Archives

Homepage Forums Search Search Results for 'Just Cause 2'

Viewing 15 results - 121 through 135 (of 975 total)
  • Author
    Search Results
  • TheBalt
    Participant

    Hey everyone,

    So an Elden Ring First Person mod got posted on Nexusmods.

    The mod author put -alot- of thought into this one. There is no lock on, but there is some light autoaim. There are crosshairs for casters, and, well, just in your face melee combat for warriors.

    The mod is easy to install.

    I need to call out the elephant on the Room; why not use LukeRoss’ mod? Because – LukeRoss’ mod is barely playable. I tried it multiple times and its just an awful experience. In that mod, character orientation is not taken into account, so while youre trying to “side step” and then swing, your character is still facing in the wrong direction when you “Attack”

    This new mod, it basically gives Elden Ring FPS controls. Side strafing works as intended, aiming spells and projectiles does. Due to the lack of Information “on screen” for being first person; the modder even put in a “threat indicator” where in your crosshairs, there will be a Circle that will point towards incoming attacks, so if youre getting hit from the sides, youll have that info in first person.

    Overall, its the most well done First Person Mod for the Souls Series. Sekiro and Dark Souls 3 have good ones; but not nearly as well thought through as this one.

    The only annoying factor is the menus react to your look direction, so when messing with menus, you may want to zoom out.

    I will also add, I suggest mapping your Crouch/Sneak to your -Right Thumbstick-; you dont need Right Thumbstick anymore since there is no lock on. Now, set your Vorpx Settings for Zoom In/Zoom out to Thumbstick, so you can use the left stick to zoom out and navigate menus. If you are not seeing the Crosshairs in game, press Q on your keyboard, that should fix it.

    If there are any Sekiro fans around here, theres also a mod to give you Sekiro Deflect posture damage on enemies and basically play the game like Sekiro. First Person Mod is the first link, Sekiro Style Deflect is the Second Link and Sekiro “Posture Bars” are the third link.

    If you have any questions, let me know.

    https://www.nexusmods.com/eldenring/mods/3266?tab=files

    https://www.nexusmods.com/eldenring/mods/3471

    https://www.nexusmods.com/eldenring/mods/3405

    For the Posture Bar Mod, you need to fix one thing

    When you install it, you need to go into the game’s PostureBarModConfig.ini file and change this line to this:

    HideBarsOnMenu = true

    change to

    HideBarsOnMenu = false

    ____________________________________________________________________________________________

    Overall Modding Guidance for Steam Games in General:

    Now, in conclusion – IF YOU DO THIS AND ENJOY IT – BACKUP THE ENTIRE GAME ON YOUR HARD DRIVE. Mods for Souls games break with every game update.

    Go to your Steam Folder, Copy your -entire- Elden Ring folder and paste it somewhere safe in your hard drives. When the game gets an update, you can usually counteract it by letting it update, then when you want to return to the game with these mods, youll delete everything in the Elden Ring SteamApps folder, then Paste your old game. Have Steam set to “Offline mode”; so it wont see the changes made, then boot up.

    Saved games will get broken with updates too. I recommend, if you mod anything, to always put it in “Only Update This Game When I Launch It”. You can easily do this by Right Clicking a game in Steam – Properties – Updates – Drop Box Select “Only Update This Game When I Launch It”. Done, game wont update automatically.

    So, if you log into Steam one day and see “Update Queued” for a game youve modded; -STOP-, do not launch it. Put Steam into OFFLINE Mode. Now go to this site, they have a profile for every game, but we are just using Elden Ring’s as an example; https://www.pcgamingwiki.com/wiki/Elden_Ring

    There you can find where your saved files are, where configuration files are. Go in and back up your saves locally, somewhere else on your hard drive, along with your configuration files.

    If the game updates and breaks your mods; just put it back into Offline Mode, delete the game from the SteamApp folder, then use your old copy from before the patch, paste that into the SteamApp folder, then stay in offline mode to continue using the mods you want.

    Basically, if you mod any game, this is a process you want to be doing. Always keep a spare of the game’s folders put away in your hard drive, so if updates break mods, you just roll back like that and move forward, just keeping Steam set to offline mode to not attempt to update again.

    Dont delete the game from Steam, Steam is the DRM, you need Steam to have the game “installed” for it to launch. You just go in and replace folders manually.

    If you have any questions on the mods, Ill try to help.

    #216596

    In reply to: Vulkan?

    ToxicMike
    Participant

    Go to my thread here if you want to get Doom/Eternal/Wolfenstein etc to work with Vorpx Desktop Viewer, you just need to enable Reshade. You will have head tracking, but not depth – Basically, you can use your head and controller in Tandem to target and for movement direction, etc.

    Other apps and the Nvidia3dVision trick didnt include headtracking for me.

    I didnt have to downgrade any of my graphics options, was still running it about 1440p maxed out except raytracing

    How to get games like Doom Eternal into 3d in your headset w/ Vorpx

    https://www.vorpx.com/forums/topic/how-to-get-games-like-doom-eternal-into-3d-in-your-headset-w-vorpx/embed/#?secret=oMA3smEHx5#?secret=ZELeHSmQYD

    Thanks for this info, even if the new version of vorpX´s desktop-viewer is doing a better job after its updates. You never now what complications could be caused with certain hardware specs, so every info regarding optional workarounds, is welcome!

    Senan
    Participant

    I’ve been tweaking this game for weeks now and just a few days ago, I discovered something that was literally a game changer. I’m not sure when Bethesda added this but it seems that in order to make custom setting changes and have them stick, you need to put them in the Fallout76Custom.ini, rather than where it was originally (to my knowledge) the Fallout76prefs.ini. This had been messing me up because any time I would try to change to a custom resolution, it would never stick–even changing the prefs.ini to read-only didn’t work; the game would undo the read-only change somehow.

    Finally, I started looking into it and realized that custom changes go into the aptly named custom ini. I ignored it initially because it was completely blank, and this is the important part: Just by adding a single setting to this file (in my case, a custom resolution), after logging into the game and allowing Vorpx to change settings, it populated all of the changes that should have been taking effect originally. Suddenly I could see my weapon fully-rendered in 1st person! And my pipboy (arm-rendering included)! No longer were huge parts of my UI cut off! I honestly thought that was just the way it was with Vorpx in this game but I’m glad to say that just by putting a single setting into the custom.ini, Vorpx then knew to put it’s own settings in there as well and finally the game is mostly behaving like it’s supposed to with the profile Ralf made for it. (I’m guessing when he made the profile originally, they weren’t yet using the custom.ini thing?)

    There are only two remaining issues so far: One of them is with the lockpick screen not showing when allowing Vorpx to auto-pick the resolution. The fix for this is setting it to a custom resolution. Since I only play in 1st person, I went with the highest 4:3 I could do which was 2880×2160, and all in all, it looks pretty damn good on my HP Reverb G2 headset. I also tried a 16:9 resolution too and it also rendered the lockpick screen, so it seems to be something with the auto-resolution option that’s doing it.

    The other issue, that I have unfortunately been unable to figure out is with the strange graphics clipping/warping whenever I use a crafting station. Like, it will either shoot you through walls quite a distance away or even drop you through the floor if you’re unlucky (which may result in your death… yeah.) I’ve found that crouching while looking up as far as possible while approaching the crafting station, will sometimes put me where I’m supposed to be at the station, or at least it won’t throw me through the world. This has varying success and is currently the biggest hassle with playing this game in Vorpx (I dread crafting/repairing anything because of this). This also happens with computer terminals, but luckily, if you use the crouching method, it normally works much more consistently than with the crafting stations, for whatever reason.

    Anyway, I hope this helps anyone else struggling with this game. This is a tough one to get running well, even on a capable PC like mine and I’ve conceded to using Z-normal for the FPS boost; it’s simply too slow with G3D and a decent resolution/settings (I’m using an overclocked 3080 with 12gb, for reference). It’s still an awesome experience though, once you get things tweaked to your liking.

    Good luck!

    Scycat
    Participant

    After disabling Vorpx, exiting it, even closing it from the task manager, it still caused any game I tried to play via Quest Link to glitch, lag horribly and have the whole VR messed up (glitchy black boarder all around). I know for sure it’s because of Vorpx because I’ve played this games for weeks just fine, and even on the same day just before installing Vorpx. I finally just uninstalled it and restarted my computer and Quest 2 and the problem is still there. I have no idea what to do. Does it change settings in existing drivers or something? Please help. :(

    #216461
    splurk
    Participant

    Hi

    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.

    Try to change 3D reconstruction mode from DirectVR to Z-normal. I have a very bad feeling with DirectVR, but it is really nice with Z-normal (even if 3D is slightly less nice). I don’t play in FullVR mode, but rather in Immersive mode with Mouse/KB/PAD. I use a 4:3 resolution, and ajust the screen zoom to be on the edge of my left/right vision.

    – Fallout 76, same as Cyberpunk 2077;
    I don’t play Fallout 76, but my Fallout 4 setting are similar to Cyberpunk.

    I have not tried other games yet.

    splurk
    Participant

    Hi all,

    I’m playing Cyberpunk with the latest patches.
    I have an RTX 3080, and my computer can easily sustain 45 FPS in VR with 90Hz mode on my PICO 4.

    I was using Vorpx 21.3.3, and playing the game with a resolution in game of 1920×1080 with Z-normal. The 3D effect was working fine. However when I tried to add custom resolutions and go up to 2880×2160 (something close to the native resolution of my PICO 4), then the Z-normal or Z-adaptative stopped working. I experimented a little bit and found that for resolutions that higher than my native 2560×1080 screen resolution, Z-normal and Z-adapative are ineffective.

    I downloaded the last beta version, and happily found that the DirectVR option is there. Unfortunetly it is not playable when turning with the mouse, both screen seems not synchronized perfectly and the screen is almost unreadable during such movement. I have looked around other topics but nothing clear appears (FPS are still 45 at 90Hz). That’s sad because the immersion is fantastic when just contemplating the world.
    Ok so back to Z-normal or Z-adapative, nothing works better than the previous version. So I have to choose between being short-sighted or in a flat world.

    Does anyone already noticed such behavior? Is there anything to do ?

    Thanks

    #216450
    melvladimir
    Participant

    I like VR games and just stereoscopic games (that’s why I bought vorpX). But unfortunatelly, I have a lot of difficulties using vorpX with my Meta Quest 2. Actually, I didn’t play even a single game without problems from the very beginning. Currently, vorpX looks completely useless.
    I tried:
    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.
    – Fallout 76, same as Cyberpunk 2077;
    – Today I’ve tried Dragon Age: Origins – it crashes immidiatelly.
    I have several games that I want to play in stereoscopic mode (or pseudo VR), but I can’t rid of this feeling: the more games I try, the more disappointment I get from vorpX. Because I literally spent hours to make it work and lost these battles every time.
    Next I’m going to try Assassin Creed Odyssey…

    TheBalt
    Participant

    Hey everyone,

    So, Vorpx is great but unfortunately, due to Doom 2016 and Doom Eternal’s engines, we havent gotten to profiles for these games to work, as far as I know.

    There is a little trick you can do, though.

    Install Reshade into Doom Eternal, particularly we want the “Depth3D by BlueSkyDefender” parts of Reshade.

    Launch the game with Reshade, and enable “SuperDepth3d” with Reshade.

    Close the game.

    Now, this is the tricky part. Vorpx and this game do no play nicely unfortunately, but you can make it work.

    You need to launch the game, and as it is loading, enable “Vorpx Desktop Viewer”; you will have to get the timing right because the game will just be put down to the taskbar and youll have to try Alt+tabbing to get it to come back up, or just relaunch. This is somewhat random and takes a few tries to get the hang of it.

    But, once you get the game in full screen and your headset is in Vorpx Desktop Viewer and youre seeing the game running, you then go to Vorpx Desktop Viewer’s In Headset Settings and change the Content type to Side by Side.

    When you do this, you will want to zoom the image in/out a bit. You will not be able to see the full screen, but thankfully, Doom eternal put much of your important HUD information around the crosshair.

    You will have headtracking, but not with any depth. Like you can look up/down/left/right, but cant lean forward, backwards, etc. So, it works with controller or Keyboard/mouse.

    Its basically creating a 3d image for you, so the game will be in 3d, but, you just dont have the leaning in and out options.

    If anyone has any questions, feel free to ask.

    #216202
    TheLastStarfighter
    Participant

    Here’s where you’re wrong. I used to have a job as a security guard working in an empty government facility that had been mothballed 20 years ago. My job was to sit there for 12 hours and amuse myself.

    I brought my PSVR (because it was portable) and played through loads of games for 5 years. You just can’t do this with PCVR yet, as far as I’m aware. I never complained about the wage, gave my boss any issues or had a bad day at work, it was fantastic. I recommend that anyone that is looking for a sweet job, get a security gig and bring your VR.

    #216092

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    It’s DX12 only. The ‘-dx11’ start parameter tip floating around the internet is bogus. The game still uses DX12 when you add that. I encountered this with several games in the past already. Apparently some people try that for every game and then think games run with DX11 just because they added a launch parameter without actually checking whether it does anything. Or maybe just some AI bots are inventing nonsense-hints for clickbait sites. Who knows.

    You need the vorpX beta for The Last of Us. Even if there was a way to make the game run with DX11 (which is not the case), the vorpX profile would be DX12 only anyway.

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    #216051
    Saalivar
    Participant

    For me it is the head tracking in all the games, just looking around is awesome.
    The sense of scale is a benefit but the quirk I like is the ability to quickly look left and right, up or down. I even like 3’rd person games like that. Horizon Zero Dawn is one of the best, aiming with head tracking is almost like having aimbot. I have a very strong stomach so no diziness here. Now I only wait for a better VR headsets with bigger resolution, fov and eye tracking for foveated rendering…in a few years time probably.
    The only thing that I don’t use VR for is strategy games or Factorio. That cause of the low resolution display of my Quest 2, lack of HDR and all of the above…sigh

    So thanks Ralf for making such a great tool!

    ps: I have a 32 inch screen, it’s enough but aiming with mouse vs head tracking…lackluster :)

    panterarosa2
    Participant

    Hello,

    I purchased because VR is important for me but I cannot find an official cpu benchmark comparison and I do not know which CPU I should buy for best perfomance.

    I am talking about getting best perfomance using geometric 3D.
    For example ryzen 3600X + 3080 did not get 90fps (even at 720p, probably due to bottleneck) on Resident Evil 2 when using geometric 3D as it is a 3D person game with high graphics.

    You once said that most important is single core performance, however since there are new ryzen X3D cpus which have “lower” single core perfomance but higher fps on regular games, is not clear for me if it will be better to have a X3D or worst.

    Also, intel VS amd have a very different benchmarks on enconding/encryption/compression so do not know if this is relevant or not.

    So I would prefer to have some security when purchasing an expensive CPU, because I am buying a more powerful CPU and GPU just for this.

    #215677

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    @ Tambora:

    Does the AFR3D method (DirectVR in the menu) not work anymore? That should actually be better than the prior G3D since it works with all shadows.

    @ petey:

    Windows loves to shuffle around desktop icons when resolution or the display config changes. The virtual display manager already tries to deal with that by creating/restoring icon layout backups, but how Windows decides to place icons in case of config changes is so intransparent and weird that I can’t rule out occasional glitches like that entirely.

    @ Heon_X:

    I got the dual monitor primary/secondary glitch here myself once during multi-monitor testing, but not really replicable. Shouldn’t happen unless things go totally wrong and vorpX can’t restore the display config backup it created. Fairly weird issue. Multi monitor setups are too rare to consider that a show stopper for the whole virtual display, but I’ll try to figure that one out on some rainy Sunday.

    I do not get the admin crash here. You shouldn‘t do that anyway unless you are running older games that require admin rights themselves, hooking into games/apps that require admin rights themselves is the only reason you would ever want to run vorpX as admin.

    Hooking: if you have trouble hooking practically all DX11 games, there almost certainly is something running on your machine that also hooks into games and causes a conflict. A lot of tools/utilities hook into games.

    If you didn’t do that already, please first try to install a hook helper. The option to do that pops up in the ‘Attaching To…’ dialog after a while in case hooking fails. Can often help without having to get to the bottom of hooking conflicts. If you already did that and it didn’t help or you don’t even see the ‘Attaching To…’ dialog: remove everything you may have running in the background. Everything.

    Same for your 20% GPU utilization issue. You should ideally avoid maxing out the GPU since the game, vorpX and finally the headset runtime all need some GPU time, which becomes increasingly difficult when the GPU utilization nears 100%. Things falling apart at 20% on the other hand is just plain wrong. BTW: If you happen to use the Windows task manger to monitor GPU usage, try nVidia Inspector (precise, but doesn’t hook games) to cross check. Task manager used to display imagined values in the past occasionally.

    In general: I can’t really provide specific help based on vague forum posts: if you encounter severe problems, create a trouble shoot archive in the config app after running a few problematic games and send it to support at vorpx com. Can‘t promise that’ll clear up every potential issue, but at least that way I have some hard facts I can look at. Without some insight there just is no way at all to tell what might be wrong.

    #215660
    random_string
    Participant

    Hi,

    the fire in the game appears to be shifted incorrectly between each eye. When I set my main eye to the left in Vorpx, the fire appears correctly for that eye, but is in the wrong position for the other eye. The issue affects all torches, candles, lanterns, but also spell effects it seems (can’t confirm all spell effects as I’m not very far in the game).

    I did try changing bDoImageSpaceEffects in Oblivion.ini from 1 to 0. This had an effect on the depth of the fire, but it was in completely different depth.

    I’ve tried adjusting various Vorpx settings, but nothing seems to help. I don’t have any mods installed, and everything is up to date. I tried validating files in Steam, reinstalling DirectX redist, various other Oblivion.ini settings and settings in Nvidia Control panel, …

    Another user on the Vorpx forums had a similar issue caused by anti-aliasing, but I’ve already turned that off. Also tried disabling HDR and basically anything I could find.

    I also tried all available compatibility options, running as admin, high dpi scaling settings, changing resolutions, windowed vs fullscreen.

    Running on Windows 10, Ryzen 5600x, RTX 2070 Super, Vive Pro.

    Please advise, I’m loosing my mind.

Viewing 15 results - 121 through 135 (of 975 total)

Spread the word. Share this post!