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  • #167589
    Everybody
    Participant

    You can remap all touch controls. By default to pull up the menu I think you use both grips and then scroll through menus.

    #167414

    In reply to: How to for nobs?

    Bunker
    Participant

    Nessun problema per il doppio post ;-)

    Ma all’inizio ho avuto un po di problemi anche io a far partire l’applicazione. Poi dopo aver creato il profilo del gioco ed inserito il link al file .exe sono riuscito a far partire in automatico vorpx.
    Infatti nella schermata di avvio del gioco appare la scritta vorpx e premendo il tasto “del” appare la finestra di configurazione.
    1) per il key binding a dire il vero non ho ancora provato perché utilizzo un controller xbox e la configurazione è corretta (ho visto una finestra che permette di configurare se utilizzare i touch o xbox controller ed ho lasciato il settario di default
    2) non ho ancora letto come ottimizzare ed utilizzare la VR direct scan. Penso che le configurazioni che non hanno un file ottimizzato non ti permettano di avere alcuni settari (magari mi sbaglio, dovrei leggere il manuale per esserne sicuro oppure girare un po sul forum)
    3) si per il profilo ho cercato in rete “the division VR setup on oculus” e poi anche qui nel forum (cercando “the division”) ed un utente diceva che GTA V per lui era perfetto. Non ho capito se è possibile creare un profilo “da zero” oppure bisogna creare un file di configurazione prendendolo da quelli disponibili e poi modificarne il codice (un profilo ottimizzato intendo dove settore anche FOV ecc ecc)
    4) dopo che hai fatto la configurazione basta che avvii vorpx (resta attivo in background) e poi lanci il gioco direttamente, se hai inserito il link al file exe dovrebbe partire. A dimenticavo, mi sono accorto che con antivirus attivo (io ho McAfee) non funziona nulla (e i file vengono messi in quarantena) e quindi quando gioco devo togliere la protezione in tempo reale. Dopo che avvii il gioco parte anche oculus (io ho settato la SDK2 e quando ho installato vorpx ho deselezionato di installare i direct X perché erano già presenti quelli aggiornati)
    5) ho solo The Division e Ghost Recon Wildlands ed anche il secondo non mi sembra nella lista dei giochi ottimizzati ;-) Volevo appunto provare a creare un setup ottimizzato.
    Eh eh ho capito che non sei contento. Credo che mi ci vorrà un po di tempo per capire le varie configurazioni, gioco prevalentemente nel week end e durante la settimana non riesco a lavorarci sopra. Se ho visto bene c’è un manuale, provo a leggerlo e vediamo cosa viene fuori. Io non posso dire che non giri bene, la grafica è molto buona, un po di problemi nei testi che non sono ancora perfetti, il tracking è molto carino e puoi fare puntamento “a vista” che in questi giochi è molto utile, l’unico problema è che ho dovuto smettere perché avevo la nausea….

    Per resident evil ho trovato questo, magari trovi qualcosa di utile

    https://riftinfo.com/resident-evil-7-can-be-played-with-htc-vive-and-oculus-rift

    #167411

    In reply to: How to for nobs?

    freelivorno
    Participant

    ciao Buster sono contento che c’è un italiano finalmente cosi ci scambiamo qualche idea senza faticare.
    Mi è un po migliorata la situazione. Credo prima facessi un errore, cioè creavo un collegamento desktop al gioco dall’icona nella barra app di vorpx e poi lo facevo partire dal li, penso che così non prendesse le impostazioni del configutore, perche ora mi sembra un po meglio.
    Po di stickness l ho provata anchio addirittura con re7 che su psvr zero problemi di m.s.
    Ho due dubbi non so se li hai affrontati anche tu visto che è da oggi che hai vorpx:
    1) per il key binding come si fa ad assegnare le combinazioni ai tasti del controller xbox one o dei touch di oculus;
    2) ho letto che la vr direct scan dovrebbe migliorare molti giochi almeno quelli ottimizzati, pero sempre con re e otulast non la trovo nelle opzioni del menu ingame e se provo la combinazione di tasti (a parte la scomodita di doversi sollevare il visore per farla) non succede niente.
    3) Tu dicevi che hai creato un nuovo profilo basato su gt5 per divisione (sei andato a caso o hai letto qualcosa su internet), perche io ho creato un nuovo profilo per layer of fears basato mi sembra su fear 3 ma e pessimo;
    4) come avvii il gioco apri prima il configuratore di vorpx e fai apply and close?
    5) hai avviato qualche gioco, in particolare uno di quelli ottimizzati?
    Dalle numerose domande capisci che al momento non sono soddisfatto nonostante che il pc non sia proprio male (i7 7700, 16 gbram e gtx 1080)

    #167409

    In reply to: How to for nobs?

    freelivorno
    Participant

    ciao Bunker,
    finalmente un italiano cosi ci possiamo scambiare qualche idea.
    Io facevo l’errore di creare un collegamento desktop dall’icona di vorpx nella barra di applicazioni, perchè ho visto che andando sul configuratore per applicare i settaggi e poi avviare il gioco normalmente, senza il collegamento vorpx, un po migliora. Ho provato resident evil ed è un po meglio cosi.
    Io ho solo una gtx 1080:) pero non sono ancora soddisfatto del livello grafico di vorpx.
    Ho notato anchio una maggior motion con resident evil in certe situazioni (ho anche il psvr e li niente motion stickness con lo stesso gioco).
    Tu i giochi come li avvii prima vai sul configuratore e poi avvii o crei un collegamento vorpx?
    Un altra cosa che non riesco a far funzionare è lo “start direct scan” che dovrebbe apportare benifici, Non l ho trovato nel menu ingame di oulast e re7 e anche provando a fare spazio+alt in game non succede niente.
    Anche un altra cosa che non ho capito (in verita sono piu le cose che mi sono oscure che quelle chiare:):
    cosa significa assegnare tasti alle varie combinazionidi key binding, cioè giocando col gamepad o (avendo oculus) coi touch che si deve fare concretamente per assengare per esempio vr direct scan ad un tasto del pad o dei touch (senza doversi togliere il visore per guardare la tastiera, e peraltro come ti dicevo la vr direct scan con quei due giochi non mi parte neppure da tastiera)

    #167400
    Grumdark
    Participant

    I remember that some time ago, I was experimenting with a couple of mods, which allowed me to replace current HUD, and put one with bars very similar to Skyrim, among others, also allowed to touch up the transparency of them, and option to enable/disable among other things.

    However, I am extremely interested in trying anything “automatic” that I can get through Ralf to oblivion with Vorpx.

    #167119

    In reply to: Skyrim artifact

    Yearlink
    Participant

    In high contrast situations you sometimes see something like that as an display artifact in any VR game, especially when reprojection (“Timewarp”) is used.

    In your image the effect looks stronger than I would expect it though. Provided the image wasn’t retouched, the only option that comes to mind is that maybe time warping doesn’t work like it should, which would leed to motion blur/double images similar to what your image shows whenever you rotate your head.

    In case you changed any settings on the Direct VR page of the vorpX menu, please check whether “Async. Rendering” is enabled. Having that on (which is the default) not only helps massively with performance, it also ensures that Timewarp is working.

    Also make sure that the game is running at 45fps min. Lower frame rates can’t be compensated that well with time warping.

    i’ve seen this timewarp effect during other applications, but i dont think it is the issue here. the image is as close to what i see as i could recreate, ingame it can actually be more intense at points than what the picture shows.
    ill check async rendering, think i messed around with it at some point, Thanks :)

    i’m not sure if using any mods with skyrim vorpx vr is a good idea.

    i played skyrim vanilla with vorpx and i didnt have any issue.

    did you try to run it without any mods ?

    yea, with or without mods, same issue :P thanks anyway

    I had the same problem. I never figured out what caused it, but re-installing Skyrim fixed it.

    funny thing, i had just reinstalled skyrim, but i have a steam folder on both my HDD, perhaps it found already messed up files in the reinstallation. at this point, im wiping skyrim from everything, complete fresh install. hopefully the issue is fixed, as it was with your case. thanks :)

    #167112

    In reply to: Skyrim artifact

    Ralf
    Keymaster

    In high contrast situations you sometimes see something like that as an display artifact in any VR game, especially when reprojection (“Timewarp”) is used.

    In your image the effect looks stronger than I would expect it though. Provided the image wasn’t retouched, the only option that comes to mind is that maybe time warping doesn’t work like it should, which would leed to motion blur/double images similar to what your image shows whenever you rotate your head.

    In case you changed any settings on the Direct VR page of the vorpX menu, please check whether “Async. Rendering” is enabled. Having that on (which is the default) not only helps massively with performance, it also ensures that Timewarp is working.

    Also make sure that the game is running at 45fps min. Lower frame rates can’t be compensated that well with time warping.

    #167102
    ohgrant
    Participant

    I guess I’m as close to a VR pioneer as it comes. I’ve been experiencing 3D and VR for about 20 years now. My first HMD, which I still have and use, is a Emagin Z800. I’ve had the DK’s 1 and 2 and now the Oculus CV1 with touch. I’ve used VorpX for about a year now. Still surprising how some older games are so great in VR and some are still better just playing in 3D on my DLP projector. In my opinion, great games that are also great in VorpX VR, are few and far between. The ones that are real gems make it all worth while because they have so much more content and replay ability. A few games that are like that for me are. F.E.A.R. and the old opengl game Star Trek Elite force. Was a delightful surprise to get Elite Force to work, I have all the community mods for that game, and have been playing it in VR for many years on my old system. Crazy how that game is so wonderful in VR, the 3D is perfect and fully supported. There are so many games from back then that are better VR experiences than a lot of the made for VR games today. Many of those games are earlier versions of Direct X and not supported by the VorpX driver. Would be great to get support for older direct X games. I would even purchase as an in app add on. Another great in app purchase would be voice recognition with programmable keystroke replacement ability. For my old set-up I use my Microsoft Game Voice. Would be great to have a modern equivalent to that.

    Yohaskan
    Participant

    With remotes vive controlers , I can almost do everything except, use my rifle scopes or binacular, in my game. normally I use a mouse wheel to do this, but it seems that I can not cumulate a right trigger action with a left button of the remotes
    (Ex: RMB to look in the binocular, and mouse wheel to adjust the zoom in (x2/x4/x8)

    Do you see how to allow that ?

    #166966
    alegse
    Participant

    This works great!
    One problem
    The right grip button activates edge peak.
    Unfortunately I often press this accidentally just when holding the controller.

    Is there any way to disable the edge peak button?
    Or is there any way I could map edge peak to another button that won’t get accidentally pressed all the time? Just the damn right grip is so sensitive and it is very annoying and dizzying when I keep slipping in and out of edge peak while playing. I only use edge peak for menus so I am fine only activating it from the key board when needed.

    Also is it possible to map the right / left grip buttons to some in game functions? The touch controllers are lacking buttons like d-pad and R/L bumper which I used on x-box controller.
    Any help would be great.
    Thanks

    #166920

    In reply to: VorpX compatibility

    jcee
    Participant

    Ok the doc I linked has a pretty good list of games, though I am a little un-clear on the terminology used for the columns, could someone give be a description of each, and what it actually does? Heres that list(and specific questions i have about each):
    1. Direct VR position: (does this make your character move, when you do? or just the game camera?)
    2. Direct VR rotation: ( can you aim by moving the touch controllers? or is the ‘gun’ stuck in the center of your FOV?, or something else?)
    3. Direct VR FOV: ( I assume this is ‘fisheye’ and means things on the sides don’t get ‘warped’ because you can match oculuses FOV with the ingame FOV?)
    4. Game Settings Optimizer: (does this mean there is already a community profile for it? or something else?
    5. G3D rendering and positional Headtracking: (what does this mean, and whats the difference between it and Z3D rendering?)
    6. Z3D rendering (Is this conversion of a 2D image/video to 3D? or an alternate rendering method, that still gets actual 3d?)
    7. Virtual Cinema (I’m pretty sure this is just a big-screen tv in a virtual space? can you adjust distance, and screen curvature? (2 features I like with tridef VR))

    #166913

    In reply to: VR Racing Games

    Ralf
    Keymaster

    Granted, documentation is a weak spot. On the other hand a large portion (I would assume the vast majority) of users don’t even check the documentation that is available. Modern times, noone reads manuals anymore.

    The next vorpX version will have tooltips in the vorpX menu, hopefully that will help to clarify things better.

    There also will be a new startup screen for unknown games that will let you choose between “Full VR”, the above mentioned quick and dirty method (dubbed “Immersive Screen”) and “Cinema Mode”. This will make it very easy to check what suits a game best without having to touch multiple settings.

    The “head tracking as gamepad” functionality mentioned above is indeed a bit difficult to find. To make it available in the menu set “Override X-Box Gamepad” to “Off”.

    #166880
    Yohaskan
    Participant

    Same thing here, but for a sitting game who work better with a gamepad controller.
    In VR, is touchy to found the good key in blind
    If not, can it be via external software?

    Edit: I have already a software for remap keystroke with my Gamepad controller (Scp Toolkit Manager PS3 to Xbox) and it’s works now

    #166865
    PhoenixSpyder
    Participant

    Thanks for the suggestion. I use to do this when I was using my 1440p monitor as my main screen. For Skyrim VR I have been just using the 16:9 3840×2160 resolution and tweaking the distance settings.

    I tried to create some 4:3 resolutions but my 4k TV wouldn’t allow me to create any. So I plugged back in my 1440p monitor and created them with that instead. I created 5 new 4:3 resolutions for experimentation but Skyrim only detects the 2800×2160 for some reason.

    After doing some testing and tweaking at 2800×2160 I think I’m very happy with this resolution. I can have Skyrim at High settings with AF=16 AA=off, vorpx z-buffer at my original custom preferences and be running 90fps everywhere, including in the forest with tonnes of grass & flora all around. This is also running 15 visual mods. Literally runs liquid smooth. An incredible experience…nearly as good as playing on my 4k TV graphically…but many times more immersive due to 90fps VR.

    I did try geometry settings but after experiencing how liquid smooth and rock solid 90fps is outside I can see the slight jerkiness when turning with my mouse (yes, still a K & M user in Skyrim, haven’t yet setup touch) with things locked at 45fps…due to G3D. I guess we all have our preferences.

    Thanks again for reminding me with the res suggestion. Get your 1080Ti…you WILL love it. Hope you can get one before the price increase.

    Cheers!!!

    #166845
    prinyo
    Participant

    Cool, got it, everything works really well :-)

    I have a problem with the Vive’s controllers design and the trend to make the touchpad react to touch and not press. Because when hold normally the thumb wants to rest there and this produces effects in the game I was not expecting to happen. But I guess that’s what the touch pad is for and as more games adopt this control scheme I’ll need to get used to hold the wands in a specific way.
    But that’s not really VorpX related. The only thing I’m wondering is if I can make the pointer for the VorpX menu react to wasd so I can get rid of the arrow keys completely.

    Edit:
    After I posted this I realized it is not possible to remap the arrow keys. So I guess it is not possible to put key mappings on the right trackpad the way it is in Shift mode. There is only one button that can be mapped – by default Ctrl.

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