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  • #105349
    Fredthehound
    Participant

    OK folks, Part 2.

    Before we get started, let me explain a couple things that are important to understand when modding skyrim, regardless of what CPU or graphics card you have. the Creation engine, running DX9, was old when Skyrim released and was a kludge of sorts based on the old Gamebryo. Without getting into detail, lets just generalize and say it has issues. Memory management being among them. And many of the problems encountered modding Skyrim, and that includes VR modding, stem from those.

    Fortunately there are fixes/workarounds out there for many of them. Skyrim could not be modded without them to the degree it is. They all address one or more issues and some are the literal basis of many a mod besides. These are must installs even if you do not mod Skyrim because they deal with problems that need dealing with, mods or not. I’ll provide the links and you can read up on them from there because there is no point in me rewriting War and Peace…which is what a thorough explaination here would result in …and this ain’t that kinda’ article ;)

    Skyrim Script Extender / SKSE / SKSE-Shishon’s Memory Patch
    http://skse.silverlock.org/

    Bug Fixes
    http://www.nexusmods.com/skyrim/mods/76747/?

    Crash Fixes
    http://www.nexusmods.com/skyrim/mods/72725/?

    USLEEP – Unofficial Skyrim Legendary Patch
    http://www.nexusmods.com/skyrim/mods/71214/?

    They are the American Express of Modding. Don’t leave home without’em. (Yes, I’m that old ;)

    There is one more ‘essential’ that unfortunately we cannot use in VR. ENBoost. This is a memory manager and more that unfortunately VorpX cannot use…at least in theory. There is a version…the ‘Injector’ version, that supposedly work but success stories are unicorns. So for now, I’ll leave discussion on that out. Hopefully at some point, someone will sort it out because it is a great program and solves many, many issues.
    ———————————–

    OK. So with the memory patches and assorted fixes in place, we move to the meat of the issue. Skyrim 2K texture pack / Lite version.

    From the Nexus page:

    “Explanation FULL/LITE:
    FULL – All the textures are at the maximum resolution. Average is around 4x the official HD DLC.
    LITE – All the textures are at 50% of the FULL Version. Average is around 2x the official HD DLC.”
    http://www.nexusmods.com/skyrim/mods/607/? ”

    While twice the rez of the official texture pack, the lite version of this one is actually less heavy on resources than the official version, looks better and is pretty damn nice to look at. But surely something that much more detailed than the stock textures HAS to be a framerate killer right? RIGHT????

    Well lest we forget, we installed better memory management above. And because of those few changes and fixes, Skyrim is now a very different animal than it used to be. Normal rules have been altered a bit. Remember that in bone stock trim, I was seeing solid 43-45FPS on the WRF/FRW runs. The only dips below that were on cell loads and changes which CANNOT be totally eliminated.
    ———

    Whiterun/Riverwood/Falkreath (WRF run) and back:

    No change in minimum framerates. In fact, thanks to those managers and fixes, the framerate counter was most often 44-45.5. It got FASTER. Not slower. Faster. Ever so slightly, but it’s there. Now consider this is still at 8xAA, 16x AO and 2.0 upscaling. This included day/evening, night and sun/rain.

    And it ‘felt’ more responsive. It was smooth before. As I said. This is now a different animal altogether. The CPU and GPU are still just casually cruising along with no effort on their part.

    ——————————–

    OK now how does it look? Well, as you’d expect, it looks considerably better. It’s not yet at Witcher 3 levels because no lighting or weather mods are in yet, but there is no mistaking a significant visual boost. And at ZERO FPS cost and quite literally, for 20 min of modding, including downloading the files.

    Next up will be the killer. Skyrim Flora Overhaul. I will be using the ‘regular version rather than the newest because the regular is hard enough on the system. In VR, the full/new version is too intensive to deal with, even for a Titan. However, the regular version is a sight to behold and transforms the game into something far more ‘realistic’ looking.

    OK, thats it for now. Time for bed ;)

    #105343
    Fredthehound
    Participant

    Hi all,

    As promised, This thread will be dedicated to giving you the rundown of my experience with the new Titan X Pascal and Skyrim/Fallout. Expect it to go on for a while as there are a ton of variables to cover.

    ——–
    Computer:
    i7 4790K @4.7Ghz on water
    240GB x2 Kingston HyperX Savage SSDs in Raid 0
    16 gig of 2400mhz Gskill Trident DDR3 ram
    Titan X Pascal overclocked +230/+500
    HTC Vive
    Process Lasso software using Bitsum Highest Performance preset
    ——–

    I’ll start by saying that if you saw the other thread about the 1080, you’ll already know that the Titan Pascal can handle a metric ton of mods IN GEOMETRY MODE and return smooth, playable framerates at an enjoyable level – depending on your tolerance. But to be clear, this card running in the upper 30FPS range feels smoother by far than my old Crossfire 390s running in the 40s. No microstutter is a beautiful thing. The best part is you’ll rarely see under 40FPS even with a ton of mods on the TXP (Titan X Pascal) if you mod smart.

    Now to begin with, I loaded a fresh and bone stock install of Skyrim. No ini tweaking, nothing. 100% stock install as Todd Howard intended. No updates beyond those baked into the Steam install. No Nexus patches. Just vanilla/stock Skyrim. With all sliders maxed in non VR at 1920×1080, FRAPS never moved off 60FPS no matter where I went or what I did. Glued. Not really surprising as my 390s would do the same thing. But thats the baseline.

    For most testing, I’ll be using my normal three areas. Whiterun/Dragonreach, Whiterun to Riverwood and the forest outside Falkreath. I find they are the most demanding on the system with a ton of draw calls and it makes for a semi-repeatable benchmark. Leave Whiterun, go to Falkreath via Riverwood and you have three of the most CPU/GPU demanding areas of the vanilla game.

    To get the basics out of the way, I’ll condense. Bone stock install. No ini tweaks. Geometry mode. Skyrim set in it’s launcher/config to “High” (not ‘ULTRA”) preset. VorpX set to the standard/recommended/Optimizer settings.

    With that out of the way, Ill condense a bit more. I’ll refer to the Whiterun (top of Dragonreach stairs)/Riverwood/Falkreath run as WRF henceforth. Or FRW when reversing the run from Falkreath to Whiterun.

    With the above settings in place, day or night, WRF or FRW, you get 43-45FPS. And it is smooth like butter.

    If you increase the Ambient Occlusion to 16 from the setting of 8 that High provides, you get 43-45FPS. If you Supersample/increase internal resolution to 2.0, while at 16 AO, you get 43-45FPS. The only time you will see a different FPS is on a cell change or a load screen. The Titan, and the CPU, are just cruising with no effort.

    ————————————-

    OK so that’s the baseline. If you are crazy enough to go buy a Titan, that’s what you’ll see for FPS playing bone stock Skyrim with no mods and no performance tweaking.

    Why not start with Ultra? A couple reasons. One, as Ralf pointed out, the 1080/Titan will handle geometry mode on High settings in different games if you don’t get crazy. And another, because ‘Ultra’ Shadows/draw distances will immediately destroy your framerate and make the game unplayable. (well fix the draw distance problem with a mod a bit later down the road).

    So basing everything off of High and moving up as we go along makes more sense to me and it will give those unfamiliar with modding a look at what Skyrim/VorpX can do with a Titan powering it. Ultra Shadow/draw distances combined with the almost non existent multithreading of the vanilla game will ruin your day in VorpX. On a monitor, FRAPS never leaves 60FPS on fully maxed settings no matter what. But it doesn’t take a Titan to pull that trick off. An old R9-290 will do it all day long. But VR is a different animal and modding in it throws conventional wisdom out the window. You basically HAVE to mod your way around issues like this. And you can.

    Next up:

    Before the weather and lighting mods, the first place most people go is higher rez texture packs. But while the Titan has VRAM to spare, Skyrim’s 32 bit DX9 code, combined with Windows 10’s 4 gig hard limit on it means that 4K textures are best left to the details that make the most difference…Bodies/Armor. And believe me, a supersampled 2K texture at x16 AO is VERY nice to look at even at the standard VorpX/Vive resolutions. In most cases, 4K textures are a waste. Personally, I would rather have 4K people and armor since those are what you see and interact with. The better those look, the easier it is to buy that a world full of talking dragons and plagues of knee-arrowed former adventures and less than photoreal textures is almost ‘real’. And thats what VR is all about in the first place.

    For the next test, I’ll be installing the 2K ‘LITE” texture pack from the Nexus, followed by the known FPS killer. Skyrim Flora Overhaul. Conventional wisdom says these should show a very noticeable impact, especially considering that 2.0 upscaling is in effect. But lets see what happens to the framerate before we get into the Ini files to counter it with heavier voodoo.

    Stay tuned.

    #105339
    Fredthehound
    Participant

    Ralf/all,

    Just a quick update as I find myself lost in a whole new world and not wanting to leave ;)

    With the Titan Overclocked +230/500, I am able to maintain 40-45FPS in most areas and gameplay ‘feels’ smooth down into the mid-upper 30FPS range. This is still on unoptimized .inis and with that crap ton of HD graphics mods I listed before.
    the sob-40 areas are those traditional trouble spots. Whiterun/Dragonreach etc.

    Yes folks. It works. VorpX can handle it. You CAN run HD textures but it takes massive power. It’s the brute force thing.

    When I reload. I’ll specifically test without Skyrim Flora Overhaul because I’ll bet the farm that that is the mod causing the most intense usage and slowing things down, then re add it to see the difference.

    (It appears that although CPU use is far from pegged…running under 50% load most of the time… it’s probably bottlenecking on pure frequency. A CPU with a bigger cache (I’m on a 4790 @4.7Ghz) would help a lot I think as long as it could clock high. Unfortunately Broadwell-E and 4.7GHZ arent exactly friendly.)

    And considering the load, that’s not totally unexpected. We;ll see what I discover going forward. The benchmarks coming in from the tech sites show little difference between 1080 and 1440P performance in a number of games so it’s probably the case here.

    I have to sort out why Windows isn’t seeing my Vive in Display, so I can’t change my rez to something higher to test that idea. Might need to do a reinstall of the Vive, although it works fine aside from that.

    I was never able to find an answer for, or explain the 15 fps I saw in Time Spy. It seems to have been a glitch/ anomaly as now, everything is benching normally there.

    The grand adventure continues!

    #105279
    Andrewcd
    Participant

    the supported 3d games list on the site ralph, is that updated with new 3d games? cause if it is i can use that, something is something, i dont care about 2d supported, cause thats not why i got vorpx you know what i mean, but if that online list is updated with the new 3d games then i can just use that

    itiapranoid13
    Participant

    Hey, been googling and found no solutions so wondering if anyone else ran into this issue. We’ve gone through the install correctly it seems, made sure the device is set to the Vive, we’ve got SteamVR running, everything looks like it should be fun, but each time it gives a warning that Vorpx could not initialize your headset, and that it’s a SteamVR issue so restart it. We restart it and it still does the same thing.

    As a heads up the SteamVR client we are using is beta and the build is from July 26th, version 1469551863. Is the error probably just because the SteamVR client is in beta and we’d need to go back to the most recent stable release? Or is it some other setting we haven’t noticed.

    Apologies if this has been answered before. I’ve been looking anywhere I could find to no avail.

    Amylion
    Participant

    This would not work as you expect unfortunately. Please check the explanation two posts above for details.

    The right thing to do is to raise the zoom (and the game’s FOV) if you want to get rid of potential bars that may be visible in some games.

    Another option would be to set the EdgePeek background to black instead of the ambience color in the vorpX ingame menu, which you might like better. Enable expert settings in the config app to see this option.

    since your eyes aren’t centered at the perspective center of the rendered image anymore, you get heavy perspective distortion when you rotate your head.

    Sorry, that I did not express me clearly: For some strange reason my eyes are not centered in your standard Vorpx configuration. I have problems with distortion in the “normal” setup. I need to calibrate my perspectivic center manually.

    It’s not very useful at is is right now. If I expand the zoom / FoV, so there is no blank border at the bottom, a big margin at the top is cut off, and the center of perspective is way too high. It not only wastes lots of GPU power (because 20% of the image is not visible), but it it’s very disorienting (zoom factor, field of view and perspectivic center are off by a big margin).

    Maybe it’s a bug of my vorpX installation (but it’s basically just a clean install on a fresh Win10), but a manual calibration will solve it.

    Thank you very much in advance!
    (Yes, that means I expect this setting, because I can’t use this product as it stands right now because of this issue and don’t want to ask for a refund.)

    Sphere
    Participant

    Cinema Mode

    That addition of the model that looks like you holding a controller.

    At first I thought It was nice to have that, but then realized later on that if you happen to move your own body in the real world, your position with the virtual one is out of sync. And yeah you could press alt + space to fix that, however it isn’t 100%. I have seen it where the body of the virtual character is right up there next to my face, like the character has no neck.

    Honestly I have seen the cinema mode of virtual desktop, and there was no virtual body, and that worked pretty well. And the comfy looking leather chairs in the virtual desktop cinema mode look nicer too.

    I think the screen that vorpX offers in their cinema mode beats the cinema mode of virtual desktop, because traditional cinema screens are catering to a pile of people, and you really want to have your own personal cinema screen more personal. VorpX got it right on that one.

    The issue that has been raised before on these forums according to a google search is, there is no hotkey to swap between cinema mode and virtual reality mode. YOU NEED TO HAVE A HOTKEY TO SWAP THIS because many games out there have NPC dialog and icons on the side, or chat boxes that are out of reach, or party menus that are off to the side. You cannot always drag these things to the middle of the screen. And thus because of the developer of the game’s lack of foresight on customizable UI, the other option is to have the ability to quickly zoom out and back in.

    Well sure, there is to an extent, a way to zoom out inside VR, but it’s not 100%, and most of the time is not able to do the job. That is shift + mousewheel. It doesn’t always work to the desired result to see everything. Others have already asked for this feature to switch between cinema mode and virtual reality mode. What is the problem with a hotkey developers?

    Other than this, the platform that vorpX is, is a very nice one that makes games that were otherwise just 3D on a screen, now more personal with virtual reality. Games such as Guild Wars 2 become a new game when played in VR. Areas that were old and already been seen at least a thousand times, becomes a new experience when putting on the VR headset.

    Thanks for reading. :)

    #105000
    svartgeit
    Participant

    Hello,

    I got vorpx a few days ago and was really excited to play skyrim on it. My system specs:

    gtx 980 ti
    i7-5820k CPU
    16Gb DDR4 RAM
    Windows 10 64-bit
    HTC Vive

    I read about the settings and fired up vorpx and a clean install of Skyrim with no mods. I made sure to select the right headset in the configuration menu before starting a game. After setting the FOV I realized I had horrible flickering and very low FPS (15-20).

    I figured out the flickering issue and it totally went away after applying the optimal settings. Yay! I’m not sure what to do about the low framerate. I feel like my system should be able to do a little better. I have messed around with different settings but can’t find anything that helps.

    Another issue – I wanted to get past the first part of skyrim so at least I’m outside because after 5 minutes of gameplay I was so sick I had to quit. I don’t know if it’s the low framerate or what. I have not gotten sick on any VR game yet so this was a little surprising. I decided to at least play it normally to get past the first part but now my normal skyrim game is all distorted. I made sure the vorpx driver was disabled and no vorpx icon was showing on the taskbar. But the game is all fisheyed and that makes me feel dizzy just on my monitor.

    Did something in the optimizer do this? Can I fix it? Any suggestions to feeling ill or getting a higher fps?

    Thank you so much!

    Dayn
    Participant

    Hello.

    I have tried for hours to get Skyrim running. Have managed it twice. Though sheer luck, even though it was really low res.

    My specks are.
    GTX 980ti 6gb.
    16 gig 2400 DDR3.
    i5 4690k
    Win 10
    etc.

    The problems I am having.
    All the native VR games work on the Vive. But when trying to use VorpX.

    1, When I try to put Vive into “direct Mode” it just keeps going round and round telling me that “Steam VR is in extended mode. And Extended mode is not recomended, please switch to Direct mode?”
    So I click on “Enable Direct mode>” it then restarts dierct mode, cancelling the game launcher in the process. And then the popup appears again, above the SteamVR box saying the exact same thing,
    “Steam VR is in extended mode. And Extended mode is not recommended, please switch to Direct mode?”
    What am I doing wrong?

    2, Ralf in another thread mentioned that “vorpX only works in direct mode, extended mode pretty much is a thing of the past. I’m a bit surprised even that it is still available in SteamVR.”
    But I dont see an alternative, in display settings there are only 2 choices for the monitor, and the Vive, Extended. or Duplicate? so which should I set it to.
    And again why is the direct mode not coming on? is it because I have the wrong mode selected.

    I have also looks at the FAQ on “what is wrong before you post. And it says to clone the monitors not extend. But when I duplicate, (Which I assume is Windows 10s clone)
    Steam wont launch any games, even native VR gamess, as it says, “I need to enable extended display.”

    I then get a series of other popups, and crashes, than seem to be random. The most common is “Failed to initialize render, unknown error creating the renderer.
    Popup appears, and I have no idea what to do here.

    I have tried selecting Vive as main display.
    But that opens a whole bunch of new issues.
    1, That I cant access my main screen on the monitor.
    And in the Vive, when I click, or hold, or scroll middle mouse wheel I cant get the “edge peek to work.” So I cant read most of the text in popups, or instructions.
    So do I need to have Vive as primary display? to get Skyrim working?

    And other times the Vive screen just goes red, and I have to reboot the whole thing.

    I have tried to Google Guide to VIVE skyrim play / setup / launch etc. But what there is are for the Rift.

    I assume I am doing something fundamentally wrong, I just dont know what.

    I am not trying to be awkward, I just want get it working, as I know it will with the right information.

    Please., can anyone help.

    A step by step guild to starting Skyrim on the Vive please.

    Thank you for any help.

    Andy.

    #104473
    onetoo
    Participant

    is it possible to play 3d sbs videos with that?

    Yes, that’s what i mainly use it for. They really need to add a playback option 180 and 360 videos. I find it to be better than Virtual Desktop because it has many built in features to increase stability and quality that were initially intended for VR conversion. You can play games in that mode too if you don’t want to go full VR but want 3D (at least VorpX Geometry if it doesn’t have built in 3D, or other tools for 3D conversion).

    I use the Ambiance mode which is actually better, and i like the theater room, but i don’t use it much at all because of the avatar. These same modes are accessible in VR mode when in games or with the desktop viewer. Just load a sbs into MPC or VNC (make sure the program is opened before starting VorpX to avoid commandeering your exe) hit the “del” key and select the sbs mode. There’s a shortcut for it called “vorpx desktop viewer” or you can right click on the icon in the notification area.

    #104433
    cmsdloma
    Participant

    Hi,

    I just got up and running with the Oculus Rift CV1 which so far works only with the stuff in the Oculus store – Lucky’s Tale and Elite.

    I purchased VorpX the other day because I want to play the Far Cry games on the Oculus. I have tried Far Cry 3, 4 and Primal, as well as GTA5, but nothing works so far.

    The issue is that although the VorpX watcher agent runs hapilly in the system tray but otherwise does nothing. It doesn’t seem to hook into or affect any games at all. When I start a game, it just runs on my monitor as usual. When I put the Rift on, all I see is the white grid room with a message. Usually the message says either:

    (a) Please wait.
    (b) The file farcry***.dll is taking a long time to load. Please wait.

    The game I launch continues to play as normal on my monitor. I have closed all other apps, and I don’t have any AntiVirus software installed. I tried DX9 and DX10 modes in games. Still nothing happens.

    Machine spec is as follows:

      Intel Core i7 6950X
      2 x nVidia 1080 Founders edition (in SLI)
      M.2 SSD for boot
      WD Black HDD where the games are installed (custom path)
      Asus 4K G-Sync Monitor
      Windows 7 x64 (Sorry, I hate Windows 10!)
      Latest version of Oculus and VorpX

    I have some dumb noob questions to start with:

    1. Am I supposed to only run the VorpX watcher and start the game as normal? Or should I do something else to invoke it?

    2. Am I supposed to drop my screen resolution to match the Rift, from 4K to HD?

    3. Do I need to wear the Rift before launching the game?

    4. Is something supposed to appear in the Oculus library/window? Or perhaps in the Rift virtual library?

    5. Is it because I have SLI?

    6. Is it because I have a 4K monitor?

    7. Is it because I like Windows 7? :)

    8. Is it because I installed the games in a custom path? I read something about creating a VorpX shortcut. Do I need to do that?

    I would really appreciate any help. I spent rather a lot of money on everything :)

    Many thanks,
    Dave

    #104318
    Ralf
    Keymaster

    The only things that you absolutely need to adjust are field of view and head tracking sensitivity (which is true for most games BTW).

    In Skyrim field of view can be adjusted with a single mouse click in the vorpX ingame menu (main page). If it’s still a bit to narrow afterwards, compensate for the rest with the image zoom setting. Head tracking sensitivity can be adjusted on the head tracking page of the vorpX ingame menu.

    Adjusting these two things brings the game to a playable level. Nothing else has to be changed/tweaked to make the game playable with vorpX. Don’t overtweak things, it’s very easy to cause more harm than good.

    Beyond that you *optionally* can adjust the following things, but none of them are strictly necessary.

    1. The game’s resolution (Higher = better quality, costs FPS though. Try 1600×1200)
    2. The HUD/menu scale. Default should be OK, but you can adjust it to your liking
    3. The 3D-method and strengh (Z3D for better performance, G3D for better looks)

    OculusRiftRocks
    Participant

    okay i just tried that and it does help but it’s still far too large, in 4:3 the screen takes up the full heght of my vision, its a shame because this is the ultimate way to view content, in a perfect dimmed lighting cinema enviroment for all aspect ratios from super NES 8:7 to ben hur’s 2.76:1, it even does triple monitor aspect ratio.

    do you think you will implement screen distance offset to 5.00 or is there a technical limitation, i’m starting to think i am crazy as maybe everyone thinks the screen size is fine?.

    #104151
    Peacebob
    Participant

    I have some Problem…
    I buy VorpX some Hours ago, just be able 2 play Skyrim.
    Now I was testing a bit and I only get it running with max 20-35 fps and that’s not enough.
    With low or with high settings, there is no big difference.

    Is it because of the HTC Vive?
    My PC: AMD FX 8350
    Radeon R9 Nano 4GB HBM
    8GB memory

    #104084

    In reply to: Trial or demo

    Marco
    Participant

    This software really kicks ass, it just needs a bit of practice to make it work at its full potential. I got nearly native results with a bunch of amazing game (i wrote a small list on another thread). I am collecting VR games on Steam so i made quite a lot of experience with VorpX as well and i can tell that beside these ones, which i consider the more performant, there’s many many others that may have few glitches or minor incompatibilities but still worth to be played in VR with Vorpx because they are 100% more engaging than the monitor in any case. This is the most honest review i can do after 2 months practicing with Vorpx and many many games. I cut&paste the list of my favourites here:

    My list of favourites:

    Dishonored
    Outlast
    Mirror’s Edge
    Bioshiock Infinite
    Aliens: Colonial Marines
    Shadow Warrior
    The Darkness 2
    Dear Esther *
    Life is Strange *
    Dead Space 3 *
    Max Payne 3 *

    * Unlock prosiontal tracking form advanced options

    These are my favourite perfomance wise. I would add also:

    Alan Wake, which doesn’t suppuort geometry 3d or positional tracking but runs so well with Z-Buffer that you won’t miss the 2.

    If you have a good pc and are interested on 2 or 3 games above you shouldn’t hesitate because, once learned how it works, you definitely won’t be disappointed in my opinion.

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