-
Search Results
-
Topic: Titan Pascal Vs VorpX Skyrim
Hi all,
As promised, This thread will be dedicated to giving you the rundown of my experience with the new Titan X Pascal and Skyrim/Fallout. Expect it to go on for a while as there are a ton of variables to cover.
——–
Computer:
i7 4790K @4.7Ghz on water
240GB x2 Kingston HyperX Savage SSDs in Raid 0
16 gig of 2400mhz Gskill Trident DDR3 ram
Titan X Pascal overclocked +230/+500
HTC Vive
Process Lasso software using Bitsum Highest Performance preset
——–I’ll start by saying that if you saw the other thread about the 1080, you’ll already know that the Titan Pascal can handle a metric ton of mods IN GEOMETRY MODE and return smooth, playable framerates at an enjoyable level – depending on your tolerance. But to be clear, this card running in the upper 30FPS range feels smoother by far than my old Crossfire 390s running in the 40s. No microstutter is a beautiful thing. The best part is you’ll rarely see under 40FPS even with a ton of mods on the TXP (Titan X Pascal) if you mod smart.
Now to begin with, I loaded a fresh and bone stock install of Skyrim. No ini tweaking, nothing. 100% stock install as Todd Howard intended. No updates beyond those baked into the Steam install. No Nexus patches. Just vanilla/stock Skyrim. With all sliders maxed in non VR at 1920×1080, FRAPS never moved off 60FPS no matter where I went or what I did. Glued. Not really surprising as my 390s would do the same thing. But thats the baseline.
For most testing, I’ll be using my normal three areas. Whiterun/Dragonreach, Whiterun to Riverwood and the forest outside Falkreath. I find they are the most demanding on the system with a ton of draw calls and it makes for a semi-repeatable benchmark. Leave Whiterun, go to Falkreath via Riverwood and you have three of the most CPU/GPU demanding areas of the vanilla game.
To get the basics out of the way, I’ll condense. Bone stock install. No ini tweaks. Geometry mode. Skyrim set in it’s launcher/config to “High” (not ‘ULTRA”) preset. VorpX set to the standard/recommended/Optimizer settings.
With that out of the way, Ill condense a bit more. I’ll refer to the Whiterun (top of Dragonreach stairs)/Riverwood/Falkreath run as WRF henceforth. Or FRW when reversing the run from Falkreath to Whiterun.
With the above settings in place, day or night, WRF or FRW, you get 43-45FPS. And it is smooth like butter.
If you increase the Ambient Occlusion to 16 from the setting of 8 that High provides, you get 43-45FPS. If you Supersample/increase internal resolution to 2.0, while at 16 AO, you get 43-45FPS. The only time you will see a different FPS is on a cell change or a load screen. The Titan, and the CPU, are just cruising with no effort.
————————————-
OK so that’s the baseline. If you are crazy enough to go buy a Titan, that’s what you’ll see for FPS playing bone stock Skyrim with no mods and no performance tweaking.
Why not start with Ultra? A couple reasons. One, as Ralf pointed out, the 1080/Titan will handle geometry mode on High settings in different games if you don’t get crazy. And another, because ‘Ultra’ Shadows/draw distances will immediately destroy your framerate and make the game unplayable. (well fix the draw distance problem with a mod a bit later down the road).
So basing everything off of High and moving up as we go along makes more sense to me and it will give those unfamiliar with modding a look at what Skyrim/VorpX can do with a Titan powering it. Ultra Shadow/draw distances combined with the almost non existent multithreading of the vanilla game will ruin your day in VorpX. On a monitor, FRAPS never leaves 60FPS on fully maxed settings no matter what. But it doesn’t take a Titan to pull that trick off. An old R9-290 will do it all day long. But VR is a different animal and modding in it throws conventional wisdom out the window. You basically HAVE to mod your way around issues like this. And you can.
Next up:
Before the weather and lighting mods, the first place most people go is higher rez texture packs. But while the Titan has VRAM to spare, Skyrim’s 32 bit DX9 code, combined with Windows 10’s 4 gig hard limit on it means that 4K textures are best left to the details that make the most difference…Bodies/Armor. And believe me, a supersampled 2K texture at x16 AO is VERY nice to look at even at the standard VorpX/Vive resolutions. In most cases, 4K textures are a waste. Personally, I would rather have 4K people and armor since those are what you see and interact with. The better those look, the easier it is to buy that a world full of talking dragons and plagues of knee-arrowed former adventures and less than photoreal textures is almost ‘real’. And thats what VR is all about in the first place.
For the next test, I’ll be installing the 2K ‘LITE” texture pack from the Nexus, followed by the known FPS killer. Skyrim Flora Overhaul. Conventional wisdom says these should show a very noticeable impact, especially considering that 2.0 upscaling is in effect. But lets see what happens to the framerate before we get into the Ini files to counter it with heavier voodoo.
Stay tuned.
Hey, been googling and found no solutions so wondering if anyone else ran into this issue. We’ve gone through the install correctly it seems, made sure the device is set to the Vive, we’ve got SteamVR running, everything looks like it should be fun, but each time it gives a warning that Vorpx could not initialize your headset, and that it’s a SteamVR issue so restart it. We restart it and it still does the same thing.
As a heads up the SteamVR client we are using is beta and the build is from July 26th, version 1469551863. Is the error probably just because the SteamVR client is in beta and we’d need to go back to the most recent stable release? Or is it some other setting we haven’t noticed.
Apologies if this has been answered before. I’ve been looking anywhere I could find to no avail.
Cinema Mode
That addition of the model that looks like you holding a controller.
At first I thought It was nice to have that, but then realized later on that if you happen to move your own body in the real world, your position with the virtual one is out of sync. And yeah you could press alt + space to fix that, however it isn’t 100%. I have seen it where the body of the virtual character is right up there next to my face, like the character has no neck.
Honestly I have seen the cinema mode of virtual desktop, and there was no virtual body, and that worked pretty well. And the comfy looking leather chairs in the virtual desktop cinema mode look nicer too.
I think the screen that vorpX offers in their cinema mode beats the cinema mode of virtual desktop, because traditional cinema screens are catering to a pile of people, and you really want to have your own personal cinema screen more personal. VorpX got it right on that one.
The issue that has been raised before on these forums according to a google search is, there is no hotkey to swap between cinema mode and virtual reality mode. YOU NEED TO HAVE A HOTKEY TO SWAP THIS because many games out there have NPC dialog and icons on the side, or chat boxes that are out of reach, or party menus that are off to the side. You cannot always drag these things to the middle of the screen. And thus because of the developer of the game’s lack of foresight on customizable UI, the other option is to have the ability to quickly zoom out and back in.
Well sure, there is to an extent, a way to zoom out inside VR, but it’s not 100%, and most of the time is not able to do the job. That is shift + mousewheel. It doesn’t always work to the desired result to see everything. Others have already asked for this feature to switch between cinema mode and virtual reality mode. What is the problem with a hotkey developers?
Other than this, the platform that vorpX is, is a very nice one that makes games that were otherwise just 3D on a screen, now more personal with virtual reality. Games such as Guild Wars 2 become a new game when played in VR. Areas that were old and already been seen at least a thousand times, becomes a new experience when putting on the VR headset.
Thanks for reading. :)
Topic: Vive Skyrim issues
Hello,
I got vorpx a few days ago and was really excited to play skyrim on it. My system specs:
gtx 980 ti
i7-5820k CPU
16Gb DDR4 RAM
Windows 10 64-bit
HTC ViveI read about the settings and fired up vorpx and a clean install of Skyrim with no mods. I made sure to select the right headset in the configuration menu before starting a game. After setting the FOV I realized I had horrible flickering and very low FPS (15-20).
I figured out the flickering issue and it totally went away after applying the optimal settings. Yay! I’m not sure what to do about the low framerate. I feel like my system should be able to do a little better. I have messed around with different settings but can’t find anything that helps.
Another issue – I wanted to get past the first part of skyrim so at least I’m outside because after 5 minutes of gameplay I was so sick I had to quit. I don’t know if it’s the low framerate or what. I have not gotten sick on any VR game yet so this was a little surprising. I decided to at least play it normally to get past the first part but now my normal skyrim game is all distorted. I made sure the vorpx driver was disabled and no vorpx icon was showing on the taskbar. But the game is all fisheyed and that makes me feel dizzy just on my monitor.
Did something in the optimizer do this? Can I fix it? Any suggestions to feeling ill or getting a higher fps?
Thank you so much!
Hello.
I have tried for hours to get Skyrim running. Have managed it twice. Though sheer luck, even though it was really low res.
My specks are.
GTX 980ti 6gb.
16 gig 2400 DDR3.
i5 4690k
Win 10
etc.The problems I am having.
All the native VR games work on the Vive. But when trying to use VorpX.1, When I try to put Vive into “direct Mode” it just keeps going round and round telling me that “Steam VR is in extended mode. And Extended mode is not recomended, please switch to Direct mode?”
So I click on “Enable Direct mode>” it then restarts dierct mode, cancelling the game launcher in the process. And then the popup appears again, above the SteamVR box saying the exact same thing,
“Steam VR is in extended mode. And Extended mode is not recommended, please switch to Direct mode?”
What am I doing wrong?2, Ralf in another thread mentioned that “vorpX only works in direct mode, extended mode pretty much is a thing of the past. I’m a bit surprised even that it is still available in SteamVR.”
But I dont see an alternative, in display settings there are only 2 choices for the monitor, and the Vive, Extended. or Duplicate? so which should I set it to.
And again why is the direct mode not coming on? is it because I have the wrong mode selected.I have also looks at the FAQ on “what is wrong before you post. And it says to clone the monitors not extend. But when I duplicate, (Which I assume is Windows 10s clone)
Steam wont launch any games, even native VR gamess, as it says, “I need to enable extended display.”I then get a series of other popups, and crashes, than seem to be random. The most common is “Failed to initialize render, unknown error creating the renderer.
Popup appears, and I have no idea what to do here.I have tried selecting Vive as main display.
But that opens a whole bunch of new issues.
1, That I cant access my main screen on the monitor.
And in the Vive, when I click, or hold, or scroll middle mouse wheel I cant get the “edge peek to work.” So I cant read most of the text in popups, or instructions.
So do I need to have Vive as primary display? to get Skyrim working?And other times the Vive screen just goes red, and I have to reboot the whole thing.
I have tried to Google Guide to VIVE skyrim play / setup / launch etc. But what there is are for the Rift.
I assume I am doing something fundamentally wrong, I just dont know what.
I am not trying to be awkward, I just want get it working, as I know it will with the right information.
Please., can anyone help.
A step by step guild to starting Skyrim on the Vive please.
Thank you for any help.
Andy.
Hi,
I just got up and running with the Oculus Rift CV1 which so far works only with the stuff in the Oculus store – Lucky’s Tale and Elite.
I purchased VorpX the other day because I want to play the Far Cry games on the Oculus. I have tried Far Cry 3, 4 and Primal, as well as GTA5, but nothing works so far.
The issue is that although the VorpX watcher agent runs hapilly in the system tray but otherwise does nothing. It doesn’t seem to hook into or affect any games at all. When I start a game, it just runs on my monitor as usual. When I put the Rift on, all I see is the white grid room with a message. Usually the message says either:
(a) Please wait.
(b) The file farcry***.dll is taking a long time to load. Please wait.The game I launch continues to play as normal on my monitor. I have closed all other apps, and I don’t have any AntiVirus software installed. I tried DX9 and DX10 modes in games. Still nothing happens.
Machine spec is as follows:
-
Intel Core i7 6950X
2 x nVidia 1080 Founders edition (in SLI)
M.2 SSD for boot
WD Black HDD where the games are installed (custom path)
Asus 4K G-Sync Monitor
Windows 7 x64 (Sorry, I hate Windows 10!)
Latest version of Oculus and VorpXI have some dumb noob questions to start with:
1. Am I supposed to only run the VorpX watcher and start the game as normal? Or should I do something else to invoke it?
2. Am I supposed to drop my screen resolution to match the Rift, from 4K to HD?
3. Do I need to wear the Rift before launching the game?
4. Is something supposed to appear in the Oculus library/window? Or perhaps in the Rift virtual library?
5. Is it because I have SLI?
6. Is it because I have a 4K monitor?
7. Is it because I like Windows 7? :)
8. Is it because I installed the games in a custom path? I read something about creating a VorpX shortcut. Do I need to do that?
I would really appreciate any help. I spent rather a lot of money on everything :)
Many thanks,
DaveTopic: Vive + Skyrim
I have some Problem…
I buy VorpX some Hours ago, just be able 2 play Skyrim.
Now I was testing a bit and I only get it running with max 20-35 fps and that’s not enough.
With low or with high settings, there is no big difference.Is it because of the HTC Vive?
My PC: AMD FX 8350
Radeon R9 Nano 4GB HBM
8GB memory
