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  • #123206
    Ralf
    Keymaster

    This mod is worth a look. It uses vorpX for 3D, but implements head tracking inside the mod. Installation is a bit complicated though, make sure to follow the instructions on the site.

    Also make sure that your frame rate is as high as possible by reducing graphics detail. That is highly important for comfortable VR.

    If you are very sensitive to motion sickness induced by first person locomotion I would suggest the semi immersive setup described in the original post of this thread with the cinema screen moved close to you. Not perfect VR, but since the cinema screen provides a fixed frame of reference, it can help a lot in regard to not getting sick.

    #123004
    Shirley
    Participant

    I have also been having this issue. Vorpx seems to be running on it’s own but Vorpconfig just closes with that error. I do not have any virus software installed, disabled Windows Defender and reinstalled Framework 3.5. Killed any possible task in the background. Nothing seems to work.
    I would really like to run SkyrimSE prelim profiles but I can’t load them without the config. Not sure what else to try. Is there another way to install the profiles without the vorpconfig? All the vorpx settings seem to work in inside a game but without the SkyrimSE profile I’m not getting any 3D support and it looks bad.

    What else could I try to get the config to work? Also started as admin and that doesn’t work either. Seems so weird to me that vorpx works but the config does not.

    I also sent email to vorpx support with no response. I bought it to use specifically with Fallout 4 and SkyrimSE. Fallout 4 at least had a profile installed so that’s working.

    #122902

    In reply to: Witcher 3

    nieda113
    Participant

    so latest findings and good news Witcher3 is hooking and nexus modmanger is working, too.
    I have to do the following procedure.
    1.disable all dpi scaling .
    2.inside vorpx diplay settings. only async rnederer ist enabled, if enabling fluid sync. the game wont hook
    3. Start oculus home
    4. start vorpx
    4a.pause watcher
    5. start witcher 3.exe
    5a after you hit start on the games exe you need to resume the vorpx watcher.
    game starts
    Here is one more thing.If i played a different game and change the display settings in the display menue and than try to play witcher3 the game wont hook anymore.
    To fix this i have to start a game that hooks with vorp. Enter the display settings in vorpx and the according values .Save and exit vorpx.
    Then if i start witcher 3 it will hook again….
    what a drag though!!!
    hope tomorrwo the game will run and prove

    #122854
    GaetVa
    Participant

    Hello,

    Just bought yesterday vorpx, and try it on Skyrim (i have a fps problem (i have a good computer configuration) that i need to check, but can run it) and oblivion.

    On oblivion, i have 2 problems i can’t resolve :

    * My character is walking and running in slow motion. the NPC walk normally, but not my character. Don’t know what is wrong with it ?
    * Second problem i have, but more related to console accessibility, is i would like to change the FOB by using ~ as mentionned in documentation.
    But the console does not open (i am on a french keyboard and to bind the key ~, i have to do altGr on number 2 following by space, don’t know if the problem comes from here ?). So i open settings with delete key (ok i open it). i have an option FOV Alt – V, but i can’t modify it : when i click in the field and input for instance fov 120, or directly 120, nothing is wrote. I try alt v, but same, no field with something i can input Inside.

    if someone can help ?

    By the way if someone has good optimisations settings for oblivion !

    Thanks a lot !

    #122727
    ok301
    Participant

    I can confirm the ‘same’ issue.
    I built a new machine and skyrim (Original version) was running wonderfully under vorpx for a few days of play. The next day i have Head Tracking stutter and it won’t go away. No new drivers installed (although i can’t account for what Windows 10 does under the hood.) The other game i’ve played in Vorpx So far (GTAV) did not experience the issue. When the headtrack is disabled in skyrim itself but on inside the 3d lounge room it’s smooth as expected … It’s something to do with mouse input + skyrim + vorpx. I did install a 3d Vision mod but it’s been disabled – it’s the only mod I applied and was disabled before beginning vorpx play.

    As the OP mentioned the issue is gone at resolutions under 1024×768.

    I’ve changed the bMouseAcceleration=0 in skyrimprefs.

    Spec:
    Mouse: logitech g600 (the issue remained after unplugging the mouse in-game)
    6 core i7
    windows 10
    16gb ram
    geforce 1070

    #122686
    Grumdark
    Participant

    If the cursor position doesn’t scale with the UI in a game, I would suggest to use EdgePeek mode for menus, inventory etc. In the last version EdgePeek was modified so that menus always work correctly in EdgePeek mode even if cursor position and scaled HUD/menu don’t fit otherwise.

    I would actually suggest this almost always BTW since usually it’s more convenient to use menus while being able to look around the screen instead of having them at a fixed position in front of you.

    I understand,although what I was trying to investigate,goes a little further,in my case.
    explain:
    Yesterday,when I used sugested resolution in this thread (for Skyrim),without me expecting anything else,I solved a “problem” in an extra way.It was a surprise.

    The improvement is about, that I can now activate legible subtitles in additional quest mods,created by the community,extra to the game content.
    Some of these mod(in other countries),are translated into text in my country,by a small group of volunteers,but unlike Skyrim,translations of mod,do not have voices in my native language (logically),but at least allows to enjoy them,although for this specific case,need to activate subtitle for my.

    This causes me,to investigate today a “possible similar solution” for Oblivion.
    Different to Skyrim,Oblivion was not doubled in voices in my country, only translated in texts in the year 2006.
    This forces me,to make a much,much more intensive use of interface than most players of other English speaking countries,not only to check inventory or some menu, also to read dialogues and subtitles continuously.

    Surprised by the results of yesterday with Skyrim,I am trying to find some solution,through configuration,mod,mixed,no matter … to find a way to improve this.
    Edge Peek mode,is a first great ally for me,but after seeing yesterday the results of skyrim, encouraged me to investigate on this topic,unfortunately,Oblivion seems to have a somewhat different system UI and not all default window modes.

    Edge peek mode,failed to solve problem on this occasion,interface in this resolutions,caused an error not visible text in dialogs in windows mode,(inside and outside edge peek mode).
    It’s a shame,because everything was almost perfectly rescaled automatically.
    I will have to investigate a little more.

    We have hundreds of games on the market, but Elders Scrolls,they manage to steal my dream,when it comes to using them in the best possible way in Cv1.
    Sorry for huge text and my English,I recognize it is unbearable. :)

    georgio
    Participant

    Hi szeliga90
    Thanks for your answer.
    Totally agree with you in all points.
    I have already tried flyinside and it is fine, but only for prepar3d. Plus the latest prepar3d supports the Oculus. With the help of the oculus debug tool I get some pretty decent fps and image quality. Plus you can have a second window with just a 2D panel for anything extra. With voiceattack it is fantastic.
    So I thought that if I could turn the stereoscopic imaging off, I would save quite a few fps.

    Same goes for the DCS titles.
    They have excellent support for Oculus and the flying and fighting is immersive. Also very good integration of mouse within the VR for cockpit interaction. Add voiceattack (PROPERLY TRAINED ;) and I was OK. So, no stereo imaging would be even better.

    I am sure that this is a fine software — but not for my needs– unless I am missing something, or something gets improved.
    The fact that the games are not supported was OK for me, as I did not want stereoscopic imaging. But it will not even hook properly.
    Anyway, I only lost 37 euro; small loss compared to more important things like for example, smilling ! :)
    Cheers
    George

    #122513
    szeliga90
    Participant

    If You want to play FSX in VR I would strongly recommend buying FlyInside Is nothing wrong with VorpX – I personally thing is great software – but I just can’t imagine playing FSX without all these extra features FlyInside have. Without it, You would need to continuously take Your hands of the joystick/yoke to grab the mouse, and that completely breaking immersion for me.

    Also, I can’t see Prepar 3d or DCS on the list off games supported by VorpX so no wonder You can’t make it work.

    And about the frame rate in FSX in VR. Try to use trial FlyInside and disable all traffic in FSX options. You will gain incredible amount of FPS, more then by cutting resolution in half and turning off AA. FlyInside also have built-in asynchronised time wrap which will help You with low FPS.

    #122419
    Kasper Hviid
    Participant

    Thanks, I was completely wrong about Diablo III – I thought I had to increase the value to make the HUD come closer, not decrease it!

    Updated:
    Diablo III
    The game is playing inside virtual cinema, which disappointed me a bit – but despite this flaw, it’s a really great experience!

    @Ralf: as mas3 already mentioned, the physic based gameplay makes Exanima a good VR candidate. The games trailer shows actual gameplay not cutscenes – I think it gives some sort of idea of the games VR potential:

    But I have to admit that the games combat system does have a pretty hardcore learning curve. It’s not especially advanced, but movement, blocking and attacking is completely unlike what has been seen in other games. Here’s the video that taught me the ropes. While not exactly selling the game, it do explains the raw mechanics:

    #122090
    tig3rmast3r
    Participant

    i have gtx1080 and vive, i can try again but i’ve already touched almost everything inside the menu, maybe i’m missing something, would be great if i’m missing something…
    just guessing, maybe it looks right in oculus and not in vive ? i could try using revive..

    #122068
    tig3rmast3r
    Participant

    sorry guys but it’s hard for me to call vorpx a vr experience, there is no sense of immersion at all.

    The main thing it lacks is the screen distortion, in order to get a feeling that you are actually inside the scene the screen must be distorted, else when you turn it looks like you are inside a crystal ball. In order to distort properly they have to find a way to use a perfect resolution that fits the hmd.

    second thing it lacks is proper support for geometry 3d, most games have problems with shadows and a lot of shaders, they are putting very little effort on fixing shaders, and if you are a 3dvision user you know what i’m talking about. So for most games you have to play with fake 3d.

    basically what you get is a big screen slapped on your face with head tracking, i will never play games this way, i prefer using 3dvision, better quality and better performance e g3d working fine thanks mostly to the community fixes.

    vorpx is on the right way but still there is a lot of job to do.

    What i would like to see in vorpx is not yet another title support in this state, instead i would like to see 100% compatibility with games where is possible to make it, mainly first person view games (what’s the point of vr on a third person view game??), so maybe 10 games where vr works as it should instead of 100 in this surrogate vr.

    so to summarize, to get proper vr:
    -use perfect resolutions to fit the hmd (undone)
    -adjusted fov (done somewhere)
    -screen distortion (undone)
    -proper artifact-free 3d (mostly undone)
    -head tracking (done)
    -adjusted menu/hud (done somewhere)

    i understand that is not an easy job because is hacking an already done game with builded code, injecting dll and so on…
    why not focusing on a single engine like UE for example so you’ll get a bunch of games with basically the same job, release a few game fixes that automatically inject what they need with minimal user interaction = everyone happy.

    probably on many games this will never happen, but i’m sure this can be done on some titles, focus on those titles and forget the rest!!

    i hope one day i’ll be able to use it so i can justify my purchase, atm let’s call it an early adopter of an interesting project that is not released yet.

    #114363
    jetaro
    Participant

    wow thanks Bob, that Flyinside really worked!!!! You da man!

    #114217
    bobd
    Participant

    Hi, I mostly bought this to play wow in VR, and hopefully Prepar3D.
    WoW is listed as compatible but I have the release Oculus Rift from Best Buy and it doesn’t seem to work. I even downloaded the DK2 tracker.
    All I see is the connecting to server screen, a Vortex message pops up, the mouse is moveable for a split second, then it freezes and the game continues to load in a separate window. Help please! If it doesn’t work could I please get a refund? $40 is a lot to pay for something that doesn’t work, and there was no trial that I saw.

    Donno about WOW, or any other game with vorpx , except maybe arma3. Check out “FlyInside” for P3D. Developed by a standup guy who stands behind his work, he has a free demo btw. I have it, & it’s great! Lots of luck on a refund.

    #112073

    In reply to: Vorpx and enbinjector

    Saika
    Participant

    Those lines are repeating hundreds of times when trying to use the injector :
    INF: D3D9 Manager: Buffer Resolution: 1080×1200
    INF: Display Adapter Description: NVIDIA GeForce GTX 980 Ti
    INF: Display Adapter Device Name: \\.\DISPLAY1
    INF: Display Adapter Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_674733509ab83d72\nvd3dum.dll
    INF: Display Adapter Driver WHQL: 0
    INF: Nvidia Driver Version: 37290, r370_00
    ERR: D3D9 Manager: initDevice Exception

    It’s still working, I can even open the ENB menu while inside the rift.But it is zooming only 75% or so of the screen and then rescaling those 75%.I can see it when I press the middle button.When I zoom into the screen, it ignores a portion of it when going in.

    #111599
    Saika
    Participant

    I immediately checked and the compatibility mode wasn’t checked to begin with.
    I did check Windows 7/8 mode to see but it didn’t change anything sadly :(

    The thing is, MO is a program that doesn’t change any file in the computer.It supposedly doesn’t touch the registry or anything, it’s just there, inside the game folder.I tried many older versions but it didn’t fix anything.
    This is weird, almost unfair that only I have this insane issue.

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