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  • #172323
    Markocova
    Participant

    I select Oculus rift like before!
    I disable AV!And nothing i hear sound on my headset on Witcher3 i can move mouse pointer with headset but there is no picture in my headset.

    #172320
    Markocova
    Participant

    After last update vorpx not working right!I try lunch Skyrim or Witcher 3 or Outlast
    every time there is (WAIT) mesaage!Oculus CV1

    #172067
    kaossino
    Participant

    Hi, I have always had this problem when I use vorpX and decided to ask for information.
    When I use the Oculus Rift with vorpX in the cinema or immersive mode, after a while the screen moves to the left and I have to center it again. After a few minutes I have to center it again and so on.

    For example this happens to me with Rise of the Tomb Raider, The Witcher 3, and others

    Does anyone know how to avoid it?

    #171390
    kaossino
    Participant

    Hello. Today I tried again to play with The Witcher 3 and vorpX after updating to version 18.1.3. I was hoping that the bug in the game menu would be solved but instead persists and makes the game unusable.

    It’s a shame because I bought vorpX hoping to play The Witcher 3.

    Thanks for the support

    #171355
    morbidexpression
    Participant

    For 1, it’s definitely the current beta “Enhanced Edition” Beamdog is working on with improved rendering/shaders/etc, I wasn’t able to get Diamond Edition from GOG to hook. Probably for the best, I get way better performance in the EE anyway.

    2 from GOG works off a copy of The Witcher profile in quite good Geometry 3D in the game itself if you turn off bloom in the settings. Otherwise you get quite wild visual distortions if you move the camera. Once bloom is turned off, pretty playable except for annoying flickering loading menus and there’s some oddball shadow artifacting.

    Would be great if you could spot anything that would help. Great base to start from tho, very encouraging. Thanks!

    mpmo
    Participant

    looks pretty amazing graphics wise. Anyone tried this with full vr? and do we need to adjust fov ourselves or..?

    kaossino
    Participant

    Hi, I think that you has the same my problem:

    The Witcher 3 crash with Vorpx 17.3

    Kiituri2017
    Participant

    Hi,

    I tried to search the forum but could not find issue for this.

    The Witcher 3 in VorpX I crash for browsing around invetory for more than 1 min. I can see from Process Lasso how Witcher3.exe starts to eat up memory while I stay in inventory (I have 32GB, it crashes around 28GB).
    – If I exit inventory. It will not crash but does not free memory, so if I stayed 30sek it resered 20GB it still keeps this and I can continue to play, if I re-enter inventory is same game instance then it starts to go up 20GB – 25GB etc and will crash. Reload game – reload save game and good to go again…

    Easy to replicate. No need to do anything it just eats memory while stayin in inventory.

    This problem does not happen if I disable VorpX and play normally. No problem here. This is clearly VorX issue.

    My VorpX is in default settings (Configure VoprX -> Full Factory Reset).

    Otherwise VorpX work perfectly with Batman, Fallout 4, Skyrim etc. No similar problems. Also other vice Witcher 3 works great, just have to avoid merchants etc.

    Sorry if this has already been posted. Please redirect me to right thread if this is the case.

    Thank you in advance for your support! And thank you for great product (VorpX)!

    Best reagrards,
    Aki

    #170470
    VRluvin
    Participant

    Well, although the Witcher 3 virtual theater crashes after a few with the Samsung odyssey, I want to send praise out to Ralf for creating this software. I have been playing Portal 2 with the new auto VR setting detection system and other than a little flicker of the larger than usual portal gun, it plays flawlessly and is an awesome experience in full VR with the Xbox controller and some room scale movement.
    Thanks for allowing me to play one of the best games ever made in this way!

    dborosev
    Participant

    Props to Ralf for including a bunch of amazing cinema mode / 3rd person games this go around.
    – Dark souls 3
    – Witcher 3
    – Assassins Creed origins
    – Inside
    – Ori
    – Hellblade
    – Elex
    – Mass Effect Andromeda

    And even games like Outlast, Far Cry 4, Primal, and Prey are great in cinema mode too.

    Loving it!

    #169910

    In reply to: Witcher3 G3D broken

    Ralf
    Keymaster

    I know that you like to tweak, and I know that it’s tempting to ‘optimize’ for your own needs, but all I can say, especially after the latest update, is: don’t disable the settings optimization.

    What you learned the hard way in regard to Witcher 3 is true for many, many more games: vorpX tweaks settings the way that are best for it. Disabling this feature will cause you more problems like this one that simply aren’t there if you just let vorpX do its job.

    #169909

    In reply to: Witcher3 G3D broken

    nieda113
    Participant

    @Ralph,, yes u where absolutely right with nvidia hairwork causing the tripple heads.
    I checked today and found witcher 3 has not saved my graphics settings, and kept hairworks enabled.. After thwo times unchecking it finally saved the settings and the heads where gone.

    sry for that post

    #169885

    In reply to: Witcher3 G3D broken

    nieda113
    Participant

    @ralph i have the hairworks disabled in witcher 3 graphics settings already because i remember a posting on that but that did not change the double heads

    #169882
    nieda113
    Participant

    @Ralph, today i updated to latest vorpx version. I have witcher 3 Goty installed.
    When enabling G3D even at lowest 3d setting gerald is having two heads its like the wig is on both of his shoulders and geral is bald. I can move gerald and the two hairmeshes move with the body. I tried several fov settings.
    Is the G3D not working? any ideas
    THX

    #169770
    SonOfHob
    Participant

    Thank you for the excellent product, Ralf. When I read about what you were doing, I purchased and instantly checked out The Witcher 3 – it is looking great in vorpX!

    I’m not sure if this is known/unknown (and I hope this is the correct thread to mention it, because it looks like 17.3.1 was meant to deal with some ground/clutter 3D rendering issues), but in G3D mode, it appears that some overlapping textures (2D) are being rendered at different depths.

    It looks to me like it is affecting two primary scenarios. The first looks like textures that might be added with decals or just wherever multiple textures are blended together (e.g. for adding ivy or grime to walls, breaking up patterns in roads). The other is when a player/NPC/other shadow (I guess real-time shadow) appears on top of the ground/area – there is a similar effect.

    It’s possible that height maps or however CD Projekt Red did them are affecting the way it appears when converting to 3D in vorpX, but if it were a simple fix, I thought it was worth mentioning. I tried increasing and reducing both texture and shadow quality in the options, but those changes did not have any effect.

    You are doing awesome work. Thanks again!

Viewing 15 results - 286 through 300 (of 470 total)

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