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  • #199205

    In reply to: SKYRIM SKSE

    Ralf
    Keymaster

    While playing the game with vorpX the Mod Organizer .ini redirection doesn’t cause any problem since inside the game vorpX’s .ini changes are also redirected, so everything that needs to be changed is changed in the right (redirected) files.

    Reverting changes in the vorpX config app however doesn’t work right with Mod Organizer .ini files since the config app isn’t aware of the redirected paths and thus tries to restore the actual .ini files. Not exactly great design to redirect paths in memory without even considering that there may be other tools that also edit the same files.

    #199028
    sirou
    Participant

    OK, figured it now – it runs in 3D on FSO 3.6.12. Here is how to make it work (well at least on my setup :-)) in case someone else will want to give it a try:

    Thank you for your post. I’ve just installed your combination and vorpx is hooking and showing “3d things” on FS2.
    In my Oculus Quest 2 is also working TrackIR after copy the required dll. This is cool because you can look around the scene as modern space sims

    But there are some things a little bit wrong. The HUD is composed of 2 different layers that move in a different way. I’ve tried to use authoring to try to fix this but I get a message saying is not supported for this opengl old version.

    Due to this, i’m trying things: switching between full-vr and immersive cinema, changing FOV with -fov flag, zooming in out inside vorpx..

    ¿Did you get a good configuration settings that made freespace 2 playable?

    Eola667
    Participant

    Hi, I don’t know if you can reproduce this, but I seem to have an issue that popped up at around the same time as the new VorpX updates. Whenever I have VorpX attached to a game and I tab out of it then in again, the ALT key behaves as if it was being held down, preventing access to the VorpX menu and unintentionally activating hotkeys, this is worked around by pressing ALT again once inside the game.

    #198726
    nztyke33
    Participant

    I have a WMR headset. I know DCS automatically uses the SteamVr service to interface with the HMD. I was playing around with vorpX to see if it would work inside DCS and it seems vorpX appears to be able to hook into DCS ok with or without SteamVr enabled so no worries there.

    My question is: can vorpX use DCS 3d geometry/z-buffer for stereoscopic rendering or is this not possible? The vorpX “ingame” menu does not allow option to be changed from “None”.

    #198719

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    “Your profile database should update automatically, I don’t think you need to do anything, you are always using the current profile.
    Yeah, I prefer cinema/immersive modes too for the same reasons. Plus performance.”

    But my Z3D settings are still 2.0 (which I personally like) and my custom settings of using immersive screen is still there (which I also like).

    Also like Ralf said, in my experience the performance is exactly the same in VR mode vs immersion screen. I only prefer immersive screen because it’s way better for the GUI since you no longer need edgepeek and there is no harm in immersion. It may even be more immersive since it doesn’t require perfect FOV that matches your headset.

    I still like full VR mode in other games especially in games where Direct VR scans allow for true positional 6 dof headtracking.

    And I am still blown away how well Cyberpunk looks and runs inside the Vive especially compared to how it looks like on base consoles. Ralf is really doing an awesome job with these VorpX updates.

    #198679
    Smoils
    Participant

    Ralf my left eye is cube shaped and right is shaped like a cylinder, can we have an option to render screen inside a cube for one eye and the other in a cylinder projection? I bet there are more people like me, maybe add a custom shape option.

    #198652

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    “Anyone else feelin’ how fitting having the ‘V’ in the sys tray is for this game? Vorpx is the only way to fly. Only way. This is an unreal experience…”

    Yes. Also I am amazed that the game looks and performs better on my GTX 1080 + 6700k PC inside the Vive than it does on base game consoles. And the stereoscopic 3D is absolutely unreal. I love it.

    Someone here earlier reported GUI glitches when trying the game in VR using VorpX. Personally I prefer using the immersive screen mode with Cyberpunk. It makes the GUI more readable. I haven’t experienced any VorpX caused GUI glitches though. Everything looks fantastic, and I don’t notice any Z3D artifacts during normal play.

    #198569

    In reply to: Cyberpunk 2077

    JESUSTAYS
    Participant

    Will the view inside the car be adjusted or updated ? To have correct balanced projection.Now if you look around,it’s all big and bubbled.Thanks for your work on this.It doesn’t look bad walking around. Wondering if we will get the possibility of what was in gta5 with vorpx ?

    #198447

    In reply to: Cyberpunk 2077

    Ralf
    Keymaster

    Just do it like me and play the start multiple times… After that you’ll know everything inside out.

    Did you encounter any more issues with garbled depth in the meantime? I checked pretty much the whole game start up until the first mission in the city plus some walking around afterwards two times today. One time in ‘Generic Headset’ mode, one time with an actual headset. Not a single hiccup depth- or otherwise. Seriously beginning to think this might have been resolved by the latest nVidia driver update yesterday, which I didn’t have installed when I made the profile originally.

    #198284
    markbradley1982
    Participant

    I’m not using the epic version. I’m using the version on steam, but it told me to link to my epic account which I did. I still launch it from steam.

    Also I can’t get it to work. Again I must stress this is the steam version, it only asked me to link to my epic account inside the game. But this game refuses to work with VorpX now when before it used to work perfectly.

    What do I do to fix this issue?

    #198182
    emli28
    Participant

    Hi,
    I installed WoW and Vorpx but when I start the game, it looks like a 2d screen inside my Oculus Quest 2 headset, instead of 360 VR.
    How do I make it so that WoW is 360 VR and moves as I move my headset?
    Thank you.

    Also, what is G3D? How do I “activate” it? What is it for, and where is it located?

    #198020
    Daniel80
    Participant

    A tool to make it outside would be nice or a virtual keyboard inside so you can easily map the keys. Removing the headseten to see what key you are pressing on a keyboard is tedious.

    #197998
    Daniel80
    Participant

    Hello I have a Quest 2 headset and managed to fet vorpX to start games okay.
    But I can’t understand how to change the key mappings.

    I’m trying to mimic how Warhammer Space Marine works with a gamepad. ( I’m using a xbox 360 gamepad on my PC)

    I like to have it something like this https://i.imgur.com/y8ursNG.png
    xbox setup https://i.imgur.com/zLctRDM.png

    I need a virtual keyboard inside VR or be able to do it from my PC without the headset on.

    uswin
    Participant

    Yup, I always try my best to explain to the redditor, the wonder of playing 2d non vr games in vorpx,

    this software is just mind blowing for me, there is no way i can go back to 2d games without 3d stereo effect like G3D inside giant massive screen.

    Thank you so much ralf for all these good years of VR

    valkyrie
    Participant

    Try launching the game through “Launch SteamVR” or the “Games” menu within VD’s main menu inside the headset (both can be found by clicking hamburger button on your left controller with VD running). Launching your game through VD’s mirrored desktop does nothing.

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