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  • #190314

    In reply to: question to Ralf.

    steph12
    Participant

    wish i could reproduce that bug then :/
    dont get me wrong, i’ll be more than happy to play shadow of the tomb raider with sbs 3D with the official profile, but i have to reduce my graphics too much to have a good perf, however in Z3D i can almost crank all graphics too maximum and the 3D is pretty good.

    i tried renaming the exe, doesnt work, still launch official profile.

    thank you for the answer Ralf tho :)

    #190279
    steph12
    Participant

    hello Ralf,

    about one week ago i noticed that i was able to “overwrite” official game profiles with my own profiles, in my case shadow of the tomb raider, for that game, i’d prefer to play it in Z3D mode, for performance reason, and because for that game Z3D looks amazing.

    today, i tried to launch shadow of the tomb raider and noticed my custom profile was not working, i tried to create another profile and got prompted with “game is already assigned to a profile” which didnt happen a week ago.

    so my question is, why was i able to “overwrite” official profiles a week ago and not able to do this anymore ? ^^

    Ticklywizard
    Participant

    Hey Ralf,

    Would it be possible to have the profile for Shadow of the Tomb Raider hook in DX12 mode?

    The game already has native 3D so I’m wondering if it could be a tweak to Voirtual desktop SBS or something that maybe doesn’t require a lot of work.

    SOTTR runs at 60fps locked at 2880×1260 on my 2080Ti… it manages 25-35 FPS in DX11.

    There’s no other game which shows such an improvement in DX12 for frame rates and it could improve VorpX performance with this title so much.

    moadepth
    Participant

    Hi Ralf just some fantasy ideas…
    Recently Ive played Rise of the Tombraider with my friend sitting next to me.
    I have a Toshiba 3d Television and as you maybe know ROTTR puts out SBS to the screen mirror, so I tried my shutter goggles and they worked perfect, so both of us could enjoy 3d at the same time. Would be a killer feature if there would be a option for letting the mirror put all games out in SBS. Dont no if possible.
    Second thing would be ;)

    #185587
    RJK_
    Participant

    Apologize, i thought you was gonna play Tombraider 2013. The Registry key is for this game only.

    For Osiris you may look under
    HKEY_CURRENT_USER\Software\Crystal Dynamics\”gamename”

    If you find an entry that suits to your gamename (Lara.. Osiris. ect,) check if you find a key named “RenderAPI” . IF so , change it to 9. If not, create a new key with that name set it to 9 like above.

    If youre lucky this will force the engine to DX9.

    #185572
    RJK_
    Participant

    I confirm factory profile is G3D, but you must run the game in DX9 mode.

    To change to DX9 you must edit the registry entry below.

    HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics
    Set “RenderAPI” value to 9.

    moadepth
    Participant

    Thing is I want to create a profile for TR Temple of Osiris.
    If you look into the history both games were developed with the same engine version.
    Team was splitted by Square/Enix. Prob is when I try the TR 2013 official profile it only provides z3d :( Searched the forum and there was a G3d profile in former times but shadows were bad, last message was Ralf somehow announced TR 2013 Gd3 support in a upcoming update 2018…
    Well I tried other profiles but they did not gave me what I want ,little bit tired now writing this maybe someone saved it as a file ?

    dborosev
    Participant

    “We render our graphics in 3D anyway – of course, the screen itself is flat, but if someone owns a 3D adapter and a pair of VR glasses, they can enjoy rudimentary VR,” said Kiciński.

    This sounds really really promising for a VorpX implemtation. :)))))

    I’m thinking something Tomb Raider like, where it uses the built in 3D. Being a cinema mode lover myself, this would make my minimum requirements.

    #184954
    Ralf
    Keymaster

    19/06/12
    vorpX 19.2.1 has been released.

    This is a maintenance release, mostly focusing on fixing a few issues that have been identified since 19.2.0. Also some minor improvements have been added, most notably automatic audio switching for Rift S.

    New/Changed:

    • Rift S audio switching support.
    • D3D9 improvements, may help in unsupported DX9 games that use state blocks.
    • D3D11 compatibility improvements
    • The actual value is shown for settings that are set to ‘Device Default’
    • vorpX shortcuts launch programs without hooking if the watcher is disabled.
    • To deal with Pimax’s new ‘Compatible With Vive Only Games’ setting a warning is shown if the headset is detected as Vive while Pimax software is running.
    • No more ~5 seconds hooking delay after a clean game exit. Now only delayed if a game hangs.

    Bugfixes:

    • D3D9 Z3D pipeline init was incomplete (vorpX 18.1.5 regression).
    • D3D9 Z3D HUD scaling was not working anymore in some games despite the feature being available.
    • Z3D did not work anymore in various games when loading pre 19.1.0 profiles.
    • Fixed a rare crash condition that could occur occasionally with multithreaded games during init.
    • Game settings changed by DirectVR weren’t always saved for Metro: Exodus

    Game Profile Changes/Fixes:

    • The Long Dark: Geometry 3D was broken after game update, 3D HUD added
    • Tomb Raider Anniversary: fixed sea water glitch
    • Mass Effect 1-3: default to immersive screen mode now instead of cinema
    • Z3D base paramaters adjusted for various profiles
    AdapTiv8
    Participant

    Hi guys,

    after the latest Vorpx Update, I have lost the ability to switch to a 2nd monitor in Shadow of the tomb raider (and Rise also) which automatically gave me some 3k resolution (I cant remember the exact resolutions but it was 39?? by 26??). I am now stuck at just monitor 1 with 1080p being the highest. It certainly does not look nearly as good as what I had originally.
    I never added any custom resolutions,SOTR and ROTR automatically gave me the option to switch monitors and gave me this super high resolution.
    Anyway to get it back? Or ha anyone else had the same thing happen?
    SOTR was one of the most EPIC vorpx games ive played :)

    Ticklywizard
    Participant

    I wanted to just start the discussion of what it might take to move VorpX to the DX12 era.

    As the title of this post says, Crossire (author of Reshade) does indeed have a (work in progress) version of Reshade: reshade.me/forum/releases/5150-4-2?start=60#33312

    That version has successfully been tested on Shadow of the Tomb Raider.

    NOW I NOT SAYING THAT A HOOK IN RESHADE MEANS VORPX TOMORROW!!

    And Ralph – if this is old news to you, then that’s cool – but I thought it might add something to the discussion in the community.

    Rather (I’m guessing) that hooking DX12 must be one of the problems to be solved.

    I am not asking “when will we get VorpX for DX12?” – DX12 compatibility is still a work in progress for reshade so any discussion around VorpX would be wishful thinking at this point.

    What I think would be interesting to know is the community desire for such a product at this point. For example:

    1. Prioritize over other functionality (e.g. prioritize over new game profiles; developer features)

    2. Additional funding (e.g. MartyMcFly Patreon for funding Raytracing Reshade)

    I believe that DX12 support would probably need a change in community expectations – we show interest to go “all in” and see that as a trade-off against other features that might have been possible instead.

    Or it becomes clear from the discussion at this point, that interest isn’t there yet.

    It will be interesting to find out

    #183928

    In reply to: F22 TAW

    RJK_
    Participant

    This is weird because you are using DGVoodoo2, vorpx should hook into the game when using the base profile.(Not one game i have tried so far refused to work, though many were 2D only) the only thing i can imagine is the remake is using iether OpenGL or DX9. To verify this try different DX9 profiles with the game eg. Tombraider Legend, Halo ect. or try an openGL profile eg. Quake4, Descent2. Also make shure that you add the proper games executable to the profile. IF vorpx is hooking with one of the methods above and you have no 3D, you can put the game on the wishlist.

    #180138
    RJK_
    Participant

    Tombraider: Angel of Darkness – Fixed Profile (G3D)

    Fixed some objects that were out of depth.
    – Updated profile avalable at the cloud

    #178613
    JonnyDotNet
    Participant

    Did you ever find a solution for this? I have Vive Pro Wireless and have the same issues. The juddering in Shadow Of The Tomb Raider makes it unplayable.

    Specs i7 8700K 4.5GHz, 32Gb, Win 10, GTX 1080ti, Vive Pro + Wireless, tested with SOTTR and ROTTR.

    #177788
    malx
    Participant

    Not OP but I tried out tomb raider 2013 and it definitely had this issue with shadows and it was with the default profile.

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