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Search Results
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Topic: Star Citizen resets view
Hi
I wonder if anyone can help. i have star citizen all set up in vr, running geometry , its all working fine apart from some flickering lights, however after about a minute or so, the picture seems to reset to a more flat image and nothing i do in the settings when i press delete, has any effect. I dont know if its something im doing wrong
Thanks in advance
GazIf you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the WildTitanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite ForceHi, hopefully I can get a bit of advice, as I’m really not that good at tech. I’ve managed to setup my PSVR headset to register with SteamVR. I can get into the ‘house’ or grey-room and it works. I can also stick it in cinema mode to see the desktop clearly.
All I really want to is to play New Vegas, and maybe Vampire: Bloodlines and a few older FPS, though. So I bought and installed vorpX. Several hours later I have a pounding headache from test donning the headset and seeing nothing but warped sections of my ‘Second Desktop/Screen’.
Whenever I launch a game it vorpX says it is trying to hook onto the game. Scenario #1 it lags and then gives me options, and whether I press ‘do nothing’ or just ignore the box, the game launches in the standard 2D mode on my Primary Screen/Desktop, and the Windows+Shift+Right command doesn’t send it across to the headset. Scenario #2, tested with 7 Days to Die, it seems to hook fine (or at least, I didn’t get the hanging message box) but again is 2D and won’t be sent to the ‘Second Screen’ via Windows+Shift+Right.
I suspect what I’m doing wrong is something wrong on a very basic level, but since I can get SteamVR to work, I’m not sure where I’m going wrong – or if its even anything I’m doing.
Topic: Process of Fixing Judder
So, I usually try a bunch of settings to get things to run well, and sometimes I make bad decisions (don’t we all, lol). In the process, however, I learn what works. Recently there was a discussion on how to fix judder. Ralf gave the following advice:
Judder: please check whether you have made any changes to the sync options on the display page of the ingame menu. If so, revert them. Changing “Direct Mode GPU Sync” to anything else than “Safe” for example almost certainly causes judder in more demanding games. Same for turning off “Direct Mode Async Render” if the framerate falls below 45fps.
Good advice, but it wasn’t solving the judder issue I was experiencing. In my practice, I had disabled vsync (I thought it would boost FPS, which technically it should), but it caused major issues, especially between the HMD screens. Thus judder. Am I right in assuming we should always keep vsync enabled?
Also, keeping FPS as high as possible helps reduce judder. I was tooling around with a unity engine and in-game settings last night and noticed (I’m guessing obvious) correlation between judder and drops in FPS.Anyway, to reduce judder:
Direct Mode GPU Sync set to Safe
Vsync set to on
FPS high as possible (above 60fps at minimum)My only question is, in the above quote, “Same for turning off “Direct Mode Async Render” if the framerate falls below 45fps.” does this mean that turning it off if low FPS would help remove judder? Thanks!
Hi team
I just purchased vorpx, and ran it with my RC simulator. However, I’m having a problem which is that all my head tracking is inverted.
I hit the delete button, and under head tracking I tried to invert everything but it didn’t change.
Then I reset the vorpx to factory settings and also didn’t help.
The strange this is that it work fine in cinema mode (or whatever it’s called when you are zoomed out), but when I tap the oculus controller button and zoom in then it’s all inverted..
Any ideas?
Br, Peter
I’m thinking of picking up this thing, Vorpx deserves a better than a SDE infested HMD and my Rift is full of it. This thanksgiving sale 299 seems like as good an excuse as any. How does it behave with Vorpx ?
Topic: Kingdom Come Too Zoomed In?
I’ve seen this before with some games. When I try to play Kingdom Come in full vr the image is zoomed in to the point that everything is like a fishbowl. Doing a direct VR scan does not change this and there are no FOV options available for this game in the vorpx menu.
I’ve seen people say this is their favorite or one of their favorite games to play in vorpx so it must be fixable. How to do it?
