dellrifter22

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Viewing 15 posts - 121 through 135 (of 870 total)
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  • in reply to: Medal of Honor: Warfighter/Airborne #209532
    dellrifter22
    Participant

    New FOV tweaks to download and place in the Config folder as directed above.

    I have also made a few profile adjustments and uploaded a new version to the cloud. Look for Medal of Honor: Airborne (newer).

    I didn’t test it all the way through, but things seem to be working okay. Remember, Q key to reset FOV during jump scenes and briefings. Q also toggles the HUD on and off as you prefer.

    in reply to: Medal of Honor: Warfighter/Airborne #209461
    dellrifter22
    Participant

    Hmm, yeah I’ll see if I can dig those back up again soon. Might be a couple days.

    in reply to: Ghost Recon Wildlands (G3D) #209392
    dellrifter22
    Participant

    Yes, see this thread for new discussion concerning an improved profile for the First Person Mod.

    in reply to: Ghost Recon Wildlands + First Person mod #209391
    dellrifter22
    Participant

    The FPS mod already includes the same bypass dlls needed for vorpX to work. So theoretically you should have things already correctly installed if the mod is working. Might not hurt to double check if you did the same as the video above.

    I get a crash sometimes when I try to open the loadout menu, or character customization screens from the main menu. Try to skip any of that before you load into the world.

    One thing you could try is temporarily switch the vorpX 3D render mode to Z-normal(delete key menu) when you first launch the game or use the customization menus, then switch back to Geometry 3D when you are in the world. This could reduce some system stress to hopefully avoid a crash. One downside though is that sometimes switching from Z3D and back to G3D will result into some G3D shader glitches that may require a reload or game restart to reset.

    As a last resort, you can try loading into the game without vorpX, make all desired loadout changes, and advance to a new mission. Then hopefully the next time you load with vorpX things won’t crash.

    Remember to keep settings and resolution low. The game is pretty heavy as keeps my 2080ti at 99%. 1600×1440 works best for me to keep rates at a playable 30+. You can however set frame limits in game to 30, which can help reduce the gpu load a bit and possibly reduce the potential to crash.

    Those are the best ideas I can offer right now. Good luck, I hope you can get it working. It is definitely my favorite way to play GRW.

    in reply to: Ghost Recon Wildlands + First Person mod #209378
    dellrifter22
    Participant

    Ghost Recon Wildlands + FPS mod (G3D) cloud profile updated 2/5/2022

    -clouds, stars, water reflections, and light sources are now correct in stereo (nice!)
    -increased 3D strength for more accurate depth and scale
    -decreased image zoom a bit for improved image clarity and FOV (better with vehicles)
    -TAA motion blur effect now assigned to vorpX Shadow Treatment for toggle options:

    Auto = motion blur on static objects/furniture, but clear guns and moving vehicles/NPCs
    Turn Off = motion blur on guns and moving vehicles/NPCs, but clear static objects

    Or if the slight TAA blur bothers you altogether, you can try the other AA methods in Game Options to see which you prefer.

    I have been quite pleased with how the authoring tool (and a bit of patience) has been able to bring this profile together with near flawless G3D. It is very rare that a dx11 game has correct stereo shadows and lighting effects. Now all that remains to fix are decals for wall art and bullet holes (if those are even possible, I’ve always struggled with decals..Ralf?)

    Anyway, worth trying out with the mod if you own Wildlands. I prefer the stealthy approach, but as you can see here, it can now play like a Far Cry game if you want:

    p.s. oh, I get a crash sometimes when trying to access my loadout menu directly, but I’ve found if I indirectly access it by opening the skills menu first (press J), I can navigate to loadout from there okay.

    in reply to: Dying Light 2: Stay Human #209377
    dellrifter22
    Participant

    It’s a bit of a stretch, but I have gotten random games to work Z3D with profiles of Unity 5 Base and The Hunter: Call of Wild.

    You could also try dx12 profiles too. Just remember that things like anti aliasing and dlss might cause problems so try with and without different modes.

    in reply to: Generic3D question #209350
    dellrifter22
    Participant

    This is why a Z3D authoring tool for dx12 would be great :)

    in reply to: Dying Light 2: Stay Human #209348
    dellrifter22
    Participant

    Interesting. I’ve read that 2 is made with a new C Engine, so might not have compatibility with 1’s profile off the bat.

    Hopefully this new engine is more optimized, as playing 1 in G3D was very heavy, I had to knock down to 1200p. Still a neat experience though.

    Would you play this game in G3D if it had some lighting/shadow issues disabled and you needed to turn the resolution down to 1200p? Or would you prefer Z3D here?

    in reply to: Ghost Busters Remastered profile not working. #209320
    dellrifter22
    Participant

    I put a new profile on the cloud Ghostbusters Remastered (G3D)[dellrifter22]. Z3D doesn’t seem to work, but G3D now does, though I didn’t spend a lot of time testing everything. I tested with the Epic store version and didn’t need any alternate hooking method.

    Immersive Screen seems to work best here, with a widescreen resolution (2560×1440 looks great).

    Use EdgePeek (middle mouse click) when viewing the PKE menu to reduce the strong 3D effect.

    Anyway, hope I’m not too late and that it works for you now.

    in reply to: Ghost Busters Remastered profile not working. #209262
    dellrifter22
    Participant

    I was messing around with a G3D profile for this game on epic a few months ago. I’ll test it again this weekend and see if it’s working.

    in reply to: VorpX + openXR + Witcher 3 = not working. Why? #209261
    dellrifter22
    Participant

    Just wanted to add that I get this too lately with Witcher 3 and Far Cry games. HP Reverb G1.

    in reply to: Ghost Recon Breakpoint #209175
    dellrifter22
    Participant

    vorpX is not compatible with Vulkan, sorry.

    in reply to: Will Vorpx work with Varjo Aero? #209164
    dellrifter22
    Participant

    I would really like to know this as well. I’m thinking of ordering the aero myself.

    If pimax and pitool work fine with vorpX, I’m hoping Varjo Base will work also. My only concern is the old reports of vive pro 2 software not playing nice with vorpX, but that may have changed I don’t know.

    If you or anyone with an aero could post with a test, that would be great.

    in reply to: Final Fantasy XIV #208943
    dellrifter22
    Participant

    You need the cloud profile I uploaded for added G3D.

    Sign-in to the cloud in the vorpX config app, search for the Final Fantasy profile labeled (dellrifter22), import and click apply.

    I imagine it still works, though I have not tested it myself for a few months.

    in reply to: HALO : INFINITE #208147
    dellrifter22
    Participant

    Try the Delete key on your keyboard. That is the keyboard key to open the vorpX menu.

    It’s possible that the profile author that uploaded that Halo profile disabled the menu button for gamepads. It is a setting inside the vorpX menu that allows you to turn off edgepeek and vorpX menu access in the case that you need all of those buttons for gameplay instead.

Viewing 15 posts - 121 through 135 (of 870 total)

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