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  • #207531
    CrazyDolphin
    Participant

    I recently completed Bioshock 2 Remastered, and overall had a great time. Observations are as follows:
    – Played on a i7-8700, 16GB RAM. GTX1070Ti with a Valve Index (90Hz, Motion Smoothing On) while standing. I know my rig is old, but three words spell it out (kid in college).
    – Played in Full VR with the only adjustments being the HUD display to see things like Health and Plasmid Levels, and deciding how much of the helmet was in my Feld of View.
    – I played Remastered over the vanilla version because vanilla was causing so many game crashes I stopped playing the game. Remastered was much more stable for myself, but the visuals were not as clean as what the vanilla version provided. Remastered had its crashes as well, but far less than vanilla.
    – Playing while being inside the helmet was great fun. I could actually lean forward with my head, and it felt like I was able to see more of the environment. This was fun because it made me feel like I was inside of the helmet, and greatly enhanced the immersive aspects of the experience.
    – My biggest issues were that: (i) my hands/weapons felt too big, (ii) my default height felt too short (but was adjustable if memory serves), and (iii) the weapons had no collision detection, so they often went ‘into’ objects.
    – Direct VR usage was essential, and really helped to stabilize the image, and made looking around in the Bioshock universe so enjoyable.
    – There were often graphical issues, like where shadows did quite match with objects, or where background items had a different blackness level compared to nearby objects, but ultimately were non-issues before vorpX was able to put me in the Bioshock universe in a way that I enjoyed.

    I played Bioshock 1 on a flatscreen about three years ago, and had a great time. I’ve played the Bioshock-themed workshop level on Half-Life Alyx, and also had a great time. Bioshock 2 Remastered was better because I got to live in the world while experiencing a full campaign with an engaging storyline.

    #207104

    In reply to: Dishonored 2 Settings

    JochenH
    Participant

    I know there were a lot of threads about Dishonored 2 and 3D Geometry. So my purpose was to deal with the other 3D options. Thank you for the launch options, I will try them.

    Concerning gameplay it is just great with Vorpx! To move around in those environments is so much better with VR than on a flat screen. I managed to tweak the options a bit more so I have an “okay” experience concerning graphics.

    mr_spongeworthy
    Participant

    Personally I think for CP2077 in FullVR mode 2400×1800 (DLSS at ‘Auto’, i.e. the game originally renders a res below that) is the sweet spot on a high end machine if you aren’t willing to dial down graphics detail and still want a crisp image. An RTX3080 is able to maintain almost stable 60fps that way incl. raytracing, so there even is a bit of headroom. With the clarity setting cranked up that looks quite good even on a headset with high pixel density (e.g. Reverb G2), on headsets with lower pixel density (e.g. Index/Rift S) it’s already borderline overkill.

    I could probably do that if I didn’t need to turn Parallel Projections on with my Pimax for use with vorpX. Parallel Projection causes a huge overhead. Unfortunately I’m also super-sensitive to blurriness; just massively prefer an extremely crisp gaming environment. Im running a 3080 Ti (factory overclocked, so it runs right over 2GHz out of the box), but because I can see a huge difference, even in Virtual Cinema mode, between 2880×1620 and 3840×2160 in every title I send to my HMD through vorpX, it leaves me really struggling when it comes to performance in some titles. It’s just my unfortunate preference for sharpness getting in the way (well, plus the need for PP). I tell you what, CP2077 at 4K with DLSS at Balanced 64hz/32fps looks, well, it looks incredible (I moved back to CP2007 v1.23). It’s essentially unplayable at that low frame rate, but WOW, just WOW.

    I’m very excited to try the FidelityFX enabled version when you release it. Even if it doesn’t help this particular usage scenario, I think it’s going to be great overall.

    #206006

    In reply to: Games Wish List

    Aaroncls
    Participant

    Hey Ralf, team.
    Humbly requesting Final Fantasy 14 official support.
    You may already be aware, but FF14 is gaining a substantial amount of hype and users. To the point that SE is taking measures to increase capacity and performance on their systems.

    I was stunned to see the crazy amount of players in one of the starting areas. I had played this back on Realm Reborn release and it was never this packed. The game is extremely popular now, it seems.

    Now, we have a great profile from Dellrifter22 (thank you, man!) and it has great depth. However there are some small issues with shadows. Dell recommends turning off shadows on Vorpx and that actually works properly. However by turning that off we also lose some of the nice dynamic illumination effects that really make the game pop.

    In short, if we could iron out those small issues I think the profile would be perfection. I dont think the shadows matter that much, but the light effects can really make the game look nice.

    Give the rising popularity of this title, I think an official profile would be a great addition to Vorpx repertoire!

    #205777
    mr_spongeworthy
    Participant

    Thanks Ralph, I appreciate you taking time to respond. That makes perfect sense.

    Possibly I will be able to play the game in full VR with my Index motion controllers when they arrive, or just be happy with Cinema mode. TBH the one thing really going for CP77 is the graphics engine with RT; it makes little sense to sacrifice that in the name of forcing it into a VR experience.

    Now, when the NEXT gen cards come along, I think I’ll actually be able to push enough pixels, even through vorpX, to play a game like this at the clarity I want in full VR mode.

    For now, older games that I can push at 4K using a G3D profile (F03, etc.) look absolutely amazing in full VR, but modern games, ironically, with their newer-but-much-softer AA in the first place, and needing to use Z3D to push the frame rate I need: Even at 4K they often end up too soft.

    Not a complaint, just an observation of the limits of technology. TriDef was always much softer in Z3D than G3D mode as well.

    One thing that might help: Is there any way you could try to make ReShade work more consistently with vorpX? Right now it’s hit-and-miss. The error pops up, but with some titles it works just fine (Greedfall). With others it will cause an instant CTD (CP77 is one of these). I have LONG used AA, sharpening, and very importantly the Film Grain ReShade filters to manage games that otherwise look poor with various 3D techniques. A small amount of Film Grain, for example, can help to mask Z3D halos and will trick the eye & brain into perceiving a scene as being more detailed than it actually is (the brain interprets a certain amount of grain as added sharpness/detail for some reason, a trick photographers have used for ages to ‘fix’ photos that are too soft.)

    If you can’t work to allow ReShade to work the normal way, is there any way you could set it up so that vorpX can handle ReShade itself and apply it to games that way?

    #205510
    dellrifter22
    Participant

    Chernobylite (G3D) now added to the cloud.

    -use a 16:9 resolution (1920×1080, 2560×1440)
    -set FOV to 112 in game
    -TAA on Ultra (other AA options not tested and may cause fuzz)
    -turn off Motion Blur and Depth of Field
    *use EdgePeek for radiation tool and cutscenes
    *vorpX Shadow Treatment will toggle global illumination if desired (off by default)
    *tested on HP reverb with mouse/keyboard

    Due to some lighting and shadow issues I have chosen to turn off global illumination by default. The environments now look dark and gloomy like the Stalker games – more realistic imho. But if you demand sunshine, then you can toggle the vorpX Shadow Treatment from the Delete menu Image Settings page.

    *optional setup for soft shadows that are less offensive in 3D:

    Open Engine.ini found in C:\Users\(name)\AppData\Local\ChernobylGame\Saved\Config\WindowsNoEditor

    add these lines at the bottom:

    [SystemSettings]
    r.Shadow.DistanceScale=1.1
    r.Shadow.CSM.TransitionScale=0.25
    r.Shadow.MaxResolution=16
    r.Shadow.FadeResolution=32
    r.Shadow.MinResolution=8
    r.Shadow.RadiusThreshold=0.06
    r.Shadow.TexelsPerPixel=0.06

    #205348

    In reply to: do you play flat games

    senoctar
    Participant

    An HMD isn’t always the better option compared to a monitor. It depends on the HMD itself, mostly the resolution, the PC hardware, whether you are susceptible to motion sickness, if you are playing competitively etc.

    There are some games for which 3D on a big screen adds so much to the experience that using a monitor would be missing out. Most RPGs fall in this category, lifelike characters add a lot to the story and the interactions. Some unexpected ones like GRIS which is a 2.5D side-scroller. Various others that for some reason look like a different game in 3D, Bayonetta, Everreach and DMC5 come to mind. Colorful settings or generally great environments tend to work well in an HMD, ex. ABZU, Planet Alpha, AER: Memories of Old.

    Then there are some for which 3D either doesn’t work or doesn’t add much. Many FPS titles probably fall here, especially the fast-paced ones. Classical 2D/2.5D/Isometric games with no depth information or no underlying 3D models. You would still get a big screen so it depends whether you are willing to trade in some clarity and maybe performance for that.

    There are also some for which the experience takes a big hit. Controls for example, not all games play that well when you cant see the keyboard. In Ghostrunner chapters I played though with a controller took twice as much compared to the average. Then there might be performance. Even in plain 2D the VR environment will take quite a chunk of GPU time, on a 1080ti it seems to be around 20-30%. You might not be willing to trade in some quality just for the bigger screen.

    Personally I only use my HMD for gaming ever since I got the G2 which has a decent resolution. But mostly because I’m currently skipping most games that don’t work well.

    #204689
    Ralf
    Keymaster

    21/06/17
    vorpX 21.2.1 has been released.

    Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.

    The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.

    They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.

    Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.

    Full changelog:

    • Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
    • The shader authoring tool can be used on top of official profiles now.
    • Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
    • Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
    • Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
    • ‘Loft’ cinema environment (finally) finalized.
    • Some textures were blurry in cinema scenes since earlier this year.
    • OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
    • DirectVR memory scanner caching didn’t always work as intended.
    • D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
    • Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
    • Some Epic Launcher and EA Desktop related improvements
    • Elder Scrolls Online: HUD shader fixed for latest game release.
    • Fallout 4: Lightning shader fixed (thanks RJK)
    • Skyrim SE: Some effect fixes (thanks RJK)
    • Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
    • MPC-HC/VLC: some default settings tweaks,
    #204143

    In reply to: Nothing seems to work

    Jim Dogma
    Participant

    In all due respect Ralf, I don’t really know what you’re talking about. I may just be a poor country boy, but I don’t know why I would have to go change my BIOS settings to maybe make this product work.

    I have probably the most generic gaming rig out there. It’s a Dell Inspiron, Intel I5 7th gen processor. Windows 10. Nvidia GTX 1050 Ti graphics card. I have a Dell Visor with Windows Mixed Reality. Member of Steam VR with many games and apps, including virtual desktop and previously, as I mentioned, Tri-def VR. And I’ve had no problems. Everything has been pretty much plug and play.

    Just look at your previous post. This is like blaming the victim. I have arguably the most generic gaming rig on the planet. I can’t be the only one that can’t make vorpX work. Why are you asking me to do my own research when I spent $42 dollars to buy a working program? You should say on your homepage that if, for some happy coincidence, your computer knows how on its own to disable the on-board intel GPU, then you should reconsider purchasing this product.

    Why would someone have to anticipate this problem? It seems obvious that you should have a step by step solution to address this problem rather than to just hand wave it off as if it’s the buyers problem.

    So, I’m asking that you give me a step by step solution to get this product to work or to issue me a refund.

    #203769
    Ralf
    Keymaster

    Sounds as if you may have enabled a function in the Windows options that requires you to manually give apps/programs access to your documents folder. Please either disable that or allow vorpConfig.exe to access your documents folder. Caveat: you will also have to do that for every game that you want to use the environments with.

    #203729
    richkring
    Participant

    Error message “Import aborted:Saving final images failed” followed by the path. I have had vorpx for months now and have never been able to get custom cinema images added. I can disable firewalls, disable UAC entirely, tried removing read only from folders, no antivirus enabled, I’ve given my account specific access to the folders, added vorpx to an exclusion list on security too. I’m not sure what else to disable in order to get these images to save. I have no issues saving to these directories on any other program.

    #202762
    ToxicMike
    Participant

    Good call on the Batman Arkham series, those are some of my favorites and will definitely be checking those out

    Despite i am not that much of a first-person-vr-immersion-enthusiast and more a bigass-theatre-wide-screen-addict, i am very much interested in how the ARKHAM SERIES could be played in vorpX full-vr.

    @ToxicMike: You are so right. The vast majority of VR titles are poor in detail and boring. Only titles like skyrim that have been ported from flat to vr or flat games with VR mods available like Valheim, are great. I’ve been using vorpx since my DK2 (2015). Now with my Reverb G2 and the current Vorpx I’ve reached what I dreamed of.

    LOL my oculus-rift-s wasn´t used for about a year, giving it one last shot with playing a game for the first time on a theatre-screen with bigscreen-beta (i never thought about it coz it didn´t made much sense to me, let alone that i had doubts about the experience being THAT great), before i was about to sell my vr-gear cheap, but from that moment on, i was never playing any game on my regular flat-monitor again and jacked myself into the vr-goggles with EVERY game i was playing EVERY TIME i played it. All of the sudden i was aware that i can´t ever enjoy any game without vr-goggles ever again LOL.

    My best vr-experiences were SUPERHOT VR followed by HELLBLADE (interesting how absolutely great this 3rd-person game was in vr and that its vr-mode was actually coming more as a late add-on rather than an exclusive vr-game, wishing myself for even more 3rd-person games in vr!) and last but not least THE TALOS PRINCIPLE VR…and i actually loved DOOM VR, a title often downvoted negative by many users, to my surprise.

    …and then there were, also to my surprise, many vr-titles preached by users in all positive ways but for me being the absolute “nightmare” in vr-games, horrifying in every negative way someone could imagine a vr-title to be. Now you might think i am talkin about vr-sickness, but that never was a big problem since i got adapted to it pretty fast, there were other major problems:

    .) SERIOUS SAM VR: WTF?!?!? What do people love with this crap of a vr-game??? I love all the regular versions of SSAM but this?! Standing still while shooting into all directions, being so stressful and hectic that i actually lost every immersion from all the concentration it took for me to hit and dodge, almost getting sick from all the stress, so i tried on easier difficulty settings but then the game was too easy and boring, putting it away after 30 minutes and never loaded it up ever again.

    .) Those “Bow”-Titles: What in gods name were they thinking???? The technique of shooting arrows with moving my hands in a similiar way was fun, but really….shooting more arrows at waves of enemies, than Robin Hood shot in all of his movies together, was more of a “stressful” experience rather than a joyful one, i also got that feeling (again) of losing every immersion coz the game itself took far too much of my concentration in order to hit all those enemies…..let alone that my shoulder still hurts by just thinking about those 30 minutes where i probably shot a million of virtual arrows.

    .) Other more or less “mediocre” experiences/titles weren´t that great coz they were probably first generation vr-titles and only “great” on their release but i guess they´re not the titles these days to show off with, most of all coz some of those graphics are kinda like walking between “cardboard walls” rather than a “real” environment, but at least i was having the immersion of really walking inside another world…even if it was a “cardboard-world”.

    …oh my..the size of this article again, sorry fellas i know i get carried away with writing way too much at times lol.

    #201334
    moarveer
    Participant

    Just gave it another try, it didn’t work well. I reset the TESO profile and installed clean 461.92 nvidia drivers (which don’t have any form of 3d vision support). Used Oculus Link so no Virtual Desktop issues either. The first time it booted in game, and performance was terrible, still I noticed I had my old config (4k res, ultra settings) so I tried to lower it a bit. The thing is the game got stuck and I couldn’t get the game to boot into VR any more afer that.

    Basically I start SteamVR and launch the game, Vorpx pops the message that it’s hooking, SteamVR shows the basic circles environment with ESO64 loading message, but it stays there, and the game minimizes to dekstop on monitor. If I click the game again to go full screen, on the monitor the game boots fine and Vorpx letters show in the game screen, but on the Quest 2 it’s still showing the basic steamvr environment with eso64 loading message and never gets into the game.

    I’ve tried loading the game 4 times, it’s always the same. Now for comparison I tried Bioshock Infinite, the game booted fine in VR with vorpx and performance was silky smooth.

    My rig:

    ASUS PG278QR Monitor
    Windows 10 1909
    AMD Ryzen 5 3600 @3.60ghz
    Kingston HyperX Predator DDR4 3200 PC4-25600 16GB 2x8GB CL16
    MSI B450 Gaming Plus MAX
    Corsair RM650 650W 80 Plus Gold
    SSD M.2 2280 500GB
    Gigabyte 2080 ti gaming oc

    So this game hates me for some reason, or I don’t know what’s happening here.

    ToxicMike
    Participant

    I think ToxicMike is pretty clearly saying he is living in his own constructed world of gaming

    You think? This means there is a possibility of you being wrong, except you´re one of those individuals who think they´re always right, no matter what.

    Besides that, each one of us is actually living in his own world…and i am not talking about the world of gaming only, but that is nothing bad, it´s actually normal for human beings.

    and doesn’t want any help at the moment learning the actual use of the software he bought.

    It looks like you´re the one who haven´t really been reading what´s goin on here the last pages. Someone was rather interested in questioning as to why and how i am using vorpX than actually “helping” me (let alone i did not asked for help here to begin with), the fact that this guy told about this topic being “degraded” makes it even more obvious while it rather seems this topic started to “degrade” once he participated in it…and now you seem to have come taking his place…with that abnormally strong urge to “help” and this constant overused “fake smile”.

    If you seriosly think someone just tried to help me, you could as well claim americans “just tried to help” indians having a “better” life, while we both know that there have been other reasons for being….so “helpful”….and as far as i can remember, neither me nor those indians ever asked for help.

    Check back here, ToxicMike, when you are ready to use VorpX the intended way.

    I am gonna ask Ralf if it is ok for him and vorpX to make personal use of it how i see fit, so when i am not allowed to use it this way and if i am violating any rules here, then i am trying to get a refund…

    ….until this would happen….you better leave it up to me as to when and where i am checking back here, can you follow me here or was it way too complicated?

    No shortage of people ready to help you use the software, as you can see. :)

    Again…did i ask for help here? Besides that….could you stop with constantly drawing smilies along with hiding your arrogance underneath this ironic tone, i am well aware of you and this other guy just trying so hard to make yourselfs look way smarter than you probably are…and that is what is probably behind your urge to “help” here, to give people the idea you´re something you´re probably not for real.

    To a lot of people, this is like someone buying a hat, then putting it on their foot and wearing it like a shoe and saying they are enjoying it just fine the way it is.

    You shouldn´t worry too much about what people think about you, me, or others here, it does not affect our lives in any way, but besides that, you´re talkin about “a lot” of people, which is just “relative” and just one look at threads actually shows the same bunch of people talking mostly, so that even narrows “a lot” down to probably “just a few” rather than “a lot”, but hey…that is the view you have in your own world and i am not criticizing you for that, i may as well have weird views in my own world, but unlike you or your friend, i am not making others views the topic here.

    everyone has their things.

    You already repeat yourself more than once with this, yet you still go on. So i wonder why you repeat this so often? You´re either don´t believe it yourself or you´re just trying so hard to cover something up here.

    You keep on doing you.

    Was this a realization? Were you questioning something? Oh sorry, i forgot! You just wanted to help me again.

    But you have to expect some “wtf” looks from the head-wearing hat people on the streets trying to help you.

    People with hats, no matter if placed on their heads or on their feet, are constantly getting “wtf” looks from all other people wearing no hats at all, so i can perfectly live with getting “wtf” looks from just those kind of people.

    :)

    Why this forced smilie-overuse? Are you trying to hide something or is there a possibility of blinding yourself so you don´t have to realize how arrogant you actualy behave?

    Then you didn’t read the whole thread.

    Please stop accusing other users of not reading things here, only because you dislike them for not agreeing with you (…or your friend here), which by the way, seems to be a big issue for you guys, when others aren´t agreeing with you.

    I could as well accuse you of not reading things here, for which i am putting up an example now:

    Virtual Desktops, this other guy told me about virtual desktops being free and that there is no need in getting vorpX just for the same use, but fact is virtual desktop is not the same as virtual desktop, there are in fact major differences and i could explain as to what differences there are (like bigscreen beta not only having a slightly washed out look, it´s drawing more power from hardware than vorpX does, on the other hand bigscreen beta has a theater-mode view vorpX is currently missing, etc. etc.) but hey….

    …you told me you´re here to help me, so i don´t think you need any help in realizing as to what differences there are in virtual desktops, besides that…you seem to know everything already.

    :)

    DakkaDakka25
    Participant

    I can attest to the camera drag. It’s the biggest thing stopping this being a must-have VorpX experience. Turning your head slowly is a good user fix, but in a game where you need to work quick through your shift, you do end up just using your mouse instead. I use a high sensitivity which makes the movement quicker but more dramatic. It’s around 120 or so.

    Pressing Z to anchor yourself to a wall is usually when I end up looking around with my head. In fairness, the orientation stays firm. If you turn your head back around after, you’ll be looking where you were before.

    I run it 1900×1600, and yeah it’s a bit blurry as you could expect, but nothing unmanageable. From that I have decent view of the HUD elements although the text, again, blurs a bit at the peripheries. Thankfully there are enough environmental and audio cues to clue you into the things you need to be aware of.

    But a really great experience.

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