I think I found the problem: you either have to start the game from the Galaxy app or launch Crysis.exe directly, both should work fine. Using the ‘Launch Crysis’ shortcut created by GOG however does show the symptoms you describe.
Looks as if the autoexec isn’t executed when GOG’s CrysisLauncher.exe is used, which would also explain why the FOV can’t even be set from the console in that case. Without running the autoexec on start the console remains in restricted mode.
You can either:
Add ‘-dx9’ (without quotes) to the command line in Galaxy (More > Settings > Custom Settings) like suggested by vorpX and then start the game from Galaxy as usual.
Or:
Create a shortcut to ‘[Your Crysis Folder]\Bin32\Crysis.exe’ directly and add ‘-dx9’ (without quotes) to the target field.
Not only is this game ‘Not that good’, its f-ing terrible. I dunno how the devs could have screwed up a winning formula so bad. X1,2,3 and 4 are all decent… this one is just difficult for no reason in particular. IMO it feels similar to Wing Commander Privateer 2, but WWWAAAAAYY more difficult. It took me a couple hours of searching to find out that you need to contract out someone to move your goods and get a trade agent on a station… who the heck thought that would be a good idea?!?!
I bought Elite Dangerous recently and I have to say, its 1000x better than Rebirth and I’m a huge X fan. In my twenties I clocked 100’s of hours into X and X2. I just wish they added some story or purpose to ED instead of just flying around making money. There is PVP so that’s cool but otherwise there isn’t much to do. I really enjoyed the story behind X even if it kind of fell apart in 3. Anyway Ralf, I really hope you can add VorpX to some other space trading games if possible. Star Control Origins or well anything else on steam?
Sorry, buddy, bur I disagree. Out of all the X games, I really enjoyed the Rebirth and even more X4:F. Have hundreds of hours into both (300+ in XR and probably 700 in X4, most of them obviously station running in AFK making money).
With X4, I have several restarts, modded and vanilla. There are issues, especially in Vanilla, but I overall like what they did. X4 is more superior technologically, improves on the other games. A lot of people love X3 the most. I can’t say otherwise, but the X4 was a good step forward. It just always takes them a long time to polish the games, release expansion, content, ships, etc. So when expansions are out hopefully by the end of this year 1st DLC should be out, I may give X4 another go, or wait until the last DLC. I started really playing XR 3 years after release and it was a completely different game.
More of a review but I just bought this today. I gotta say between VorpX and this thing, I’m just having a wonderful time with VR. This emulator basically builds NES games for VR and it works REALLY REALLY well. I just finished playing TwinBee, kind of a side scrolling shooter that I used to play as a child. Man when you flip it down, the bottom is even done in 3-D and it looks fantastic. This is a very simple game, but with the addition of VR/3-D it looks insanely good. I also tried Contra and yeah, fantastic. Highly recommend if you are an old fan of the NES. If he manages to get the Genesis going, I’ll probably never see my wife again. :D
Would really love to see Final Fantasy or Dragon Warrior made over.
Not only is this game ‘Not that good’, its f-ing terrible. I dunno how the devs could have screwed up a winning formula so bad. X1,2,3 and 4 are all decent… this one is just difficult for no reason in particular. IMO it feels similar to Wing Commander Privateer 2, but WWWAAAAAYY more difficult. It took me a couple hours of searching to find out that you need to contract out someone to move your goods and get a trade agent on a station… who the heck thought that would be a good idea?!?!
I bought Elite Dangerous recently and I have to say, its 1000x better than Rebirth and I’m a huge X fan. In my twenties I clocked 100’s of hours into X and X2. I just wish they added some story or purpose to ED instead of just flying around making money. There is PVP so that’s cool but otherwise there isn’t much to do. I really enjoyed the story behind X even if it kind of fell apart in 3. Anyway Ralf, I really hope you can add VorpX to some other space trading games if possible. Star Control Origins or well anything else on steam?
Possible bug to report. Its no big deal as I never need to run it with VorpX, but I have noticed that the above ME3 mod manager, when added to the exclude list in VorpX, still does not get excluded. It still runs with VorpX even though it should be excluded.
Again, not a show stopper in any sense, but thought I’d mention it in case you want bug reports, as it seems like something that should work but doesn’t seem to.
This has been a fun trilogy project the last couple months, and I think they are ready to share. Much like these games get better upon each installment, their vorpX compatibility does also. Still, I enjoyed playing them all and believe they each have good VR experiences to offer. You can find them quite cheap on sale these days also.
Three new profiles now on the cloud. Enjoy.
Sniper Ghost Warrior (G3D)

Something about the jungle setting and ability to pick up assault rifles might make me prefer this one to SGW2. Native FOV was extremely low and remains a bit low still even after extreme FOV Enhancement. Still a good fullVR 3D experience if you can tolerate some culling near top and bottom and have the shadows disabled.
– use a 16:9 resolution (2560×1440) any other ratio can cause glitches
*Don’t trust the red aim dot to be exact at long ranges, toggle Z3D hotkey for critical shots
*Disable raindrop effect with vorpX Shadow Treatment if distracting



(Update)
Ghost Recon Breakpoint WeMod Community Battleye BYPASS LAUNCHER
Download: (Google is your Friend !)
1. Rename GRB_BE.exe in main game directory to GRB_BE.exe.bak
2. Place the Battleye Bypass launcher into the main game directory
(For myself i still use the Uplay start argument “/belaunch -be” and i uninstalled and deleted any Battleye from windows and i deleted all Battleye associated files stored in the “C:\Users” folders (Documents, Local, Roaming etc.) and in the “C:\ProgramData” folder)
(Disclaimer)
This is the Bypass only, the trainer an cheats are offered separately ! For Vorpx you don’t need the trainer files. If you will start any multiplayer and use the trainer and cheats, you will get banned. Battleye is still running on the servers of ubi, and many users get banned already using the trainer, because the game is always online and will register any cheat.
Use even the bypass only for your own risk to get banned.
Not sure what you mean about Z3D fix, but you can extend the fov a bit with the built in “Extend FOV” slider on Breakpoint video settings page.
You might get even more if you use a 4:3 resolution like 1280×1024. I’ll test it more later and make a profile.
Immersive screen is the default for most third person games. Playing third person games in FullVR is possible with the right FOV, but feels a bit odd since rotating your head rotates the third person camera around the player character. Fun to try and maybe you like it after getting used to it, otherwise immersive screen mode is the right choice for third person games.
FOV tweaks are always game specific, for about 150 games vorpX can do that automatically though. Can’t remember currently whether that’s the case for Batman:AA. If so, you can find an FOV setting on the DirectVR page of the vorpX menu. Please note that you don’t have to do anything if DirectVR handles FOV for a game.
BTW: If you haven’t done so already, I would strongly recommend to read the “Essential Hints Guide” in the help, which among other useful things contains further information regarding FOV in general.
NGL, I haven’t read that yet but I will this evening. I’m really excited to get VorpX working right because it looks awesome. I really appreciate you taking the time to help me out with this.
Sniper Elite V2 (G3D)

I’ve re-imagined this old cinema profile for a more FullVR experience. Having larger world scale and the scope right up to your eyes now makes it more immersive. I’ve also fixed some 3D effects so bullet cam destruction and slow-mo explosions look better.
If you rely on HUD info, cinema mode will be the better option though. For a better cinema experience, reduce vorpX FOV Enhancement and Height Modifier both to zero. You can also enable shadows and effects that were disabled for FullVR (toggle vorpX Shadow Treatment).
– exclude SniperV2Launcher.exe in vorpX config (don’t hook the Launcher)
– use a 16:9 resolution (2560×1440)
*For Cinema mode, reduce vorpX FOV Enhancement and Height Modifier to zero
*vorpX Shadow Treatment optional for Cinema mode
*Increase bullet cam occurrence in game settings
*Close game with Alt+F4 (exit from menu may hard-lock Steam)


————————————-
Sniper Elite 3 (G3D)

This one is also primed for FullVR in similar fashion, looking even better. Because of strange character model leg cropping, I had to raise the vorpX camera a significant amount. It looks good this way, but you’ll need to factor in about 10 inches above your intended target to compensate. So aim your crosshairs a tad high with all weapons.
As with V2, you can also use cinema mode for better HUD awareness and enable Shadow Treatment effects. Don’t forget to reduce FOV Enhancement and Height Modifier to zero.
– exclude Sniper3Launcher.exe in vorpX config app (don’t hook the Launcher)
– use a 16:9 resolution (2560×1440)
*For Cinema mode, reduce vorpX FOV Enhancement and Height Modifier to zero
*vorpX Shadow Treatment optional for Cinema mode
*Increase bullet cam occurrence in game settings


Enjoy the bone-shattering 3D. Looking forward to attempt SE4 next time it goes on sale.
I am new to VorpX so I may simply be doing things wrong. I use a Rift S and Windows 10. I installed Batman: Arkham Asylum to try it out on VorpX. I used the automatic settings done by VorpX and only changed the input so that it would recognize my xbox controller and not my touch controllers.
My issue (if it even is one) is that although it is on fill VR mode, it still has borders like in cinema mode. Here is what the image looks like in my headset.
Of course it’s not nearly that pronounced when you have the headset on but the main thing is that there’s a border like I’m looking at a virtual screen instead of a full VR experience.
Is this just the way it is with some games or is there some setting that I need to tweak to make it a full VR title?
Thanks for any input.
Following a number of recent Vorpx updates, FNV consistently fails to boot when ran along side VorpX. Even with AV disabled/ exceptions created (I use Avast), the problem still persists. I’ve managed to get it to boot w/ Vorpx a handful of times since troubleshooting yesterday, but this success seems random at best (1 out of 5 boots were successful on average). I am also presented with an error from Steam: “Application load error S:0000065432”. I never experienced this issue prior to the recent vorpx updates, and have NOT once reproduced it while running the game in 2D without Vorpx (in essence, fallout new vegas boots fine when not used in conjunction in Vorpx).
Not sure if I’m missing something here but I would appreciate any help in resolving this matter.
I’ve been a long-time stereoscopic gamer – about 10 years now with TriDef and other tools, so I’m VERY familiar with the performance issues associated with stereoscopic gaming. Despite this, I’m having some huge issues with vorpX that I just wasn’t expecting.
For example, using TriDef and my old AMD R9 390 I was able to run Fallout 4 with all settings except shadows set to Max in true 3D mode (not ZPD, what TriDef called “Power3D”) at 1080p and still maintain a minimum of 30fps. Shadow distance had to be limited to 4000, but other than that, I had to make zero quality concessions, even with extensive high-quality texture mods.
Under vorpX, and with a totally fresh install (no mods at this point), running in “Lounge mode” and with a brand-new RTX 2080 Super card (approx 2x the performance of the R9 390), with FO4 set to 1080p I’m struggling to get even 20 fps in many cases! Note that I’m not trying to play the game in full-VR mode with massive FOV and huge rendering-resolutions, I’m just trying to get the game to run at 1080p in the virtual lounge mode, not even with head-tracking or anything like that.
I’m not having any problems outside of vorpX – native VR titles run just fine (this is on a Pimax 5K Plus).
Any idea where I could be going wrong with this?
I just want to make sure that you aren’t caught by surprise one day, hence I’d like to let you know the current state of affairs every now and then: Microsoft ends official support next January, Oculus officially requires Windows 10 now (7 still works, but they don‘t actually care anymore), and Valve‘s current official stance you get in support replies regarding Index is that they don‘t actively prevent Windows 7 from working, but anyone using it shouldn‘t be surprised about ‚unexpected behavior‘. In other words, they don‘t really care anymore either.
I know you have valid reasons for disliking Windows 10, but using cutting edge tech like VR with an outdated OS will obviously not work forever.
Yep, found it once I turned on the advanced features, thanks! It didn’t work well in FO4 BTW, immediately screwed up the shadows (that’s not surprising; I worked for ages and ages on a good G3D profile for FO4 using TriDef and finally figured out that the FO4 engine appears to render some things at the same depth as the “sky” and it was causing immense problems with shadow and light-source rendering, but I did eventually get it to work).