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Viewing 15 results - 181 through 195 (of 509 total)
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  • #204071
    Dave
    Participant

    I tested a bunch of profiles, released from 2015 until 2019, but nothing is better than Bioshock Infinite’s profile.

    To prevent the crashes:

    Cinema mode
    Head-tracking MP 0.00
    HT Sensitivity 0.00
    Geometry 2.00
    Fluidsync on
    Frameslimit 40-45fps

    4:3 Resolution
    Borderless
    Dynamic Shadows off
    Blur off
    Grain off
    AA off
    Ambient Occlusion off

    #203901
    newend
    Participant

    Thanks for recommendation I will try this, it just did not seem very clear in the headset when playing titanfall 2 and things were quite blurry even after doing 1.4 in oculus device and 4k in the game settings but I will try again.

    gabi
    Participant

    Hi guysss, so i am new to this app and i wanted to play resident evil 7, the first time i seen that the image was like a box or cinema screen it was not fullscreen so i searched and i found out that i can zoom the image, ok i can zoom in the image and its not looking like the objects are entering my face but the thing is the game is becoming very blurry and the max resolution i can put in the game is 1440×900 because of my monitor, do i really need a 16:9 resolution and i also tried the FOV trainer into the game directory and setting, i think at first changed but i dont know, i dont see the change (i am barely at the beggining of the game).

    Also if i want to play with just my keyboard how can i make the controller disappear, i like to play much more with them because its more immersive when i am standing but… i cant do all things with the controllers like i can do with a keyboard.

    #202327
    Laser
    Participant

    Yes.
    Thanks for looking in to it. I know this is a niche within a niche, so not many people will even need this feature but if it is an “easy” feature to add then that is one more checkbox for vorpx features.

    In the meantime im trying currently another app called dvdfab that can output sbs video from 3d-blurays. Not a free program and actually quite expensive but the trial version lets you rip 3 discs for free so for fun Im trying this out.

    #202308
    Laser
    Participant

    Failing to hook directly to madvr I tried the desktop mode again and found a solution to previous judder issues. I had to change headset sync to alternative fast mode and now the video plays smoothly! Tomorrow I will play with madvrs own settings if theres any room for improvement and I need to rip more 3d blurays. ;)

    #202191
    Conanap
    Participant

    So I realized that this isn’t exactly due to texture or resolution – it looks like when I drive by a sign fast it just becomes really blurry (not much we can do I don’t think, unless Codemasters release a VR Mode).

    I did end up trying 3872×1920 I think, but the FPS dropped down to nearly 65FPS, so I stuck with 1440p. It’s a bit jaggy but it’s honestly quite alright. Thanks for the help!

    #202174
    Conanap
    Participant

    Hello! Got vorpx for F1 2020; took me a while to get going but finally working now.

    I’m running an HP Reverb G2 with OpenXR and everything looks very jaggy and pixelated, the distance boards (eg 100, 50) are completely unreadable. I did a little bit of googling and couldn’t find any answer or the settings they mention – for example, someone suggested something about pixel 1:1 -> 1.5x, but I found no such settings anywhere; I don’t think I’m looking in the right place.

    I just want to be able to read the boards so I know my braking points; would absolutely appreciate any help and guidance, as well as exactly where these settings are.

    Thanks everyone!

    #202112
    Illuzio
    Participant

    Hello Ralf, I wanted to play Thief 4 with the new update, but I couldn’t.

    The Thief 4 profile does not work, there are several problems:
    – The mouse cursor does not appear on the screen (but the buttons work)
    – The game doesn’t play any sound in my headset (the sound from my Rift S is on the headset audio channel)
    – The game camera moves in all directions if I move my head, and I have the impression that the FOV is not good (it’s hard to determine) which makes the game completely unplayable in FullVR (Putting the option in VorpX “Input Settings > Try Pitch Lock > On” alleviated the problem)
    – There is no DirectVR Scan button?

    Other than that the VorpX hooking up is good and the G3D seems to work well.

    I’m also using this post to give some settings I found (and that work) that could improve the VorpX profile of the game:

    Disable motion blur (Thief\Engine\Config\BaseEngine.ini):
    motionBlur=False
    motionBlurPause=False

    Disable the black/white vignette effect around the screen (ThiefGame\Config\ThiefGame.ini):
    mbForceHideCloakEffect=1

    Mouse setting (to be tested):

    Disable mouse smoothing (ThiefGame\Config\ThiefInput.ini):
    bEnableMouseSmoothing=false

    Reduce mouse input lag (Engine\Config\BaseEngine.ini):
    OneFrameThreadLag=False

    Reduce mouse lag (ThiefGame\Config\ThiefEngine.ini):
    bSmoothFrameRate=FALSE
    MinSmoothedFrameRate=0
    MaxSmoothedFrameRate=0

    Settings and optimisation guide:
    https://www.pcgamingwiki.com/wiki/Thief
    https://steamcommunity.com/sharedfiles/filedetails/?id=233295023

    (I use the new update, The game is running on Oculus Rift S, I have a RTX 2060 on Windows 10, I don’t have Antivirus, only Defender and no software running in the background. Excuse my bad english)

    #201814

    In reply to: Depth increase

    Ralf
    Keymaster

    To say it in a less sarcastic way: Z3D like used in RDR2 has inherent artifacts since after shifting pixels from the original 2D image to create the 3D effect empty spaces have to be filled with pixels from nearby. The way vorpX does that IMO is unmatched, but the current max value still causes quite severe glitches already, so going beyond that doesn’t really make sense.

    Since in many people’s minds game settings apparently always work in a more-is-better-style, which is definitely not the case here, stuff gets cranked up to the max all the time. Hence there is a maximum that – while already slightly beyond what’s reasonable artifact wise – doesn’t make things look totally out of whack.

    Hint: If you happen to have switched to Z-Adaptive, switch back to Z-Normal. Z-Adaptive is great in its own right since it does some auto-focus calculation and gaze sensitize blurring to simulate human vision, but for maximum perceived depth Z-Normal is usually the better choice.

    BTW: The current limit already is 50% higher than it was originally.

    #201753
    Laser
    Participant

    Be aware though that watching videos with the desktop viewer involves two framerate conversions: movie framerate > desktop framerate > headset framerate. Hooked into the player vorpX upsamples directly from the movie framrate to the headset framerate, which typically is a lot better.

    After watching some clips today, yes there is a problem with conversions. With madvr the desktop resolution changes to the video resolution and framerate, so 1920×1080 @23hz for 3D-blurays. And while the movie plays very smooth on the desktop, it is somewhat juddery in the headset. Most noticable in panning shots.

    Apart from the framerate issues this is the first time for me to consider watching a full 3D movie with my hmd instead of tv. Previously I had just watched compressed movies and the resolution and screen door effect of my previous hmd (rift cv1) was not good enough compared to my 4k tv. And as a bonus there is zero ghosting when watching in vr compared to 3dtv and obviously far more immersive.

    As a side note, I like the ambience mode but it doesn´t work so so great with 2.35:1 content since the ambience starts after the black bars on top and bottom. I don´t know hard it would be to change this?

    #201751
    Laser
    Participant

    I didn’t know you could hook directly into MPC-HC, Ralf.
    I don’t see a profile.
    Is it as simple as starting Vorpx and then MPC-HC and it should automatically hook?

    There is a profile “Mediaplayer Classic Home Cinema” and it just works. ;)
    Normally when watching side by side 3d videos its easier but framepacked blurays seem to be more trickier.

    #201554

    In reply to: Dying light 2021

    dellrifter22
    Participant

    I messed around with the shaders last night and managed to get some good results you can try. Check the cloud for Dying Light (G3D) [dellrifter22]

    First you’ll need to set additional FOV:
    With Notepad, open video.scr found in C:\Users\*name*\Documents\DyingLight\out\settings
    Remove any reference to OculusEnabled, and edit/add the line:

    ExtraGameFov(50.00)

    Recommended Settings:
    -use a 4:3 resolution (1600×1200,1920×1440) in Fullscreen mode
    -set Textures High, Ambient Occlusion is optional
    -set Anti Aliasing OFF to avoid texture blur
    -set all other graphical options to OFF or their Lowest

    *scalable HUD, use EdgePeek for cutscenes
    *vorpX G3D Shadow Treatment set to OFF will disable global illumination for a simpler/cleaner look if desired
    *tested on HP G1 with mouse and keyboard. DLC not tested

    A few particle effects and fire were disabled for bad 3D translation, and some blood effects and shadows may not appear exact. The tiny toddler Player arms while climbing is funny, but could not be fixed without breaking other animations.

    G3D in this game is quite performance heavy, so expect to use a modest resolution (I use 1600×1200 with 2080ti). After 10 minutes your immersion forgets about jaggies :) Enjoy.

    ToxicMike
    Participant

    Hmm, so maybe bigscreen improved a bit since I tried it. I stopped using it altogether after they started geo-blocking all content.

    They actually just fixed the mess they caused with the patch before, coz it was crashing far more than before and actually everytime you put off your goggles for a few minutes.

    In vorpX Cinema mode you can adjust the distance to the screen but not it’s size. A closer screen take up more of your FOV but might not give the impression of a big screen.

    A closer (big)screen for example, is something completely awful (almost “blurry”) looking with bigscreen beta, at least until you shrink the size of it down so far until it looks sharper again, but then the size of it ain´t really what i understand as “big” let alone “cinema”. With vorpX you can touch the screen with your virtual nose and it still looks crips sharp.

    Personally I find the default screen size to be OK. I generally use cinema for top-down or side-scroller games which are usually called 2.5D, whereas for first/third person games I use immersive.

    It depends on my mood, i often use immersive-screen-mode as well for strategy-titles as for third person games because the ambient-light-effect adds alot to the atmosphere, while it can happen i feel like having too much of being surrounded by darkness and ambient light, that´s when i switch to cinema mode.

    Certain first person games i also play in immersive screen mode (when they´re not giving me a great feeling in full-vr mode or stutter too much) like GENERATION ZERO, which does a great job at me in 2:35:1 ultra-wide-screen with bending the screen only as much as distortions doesn´t kick in (i also had a great time bending it to the max along with pulling it real close, but distortions can be a pain at times)

    senoctar
    Participant

    Ignoring the 3D part, my experience with hooking was better than desktop viewer.
    Most of the issues have to do with G3D/Z3D not working or causing artifacts, with hooking the biggest issue is, well, not being able to hook.

    When using a VR desktop app it’s difficult to sync the frames. Depending on whether the game is configured in windowed/borderless/exclusive or has vsync on/off, the frame rate is either matched to your monitor or is unbounded. When it is lower than your HMD refresh you will usually experience blurr, when it is higher it can either be OK or take up so much GPU that the VR rendering stutters.
    For best results you will have to use a frame rate limiter. But even so there won’t be a perfect sync and will get the occasional stutter.

    When hooking vorpX will automatically sync the game with the HMD. Even if the automatic part doesn’t work, there are settings within vorpX so no need for an additional tool.

    As for VR desktop apps the best one in terms of performance overhead is Virtual Desktop. I checked bigscreen, vorpX desktop viewer and Depth3D VR companion app. vorpX is the next one so if you really want the ambience mode it should be ok. The Depth3D app is decent, it stands out with the reshade integration, but if you don’t care about 3D there should be no reason to use it over VD or vorpX. I wouldn’t touch bigscreen, unless it improved in the last months since I used it.

    The performance overhead when hooking is about the same as with the viewer, but the syncing makes games so much smoother than even Virtual Desktop.
    To reiterate, even for plain 2D viewing, not “as intended” :), I find hooking to be easier and better performing than the desktop viewer for me.

    #201453
    svarni
    Participant

    Hi and thank you for your tutorial! I have just made a copy of my newest 3D BluRay Disk. However, your tutorial has no second step – how to properly view the video file in 3D? I’ve tried VLC player, but the video coming from MakeMKV is not side-by-side, so I have no idea how to watch in 3D.

Viewing 15 results - 181 through 195 (of 509 total)

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