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Viewing 15 results - 61 through 75 (of 557 total)
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  • #215582

    In reply to: elden ring

    Smoils
    Participant

    I worked all yesterday to make Elden Ring work hook with vorpX. Ralph is my hero, the new Beta 23.0.1 manages to hook perfectly after renaming eldenring.exe to start_protected_game.exe. Extra props to dj1212 and MGSnake19 for their great cloud profiles. Steam loads my steam controller profile so does that mean that avoiding EAC breaks my steam controller? I would appreciate any work arounds because my God I am loving the 3D on this, but I have 100hrs into this with a steam controller so its hard to go back.

    You can try using x360ce (https://www.x360ce.com/) software to emulate xbox controller from your steam controller

    #215547

    In reply to: elden ring

    reddogzz
    Participant

    I worked all yesterday to make Elden Ring work hook with vorpX. Ralph is my hero, the new Beta 23.0.1 manages to hook perfectly after renaming eldenring.exe to start_protected_game.exe. Extra props to dj1212 and MGSnake19 for their great cloud profiles. Steam loads my steam controller profile so does that mean that avoiding EAC breaks my steam controller? I would appreciate any work arounds because my God I am loving the 3D on this, but I have 100hrs into this with a steam controller so its hard to go back.

    #215513
    luka2099
    Participant

    I asked ralf several times. doesn’t want to, to avoid problems with profiles for less experienced users. the solution that I recommended is to rename the executable. for example metroexodus.exe I changed it to metroexodus1.exe . the problem remains when you have to use the mods.

    #215398

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    @Ralf. Thanks for your feedback. I work in K-8 EDU and admit that often leads to “thinking things through” out loud (here) instead of privately. I will try to avoid doing this so much in the future.

    To be clear, even if I don’t go through my entire testing process I DO rigorously test with controlled benchmarks (in-game when possible). I *always* start at the basics when encountering a problem; Has something changed in my BIOS, have I installed anything new (even just a driver update), is my cooling still working properly? I use benchmark software (historically Cinebench and Furmark, but currently I usually just run 3D Mark to do the “extreme” GPU + CPU stress test) to double-check that performance has not degraded for some unknown reason or an instability crept in. I don’t believe anything I see just once.

    I, do, however, keep coming back to Cyberpunk after long lapses in playing it, and I forget about all the Cyberpunk-specific foibles. Or maybe I’m just overly-optimistic that somehow they have finally been fixed. (hahahahaha, right…)

    I have tested this particular behavior (GPU usage with the vorpX virtual monitor enabled) and although I noticed that in Cyberpunk I belatedly realized it’s a terrible title in which to do any testing. In Cyberpunk my performance will alter dramatically simply by switching from real screen to virtual, or back, or back and forth. Using the built-in benchmark I repeatably see my max fps drop by 10-20fps. Sometimes my minimum and average also simultaneously go up. I have to Quit and re-run the game and all is good again. It’s just a completely and utterly unreliable title to try and use to figure out anything (other than figuring out “this is a Cyberpunk problem”). Like many (everyone?) even in 100% vanilla Cyberpunk I see repeatable, slowly decreasing performance just from entering and exiting menus, or even when visiting certain locations which will then cause performance to drop everywhere until you reload or quit and reload. It’s just the worst.

    BUT, I do also see performance differences in the only other title I currently have installed that has a built-in benchmark: Far Cry Primal. That title consistently and repeatably benchmarks FASTER on the vorpX virtual display than it does when on my physical monitor. Every time. Identical settings. Absolutely repeatable. As you’ve said, this does not seem to be vorpX related in any way. vorpX was just the first thing that came to mind because it’s been so long since I’ve run multiple screens on any game rig. I *think* what I’m seeing is typical of 3D acceleration on Windows machines with 2 or more monitors, especially if those aren’t running the same refresh. It’s been probably 12 years since I used multiple displays on a gaming rig, but it definitely used to cause a bit of unanticipated behavior.

    (BTW; if you ever do implement a longer edit window I’m one of those forum users who will go back and edit my original posts with more concise info. For example, I would have edited the post where I initially noticed the differing performance with something like “EDIT: For anyone else seeing differing performance on the virtual monitor I have now tested further and this does not appear to be vorpX related but rather a game-specific issue with Cyberpunk, which was the title in use when I first noticed this behavior.”

    Looking forward to the next Beta!

    #215337
    MarcDwonn
    Participant

    I’m very excited about this. Wanted to be able to turn off my monitor, while playing in vorpX, for a long time now. And looking forward to the new Desktop Viewer as well – in the past i’ve had trouble playing SBS content judder free in most viewers, maybe this one will be smooth…

    Just to double check, Ralf: You wrote earlier that the AUTO-SWITCH detection of WMR when wearing the HMD should be DISABLED, so to avoid WMR messing with M+KB when using vorpX. Will the auto-detection for switching monitors still work with my Reverb G2 when WMR’s option is disabled?

    #215172

    In reply to: Pinball FX2

    am1001aauk
    Participant

    Hi. I am looking for the Vorpx profile for pinball fx2 too. If anyone has it and it works in 3d please let us know. In the meantime the only working solution I can find for Pinball Fx2 in 3d is:
    1. Use tridef 3d – output as side by side.
    2. Search for tridef profile for pinball fx2 by Jcat
    3. I run pinball fx 2 at 4k so that side by side looks good.
    4. Run steam vr, and virtual desktop streaming on pc.
    5. On quest 2 run virtual desktop app and then run program from within tridef 3d once desktop shows on quest 2. In the environment eg void in virtual desktop on quest 2 you can change size etc and also at bottom of screen switch to side by side so the game runs in 3d.
    6. When in game with tridef running, press Num 0 which brings up 3d menu – here you can change depth etc – it looks really good once you change the settings to suit.
    Good luck.

    #215126
    MarcDwonn
    Participant

    When i tried to use my xBox controller in The Witcher 3 (v1.31), vorpX said something along the lines “gamepad detected, please disable the motion controllers in vorpX menu to avoid conflicts”. I understand that hint, but for the life of me i can’t find a setting where i can disable the motion controllers and enable the gamepad. There are many settings related to controls, but none seems to apply to disabling the motion controllers…

    What is the name of this setting, so i can look specifically?

    #214646
    Ralf
    Keymaster

    Like said above, none of your mails arrived here, and as far as I’m aware you are the only one with this problem. Maybe orange.fr filters out mails sent to vorpx.com, may you had a typo in the mail address, or whatever. Certainly nothing wrong here.

    Also before you get rude next time next time maybe try to consider that providing free updates for six years is rather unusual customer service. Thanks.

    Anyway, for your convenience from the pinned FAQ post above, read carefully:

    My activation key cannot be verified.

    Please double check whether the request code in the license dialog is the same as in the key e-mail. If not, send us your new request code. Also please make sure to enter the data in the name field correctly. It has to look exactly like in the key e-mail. Use copy and paste to avoid typos. The key e-mail has an example image attached that illustrates how it’s supposed to look.

    #214219
    Ralf
    Keymaster

    Did you check the FAQ post on top of this sub-forum?

    My activation key cannot be verified.

    Please double check whether the request code in the license dialog is the same as in the key e-mail. If not, send us your new request code. Also please make sure to enter the data in the name field correctly. It has to look exactly like in the key e-mail. Use copy and paste to avoid typos. The key e-mail has an example image attached that illustrates how it’s supposed to look.

    #213948
    VRified Games
    Participant

    Okay….so the Walking Dead has aired its grand finale

    Are you looking to fill that void? what if i told you there was not one but two lost games, no longer available to buy, that you can get in VR thanks to vorpx?

    Overkills the Walking Dead
    &
    The Walking Dead Survival Instinct

    RigmarDrake
    Participant

    Hi,

    I’m getting ready to play Cyberpunk in VR. I have a new 4090 and will play with max settings, standing and using head tracking instead of seated with keyboard and mouse, and running on a Kat Walk C2+ omnidirectional treadmill (which actually makes the movement controls much more comfortable when having to use the joystick to rotate). Quest 2 display, so peripheral vision is a bit blurry. And Quest 2 controllers have limited buttons and some commands need to be accessed by holding a shift-like button to access secondary key commands, so builds that are heavy on hotkeys would be challenging.

    For those who have already done VR, can you recommend some builds that work well in VR, given my playstyle and controller limitations? For example, I assume that a netrunner build would not be ideal because I’m using controllers and can’t so easily work through quickhack menus, have blurry peripherals to constantly read through menus that pop up on the sides, etc. Although I also don’t want to do a netrunner again because, at least at launch, it was so stupidly overpowered that I was wiping out enemy bases without them ever seeing me. I played the game for a dozen or so hours when it first came out and then put it down, so I’m not sure what kind of controls are required for different builds later in the game with full cyberware, mantis blades, etc.

    Sniper could be fun and good and easy with the controller limitations, although I had to abandon that build at launch as well because it was insanely broken, with a cheap early game sniper rifle having x-ray vision able to shoot enemies through multiple buildings without them being able to retaliate at all. I don’t know if that kind of jank still exists, but I want to avoid builds that are so broken that they are not challenging or fun.

    I would think that a standard solo gunner build would probably work fairly well, although I find that playstyle to be a bit dull. Melee could be fun and more challenging than some of the others. But does melee get more complex controls later on, where I’d need to press directional keys in combination with other keyboard keys, in a manner that would be difficult to do with controllers? Do katana/claw builds work well in VR?

    Appreciate any insights you can offer into builds that work well in VR with controllers as gamepads, and are fun and not excessively OP too early. Thank you.

    #213102
    Ralf
    Keymaster

    As usual this is a false positive.

    I uploaded yet another build, which at least for now should work again. Guess it’s time to figure out what Defender lately thinks it has to complain about…

    Please reinstall using your web installer. If you didn’t keep it, you can get one here:

    Just to be clear: absolutely nothing that vorpX does is even close to being “potentially unwanted”, malicious, harmful or anything else some AV program may come up with to frighten its users. All it does is injecting itself into other programs similar to many, many other programs, which obviously is necessary for vorpX to work.

    To avoid issues like this altogether add the vorpX program folder to the Defender exclusion list. Usually that would be: C:\Program Files (x86)\Animation Labs\vorpX

    #212888
    Ralf
    Keymaster

    I uploaded a yet another build, which at least for now also works again on Windows 11. Please reinstall using your web installer to get it. Looks as if my earlier concern that this might be some new Windows 11 “feature” is correct… I’ll try to figure out the root cause.

    Just to be clear: absolutely nothing that vorpX does is even close to being “potentially unwanted”, malicious, harmful or anything else some AV program may come up with to frighten its users. All it does is injecting itself into other programs similar to many, many other programs, which obviously is necessary for vorpX to work.

    To avoid issues like this altogether add the vorpX program folder to the Defender exclusion list. Usually that would be: C:\Program Files (x86)\Animation Labs\vorpX

    #212844
    mr_spongeworthy
    Participant

    Has anyone tried Z-Normal with this title instead of G3D? Unfortunately for me, I find the shadow and lighting issues with this title in G3D to be unbearable (they literally make my eyes hurt). But Z-Normal is not producing results anything like it should. It’s kind of FO3 if you try to use Z-Normal; depth comes in and out, and random parts of the scene are rendered at seemingly random depths.

    It’s probably a single game setting somewhere, although in my testing thus far I’ve just let vorpX ‘do it’s thing’ and avoided tweaking any settings manually.

    #212694
    Ralf
    Keymaster

    This is a false positive. As usual… I’ll upload the file to MS for whitelisting. In the past they always were fairly quick when something like this happened. Fingers crossed.

    Funny enough the issue only appears to occur on Windows 11. Win 10 (at least at this point) works fine for me despite having the same Defender definition version. Maybe some Win11 glitch.

    To avoid issues like this altogether add the vorpX program folder to the Defender exclusion list. Usually that would be: C:\Program Files (x86)\Animation Labs\vorpX

Viewing 15 results - 61 through 75 (of 557 total)

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