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Apr 10, 2016 at 2:10pm in reply to: [SOLVED] Fallout 4 – Head tracking problem with Vorpx 16.1.1 #100558
RalfKeymasterThat’s also taken care of by the optimizer. Sounds like for some reason the settings aren’t applied correctly for whatever reason.
I would highly recomment to use EdgePeek (click mousewheel) mode for the PipBoy BTW. This also solves a glitches with using the PipBoy with the mouse.
The according values in the Fallout4.ini should look like below after applying the Optimizer.
fMouseHeadingXScale=.021
fMouseHeadingYScale=.042
RalfKeymasterI’ll check ESO shortly. Someone recently mentioned that a patch a few weeks ago removed DirectX 9 support, which is what vorpX used until now. There wasn’t time to check this yet, but it’s high on the list.
Fingers crossed that decent DX11 support will be possible, but I can’t guarantee that yet.
Apr 10, 2016 at 1:54pm in reply to: [SOLVED] Fallout 4 – Head tracking problem with Vorpx 16.1.1 #100552
RalfKeymasterDid you apply the Game Optimizer (config app) settings for the game? The Game Optimizer writes the FOV to the .ini of the game, which should solve your problem.
RalfKeymasterSorry, I simply did not anticipate that Oculus would break compatibility so hard yet another time. This should be a matter of the past though as from now on things are supposed to be more stable in this regard. Fingers crossed.
The best way to be prepared for something like that is simply keeping a copy of your web installer.
RalfKeymasterThe new update requires the latest Oculus software to be installed:
RalfKeymasterIf it won’t work after a reboot and you don’t have the web installer anymore to install manually, send an e-mail to support |at| vorpx com.
RalfKeymasterYes, that’s indeed an issue. The installer copies some files to the user directory during install, which is the admin user’s user directory in a case like yours. Will finally get addressed in the next version. Copying the “C:\\Users[admin user]\\AppData\\Local\Animation Labs” folder to your normal user’s AppData\\Local folder should allow you to use vorpX without admin rights, which is the recommended mode of operation.
The symptoms you saw are rather odd though. Normally vorpX should display an error message that indicates an incomplete install in this case.
Glad this is solved.
RalfKeymasterThanks for the feedback. I wasn’t 100% sure if the fix would work globally.
Apr 10, 2016 at 9:32am in reply to: [SOLVED] Fallout 4 – Head tracking problem with Vorpx 16.1.1 #100523
RalfKeymasterSounds like either the head tracker got not initialized (try a reboot), or you maybe accidentally disabled head tracking in the vorpX config app.
RalfKeymasterAre you by any chance playing with inverted mouse? In that case you can invert the head tracking on the head tracking page of the vorpX ingame menu.
Can’t say what may have caused the performace hit unfortunately. That should definitely not be the case. If anything, it should feel a bit smoother than before due to the Oculus runtime now doing async time warp in the device driver.
IPD adjustment was removed. Manually adjusting the IPD didn’t do anything useful since 0.9 anyway. The IPD value is now always read from the Oculus runtime.
RalfKeymasterYes, running Oculus setup installs the right runtime version.
Rather odd issue with CV1 and the Oculus software installed. vorpX only calls the basic runtime init on start to check whther a headset is connected. If you didn’t do so already, please first reboot your PC and then run the Oculus setup again. In case the installation is somehow faulty it will probably detect that.
If this does not help, please try starting vorpX and then right after the error occured go to the trouble shooting page in the vorpX config app. There you find a button labeled “Collect Trouble Shoot Data”, which creates an archive with logs and system info, which you cab send to support |at| vorpx com. The log file may give a hint.
RalfKeymasterPlease use your web installer to install manually if that happens and/or reboot your PC, which might also help.
RalfKeymasterYes, the 1.3 compatible update not out yet. Unfortunately we only got access to the 1.3 SDK when it was released publically last week. More exciting news very shortly.
RalfKeymasterDone. Not much time for new profiles currently, but this one I definitely wanted to have ready for the next version.
Will have Geometry 3D + Game Optimizer, so no fumbling around with FOV manually. Quite a performance hog though. Z3D highly recommended or at least lowest graphics settings if you can’t live with that.
RalfKeymasterNot much of a difference performance wise, the FOV difference isn’t really big. But every bit helps, of course.
No Vive tracking number yet, just an e-mail that the order is being processed a few days ago. Whatever that means…
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