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Dec 24, 2021 at 4:20pm #208303
In reply to: Almost Ten Years Ago…
thetommyboy2002ParticipantSo I uninstalled the mod and went back to using the “pressstart” cloud profile with regular VorpX, and as I recalled I get 60fps @4k with ray tracing enabled, and it looks fantastic.
I guess the 3d reconstruction used (z-normal?) in regular VorpX is better suited to the power of my machine.
Weirdly I tried the other reconstruction methods (z-normal etc) with the mod, but could never get the same performance or image clarity with the mod. Though I may not have tried every possible combo of reconstruction and resolutions.It does seem to “feel” better in the Mod version, but the lower framerate and resolution make me want to stick with the regular VorpX version for now.
A couple of other minor mod issues (when zooming in with a weapon, head movement is reversed on all axes, making aiming a pain, even though I could use the thumbstick to aim. And there is an enormous amount of bloom and blur when driving, like the resolution drops way down or something, and sometimes it is just all bright white outside the car but normal inside).
It is still a fantastic mod and a hell of an achievement, but I think I’ll stick with VorpX 4k 60fps and ray tracing for now… sorry.
Dec 23, 2021 at 9:20am #208215In reply to: Almost Ten Years Ago…
RalfKeymaster@ Lawrence: I’m thinking about adding a little hint to the installer that makes purists who don’t consider VR without full motion controls worth it aware of what to expect. Don’t want to waste anyone’s time.
That aside: motion controllers work fairly well as gamepad. They will be set to gamepad mode per default for the release, so no tinkering required to get any key mappings right.
Obviously not as good full native motion controller support, but leagues better than holding a gamepad in front of you when you play standing. Having your hands free just feels more natural and if you want, you even can fake object interaction or aiming with guns, playing ‘air guitar’ so to speak. That can add quite a bit to the immersion.
That works well with any FPS game where vorpX supports 6DOF Tracking btw. I played through large parts of Half-Life 2 that way for example some years ago. All you need is a bit of an inner child left in you, and you forget that you aren’t actually aiming in a blink of an eye.
Dec 21, 2021 at 1:02pm #208146In reply to: Terminator Resistance (G3D & Positional)
thomas3dParticipantThe patch 1.4 also works great with VorpX Direkt VR Scan … as well as the new DLC … great atmosphere in VR with fantastic 3D … !!!
The weapon in front of the nose is excluded or hidden with Direct VR … unfortunately there is no other way to solve it … but the target crosshair is displayed … The 3D depth or the miniaturization effect can be set individually using the G3G scale … now I don’t have my value in my head … but the terminator world looks damn good in 3D VR … every time it was difficult to stop playing … this immersion was so awesome … !!!
For perfection only a mod is missing that fades in the weapon and the body like with Luke Ross RDR 2 Mod … and of course hand controller support … then it feels like real VR … !!!
But even as it is now … it is 1000 times better than playing in 2D Flat with one eye … !! * smile*
Dec 20, 2021 at 7:21pm #208114In reply to: FF7 Remake out 16 Dec, any expectations ?
SephaelParticipantI tried the Dragon Quest XI (Conarium good) profile and it is a little better.
-Head tracking needs to be turned off.
-G3D is here but even at max, it’s not very strong.
-Characters are still blurry, but i found that if you select a main eye (right or left), the characters will be rendered sharp for the eye selected only… i don’t know if it’s possible to get both at the same time.
-Shadows seems to be coherent as long as you don’t put too much strenght içn G3D (which is always problematic)
-Unlike the Tiral of Mana profile, this one did not craches.
-there is still the green glowing effect on characters’s skinDec 20, 2021 at 7:11am #208103In reply to: Almost Ten Years Ago…
RalfKeymaster@ both : Yes, free and standalone means that it will be a separate, unpaid download. As a gift for vorpX’s 10 year anniversary.
Most of you probably aren’t aware of that, but vorpX pretty much was born together with modern consumer VR. The vorpX of today would have been a VR enthusiasts wet dream back then. When vorpX made its first humble baby steps, nothing of what you know as VR today existed, not even affordable headsets. 10 freaking years ago.
Dec 19, 2021 at 5:43pm #208085In reply to: Almost Ten Years Ago…
RalfKeymasterSome games can combine multiple AA methods, but as far as I’m aware Cyberpunk relies on TAA alone. Whether vorpX does TAA or the game wouldn’t really make any difference sharpness wise. The method isn’t exactly the sharpest on earth in general.
Better get used to dialing down details a bit in favor of a higher and thus crisper resolution. TAA like used in modern games will not go away anymore. These games are primarily made for consoles, i.e. TV’s two or three meters away from you, where many developers don’t really mind a bit of extra blur or maybe even consider it beneficial due to the more cinematic overall look.
Dec 19, 2021 at 4:07am #208068
Jey123456Participantconsidering both cpu and motherboard have temperature cutoff at which point power is shutdown around 100C, i dont think its possible for a non modified/non damaged motherboard to reach melting point, but even without security, without an actual short circuit, cpu themself dont really consume enough electricity to warm the whole area to the point of melting, it would get pretty darn hot for sure
around 150C youll start getting lots of smoke from the board but it wont be melting yet, just burning the first layer.
Actual melting point would vary a bit, but its usually in the 200-250C. but at that point, your cpu would be long dead.
The cases i know off with motherboard physically melting were from short circuits on power bus, and not really from the hardware itself heating up during usage.
Dec 18, 2021 at 12:09pm #208059In reply to: Almost Ten Years Ago…
SephaelParticipantWow ! real G3D for Cyberpunk ?!
I’m thrilled !
I’m already hooked on the current Z3D even with it’s downside; i can’t wait to test the G3D, but i guess i will tune down from 4k and full raytracing :D … until new highend GPU get released next year or 2023.Dec 18, 2021 at 4:29am #208053In reply to: Anger Foot – Don’t MISS this!
haintsParticipantWell … the “Anger” part of it is right.
Booted it up with Vorpx and it defaulted to my monitor’s native 4K resolution with a not-so great frame rate. Went into the game’s menu to drop the res and there was no such option. Figured that if the game defaults to the native res of my monitor and I can’t change the res in the game’s UI then I could just drop the res on my monitor to something more manageable and the game would then default to that. So I did, and … the game soft locked my system. Wouldn’t boot into the menu, and I couldn’t do anything to shut it down. Tried CNTRL/ALT/DELETE and the game wouldn’t let me close anything because my mouse arrow had turned into a spinning circle that Windows would not recognize.
My only option was to restart my system and try again, so I did. Same thing. Had to reboot. Put my monitor back to its native res and tried again, figuring I’d just try to deal with the crappy frame rate. Same thing–soft locked my system and had to reboot. Figured maybe it was a problem with Vorpx and the game so I shut down Vorpx and just booted the game. Same thing. Soft locked my system and had to reboot.
So now, no matter what res I try to run the game at, with or without Vorpx … it soft locks my system and forces me to reboot or shut down.
I’m assuming there’s some kind of config file somewhere that I need to delete in order to get the game running again but I don’t know where it is, so … yeah.
Not worth it, even at the low low price of free.
Dec 17, 2021 at 11:30am #208011
RalfKeymasterShadows often can’t be easily steroized and thus have to get some extra treatment. The user profile author may just not have been annoyed enough to care or maybe the profile was made for a different program version, which often breaks shader definitions for shadow treatment.
If you want to invest a little bit of time, you can try to fix this yourself.
- Enable ‘Expert Settings’ in the config app (‘General’ page)
- Enable ‘G3D Shader Authoring’ on the same page
- In the game press CTRL+END (or ALT+END) to open the shader authoring
May look a bit daunting at first, but is really fairly easy, even if you don’t really know what shaders are. You basically flip through the various vertex- or pixelshaders a game uses to find the offending shadows, then add them to the known shaders and define them as shadow (or just disable them).
Sounds more complicated above than it actually is, and if you happen to be a bit of tinkerer, that can even be some fun on its own.
Dec 15, 2021 at 2:45am #207955In reply to: Direct Vr And G3d Questions
chromemikeParticipantIs this someone who works at Vorpx ? Why are my emails not getting returned if so
? Is there a newer list ? I feel like I do understand but if G3d and or direct Vr are not even a option how do work around that ? Boarderlands 2 looked amazing . Thoughts ?Dec 14, 2021 at 3:22am #207940In reply to: ERR_GFX_D3D_DEFERRED_MEM
mr_spongeworthyParticipantAny other ideas anyone? I plan on returning RDR in the next day or so if I can’t get this fixed in about 2 more attempted launches, as it eats into my Steam refund period even just to launch it.
Dec 13, 2021 at 8:47pm #207922Topic: FarmingSimulator 19 only 3DOF
in forum Game Hints and Settings
derdeinleinParticipantHello,
I got my first Vr today (Oculus Quest 2) and connected it to the PC just to recognize, my favourite game has no VR support. So I bought VORPX and tried to set it up for at least the whole day. But I can’t get it working with 6DOF.
I managed to get a better resolution and even to set the Shadows perfectly high. The game looks ok in the Headset but when you look around, you get sick instantly, cause the head in-game is only turning, but not moving.
I know fs19 has a head and eye-tracking support and I thought someone told me, it’s possible to get 6DOF for the head as well…
is that just not possible or am I missing a setting somewhere????please help!
Dec 12, 2021 at 3:25pm #207895In reply to: Fallout 4 F4SE & NMM
mr_spongeworthyParticipantIf you switch from NMM to Vortex you can use Vortex to disable and reenable all Vortex managed mods at once. You’ll have to remove Reshade unfortunately as well (that’s almost certainly where your d3d11.dll comes from – just delete that one file to completely disable Reshade. Keep a compressed copy in the same folder if you want to be able to easily enable and disable Reshade.)
I had pretty good luck with FO4 and Vortex overall, but the engine is VERY sensitive to resolution unfortunately, and performance falls off a cliff even with a very good GPU as resolutions approach 4K. That, combined with FO4’s awful AA techniques, makes it so, so hard to get it looking really sharp on an HMD. If you’re OK with soft-focus or blurry you’ll be fine.
Launch directly from FS4E, not from your mod-manager. Most mod managers properly install mods so you do not actually have to launch them from the mod-manager (there are exceptions, but Vortex isn’t one of them.)
Dec 11, 2021 at 1:20pm #207873In reply to: Cant get any games to run.
Hookie66ParticipantThanks for the help mate,
Tried disabling everything and didn’t get anywhere. I tried Battlefield 4 and that works, I tried portal 2 and that worked once and now just closes as soon as it starts. I tried the “install hooking help” with battlefield 5 and 1 but still just shows the loading image in the oculus.
Tried disabling everything, steam overlay, origins, even ansel. i haven nothing running in background only oculus, steam or origins and vorpx. i can hear the audio but no video -
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Hello,
I got my first Vr today (Oculus Quest 2) and connected it to the PC just to recognize, my favourite game has no VR support. So I bought VORPX and tried to set it up for at least the whole day. But I can’t get it working with 6DOF.
I managed to get a better resolution and even to set the Shadows perfectly high. The game looks ok in the Headset but when you look around, you get sick instantly, cause the head in-game is only turning, but not moving.
I know fs19 has a head and eye-tracking support and I thought someone told me, it’s possible to get 6DOF for the head as well…
is that just not possible or am I missing a setting somewhere????please help!
