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  • GhostRider087
    Participant

    Hey Ghost75757,

    kept you waiting huh ? :)

    I didnt play any VR last year, my headstrap of my VIVE is not good anymore and i bought an new Pico 4 this year, but sadly it had defective Lenses (its an Quality Product Issue) with Lens Disortions and i had to return it after the first day. I now want to wait until i get my 2nd one.

    When i get my 2nd Pico 4 with hopefully perfect lenses, then i cant wait to play this Game in cinematic Mode VR ;)

    Thanks for your Guide with this Camera Tool, i cant wait to try it ;)

    To answer your Question: The Trick was, to Pause the watcher, when you wanted to play via the Desktop Viewer, because if you didnt pause the watcher, the games automatically hooked then in Vorpx and interfered ;)

    By the way, did you already play MGS2 and MGS3 via PCSX2 Emulator with the 3D Plugin ?
    Its great.
    Also there is now an 3rd Person Mod for Metal Gear Solid 2 PC Version, if this Game also had an Vorpx Profile ;)

    Also, you you can play Twin Snakes via Dolphin VR or via “Normal Dolphin with SBS Mode for Cinematic VR experience.
    And there is an great Boneworks Metal Gear Solid Mod. Just for your Interest ;)

    #214558
    armax9
    Participant

    The game launches, but I can’t use the cursor to start the game. It is also not working with the controller. It just flies in the opposite direction. Also, I see game menu on PC screen, but not inside my VR glasses.

    So I can’t start the game because of that. Does anyone know how to fix that?

    I play the 1.61 version of game, with the latest vorpx cyberpunk mod.

    – I tried to run the game with the full version of vorpX
    – I tried to reinstall the game

    Win10,rtx4090,i9-13900k,Quest Pro

    richa58
    Participant

    I don’t need motion controls or anything, I just want to put on the headset and have full 360 look around with my head (like gyro) while just sitting down at my comptuer with keyboard and mouse.
    https://vshare.onl/
    Does vorpX support java minecraft, anyone have set that up? Need java cause I play modded.

    Basically the key decision as to whether or not I should purchase this app.

    I got this,..

    richa58
    Participant

    I don’t need motion controls or anything, I just want to put on the headset and have full 360 look around with my head (like gyro) while just sitting down at my comptuer with keyboard and mouse.

    Does vorpX support java minecraft, anyone have set that up? Need java cause I play modded.

    Basically the key decision as to whether or not I should purchase this app.

    JetCat
    Participant

    Greetings 3D fans,

    I am thinking about buying VorpX for Doom2016 and Dishonored 2!
    I´m slooooooowly running out of VR games because there is not much in true AAA quality after Half-Life Alyx and Moss, only indie-stuff and 2 hour games, that´s why I want regular AAA games in VR.
    Just like Alien Isolation with that Mother-Mod, wow one of the BEST games for VR out there!

    But VR has one significant flaw, everything is way too small and not life-like sized, and that´s why all games need to have the SteamVR world slider set to 120% to have the world around me in authentic life-like size.
    Otherwise VR would look like a completely off and strange dwarfen world with ridiculous 140cm dwarfs as NPC´s standing around, chairs and tables look like made for elementary school children, and in general everything is only half the size it should be in VR when playing without the SteamVR world slider (which is the most legendary and important option ever implemented in any program!)

    The world scaling option in SteamVR solves this problem diving into some ridiculous dwarven world whenever putting on the headset, for good!

    Everything looks great now thanks to SteamVR world scaling. Even the cockpits in Flight Simulator 2020 needs slight scaling correction, the Fenix Airbus has a perfect life-like size in 110%, and the DCS jetfighters look great at 115-122% world size scaling.
    Alien Isolation needs SteamVR world scale adjustment of 125% otherwise small children´s hands are holding the flamethrower.
    You see how important size scaling is for VR? It is the main difference between being fully immersed, or being in a strange dwarven world where nothing has the right size and scale.

    So to get to the point, it is not possible for me to enjoy VR without world scaling option because only having the correct size of objects gives immersion.

    X-Plane for example has no world scale slider in VR, that´s why the cockpit chairs have the size for elementary school children, ridiculous and absolute impossible to immerse myself in such a cockpit.

    You see, not graphics but seeing objects in the the right proper world-like size makes a game a masterpiece or a no-go in VR. :)

    My question is:
    Has VorpX a world size slider option for games like Doom2016, Dishonored 2, (and I would also love to play Outlast and Soma if possible)?
    Without world scaling the immersion and sense of size and height is so off that a VR gane is not enjoyable.
    I need to know if I can adjust the size of the 3D world when using VorpX for a game before buying it :)

    dellrifter22
    Participant

    Kinda sounds like your playing in Z3D mode. I’ve seen a few cases where Z3D alignment is off center as you describe, sometimes upside down. For that I just search for alternative Z3D profiles that work better.

    I don’t have Sleeping Dogs, but for most dx11 games I first try profile copies of The Hunter Call of the Wild, Unity 5 base, and Flight Simulator X – which often gives Z3D. G3D would take more work.

    I’ve noticed one case where dlss can cause this issue, and a couple others where custom or odd resolutions are used. Fullscreen vs windowed as well as different anti aliasing modes can occasionally affect Z3D also. Most of the time it won’t matter, but some games need specific settings.

    #214195

    In reply to: Is The End of VR Nigh?

    moarveer
    Participant

    I don’t agree with this, I’m quite happy that Luke Ross has enough support that he can afford constant development in VR mods, tons of great stuff is coming from his work, so I’m glad with that. Besides, with one single payment you get all the mods he’s done, so you get a lot for those $15.

    On the other side, is quite clear the business model behind Vorpx is not working, and for that reason we barely see updates, even though Vorpx is inmensely superior to Luke Ross mods, with hundreds of supported games, and a huge amount of options to configure every game to your needs.

    You call him greedy? You’re greedy asking for everything in exchange of nothing and even being proud of it, that’s true greed. I’m all for people getting paid for their hard work. He asks for the incredible amount of $15, that would let you play many AAA games in almost made for VR form. That’s truly cheap.

    Can you imagine that Ralf could make a living with Vorpx? Can you imagine the amazing profiles, improvements and technologies he could create? It’s quite clear he does not earn enough money, and this amazing software feels like it’s dying to me.

    I already suggested Ralf he went the Patreon model but he didn’t like it, he took the right decision with single-game profiles, I wish he went by a ‘temporary exclusive single profile model’, where patreon supporters could get a single game mod-like profile just like Luke Ross, then maybe after 3 months or so, that profile would be included in Vorpx for everyone else. Freelechers would be happy, people dying to play a game in VR would be happy, and he’d probably earn a lot more money to support his development. I hope he finds a way to make it work, because Vorpx is amazing but feels abandoned.

    #214187
    TheLastStarfighter
    Participant

    Just wanted to leave this here because I know a few people have tried it. This works in G3D and its really good. The shadows are a little weird but otherwise this BORING game is made extremely interesting and playable in VR. You can play in both 3rd person and 1st. Not quite sure how people can stand half the games out there on pancake tbh. Same goes for ‘My Time @ Portia’, boring without 3-D but in G3D its my absolute favorite. Weird how that works.

    I believe I’m using Dellrifter’s cloud profile. Thanks a bunch dude! Now my cheap friend who doesn’t have a VR setup can play along with me in pancake. *evil grin*

    #214144

    In reply to: Is The End of VR Nigh?

    ToxicMike
    Participant

    I worry about vorpx, Ralf didn’t tell us a plausible reason why we have still vorpx 21.3.2, and i guess Ralf has received a legal warning and Ralf is not allowed to update vorpx.

    The same in Helixvision, it hasn’t got an update since June 2021, and they didnt’t want to tell me why ! Paul Dusler was the developer of the 3dfixmanager and this was the back end of Helixvision, and guess that he left the team last year.

    And RealVR has a received a legal warning and has to delete all 2K game mods,too. He released the Cyberpunk, Eldenring, Dark Souls, Final Fantasy 7 and Ghost Wire Tokyo Mods in 2022, and that’s it. I think that he wants 130€ per year for this small list of games is ripping off the VR Fans.

    I hope that the new Geo3D, Geo11, Depth3D will shake up the scene and we will survive this crisis !

    Honestly if it comes to VR-exclusive titles, i´ve almost sold my vr-gear already years ago, leaving vr and not even looking back to it.

    Just before selling my gear, i was actually trying to play games on a virtual theater screen and THAT was what got me hooked to VR after all, so basically i am playing all my games on vr-theater screens now. The only problem was, free software such as Bigscreen-Beta caused much troubles (stuttering, crashes etc.) so it was vorpX what saved me again, coz there haven´t been those issues.

    So believe it or not, i am actually using my vr-goggles with almost every gaming-session today, on a daily basis of course.

    Now if i can´t continue playing regular games with vorpX or even other similiar products, while being forced to play those few and actually great vr-exclusives, then VR is good as dead to me coz i will not keep my gear for those few vr-exclusives being released every couple of years.

    Sad and tragic, such a thing would be.

    #213984
    JochenH
    Participant

    Dishonored is my favorite VorPx game and Dark Messiah is the predecessor of Dishonored and yes, it has a VorPx profile.

    Installation is easy, hooks to the profile and looks really 3D with VorPx. Engine has aged well, so I play it without mods.

    Gameplay is very well suited for VR, because use of environment is fundamental in this game.

    I had problem with crashes. Messed around with tipps from internet, but could not solve it. So I stopped playing with VorPx and played on flat screen. After I adjusted all options and played through chapter 1 I tried again with VorPx and it runs perfectly now.

    Controls are a pain in the ass. Rift S controllers are supported, XBox controller is supported, but it plays much better with mouse and keyboard. In fact it is the first VorPx game I play with mouse and keyboard.

    After a few hours playing I can tell that this belongs to my best experiences with VorPx.

    Gremious
    Participant

    I don’t need motion controls or anything, I just want to put on the headset and have full 360 look around with my head (like gyro) while just sitting down at my comptuer with keyboard and mouse.

    Does vorpX support java minecraft, anyone have set that up? Need java cause I play modded.

    Basically the key decision as to whether or not I should purchase this app.

    #213603
    TheBalt
    Participant

    This may sound overboard, but its not like its a harmful medication, try playing a few times a week with some Dopamine, same medication you take when you get on a boat, because your inner ear doesnt work well with a bobbing around.

    I started playing with a DK2 and had very mild motion sickness at first, used dopamine for a few sessions and dont get VR sickness whatsoever at this point.

    Hell, played Doom Eternal in 3d (no 6dof) and didnt have a problem playing whatsoever. Your mind can get used to it, but, some people will criticize it for being too much to just play a video game; but try dopamine for a few weeks and just play a little bit through the weeks to get your body and mind on the same page when it comes to VR.

    Worked for me, might work for you. Good luck getting over it whatever you decide to do, I would be super frustrated if I got motion sick from playing.

    #213536
    mr_spongeworthy
    Participant

    @Ralf – my issue may be limited to that specific location or at least a subset of locations. I have been running around elsewhere and not seeing the same problems. It’s still very odd though, so if you have a moment to look, just for kicks…


    @AtomicWalrus
    – It would be interesting to see how AFR works in a title that does not have forced TAA. I *think* AFR is largely analogous to the old “frame packing” 3D methods we used with shutter glasses, and that never produced issues like we see with AFR on our HMDs. I *think* a lot of the problems stem from TAA, but that’s hard to defeat in Cyberpunk for testing (defeating TAA causes other issues.) Maybe Ralf could add an AFR mode to other titles eventually, and we might know more then.

    #213534
    AtomicWalrus
    Participant

    It’s too bad no one can get Valve interested in building a motion smoothing mode specific to alternate-eye rendering. I personally can’t deal with the 3D error in actual gameplay (look out the side of a moving car and the road appears to be closer than the interior of the car), but it seems like this could be handled with the existing motion extrapolation system.

    Frame 2 render L2, extrapolate R2 from R1. Frame 3 render R3, extrapolate L3 from L2, and so on. 3D would be correct, and no jitter. The only issue would be that those motion smoothing “wobble” artifacts would alternate showing up in the L/R eye every frame, which I suppose could be… not great. Potentially stroboscopic. Still seems like it might be better than the stereo error and jitter though?

    Anyway, just theorizing. Excellent work on support for this game as it is already. The gesture system is surprisingly effective, and this is the perfect place to show it off because it doesn’t have “gun face” (gun and arms glued to the camera) and instead uses a proper 1st person body. When you aim with the ADS gesture it somewhat becomes “gun face,” but it doesn’t feel nearly so wrong because you’re doing the aim down sights gesture IRL, so you really should have the sights lined up with your eye.

    #213522
    petey53
    Participant

    I use Vorpx just for the 3d on my 3d projector and it works really well on most games, some games I had to make my own profiles for though, by using other ready made ones that I know use the same engine,I got every game working eventually by doing this… the only time I had a similar issue to the one you described was when I accidentally chose a different resolution to 1080p and the screen went all funny a bit like you said… that’s all I can think of really, never had any issues since.. I hope you get it fixed because Vorpx has been a god send for me, playing almost all my games in stereoscopic 3d is awesome.

Viewing 15 results - 151 through 165 (of 1,018 total)

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