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  • #177023
    gaz2644
    Participant

    Hi
    I wonder if anyone can help. i have star citizen all set up in vr, running geometry , its all working fine apart from some flickering lights, however after about a minute or so, the picture seems to reset to a more flat image and nothing i do in the settings when i press delete, has any effect. I dont know if its something im doing wrong
    Thanks in advance
    Gaz

    #177016
    tqj34
    Participant

    Hi community,

    unfortunately, I’m also experiencing the issue of a not working desktop viewer in 1.8.3.1 like sven does. I’ve just bought vorpX at Black Friday a few days ago and was especially curious about that function. As attaching to games works perfect I guess it has nothing to do with background programs. Attaching to Opera or VLC Player doesn’t work neither.

    Any further suggestions?

    Greetings,
    Alex

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    Alixen
    Participant

    Hi, hopefully I can get a bit of advice, as I’m really not that good at tech. I’ve managed to setup my PSVR headset to register with SteamVR. I can get into the ‘house’ or grey-room and it works. I can also stick it in cinema mode to see the desktop clearly.

    All I really want to is to play New Vegas, and maybe Vampire: Bloodlines and a few older FPS, though. So I bought and installed vorpX. Several hours later I have a pounding headache from test donning the headset and seeing nothing but warped sections of my ‘Second Desktop/Screen’.

    Whenever I launch a game it vorpX says it is trying to hook onto the game. Scenario #1 it lags and then gives me options, and whether I press ‘do nothing’ or just ignore the box, the game launches in the standard 2D mode on my Primary Screen/Desktop, and the Windows+Shift+Right command doesn’t send it across to the headset. Scenario #2, tested with 7 Days to Die, it seems to hook fine (or at least, I didn’t get the hanging message box) but again is 2D and won’t be sent to the ‘Second Screen’ via Windows+Shift+Right.

    I suspect what I’m doing wrong is something wrong on a very basic level, but since I can get SteamVR to work, I’m not sure where I’m going wrong – or if its even anything I’m doing.

    #176966
    zahncisten
    Participant

    So, I usually try a bunch of settings to get things to run well, and sometimes I make bad decisions (don’t we all, lol). In the process, however, I learn what works. Recently there was a discussion on how to fix judder. Ralf gave the following advice:

    Judder: please check whether you have made any changes to the sync options on the display page of the ingame menu. If so, revert them. Changing “Direct Mode GPU Sync” to anything else than “Safe” for example almost certainly causes judder in more demanding games. Same for turning off “Direct Mode Async Render” if the framerate falls below 45fps.

    Good advice, but it wasn’t solving the judder issue I was experiencing. In my practice, I had disabled vsync (I thought it would boost FPS, which technically it should), but it caused major issues, especially between the HMD screens. Thus judder. Am I right in assuming we should always keep vsync enabled?
    Also, keeping FPS as high as possible helps reduce judder. I was tooling around with a unity engine and in-game settings last night and noticed (I’m guessing obvious) correlation between judder and drops in FPS.

    Anyway, to reduce judder:
    Direct Mode GPU Sync set to Safe
    Vsync set to on
    FPS high as possible (above 60fps at minimum)

    My only question is, in the above quote, “Same for turning off “Direct Mode Async Render” if the framerate falls below 45fps.” does this mean that turning it off if low FPS would help remove judder? Thanks!

    peter-
    Participant

    Hi team

    I just purchased vorpx, and ran it with my RC simulator. However, I’m having a problem which is that all my head tracking is inverted.

    I hit the delete button, and under head tracking I tried to invert everything but it didn’t change.

    Then I reset the vorpx to factory settings and also didn’t help.

    The strange this is that it work fine in cinema mode (or whatever it’s called when you are zoomed out), but when I tap the oculus controller button and zoom in then it’s all inverted..

    Any ideas?

    Br, Peter

    #176938

    In reply to: News on DGVoodoo 2

    RJK_
    Participant

    Hello Ralf, for DX9 games i use DGVoodoo only if absolutely everything fails concerning proper S3D creation, for example Sudeki or Spellforce, both didnt offer any matrices, so in those rare cases the wrapper was a really big help through the DX11 pipeline.

    Another reason i can think of the wrapper could be a help is when a (mostly very old) DX9 game cant be tweaked to higher resolutions. “Force resoultion” makes some 480×600 games look real good. Anyhow i treat these DGVoodoo workarounds as a last chance only to make a game S3D and i would advice everyone to do so too.

    #176935
    Ralf
    Keymaster

    Short moderator intervention, sorry: there are no written post guidelines anywhere, so this is my fault. Please avoid full quotes, especially when answering a post directly above. Such quotes are largely redundant and make threads harder to read. Thanks.

    To add something more interesting to the discussion: the Dark Souls games work quite well, same for the Dead Space series, also Batman Arkham Asylum and Arkham City (Arkham Knight following in the next update). And if you like something a bit out of the ordinary: Psychonauts, Bayonetta, Alice Madness Returns.

    #176928
    zahncisten
    Participant

    @ Distant If I were me, and I am, I would totally start with DAO, and play through to DA2 on finally inquisition. the game builds on itself and saves from each game transfer over. It’s pretty awesome, and all the games are great. Each is fairly standalone, so you don’t *have* to play them through in the series, but there is a large story that’s kindof neat to see unfold.
    I totally agree about the purchase of new equipment. I was planning on getting new equipment, but after I found VorpX, forget that! All I need is my HMD! I’m happy with my old monitor just fine. I don’t use anything but VorpX anymore. And its totally worth it.
    The other day I was tempted to go on about how awesome it was to travel through the deeproads of Orzammar (DA:O) in VorpX. It was mindblowing. You get used to the G3D, but then it just creeps up on you how awesome this is. VorpX just blows me away. This is the way games are meant to be played. Seriously. Anyway, have fun! Lol 😜

    #176927
    svarni
    Participant

    Thank’s for your quick reply!

    I tried the -output option using argument 0 and 1.

    With -output 1, I get “output specified to be duplicated does not exist with 0x887a0002” (when watcher is disabled, otherwise the windows disappears to fast to read).

    With -output 0, I just get a short flicker of a vorpx symbol in the taskbar (with watcher enabled). With watcher disabled, the taskbar entry stays, but shows no window and nothing when hovering or clicking on it.

    Always, oculus software is not started. And when started before, no desktop viewer is starting :(

    #176917
    svarni
    Participant

    PPS: I have no “Windows Defender” service running.

    I also looked in the the threads below, but nothing helped so far:

    Desktop Viewer

    Vorpx Desktop Viewer not working with Oculus (Please Help!!)

    Vorpx Desktop Viewer not working with Rift CV1

    Distant
    Participant

    I’m thinking of picking up this thing, Vorpx deserves a better than a SDE infested HMD and my Rift is full of it. This thanksgiving sale 299 seems like as good an excuse as any. How does it behave with Vorpx ?

    #176889

    In reply to: Tron 2.0

    hot00frb
    Participant

    Checked folder, Maybe I just don’t know what I’m looking at or how to properly start vorp, like I start vorp, then oculus , then the game . It loads I get message saying it needs to restart for settings I do that nothing changes .

    #176887
    haints
    Participant

    I’ve seen this before with some games. When I try to play Kingdom Come in full vr the image is zoomed in to the point that everything is like a fishbowl. Doing a direct VR scan does not change this and there are no FOV options available for this game in the vorpx menu.

    I’ve seen people say this is their favorite or one of their favorite games to play in vorpx so it must be fixable. How to do it?

    #176877

    In reply to: Tron 2.0

    Ralf
    Keymaster

    vorpX adjusts the FOV (“zoomed in”) in the game’s ini file. After one or two restarts it should be OK, and stay that way. You should see a notification about that in the headset and on the game window when vorpX wants you to restart a game after auto-adjusting settings.

    Caveat: like most games older than ~15 years Tron 2.0 stores settings in its install folder. You need write access to that folder, otherwise vorpX can’t change the settings automatically. If you installed it under C:\Program Files (x86) Windows per default disallows writing to the install folder. The easiest way to address this is to install the game on another drive.

    Just in case: also make sure that you did not accidentally check the “Don’t optimize game settings” checkbox in the config app, otherwise vorpX would not be able to adjust the FOV.

    Not sure about the FPS issue, sorry. Should run with stable 90fps on your machine if everything is OK. Some games get slow with antialiasing enabled, either in the game or forced in the graphics driver, so that’s something worth to check.

    Last but not least: the profile only has been tested against the currently avaliable Steam and GOG versions of the game. It’s not impossible that an older CD-ROM version might not work correcly.

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