Ralph

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Viewing 15 posts - 76 through 90 (of 265 total)
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  • in reply to: Baldur’s Gate 3 takes ~5 minutes to start #217603
    Ralph
    Participant

    do not use vulkan and install vorpx (DX10,11,12) hook helper

    in reply to: Cyberpunk VR Update Thread #217577
    Ralph
    Participant

    yes, and it should render it like the mvc codec which uses the second frame only for the differences between both eyes, because of a better performance !

    in reply to: Starfield Alpha v0.2 rev.b #217575
    Ralph
    Participant

    i checked it a minute ago, everything working here. please load different savegames to compare your 3D effect.

    in reply to: Starfield Alpha v0.2 rev.b #217570
    Ralph
    Participant

    type Starfield Alpha, then it should be shown

    in reply to: Starfield Alpha v0.2 rev.b #217568
    Ralph
    Participant

    Yes, you are right. That’s on my to do list, i have to figure out to change the font of the UI. In Skyrim and Fallout was it possible to change that.

    If you find it on google, and fix it for your own please share it with us here !

    in reply to: Starfield Alpha v0.2 rev.b #217560
    Ralph
    Participant

    Rev.b is is written in better English and better explaining the things, if you have a working system please do not update.

    The powerful change that allows me to make it shorter
    are the lines:

    [Display]
    fWideAspectLimit=1.0

    [Interface]
    fSafeZoneXWide=440

    Because of them the Hex Editor is no longer needed.

    And of course your advice to remove the brackets from the FOV settings, Thx again !

    This weekend i will test a new base profile from the game grounded as delrifter22 mentioned, and i will make more studies in other forum to learn about improvements which i can integrate in the next release.

    This will maybe a reason for an upgrade, but for now i would not recommend you to update.

    in reply to: Starfield profile? #217556
    Ralph
    Participant
    in reply to: Starfield Hype Train – CHOO CHOO! #217555
    Ralph
    Participant
    in reply to: Starfield Alpha v0.2 #217554
    Ralph
    Participant
    in reply to: Starfield Alpha v0.1 #217553
    Ralph
    Participant
    in reply to: Starfield Alpha v0.2 #217543
    Ralph
    Participant

    I did tests at the moment with dlss 3.5 and it’s crap, i see something like Fireflys everywhere, and i can recommend you to stay at dlss 2.5.1 !
    Even the reshade version of dlss is crap, the only one which works with all setups is the asi loader version.

    in reply to: Starfield Alpha v0.2 #217539
    Ralph
    Participant

    @dellrifter22

    Hey, can you upload your private profile to the cloud ? I will recommend the profile then in my next Starfield Thread. The Thread will be only a summary of the best settings, mods and hacks for VR. I will name it “Starfield VR – Game Hints and Settings” and not Starfield Alpha ! Can i list some of your settings from this thread to my new one, too ? I will give you a short thank you again !

    In my opinion we need summaries for game settings, thus the user don’t have to read full threads with 20 pages. I will create a summary of the best settings for Baldur’s Gate 3 and in two weeks for Phantom Liberty,too.

    in reply to: Starfield profile? #217529
    Ralph
    Participant

    OK, for those interested, here’s my experience with VorpX + Starfield so far:

    – Alpha 0.2 profile works, as long as you remove the brackets from the FOV settings.
    – Full VR is amazing! I see no perspective distortions now, everything looks great! Very immersive.
    – Head Tracking works well, but on Reverb G2 it’s very sensitive. I get micro jitters literally from blood pulsing in my veins! Not sure how it can be rectified, but it’s annoying. The effect is that when I’m walking or looking around – everything is fine, but when I’m standing still, I get these micro jitters
    – FPS is good so far, but I only went through the first take-off. I’m on 7950X3D CPU and RTX 4090 GPU, so literally the fastest gaming PC currently available. It feels fluid with motion reprojection enabled and holding at 45FPS. I will try disabling Motion Reprojection and see if it can push 90FPS at all times, but chances are it can’t, so MR should stay enabled. This is with DLSS mod and 2880×2884 resolution. I have all settings on HIGH, the rest as recommended by the profile.
    – Resolution: surprisingly sharp. I’m using OpenXT Toolkit’s CAS sharpening at 100%, but any sharpening should be OK. It’s actually much better than I expected. I might try to increase resolution if FPS holds in big cities etc. but I’d be happy if I can use this resolution. It allows to appreciate the graphics that really looks very nice.
    – 3D. This is my biggest disappointment so far. When it works, it looks quite well. Not as good as real VR, but close. The problem is I have all kinds of random wobbles, pixelated square wobbles on top of the screen, and just random wobbles all around. They disappear if I disable 3D. Funny thing is that sometimes they are there, and then they disappear – same view, but where top 1/4 of the view was wobbling in little squares like crazy it’s suddenly just perfect. I can’t understand what’s causing it, because it’s intermittent, but extremely annoying. Another thing about it is that farther objects looks nice, but my own hands and a weapon is atrocious. It’s so bad that I can’t see the bullet count on a pistol and aiming down sights is very difficult, because all shapes are distorted and randomly squished. Hands look like Minecraft blocks instead of… well… hands. Image is fine, but 3D part is extremely blocky. Same with weapons, they don’t looks smoothly 3D, instead it’s like a series of blocks that don’t match geometry at all. Horrible. I hope it can somehow be improved. I will try disabling Motion Reprojection, and DLSS, to see if it’s related. But I suspect both are necessary for smooth FPS even with my hardware.
    – Controls: Most controls are quite nice and usable. Head tracking works well – it’s exactly 90 turn in game when I turn my head 90. It’s slightly weid to interact with stuff that way, but not too bad. But the 0.2 profile doesn’t have any gestures programmed. They work though, if I add them manually. The, with aiming down sights gesture, aiming with my head is not that bad, as I move my hands with my head anyway, when aiming, just like with a real weapon in the shooting range. Shooting from the hip still feels weird, but not too bad. Down sights is better. Maybe removing the reticle completely from the HUD would be a good idea – more immersive and it would force you to shoot down sights. So controls are as goos as can be expected. However most ship controls are missing, there is no way to redistribute energy to systems, no missile fire etc. The keys that the game notified me about are not on the controllers. Head tracking doesn’t work for looking around cockpit – instead it steers the ship! Very confusing. But it can be overridden by a thumbstick, as long as my head isn’t moving. I’ll have to see if I can figure it out. Possibly I’m going to program my joystick/hotas to emulate a 360 controller for ships, and then map buttons to controller buttons. But looks like I’ll have to stair forward all the time while piloting, or head tracking will steer the ship.

    Overall, it definitely a great deal more immersive than a 2D screen. I’m not going back, for sure. Worth the price. I just hope I can get rid of those 3D wobbles… They ruin half the fun.

    in reply to: the last of us #217528
    Ralph
    Participant

    The next beta release is now available. The most important change is a partially rewritten and extended DX12 pipeline that works with more games.

    Three new DX12/Z3D profiles have been added: Far Cry 6 (FullVR), The Last of Us (Immersive Screen), Uncharted 4 (Immersive Screen).

    Note that these aren’t 100% complete. Most notably there aren’t any gestures yet. Being a FullVR profile especially the Far Cry 6 experience will benefit hugely from being played with motion controller gestures. I’ll upload a profile database update with gestures sometime next week. If you don’t want to wait, you can add your own. That’s super easy. Check the video in the first post for details.

    Concerning The Last of Us there is a little caveat: the game’s renderer apparently works heavily asynchronously and on top of that switches between different depth buffers often, which makes it quite hard for vorpX to figure out which is the right one to use for which frame. I implemented a bunch of workarounds to deal with that and things look stable with a few savegames I checked, but if you encounter heavy depth flicker or weird distortions on your machine, you may have to resort to playing in 2D.

    BETA DOWNLOAD

    in reply to: Starfield profile? #217526
    Ralph
    Participant

    It’s far away from being perfect, but it is work in progress and the nice guys here are supporting me in the process. The only one who can release a perfect profile is our developer Ralf. He can make changes to the code of vorpx, instead using only the settings of the ingame menu (shader authoring etc.) of existing profiles from other games.

    The Alpha v.03 will be much more easier to install, because there will be only 2-3 Points with some small changes, because i have added some powerful settings that are including many things that i have to edit in v.01 an v.02.

    I will give support as good as i can, but my english is small thus i have to explain some things a little bit funny in small english. But this is work in progress,too.

Viewing 15 posts - 76 through 90 (of 265 total)

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