considering both cpu and motherboard have temperature cutoff at which point power is shutdown around 100C, i dont think its possible for a non modified/non damaged motherboard to reach melting point, but even without security, without an actual short circuit, cpu themself dont really consume enough electricity to warm the whole area to the point of melting, it would get pretty darn hot for sure
around 150C youll start getting lots of smoke from the board but it wont be melting yet, just burning the first layer.
Actual melting point would vary a bit, but its usually in the 200-250C. but at that point, your cpu would be long dead.
The cases i know off with motherboard physically melting were from short circuits on power bus, and not really from the hardware itself heating up during usage.
Wow ! real G3D for Cyberpunk ?!
I’m thrilled !
I’m already hooked on the current Z3D even with it’s downside; i can’t wait to test the G3D, but i guess i will tune down from 4k and full raytracing :D … until new highend GPU get released next year or 2023.
Well … the “Anger” part of it is right.
Booted it up with Vorpx and it defaulted to my monitor’s native 4K resolution with a not-so great frame rate. Went into the game’s menu to drop the res and there was no such option. Figured that if the game defaults to the native res of my monitor and I can’t change the res in the game’s UI then I could just drop the res on my monitor to something more manageable and the game would then default to that. So I did, and … the game soft locked my system. Wouldn’t boot into the menu, and I couldn’t do anything to shut it down. Tried CNTRL/ALT/DELETE and the game wouldn’t let me close anything because my mouse arrow had turned into a spinning circle that Windows would not recognize.
My only option was to restart my system and try again, so I did. Same thing. Had to reboot. Put my monitor back to its native res and tried again, figuring I’d just try to deal with the crappy frame rate. Same thing–soft locked my system and had to reboot. Figured maybe it was a problem with Vorpx and the game so I shut down Vorpx and just booted the game. Same thing. Soft locked my system and had to reboot.
So now, no matter what res I try to run the game at, with or without Vorpx … it soft locks my system and forces me to reboot or shut down.
I’m assuming there’s some kind of config file somewhere that I need to delete in order to get the game running again but I don’t know where it is, so … yeah.
Not worth it, even at the low low price of free.
Shadows often can’t be easily steroized and thus have to get some extra treatment. The user profile author may just not have been annoyed enough to care or maybe the profile was made for a different program version, which often breaks shader definitions for shadow treatment.
If you want to invest a little bit of time, you can try to fix this yourself.
- Enable ‘Expert Settings’ in the config app (‘General’ page)
- Enable ‘G3D Shader Authoring’ on the same page
- In the game press CTRL+END (or ALT+END) to open the shader authoring
May look a bit daunting at first, but is really fairly easy, even if you don’t really know what shaders are. You basically flip through the various vertex- or pixelshaders a game uses to find the offending shadows, then add them to the known shaders and define them as shadow (or just disable them).
Sounds more complicated above than it actually is, and if you happen to be a bit of tinkerer, that can even be some fun on its own.
Is this someone who works at Vorpx ? Why are my emails not getting returned if so
? Is there a newer list ? I feel like I do understand but if G3d and or direct Vr are not even a option how do work around that ? Boarderlands 2 looked amazing . Thoughts ?
Any other ideas anyone? I plan on returning RDR in the next day or so if I can’t get this fixed in about 2 more attempted launches, as it eats into my Steam refund period even just to launch it.
Hello,
I got my first Vr today (Oculus Quest 2) and connected it to the PC just to recognize, my favourite game has no VR support. So I bought VORPX and tried to set it up for at least the whole day. But I can’t get it working with 6DOF.
I managed to get a better resolution and even to set the Shadows perfectly high. The game looks ok in the Headset but when you look around, you get sick instantly, cause the head in-game is only turning, but not moving.
I know fs19 has a head and eye-tracking support and I thought someone told me, it’s possible to get 6DOF for the head as well…
is that just not possible or am I missing a setting somewhere????
please help!
If you switch from NMM to Vortex you can use Vortex to disable and reenable all Vortex managed mods at once. You’ll have to remove Reshade unfortunately as well (that’s almost certainly where your d3d11.dll comes from – just delete that one file to completely disable Reshade. Keep a compressed copy in the same folder if you want to be able to easily enable and disable Reshade.)
I had pretty good luck with FO4 and Vortex overall, but the engine is VERY sensitive to resolution unfortunately, and performance falls off a cliff even with a very good GPU as resolutions approach 4K. That, combined with FO4’s awful AA techniques, makes it so, so hard to get it looking really sharp on an HMD. If you’re OK with soft-focus or blurry you’ll be fine.
Launch directly from FS4E, not from your mod-manager. Most mod managers properly install mods so you do not actually have to launch them from the mod-manager (there are exceptions, but Vortex isn’t one of them.)
Thanks for the help mate,
Tried disabling everything and didn’t get anywhere. I tried Battlefield 4 and that works, I tried portal 2 and that worked once and now just closes as soon as it starts. I tried the “install hooking help” with battlefield 5 and 1 but still just shows the loading image in the oculus.
Tried disabling everything, steam overlay, origins, even ansel. i haven nothing running in background only oculus, steam or origins and vorpx. i can hear the audio but no video
Hooking issues almost always are caused by a conflict with some other program also hooking into games. I understand that you already disabled Afterburner, but there probably is something else if disabling that didn’t help.
If you haven’t done so already, please first try the trouble shooting options that pop up in vorpX’s ‘Attaching To…’ dialog after a minute. The first one (‘Install hook helper’) can often help to resolve hooking issues without having to get to the bottom of the matter.
If that doesn’t help, try to disable everything you have running in the background, really everything. Basically any program that can show overlays in games can potentially cause a problem. Even chat apps like e.g. Discord.
Also check whether maybe switching between the different VR APIs in the vorpX config app helps. Your Quest should work with all three of them (Oculus, OpenXR and SteamVR)
@ DaveSt: You ONLY need SteamVR for WMR headsets when you are using vorpX in SteamVR mode. WMR has native OpenXR support, so when WMR is set as your OpenXR runtime and you have selected OpenXR in the vorpX config app, there is no need to run SteamVR at all.
This confusion is pretty much Valve’s fault, since they try to force SteamVR as OpenXR runtime even for headsets with native OpenXR. Just speculation, but if I had to guess, I’d say that probably was a business decision, so that everyone always gets to see the Steam store in their headset. Somewhat understandable to a degree from their perspective, but annoying as hell for sure.
Weird, the forum said this was marked as spam. so I’ll retry
My problem
I have finally gotten VorpX to run with FFXIV. Z3D works, G3D won’t load in 3d. Has the error saying anti-aliasing needs to be turned off in the game settings. I have turned down every setting, and it seems it isn’t possible with the game’s internal settings. I was wondering if there is a mistake with my setup, or if the developer could take a look at it.
The System
i7-4790k, Nvidia GTX 960, Oculus Rift S.
I first start Oculus’s software. Then I start Steam, and turn on Steam VR without steam
home. Thirdly I turn on VorpX. I have a Hook Helper copied into my FFXIV directory which
allows it to hook.
I’m using the Nier Automata profile changed for FFXIV.
In my Nvidia settings, I also turned off any 3D smoothing or whatever, just in case that
caused it.
The Test
Booting the full game is difficult, requires connecting to servers, and owning a service
account. If anybody wants to play with it, download the FFXIV Endwalker Benchmark that as released earlier this year. It has the same game engine, and same issues. In fact, I did my
first testing with the benchmark as well. So if anybody wants to try getting it to work, you
needn’t buy anything.
I hope I didn’t forget anything. It took me a few hours to figure this out, and i plan to make a thorough guide when I get it fully working. Maybe even upload to my youtube channel to help others. But not being able to use G3D seems solvable, yet tricky. Thanks
Rinoa
Hey Ralf,
I’ve been playing a number of games recently in Z3D as very few games I’m currently playing have working G3D profiles (usually, like Outer Worlds, even if G3D is technically supported I have far too many lighting and/or shadows issues to make it usable).
One thing I’ve noticed is that while the Z3D provided by vorpX is often best, in some titles it’s possible to get better (even significantly better) results through SuperDepth3D. I’ve tested this on my flat-3D screen and HMD through the Virtual Desktop method (of course, it’s not really usable on the HMD as these methods are too slow/blurry). In Cyberpunk in particular it’s possible to get a Z3D solution that is incredibly close to a G3D experience (I can send you my specific SuperDepth3D settings if you wish to try them to see what I mean.) It varies a lot by title however. I’ve been using SuperDepth for something like 5 years now on and off in various titles, and if you haven’t looked at it recently it’s definitely time to look again; it’s come a very long way in that time.
It would be beneficial to be able to access a modified SuperDepth 3D mode directly from within vorpX for certain titles as an alternative to your own Z3D, if you ever want to/could implement such an integration.
When I have AMD Smart Memory Access (SAM) enabled in Forza4 and enter a race (so more memory gets allocated) its becomes very slow and even after the race it remains broken.
Simply de-activating SAM fixes that. Radeon 5600, latest bios, latest stable driver, no 3d, no Z.
Thanks
I get the same error with ERR_GFX_D3D_DEFERRED_MEM and RDR2 (using RTX3080). Tried to figure it out within the first two hours that Steam lets you try a game before you can ask for a refund. Sadly, had to ask for a refund on the game. Game works normally just not with Vorpx enabled.
Even tried a pirated version of the game, but get a social club error 4 problem so can’t win either way.