Ralf

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Viewing 15 posts - 7,471 through 7,485 (of 9,243 total)
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  • in reply to: Any news on Vive #101585
    Ralf
    Keymaster

    The games are supposed to not show anything on the monitor, that is perfectly normal. You can enable that in the vorpX menu, but that is not recommended.

    They should however show in the headset. If they don’t, please first make sure that SteamVR is running. If it already is running, try to restart it.

    in reply to: Any news on Vive #101564
    Ralf
    Keymaster

    vorpX 16.2.0 with beta HTC Vive support has been released.

    Read more about it here.

    in reply to: any news about ESO #101551
    Ralf
    Keymaster

    Sorry for the confusion. It *will* hook DX11 after the next vorpX update, which will be released shortly. Should have made that more clear.

    in reply to: Arma 3 Help #101546
    Ralf
    Keymaster
    in reply to: Alien Isolation WITH Oculus CV1 #101545
    Ralf
    Keymaster

    Might be one of the games that do not allow mouse (used for head tracking) and gamepad input at the same time. Probably solvable by using the vorpX gamepad emulation instead of the native gamepad support. You can configure it in the vorpX ingame menu.

    FOV can be changed with an ini tweak: http://www.pcinvasion.com/how-to-increase-the-fov-in-alien-isolation-and-remove-intros

    in reply to: any news about ESO #101544
    Ralf
    Keymaster

    It’s hooking DX11 now, so you will be able to play again, but no time to check stereo 3d viability yet. Will be checked after the next update.

    in reply to: OK… so how does it work?? #101533
    Ralf
    Keymaster

    The Oculus software always gets activated. No way around that.

    Please make sure to NOT activate “Multi threaded input” in the vorpX menu. This option is of no use anymore and may lead to choppy head tracking. It will be removed with the next version. Other than that: vorpX emulates the mouse for head tracking. Unless your mouse works choppy in games there shouldn’t be an issue.

    Swapped eyes are technically impossible with vorpX. There may be some objects shown at wrong depth in some games though, which may lead you to this assumption.

    Steam VR should be OFF for the Rift. It only is required for Vive, but not for Oculus!

    in reply to: Black Screen With Audio #101530
    Ralf
    Keymaster

    Please run the game windowed and/or use ALT TAB to bring it to front when it looses focus. Unfortunately that can happen with Oculus Home.

    Just in case: BF4 loads pretty slow, so please also make sure to allow it its usual 1-2 minutes to display anything. The small loading animation in the screen corner is not visible in the headset.

    in reply to: VorpX Desktop black screen with cursor trails #101526
    Ralf
    Keymaster

    The screen capturing should be independent from any graphics driver setting, but if possible going back to an earlier system restore point might be worth a try. Just to make sure the issue wasn’t caused by the driver update.

    in reply to: VorpX Desktop black screen with cursor trails #101524
    Ralf
    Keymaster

    No, that should work. Are both the Rift and the monitor connected to the same graphics card? That can be an issue with SLI systems.

    in reply to: VorpX Desktop black screen with cursor trails #101522
    Ralf
    Keymaster

    Are you by any chance using multiple monitors? Multi monitor support for the desktop viewer is virtually non-existing at the moment. It’s on the list, but not a top priority ATM.

    in reply to: OK… so how does it work?? #101521
    Ralf
    Keymaster

    That’s a bit too game specific for me to help, but maybe someone else with rFactor 2/Sim Commander experience has an idea.

    in reply to: Any news on Vive #101520
    Ralf
    Keymaster

    You *can* adjust a lot of things in vorpX, but you don’t have to. Doing so can make sense to get the perfect experience, but there also is a very simple 3-step preocedure to get almost any game up and running in 10 seconds.

    That doesn’t always provide the 100% result that is possible with some of the advanced stuff, but it always provides a playable experience.

    in reply to: Any news on Vive #101499
    Ralf
    Keymaster

    The same vorpX version will work for both headsets, no separate purchases required if you own both.

    in reply to: Resolution restricted to primary monitor res #101495
    Ralf
    Keymaster

    You can run most games windowed. That usually allows you to set resolutions that aren’t directly supported by your monitor.

    The suggestions made by vorpX are a bit flaky currently, sorry. It suggests your headset’s display resolution, which was correct for earlier vorpX versions, but isn’t anymore. Will be fixed shortly.

    The best resolutions for the current vorpX version are 4:3/5:4 resolutions. Either 1280×1024, 1600×1200 or 1920×1440 depending on how fast games are running on your PC. For very resource hungry games 1024×768 is also worth a try if you want to trade image clarity for performance.

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