Archives

Homepage Forums Search Search Results for 'Get Even'

Viewing 15 results - 1,951 through 1,965 (of 2,128 total)
  • Author
    Search Results
  • #29622
    goshops
    Participant

    For F1 games, (I’ve got 2012 and 2014) you need to have Open track for head tracking and to adjust the FOV I followed this tutorial: http://www.entertherift.fr/article-606-maj-tuto-f1-2012-13-et-dirt.html

    As for myself, there are times vorpX doesn’t want to hook and restarting my computer helps. You said you have the Rift set to extended, do you also have it set as your primary monitor? Also, before I get into game, I don’t have the lens cups in. It makes it a lot easier to navigate around the desktop and get into the game. Once I am in game (going into time trial and a track to test head tracking in F1 for example) I’ll put in the lens cups and put on the Rift.

    I procedure is to turn on the Rift, wait for my monitors to adjust and then start vorpX and if need be, Open track, then start>steam>game. It loads in the rift and the warning appears (even though I checked it not to) and I wait until I am through all the menus and into the game before putting in the lenses and playing.

    I have little trouble with my games, though it is about 70% chance that head tracking will work in F1 without restarting my computer. Most other games work fine, though I did have an issue with Far Cry 4 locking the look stick so I couldn’t use that to help recenter the view. I couldn’t look left and then move the look stick as I straighten my head but still face left… which made me conscious of trying not to get tangled in the cord.

    And there were a few times that I was so frustrated, especially at first, that I wanted to throw my computer through a window and rip out my hair. However, one day things just worked and I have no idea what I did… if some drivers updated, or I didn’t do something that I was previously… but all the black screens with audio, laggy jittery input, etc, was gone.

    I do hope you get your issue resolved.

    #29593

    In reply to: arma 3

    DarrellM
    Participant

    Yes I can get it to display through the Rift with VorpX but there is no mouse pointer support so it’s impossible to navigate the ingame UI’s. It’s unusable. Keyboard Tabbing does not support all in-game UI buttons especially when trying to join a multiplayer game for example when you need to join a slot. Edge Peak works but the VorpX mouse prevents any in game UI interaction and toggling the VorpX mouse off does not turn the ingame mouse on either.

    #29488

    In reply to: STALKER GAMES ON DK2

    Szabby
    Participant

    Hi!

    Thanks for your kind trying to help!

    In fact, in the last couple of weeks I have made a good progress in testing different methods, and now finally I am able to run all STALKER games on DK2. Thing are quite tricky though to organize, but after several experiments I found the “know how”.

    Lost Alpha runs in DX9 only, for some reason R3 renderer crashes every time.

    STALKER SHOC of course is the same, DX9 only, as it always was a DX9 game (however, a patch is already under developement by russian modders, which will add R3 to XRay of SHOC). I use SHOC with Autumn Aurura 2.1 mod, and the graphics quality is really remarkable, even in DK2, perfect!

    STALKER COP seems to be the best choice for DK2, as it can be run in DX11, full quality, plus, the most important thing is,that VorpX adds “Z” type 3D to the game. I use COP together with Merge Mod, and it’s also great in DK2.

    STALKER CS I haven’t tried yet, but I’m sure, it also works fine on DK2.

    Biggest challenge was to find solutions, how to increase FOV in these games, becouse vanilla FOVs are around 55 and 67.5, which make the games unplayable on the rift. there are some FOV changer mods as well, but these also don’t fit, as the highest FOV these offer is only 90, which is still way too low. And Lost Alpha is the only STALKER game, that includes console FOV command. In all other STALKER games you can not change fov nor in console, neither in ltx files, becouse to do that you have to alter the engine dll files. Of course, with shift+scroll you can change FOV ingame with VorpX, but this solution isn’t good, becouse it’s only a “false” solution, that takes screen further in front, and to be honest, seeing the edges of the screen spoils all 3D experience of immersion.

    I would highly recommend for Ralf to pay serious attention to Lost Alpha. Dezowave team will release Lost Alpha Developers’Cut soon, with higher resolution textures, improved light and shadows and extra nature content. So when released, Lost Alpha will be the best graphics quality STALKER game out there. According to millions of fans, I assume, making this game VorpX ready with at least “Z” 3D support is more than justifiable!

    thanks: Szabby

    #29484
    first_emperor
    Participant

    I finally managed to get it working again, still not sure of what the cause was or what fixed it, might have been an update on CIG, vorpx or even oculus side.
    After playing around a bit I reproduced the issue however, and that was when I tried to rename the exe for 3D support. AC didn’t like the changes and I was back at the black screen. Changing the exe back to it’s normal name, fixed it now it works without any problems what so ever.

    Standard Workflow of setting Rift to Extended and Primary, then just start from the launcher. If the launcher asks for admin permission, you’ll have to set that in the VorpX config too.

    My settings are pretty straight forward, but not perfect, might have to tweak a bit. Zoom down to 85% and Letterbox 1. Nothing else.

    Now the most important thing however is, that if you want to be able to use “free look” and shoot, you just have to toggle the mouse aim type (default right shift) every time you respawn. Then you can look around freely and aim at the same time, which is great with gimbaled weapons and in general.
    You might need to adjust the sensitivity, 0.16 works well for me.

    #29483
    first_emperor
    Participant

    There is a ton of games like this in there :D
    Borderlands Series for example, and those evene have Game Optimizer settings.

    But I suspect also, that a lot of people that don’t own vorpx yet, post here. So you can see this list more of a general interest poll. I’d like to test what works and what doesn’t, but obiously that would be a full time job that you have to pay for to get all the games on there, which means I’m not gonna do it^^

    #28548
    >>>Finlander<<<
    Participant

    I will make new video that explains this and setup better :)
    But those who uses Rift to “demo” it to friends or keep “rift nights” VRpartys :D know what this means :)

    So now we have normally only 2 way to demo stuff first is official and it is Direct HMD access that automatically copy Rift image to main monitor but if used in Extended mode there is no way you to see what is going on in VR player vision without third party soft named Open Broadcaster and that hits badly to performance :/

    but even with that you only see copy of Rift image like this:
    http://static4.gamespot.com/uploads/screen_kubrick/mig/6/7/2/6/2126726-169_skyrimocculusrift_gsnews_04222013.jpg

    But I managed to get game running normally in main monitor as demonstrated in youtube video ;)

    #28270
    Dukealicious
    Participant

    You are right you have to use the injector version. However the Grim and Somber Auzura ENB 264-50501-6-0-3 looks pretty awesome in the Rift.

    Unfortunately I have a GTX 970 and even overclocked the game just cant keep up a high enough frame rate in outdoor areas (especially when enemies show up) with an ENB enabled. Some of the lighter ENBs maybe but the DK2’s screen is still too low res for the enhancements of those ENBs too show up in any real noticeable fashion. That and crash to desktop is like 10 times more likely to happen when the ENBs used in the Rift.

    I spent 2 weeks tweaking and really trying to sort out the issue. Moral of the story is that Skyrim ENBs in the Rift are not worth the effort. When CV1 comes out and the massive Skyrim modding community gets involved you can bet it will be figured out in a month.

    #27950
    loki1944
    Participant

    Not only does VorpX not work with d3d9.dll present; it also doesn’t work with dxgi.dll present, so even if you get around the d3d9.dll problem with the injector version of the binary, any ENB preset that actually looks good uses a dxgi.dll. Anybody found a way around the dxgi.dll problem?

    #27167

    In reply to: Vorpx Desktop Issue

    Irongut
    Participant

    I just purchased Vorpx the other night.

    I have this same usability issue. I understand that navigating the desktop is describe as less convenient, but that doesnt really accurately the software behavior.

    If we need the software to use the DK2 (or other VR) as the main display, then in a future version of Vorpx, the desktop usability needs to be addressed. It is impossible to see the full desktop up, down left, right because things are so zoomed in. Also, the fact that the two views are overlapping so much, is exactly as the first poster describes. You must close one eye or the other, and even then you only see a portion of the desktop screen. You can’t see the taskbar, or the left hand program window. If it is steam, you can’t see your library. etc.

    Maybe an out of game setting can be implemented to zoom out, or head tracking so you can pan the windows desktop. You need the ability to the edges of the desktop screen and for the two povs to not overlap in the middle so much.

    Getting into and out of the gaming application is extremely difficult if not impossible at times because of this software limitation right now and how the extended monitors are functioning.

    If someone has good workaround so it is easier to work with the desktop, or launch / exit applications, please share. I ask humbly that the devs make this a priority in the next release also.

    #27076
    Manuel
    Participant

    It seems everyone agrees that WoW isn’t good for oculus rift (at least not in it’s current state).
    First thing, with respect to third person view, you can zoom completely in and then your actually in first person view (and with head-tracking.. could this be feasible?).
    Even if WoW isn’t very well suited for playing, you can still play to have fun and experience 3D :). Also, I would love to use oculus rift + WoW or similar fantasy game to convince my brain that I’m flying on a magic carpet, I am able to shoot fireballs, leap tall buildings and similar. You can also look at giant monsters in their full size and get a whole new perspective on the game, I have a couple of places in WoW that I would love to see in real 3D :).

    You can also play in this first person view mode, just add handicap: go up against weaker monsters. Sure it’s not funny if you compare yourself to all the other players using a normal screen, but experiencing the fight in 3D would be nice or playing with a group of friends who are all using the rift.

    Still, it would be nice with video of real gameplay (complete a mission), where you have to read and interact with text, level up (stats, skills, change equipment etc.). Or a trial could do this as well, as I’m still not certain how well this actually works.
    I just made a search on Youtube and the top videos for vorpx either doesn’t show 3d (two screens) or the guy just walks around. I did however find one that showed edge peek, looks very nice :) there goes at least some of my concerns.

    #26989

    In reply to: Having some problems

    Ralf
    Keymaster

    A screen shot would indeed be nice, I’m not quite sure whether I understand the issue.

    If the problem is that you don’t get a side by side split image at all in the Rift, it’s quite likely that some other program on your PC that also hooks into games prevents vorpX from doing so. The trouble shooting guide in the help lists quite a few possible candidates for such a conflict. If you didn’t do so already, please check that out.

    #26970
    moarveer
    Participant

    I have expert mode active, even though I can’t find positional tracking option anywhere as I expected. Still I disabled it to see if it worked without it, but I still got the halo effect.

    This is what I’m getting:

    http://i61.tinypic.com/2rhs8ys.jpg

    #26874
    EpicJohnson
    Participant

    Switching the 3d mode does not fix it. Still have 1 frame per minute slowdown in mount and blade even with vorpx off to get a proper blended image, when i turn on game now i see what spectators would see on the monitor using duplicate or cloned screens. And have same problem with Darkfall with the 2 screen image in the rift.

    #26732
    adamwalker13
    Participant

    Has anyone had any luck getting farcry 4 up and running? I see the sbs oculus view for about 2 seconds (with working headtracking) but then an immediate crash. Looked in windows event logs and nothing hugely useful there (just 0xc0000005 fault in farcry4.exe). I’ve just clean reinstalled the game, Oculus 0.4.4 and Vorpx 0.7.5 which made no difference. Any tricks to getting this working? Would really like to give it a go.

    #26722

    In reply to: Guidance for Payday 2

    VorpXer
    Participant

    I enjoy payday in the rift, but some things are rendered funny, like Clover’s hair and glass windows – they appear at varying distances away from where they should be and wobble around when I move my head. I couldn’t get any positional tracking even when enabled. Overall it is still a great experience and I am very happy support has been added. I get acceptable framerates by turning down some of the graphics options in Payday.

Viewing 15 results - 1,951 through 1,965 (of 2,128 total)

Spread the word. Share this post!