Ralf

Forum Replies Created

Viewing 15 posts - 7,486 through 7,500 (of 9,243 total)
  • Author
    Posts
  • in reply to: OK… so how does it work?? #101494
    Ralf
    Keymaster

    You just have to launch vorpX and then launch games afterwards. vorpX should hook into supported (and many unsupported games) automatically.

    If vorpX hooks into no games at all, there is very likely a conflict with some other program on your PC. Please disable everything that would not be there after a fresh Windows install. Especially virus scanners, GPU/CPU utilities and generally everything that also hooks into games or can show notifications in games.

    Any recommendation regarding primary display or similar things is VERY outdated and does not apply anymore for over a year. Make sure to install the latest Oculus software which only has direct mode. The headset shouldn’t even be visible in the Windows monitor config normally.

    The desktop viewer is not available on Windows 7. Unfortunately Windows 7 does not provide the required functionality for it to work. You need Windows 8.1 or higher for the desktop viewer.

    Geforce Experience is not needed for Oculus to work, but normally it doesn’t interfere either. In case of issues, remove it for testing purposes.

    You do not have to import any profiles. All default profiles are automatically there and loaded.

    in reply to: Can I get my Key please #101484
    Ralf
    Keymaster

    Hello,

    Your key has been sent two times already (Tuesday and the second time yesterday) to the mail address you used to register to the forum here.

    Please check your spam folder!

    I’ll send it a third time. If it still does not reach you this time, please contact us with an alternative e-mail address.

    in reply to: Nob question #101466
    Ralf
    Keymaster

    Virtual Cinema mode can be enabled or disabled regardless whether a game is supported.

    Unsupported games that vorpX is able to hook into have the full feature set of supported games available minus stereo 3d, which requires game specific profiles.

    in reply to: vorpx could not initialize your Oculus Rift. #101459
    Ralf
    Keymaster

    This is very likely caused by a wrong Oculus runtime version. Please

    1. Make sure that you have the latest Oculus software installed: http://www.oculus.com/setup

    2. Make sure that there are no leftovers from any beta runtime that you might have had installed (0.8 or earlier). Do not use a runtime switcher.

    The latest Oculus software requires a Rift DK2 or CV1. If you are still using a DK1, please contact support |at| vorpx com.

    in reply to: CV1 Vorpx not starting #101458
    Ralf
    Keymaster

    Oculus Home always opens as soon as the Rift is activated. No way around that. Please

    1. Minimize Oculus Home to the taskbar before launching a game.
    2. Always run games windowed if possible. This works more reliable than fullscreen.
    3. If you run games fullscreen, they may loose focus due to Oculus Home interfering. In such a case ALT TAB can help to activate them.

    If you still have problems after following these steps, please check the trouble shooting guide in the help in regard to possible conflicts with other programs on your PC.

    in reply to: Fallout 4 #101452
    Ralf
    Keymaster

    There is no need to run games fullscreen. Running games windowed is the recommend way since the new Oculus software was released as this avoids several glitches that can occur in combination with Oculus Home when running games fullscreen.

    Also please do not start games from the vorpX desktop viewer if that causes issues for you. Instead start them from your normal Windows desktop.

    in reply to: Any news on Vive #101425
    Ralf
    Keymaster

    If there was a definitive release date, I would share it. All I can say right now is: as fast as possible, or in old ID Software speak: when it’s done. Might take another two or three weeks, but might also take just days.

    in reply to: Sorry for stupid question #101414
    Ralf
    Keymaster

    Please check the Essential Game Hints Guide in the vorpX help.

    It lists all methods vorpX provides to deal with field of view (FOV), which is what you want to do in regard to the zoomed in look. What can be done varies from game to game, but there always is a way to solve this.

    in reply to: Any news on Vive #101413
    Ralf
    Keymaster

    A lot earlier than three months.

    in reply to: Increase Z-buffer Separation and Convergence? #101412
    Ralf
    Keymaster

    This was a design choice as Z3D does generally not work that great for very strong separation values.

    The way vorpX does Z3D you usually get less stereo nearby, but in the distance you often have stronger separation than you get with Geometry 3D (or in reality). In reality stereo vision ends about 10m in front of you while with Z3D one can freely adjust this point, so in the end the choice was made to amplify the effect where Z3D woks really well (in the distance) instead of introducing heavy artifacts.

    in reply to: Couldn't load LibOVRRT #101380
    Ralf
    Keymaster

    The DK2 works just fine with the latest Oculus software. It shows a warning in Oculus Home, but that’s all. Besides that you can use it like before. What doesn’t work anymore is the DK1.

    in reply to: Any news on Vive #101375
    Ralf
    Keymaster

    @ Noble : You can watch videos (including 3d movies) with vorpX either by using the desktop viewer with almost any video player that you might have on your PC or, if you use VLC or MPC-HC, with a special high quality video player mode that automatically kicks in when you use these players. Image quality wise that is as good as it gets in regard to watching videos on your headset.

    in reply to: VorpX always crashes the first time I run it #101374
    Ralf
    Keymaster

    Please reinstall vorpX using your web installer. This will install a hotfix that was relased a few days ago. It fixes the frequent start crashes on some systems.

    in reply to: Couldn't load LibOVRRT #101371
    Ralf
    Keymaster

    Please make sure that you have only the latest Oculus software installed and that there are no leftovers from any beta runtime on your system.

    https://www.oculus.com/en-us/setup/

    in reply to: Subnautica – will it work out of box #101312
    Ralf
    Keymaster

    For Stereo 3D a game has to be supported. vorpX also tries to hook all other DX9-DX11 and OpenGL games though, which often works. In this ‘unupported mode’ there is no stereo 3d, but most other VR functionality like head tracking etc. works.

    I can’t say anything in regard to Subnautica specifically though.

Viewing 15 posts - 7,486 through 7,500 (of 9,243 total)

Spread the word. Share this post!