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Topic: Linux support?
Has anyone had luck getting vorpX to attach to games using Steam? I tried installing vorpX in the same Proton installation folders as Tomb Raider 2013 and Cyberpunk 2077 and can not get the games to launch even with Steam VR active.
Hey everyone,
So an Elden Ring First Person mod got posted on Nexusmods.
The mod author put -alot- of thought into this one. There is no lock on, but there is some light autoaim. There are crosshairs for casters, and, well, just in your face melee combat for warriors.
The mod is easy to install.
I need to call out the elephant on the Room; why not use LukeRoss’ mod? Because – LukeRoss’ mod is barely playable. I tried it multiple times and its just an awful experience. In that mod, character orientation is not taken into account, so while youre trying to “side step” and then swing, your character is still facing in the wrong direction when you “Attack”
This new mod, it basically gives Elden Ring FPS controls. Side strafing works as intended, aiming spells and projectiles does. Due to the lack of Information “on screen” for being first person; the modder even put in a “threat indicator” where in your crosshairs, there will be a Circle that will point towards incoming attacks, so if youre getting hit from the sides, youll have that info in first person.
Overall, its the most well done First Person Mod for the Souls Series. Sekiro and Dark Souls 3 have good ones; but not nearly as well thought through as this one.
The only annoying factor is the menus react to your look direction, so when messing with menus, you may want to zoom out.
I will also add, I suggest mapping your Crouch/Sneak to your -Right Thumbstick-; you dont need Right Thumbstick anymore since there is no lock on. Now, set your Vorpx Settings for Zoom In/Zoom out to Thumbstick, so you can use the left stick to zoom out and navigate menus. If you are not seeing the Crosshairs in game, press Q on your keyboard, that should fix it.
If there are any Sekiro fans around here, theres also a mod to give you Sekiro Deflect posture damage on enemies and basically play the game like Sekiro. First Person Mod is the first link, Sekiro Style Deflect is the Second Link and Sekiro “Posture Bars” are the third link.
If you have any questions, let me know.
https://www.nexusmods.com/eldenring/mods/3266?tab=files
https://www.nexusmods.com/eldenring/mods/3471
https://www.nexusmods.com/eldenring/mods/3405
For the Posture Bar Mod, you need to fix one thing
When you install it, you need to go into the game’s PostureBarModConfig.ini file and change this line to this:
HideBarsOnMenu = true
change to
HideBarsOnMenu = false
____________________________________________________________________________________________
Overall Modding Guidance for Steam Games in General:
Now, in conclusion – IF YOU DO THIS AND ENJOY IT – BACKUP THE ENTIRE GAME ON YOUR HARD DRIVE. Mods for Souls games break with every game update.
Go to your Steam Folder, Copy your -entire- Elden Ring folder and paste it somewhere safe in your hard drives. When the game gets an update, you can usually counteract it by letting it update, then when you want to return to the game with these mods, youll delete everything in the Elden Ring SteamApps folder, then Paste your old game. Have Steam set to “Offline mode”; so it wont see the changes made, then boot up.
Saved games will get broken with updates too. I recommend, if you mod anything, to always put it in “Only Update This Game When I Launch It”. You can easily do this by Right Clicking a game in Steam – Properties – Updates – Drop Box Select “Only Update This Game When I Launch It”. Done, game wont update automatically.
So, if you log into Steam one day and see “Update Queued” for a game youve modded; -STOP-, do not launch it. Put Steam into OFFLINE Mode. Now go to this site, they have a profile for every game, but we are just using Elden Ring’s as an example; https://www.pcgamingwiki.com/wiki/Elden_Ring
There you can find where your saved files are, where configuration files are. Go in and back up your saves locally, somewhere else on your hard drive, along with your configuration files.
If the game updates and breaks your mods; just put it back into Offline Mode, delete the game from the SteamApp folder, then use your old copy from before the patch, paste that into the SteamApp folder, then stay in offline mode to continue using the mods you want.
Basically, if you mod any game, this is a process you want to be doing. Always keep a spare of the game’s folders put away in your hard drive, so if updates break mods, you just roll back like that and move forward, just keeping Steam set to offline mode to not attempt to update again.
Dont delete the game from Steam, Steam is the DRM, you need Steam to have the game “installed” for it to launch. You just go in and replace folders manually.
If you have any questions on the mods, Ill try to help.
hi, this is a feature request
i’ve added every possible custom resolution to my pc and most of the time it still doesn’t behave right in a lot of games.
for example one problem lots of people must have is that higher resolution makes gui’s glitchy, stuff like that. or a game just wont allow you to choose anything except a couple resolution options, even with .ini and registry tweaks.
now in steamvr and dgvoodoo and even some emulators you have the option of increasing the internal resolution of 3d graphics while leaving 2d/hud/gui elements unchanged–
in fact you can even select from low resolutions in-game, if it is the case that the game was never made to support especially high resolutions, and yet when you play the game obviously all 3d graphics are being rendered at many times the resolution.
even some games have this setting and call it “render scale” or similar .
i know there’s a sharpener function in vorpx but that’s totally different.
obviously antialising with supersampling exists but that too is kind of different in practice, it never seems to look quite as good as having a higher render scale, and also there doesn’t seem to be a way while in-game with vorpx to change a supersampling setting there anyway (so why fuss about adding it when render scale is better to add anyway?).
having custom resolutions or even an alternate range of resolutions (like with the new virtual monitor feature) are good to have of course, but really to just get most of these games working without tons of tweaking to account for every possible gui/hud glitch, this kind of 3d resolution scaling would be the best
I’ve been tweaking this game for weeks now and just a few days ago, I discovered something that was literally a game changer. I’m not sure when Bethesda added this but it seems that in order to make custom setting changes and have them stick, you need to put them in the Fallout76Custom.ini, rather than where it was originally (to my knowledge) the Fallout76prefs.ini. This had been messing me up because any time I would try to change to a custom resolution, it would never stick–even changing the prefs.ini to read-only didn’t work; the game would undo the read-only change somehow.
Finally, I started looking into it and realized that custom changes go into the aptly named custom ini. I ignored it initially because it was completely blank, and this is the important part: Just by adding a single setting to this file (in my case, a custom resolution), after logging into the game and allowing Vorpx to change settings, it populated all of the changes that should have been taking effect originally. Suddenly I could see my weapon fully-rendered in 1st person! And my pipboy (arm-rendering included)! No longer were huge parts of my UI cut off! I honestly thought that was just the way it was with Vorpx in this game but I’m glad to say that just by putting a single setting into the custom.ini, Vorpx then knew to put it’s own settings in there as well and finally the game is mostly behaving like it’s supposed to with the profile Ralf made for it. (I’m guessing when he made the profile originally, they weren’t yet using the custom.ini thing?)
There are only two remaining issues so far: One of them is with the lockpick screen not showing when allowing Vorpx to auto-pick the resolution. The fix for this is setting it to a custom resolution. Since I only play in 1st person, I went with the highest 4:3 I could do which was 2880×2160, and all in all, it looks pretty damn good on my HP Reverb G2 headset. I also tried a 16:9 resolution too and it also rendered the lockpick screen, so it seems to be something with the auto-resolution option that’s doing it.
The other issue, that I have unfortunately been unable to figure out is with the strange graphics clipping/warping whenever I use a crafting station. Like, it will either shoot you through walls quite a distance away or even drop you through the floor if you’re unlucky (which may result in your death… yeah.) I’ve found that crouching while looking up as far as possible while approaching the crafting station, will sometimes put me where I’m supposed to be at the station, or at least it won’t throw me through the world. This has varying success and is currently the biggest hassle with playing this game in Vorpx (I dread crafting/repairing anything because of this). This also happens with computer terminals, but luckily, if you use the crouching method, it normally works much more consistently than with the crafting stations, for whatever reason.
Anyway, I hope this helps anyone else struggling with this game. This is a tough one to get running well, even on a capable PC like mine and I’ve conceded to using Z-normal for the FPS boost; it’s simply too slow with G3D and a decent resolution/settings (I’m using an overclocked 3080 with 12gb, for reference). It’s still an awesome experience though, once you get things tweaked to your liking.
Good luck!
new download from ubisoft, just a few settings changed like disabling antialising, ssao, blur and dof.
windows 10 64bit geforce 2080ti 64gb ram intel 12700k
the problem is that as soon as i get into the game, the equipped weapon is shuddering back and forth like it’s switching between two offset renders, and some of the level geometry is out of order, like for example some pieces of scaffolding will show through eachother, or there will be blurry triangles on hillsides
i am new to vorpx and i noticed that the far cry 3 g3d profile has some extra setup instructions so maybe i just missed something there?
also it seems to be using a really low resolution even when i turn off vorpx’s setting to automatically change resolution, and replace it in the ini with a doubled res
my wmr and openxr settings are definitely highest quality, no dynamic resolution
thanks
Just want to preface this by saying that I absolutely love Vorpx and it’s probably the best $40 I ever spent on something gaming-related. So far, most experiences with it have been great, including most of the other Bethesda titles. 76 though… I just don’t know what the deal is. G3D is pretty much unusable for me, and with my specs, I don’t get it.
Specs:
RTX 3080 OC (the better 12GB variant of the card)
32 GB memory
i9 9960X (turbos to 4.5, per core)It’s not the most recent CPU but I average low 40s (to 30s) on FPS with G3D, and that’s on “Decent” default settings on Vorpx (don’t even get me started when I try to increase the quality…). Not to mention, it looks atrocious visually–like it almost gives me a headache after a few minutes.
For the record, without Vorpx, I can run the game on Ultra settings and stay above 100fps at all times, so I was expected at least around the 50s with Vorpx running. Z3D is much better but even that goes into the 50s at times (and when it’s really busy, 40s). At least with that mode, I can make the game look nice, but the 3D effect isn’t near as good.
I’m just perplexed by this game. Is that how it typically runs in G3D with specs like mine?
Thanks for any info!
(P.S. Are there any recommended mods for making the UI more usable with Vorpx? My pipboy doesn’t show entirely, even when using edgepeek. Not sure what that’s about.)
Topic: Issues with multiple games
I like VR games and just stereoscopic games (that’s why I bought vorpX). But unfortunatelly, I have a lot of difficulties using vorpX with my Meta Quest 2. Actually, I didn’t play even a single game without problems from the very beginning. Currently, vorpX looks completely useless.
I tried:
– Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.
– Fallout 76, same as Cyberpunk 2077;
– Today I’ve tried Dragon Age: Origins – it crashes immidiatelly.
I have several games that I want to play in stereoscopic mode (or pseudo VR), but I can’t rid of this feeling: the more games I try, the more disappointment I get from vorpX. Because I literally spent hours to make it work and lost these battles every time.
Next I’m going to try Assassin Creed Odyssey…I get the message that VorpX made changes every time I start the game. The FOV is now way off.
The game with VorpX worked fine the first time I loaded it but the resolution was so low the game looked awful.
I went to the in game settings and I increased the resolution.
I then started getting the Vorpx changed setting message and said to reset. The FOV was no longer correct.
I have reset countless times but it’s the same message with the warped view in game.
I tried reverting the profile to original default in Vorpx settings “restore game settings” but it just does the same thing every time. Even after multiple resets as suggested in other forum posts.
I have restarted the computer, same problem.
I don’t get it, this is extremely irritating for a $40+ software. Even setting the resolution back to where I originally had it did not fix the problem. I really would like for this program to work. How do I get the FOV where it is supposed to be? Also, how am I supposed to up the resolution in games if it’s going to bug out like this? This is my first experience with VorpX.
This is supposed to be a “supported” game. Can no one increase the resolution to make it not look like mud without breaking the software? Please help me solve this issue, VorpX is currently providing zero value for the $40+ I just paid for it. Thank you
