-
Search Results
-
Can anyone tell me how to get SOTTR to use a custom nvidia resolution that I created, without having to actually go into my windows settings and change my resolution to that res each time I run the game? I can get it to work if I change my desktop res, but I’d like to keep my desktop res at 1920×1080, and run SOTTR at 3200×2400. If I don’t change my windows settings, the 3200×2400 does not show up in the list of resolutions in SOTTR.
Thanks.
Topic: tomb raider 2013
Does this game not run in G3D in directx 11?
Also the shadows look completely off, they don’t appear correctly in 3D or whatever plane they’re on is wrong, is this a known issue ? It’s really distracting and hard to play when all the shadows throw me off.
This is the only game i’ve tested so far great except the shadows issue.
Please give more priority to 3rd person games (providing profiles). They are great with 3D stereoscopic without VR. I bought Vorpx because of its G3D, not VR and I think many pp bought Vorxp and play these games also have a appreciation for them.
The majority of AAA games are not VR and a good chunk of them are 3rd person while AAA VR titles are as rare as falling leaves in Springs. Vorpx should capitalize on this fact and build up its library of “life size stereoscopic” games.
Personally I’d prefer playing 3rd games with Vorpx + VR, I like to see the character play out its actions and interactions with its surrounding, the lifesize is so impressive and give a feeling of being a participant & observer at the same time. In its own immersion, 3rd person games is not unequalled to VR AAA titles and way better than less quality VR ones.
I’ve tried only a few games in Vorxp with my Rift HMD, all 3rd person games and I’m totally convinced it’s the next level in stereoscopic gaming bringing immersive level to height that other method using monitor/projector just cannot reach. Rise of the Tomb Raider silences me with joy, House of the dying Sun turns me into a rambling man and Remember me made me as happy as a little girl. The effects are so powerful and I feel like a world, traveller a witness of lives while playing and afterwards.
So please, Ralf, give these 3rd person games more love dude.
Cheers and prosper to you with much appreciation for a game changing app.My first try after registering vorxp today was with The Witcher 2 and I was not impressed, even disappointed, I tried G3D to max strength (5) then Z3D but the game remained flat. Then I tried Rise of the tomb raider and boom, it worked, even with xbox game pad, I started to have hope that TW2 might still work yet, knowing that Rise of the tomb raider put out SBS making it easy for vorpx.
I want to thank Ralf for a fantastic app. As a long time 3d vision user I play games in stereoscopic only and your app enables another level of immersion for non vr games (if it works without in game SBS as in ROTTR.)
Topic: vorpX 18.3.2 Available Now
Update 2018/12/15
vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.
Changes/Fixes:
- Improvements for WMR headsets related to issues with most recent SteamVR.
- Fallout 76: FOV did not work since the game got official FOV change support.
- OpenVR updated to 1.1.3b
Update 2018/12/09
vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.
Update 2018/12/08
vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.
In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.
Changes/Fixes:
- SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
- SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
- SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
- Oculus: Crystal Image setting takes user set super sampling into account.
- D3D11: several multithreading fixes and improvements
- The Witcher: better Geometry 3D profile, Z3D parameters tweaked
- The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
- GTA V: scalable HUD added
Update 2018/11/15
vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.
Additionally minor issues with the program itself and other profiles have been fixed.
In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.
New profiles:
- Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks
Changes/Fixes
- Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
- DirectVR scanner could time out with large scans in low memory situations.
- DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
- FOV scan was run despite .ini edit FOV being selected if both are available.
- Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
- Arma III: DirectVR FOV was slightly too high.
- The Witcher 3: some objects were rendered at wrong depth.
- Crysis 3: reflections fixed, effect fixes.
- Fallout 4: minor gun decals and fire glitches fixed.
Update 2018/10/25
vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.
- Black textures with Z3D in some D3D11 games (18.3.0 regression)
vorpX 18.3.0 released
After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.
Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.
For details please check this blog post.
I tried with several games (Tomb Raider 2013 had weird 3D, two flat layers offset from each other) and so far whatever options I choose for stereo doesn’t seem to have any effect. Life is Strange: Before the Storm is on the list of officially supported games with stereo 3D and yet there is zero stereoscopy.
I have a Geforce 1050 Ti. LiS:BtS is the Steam version. Tried on vorpX versions 18.1.5 and 18.2.5.
