hello,
for some reason, with some games, i have very low performance when playing those games with vorpx desktop viewer when the game is “on top” like getting half fps 45 fps at best, or even lower.
however when the game is running in the background and when i switch on it but it’s still on background (no sound) but can still use controlers, i have full fps, no slowdowns at all, i was not able to fix this for days, so i’m kinda desesparate, and i hope someone can help me.
I am not that much of a 3D-Fan and mostly bought vorpX to play on huge theater screens (free software doing the same causes too many troubles with several games) rather than having 3D effects, even if those effects can be really nice and add alot to the experience.
So far i am gettin more into that 3D thing over the time and seem to use this feature more often now. Just today i started RESIDENT EVIL 2 (the remake of course) again, but this time in 3D and wow….LOL…when i first saw it all with geometry i almost fell off my chair. SADLY my rig can´t handle it so it´s stuttering pretty bad, lowering graphic configurations made it a little better but i still wasn´t “great”.
But when i switched to Z3D it suddenly ran completely smooth and i was also able to use my standard graphic configuration rather than lowering most of it down to the minimum.
So my first realization: Yes! Geometry seems to suck alot of power, so it seems i should get a better rig asap!
Hey,
it would be very helpful to run DAZ 3D together with vorpx.
Even if the program controls are not shown in the VR headset.
How can vorpX be configured so that it does the same for the 3D editing tool which uses OpnenGL, than it does for OpenGL games?
Or could a view mode be done in Daz3D that uses vorpX as renderer?
Hi, I bought vorpX the other day solely for stereoscopic 3d on my projector and I must say it works great on a lot of games so thanks for this it was worth it… I tried the method that you suggested for removing the watermark from bottom left but it is still there, I changed it to False and saved it but it still remains? also is there a way to disable the warning that appears in the top left every time I start a game it gets a bit annoying when testing all my games because I am quite far from my pc keyboard, also is there any way to increase the size of the settings text because it’s quite small even on my 100 inch screen and is very hard to read in 3d? I tried increasing iGuiTexWidth and height in config file but that didn’t do anything either. Thanks.
There have been many cases where people made profiles for games claiming there is 3D while there was none, sometimes making a profile yourself you have to argue with your own brain trying to trick you into thinking 3d is working, but usually if you need to question it there is no stereo view.
What Im saying is a lot of people “see 3d when there is none” using vorpx so its not rare, plus color red has a very unique property in vr that looks 3d, you can check it yourself usually very visible in desktop view on icons that have anything red in them, and thats just one visual illusion that tricks brain, there a lots of them and playing games in immersive screen beats monitor gameplay for sure, so ye, even if you cant get the game to be in 3d you can still enjoy it more in vr.
Although I think we all can agree that stereoscopic mode is the best with G3D being the gold standard, but Z3D actually being quite decent too (I am playing Final Fantasy 7 Remake this way and played Cyberpunk like this too).
But what about games that won’t run in stereoscopic mode? I still find these games more immersive in a headset as the headset completely isolates me from the outside world. It’s my preferred way to play during sunny days where there is glare on my 4k 70 inch TV that is connected to my PC.
Furthermore VorpX adds a little extra even for non stereoscopic games since you can still track your head movement to mouselook. This can help enhance monocular depth cues.
And speaking of monocular depth cues; since flat gaming is just a 3D image projected on a 2D plane, does anyone get an illusion of a 3D effect through just monocular depth cues when playing a game? I swear sometimes even flat games can look “almost” stereoscopic because I can start imagining the depth levels as if it were truly stereoscopic.
Anyone get this? It’s not as good of an effect as even Z3D obviously nor is it actually stereoscopic, but I’m certain it’s there and it’s caused by monocular depth cues such as parallax, lighting, shadows, etc.
It’s like hearing a song from your memory vs actually hear it in real life. A pale imitation of the real thing, but appreciated if you have no better option at the moment. Thoughts?
I tried the trick with renaming the ME3 exe to ME1 etc, and then starting ME1 in the LE launcher.
There are two nasty side effects:
1) the launcher doesn’t close and keeps playing music over the game
2) i’m using a gamepad, but ME3 constantly switches to kb+m, even though my touch controllers are disabled in the in-game menu of VorpX. I can use the gamepad for a minute, and after that controls are messed up again, until i get another tutorial button prompt, then it’s fixed again.
Very strange. And unplayable ATM.
Tried this with multiple profiles that are G3d, but none of them appear in 3D. Even though it’s an option in the internal menu. Wondering if the profiles are incompatible with the Epic Store version?
I’m aware there is an actual VR mod, however it doesn’t work too well with the Reverb G2 apparently. Works once in a while, and the screen mirroring is gone all together. So trying to VorpX route
Zwei: The Ilvard Insurrection is an action rpg made by Falcom, the same people that made the YS series. I tried a bunch of YS profiles like: YS 7, YS memories of Celceta, and YS 8 Lacrimosa of Dana and they work but don’t work. What I mean is, the screen blinks constantly and the game freezes at cutscenes. Also, I can’t even get ReShade to work with this game. When you install ReSahade and split the screen, the screen is all glitchy and blinking as well.
Any ideas or suggestions?
The black bars can’t be helped even in vorpx. That’s Capcom trying to make this game more “cinematic” by adding letterboxing.
Personally I just up the fov and zoom in, but I can get used to ignoring the black bars.
Wanted to add this to the post above but can’t so i’ll put it here.
The head/camera twitchy-ness can get annoying so when it becomes too unbearable for me i just turn headtracking off and use the gamepad to look around instead, not ideal for VR as it’s obviously better looking around using your own head but is still a very cool game to play in VR even using the pad to look around.
For vorpx only I’d recommend reverb. I have index and quest and its really hard to chose between resolution and quality – no matter what GPU you have quest even set on top quality with a cable will have the feel of compressed video – here and there there will be compression artifacts hidden in dark corners, some textures smeared into single color, overall image quality being a bit blurry even with sharpening.
This especially matets if you try to play a heavy modern game using Z3d and compression eats small objects like rain or pixel thin bullets or whatever too.
I do enjoy higher resolution of quest and compression isnt game breaking, but if index screens had quest resolution I wouldnt even think twice, but even with inferior pixels I chose index for number of games just to get sharper image and better 3d feel.
Oh and more juice you try to squeeze out of quest more chances image quality will degrade even further, like if you set supersampling to best it can do and 120hz you wont just get a bit of stuttering in games, compression artifacts will become worse too.
Considering HP device has higher resolution than index and you plan to only use vorpx I’d say there is no reason to chose quest apart from price or potential to play wireless.
There is an official profile with the best possible DirectVR support available, even including automatic weapon hide. Also the .ini tweak that supposedly fixes the AI gets applied by vorpX. With a decent GPU you can easily run the game at 90FPS with high resolutions.
I agree with Ralf that this is likely a VRAM issue; The only thing that routinely brings my 3080Ti to its knees is when it hits this limit. It will drop from 90fps to 20, or 18, or whatever but then it never recovers the way it should. Performance just continues to drop until eventually the game or the HMD crashes. It’s a really frustrating problem that only occurs when I’m pushing flat games to VR (not just through vorpX, same thing happens to me with other solutions). I expect it’s some interaction between the GPU drivers, steam VR, etc. This never happens to me with VR Native titles or when pushing games to my monitor (even in 3D). Those solutions work normally and all I get is a brief blip in performance while stuff swaps between VRAM and system RAM.
Just forget it. I gave up after playing with settings adding custom start up shortcuts, dicking around endlessly. Its such a f*cking useless piece of crap software.I’m a computer tech. I have an i9 9900k on 48 GB RAM etc etc and I still get terrible FPS and I havent played even one game OOTB with VORPX that looks good and plays well. Many hours trying to get a game look reasonable Just forget it like I said. I’m going to uninstall and pretend I’ve never heard of it.