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  • #218240
    Nieenden
    Participant

    Same result as above post in the standalone Cyberpunk VR mod.

    I reinstalled the newest CET 2.02 hotfix a second time and now the direct VR features work but no edgepeek. It could just be something else on my end or you all may have similar results.

    #218205
    hellfirehe
    Participant

    I am using Oculus Rift with RTX3060, latest public drivers.

    In CP77 I am experiencing kind of glitch, that is visible on linked pictures.
    In VR it is way more visible then on screenshots.

    Foreground objects cast “parallax shadow” on background – maybe such glitch has some name, but I don’t know it so I’ll try to describe and show.

    So in right eye, background parts that are NOT visible (obscured by nearby object) by left eye are corrupted.
    And in left eye, background parts that are not visible by right eye ale also corrupted.

    During a game glitch is dynamic, looks like flickering projection of foreground casted on background.
    It happens in both “immerse picture” and “full VR”.
    It happens all the time during a game.
    Tried some configurations (different settings, resolution, details level) but without an effect.

    Any idea what else I should try?

    Screenshots are pictures from right eye.

    https://pasteboard.co/vwc3UeniA3BV.png
    Shotgun obscures left eye view, and in that area that is obscured for left eye, in right eye we see “shadow” of shotgun on the ground.

    https://pasteboard.co/ucppyNBpmuCu.png
    Especially visible for three leftmost persons in the frame.
    You can see “shadow” on their right side.

    https://pasteboard.co/rX7nglvbGnXJ.png
    Same as previous one

    https://pasteboard.co/vaw6bzhlcWow.png
    Very clearly visible as “shadow” of Panam’s face.

    bedemead
    Participant

    I’m new to modern VR but used to use old-style stuff with passive glasses with 3rd party software to play DirectX games. I want to play with stuff again, but I’m concerned that there won’t be enough VR games to keep me entertained, and I want to be able to play Cyberpunk 2077 & Baldur’s Gate 3 right away.

    I have about a $1000 budget for this.

    I currently have a Gen-12 i7 w/ 64gb ram and a 3080 FE video card.

    My current plan is to get a Meta Quest 3 ($600) + Quest Link Cable ($80) + vorpX

    Will this more or less do what I want do you think? I appreciate whatever guidance folks can offer.

    #218120
    RJK_
    Participant

    Lords of the Fallen 2023 is using the Unreal5 Engine. That may be the reason.UN5 may not work with VorpX yet.You may try a DX12 profile like from Cyberpunk2077, but definately without G3D.
    BTW: I made a nice profile for The Original GOTY Game from GOG without Denuvo which provides G3D.
    https://rjkole.com/gamestuff/VR_game_e.php?VR_game=584&sel=added

    #218117
    DrDexxer
    Participant

    Ok got my Quest 3 + 4090 today :-) had to test Cyberpunk!
    Kinda works – but I see a black border at the bottom of the screen. I think the resolution might not be quite customed for the Quest 3 (maybe its for the smaller POV of Q2?)? Is there a way to adjust it?
    Is that what i have to play with?: https://www.vorpx.com/forums/topic/custom-resolutions-for-the-direct-vr-settings-optimizer/

    #218100
    reanor
    Participant

    Am I doing something wrong? I installed Vorpx VR for Cyberpunk and selected middle option for Quest 3 in Configure CyberpunkVR. My Quest 3 is connected through link, Oculus app is running and shows headset and controller as connected. When I run CP2077 I get a message

    No Oculus/Meta headset found. vorpX will not work correctly. If you have a Quest headset, make sure Quest Link is enabled on your Quest
    If you don’t have an Oculus/Meta headset, please select the right headset type in the vorpX config app.

    I’ll try the OpenXR, but this appropriate version doesn’t seem to work?

    #218070
    gtuf1
    Participant

    Ralf… perhaps it’s just me and that I didn’t notice it on my Quest 2 due to the smaller FOV, but on the Quest 3, I notice on the lower portion of the screen that I can see outside of the screen (grey beneath). It removes from the immersion a bit. I know it’s not uncommon in some other games (believe I experienced in in Eldsr Scrolls Online), but wondering if perhaps there’s a way of rectifying for Quest 3?

    Splintersm
    Participant

    Im running the Cyberpunk VR mod, I have a quest 2 and ive tried with Virtual Desktop (My preferred method) and Air link and neither are working for me. When I load up the game everything seems fine I can look at the VorpX tutorial screen thing and move to the end. When I acually get into the game menu, none of my controller inputs work except bringing up the VorpX menu. So then I use my acual keyboard to press space and my mouse to get into the game then when im in game the controllers still dont work. I can look around in my headset and I can see my controllers in game but I cannot move, shoot, jump, or get any gestures to work in game. They all see to work in the tutorial screen at the start. But in game nothing please help!

    #218026
    ghoulworlde
    Participant

    Hi there, I can’t seem to get the standalone VR mod to hook into cyberpunk. I have the 2.0 patch and phantom liberty, and it hooks fine with full VorpX, but when I launch with the full app it doesn’t give me access to motion gesture controls or geometry3D. I’ve reinstalled the mod to see if that was the issue and the same issue persists. I bought vorpx just to get this working and i’m honestly pretty disappointed that I spent $40 to not get the features included in the Free standalone mod. Any help is appreciated, thanks.

    #218024

    In reply to: Can’t hook Witchfire

    angelayla
    Participant

    Thank you very much for your for your attention and information Dave ,Dellrifter and Luka. I realized that Witchfire uses DirectX 12, so I created a profile based on Cyberpunk 2077. I also followed Luka’s instructions and created a profile based on Unreal Engine 5. Both profiles have exactly the same result, Z3D, and because the game has a slider to increase the Fov, it feels comfortable. Later I will try other profiles following your advice. Thank you very much for your instructions!!!!!

    #218023
    Ralf
    Keymaster

    Make sure to install the beta and let it install the additional components. The profile now comes with all extra features of the standalone mod. Alternatively use the standalone mod and pause vorpX while playing Cyberpunk.

    #218000
    Ralph
    Participant

    <b>2023/10/05</b>

    Version alpha 9b is available. Adds compatibility with Cyberpunk 2077 2.01. No other changes.

    Download

    OK, i can not believe it ! The official vorpx cyberpunk profile is full compatible to Phantom Liberty ? I thought it is compatible to 2.0 without installed Phantom Liberty DLC ?

    #217993
    Ralf
    Keymaster

    2023/10/05

    Version alpha 9b is available. Adds compatibility with Cyberpunk 2077 2.01. No other changes.

    Download

    #217977
    beemzy
    Participant

    You might still encounter that one shader glitch you reported earlier. Haven’t looked into that yet, but it’s not forgotten.

    I can confirm the glitch is still there. Thanks!

    BTW in case this might help with identifying the issue, the mod ‘No More Quest Markers On Screen’ by Manual Enhancer from Nexus Mods goes some way to helping to hide the markers during play although they flash in/out when in close range of loot (eg a dead NPC with loot etc).

    #217967
    zeddyzed
    Participant

    Hi, I tried the recently updated standalone VorpX for Cyberpunk 2.0, but the results weren’t very playable out of the box. Just wondering if there’s settings I can tweak to improve things?

    – The image doesn’t seem to track my head very well, it’s a bit jittery and the movement is off. Makes me nauseous. How to troubleshoot this? Or is this just expected behaviour for the mod? I have a 4080 and am running at Medium Settings to try to ensure there’s no performance issues to start with.

    – When I turn in real life, the camera turns with me, but not my character. Is there a setting for this? I’d like to use physical turning instead of the stick.

    – I couldn’t figure out the gesture controls, just holding up my hands didn’t do anything. Is there a button to press or hold to activate gestures? The option for gestures is active in the seems VorpX ingame settings. Is there any documentation for the various features of the mod? The help page for the mod leads to a “stub”.

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