Hello,
I really like how Black Mesa runs on VorpX now. I just have one question. Objects at a distance (like down a hall) look fairly blurry. Is there a way to make it look less blurry? Preferably without increase the game resolution.
If you increase the game resolution then you get flickering issues. So I’d like to avoid that.
Thank you,
Sounds more like a conicidence, but to check that you can try the ‘Don’t otimize game settings’ checkbox in the config app (‘General’ page > ‘Misc.’).
Caveat: never do do this unless necessary. The automatic settings often include highly important tweaks like field of view adjustments or disabling effects like motion blur that you typically don’t want in VR, some might even be mandatory, e.g. making sure HDR is disabled in F1 2020.
“I was referring to being able to tolerate lower FPS on those modes, where in full VR, you need to have higher FPS to not puke.”
Fluidsync which is VorpX’s built in reprojection system helps address that pretty effectively.
Also I just got the new VorpX update about the old version corrupting VorpX configs if you used a gamepad. I did briefly use a gamepad with Cyberpunk and even used it to access VorpX overlay menu but I don’t believe I saved any settings though I can’t remember for sure. What are the symptoms of a corrupt VorpX config?
I ending up finding mouse and keyboard more comfortable for Cyberpunk in VorpX and it’s been running fine, so I don’t think my VorpX settings are corrupt. I had Cyberpunk randomly crash on me before, but I fixed that by using a borderless window. Now it’s super stable, performs great, and even looks great.
I still don’t understand why some people say headset resolution is too low on the Vive for virtual screens. 1080p output into the headset (which is in theory more like 480p due to optical magnification) still looks better than 1080p when output to my 70 inch 4k Sharp tv using the TV’s built in scaler such as when I use the Nintendo Switch on my TV with a 1080p supported game like Mario Odyssey.
In comparison 1080p content looks super nice in my Vive without any annoying aliasing. Text is probably the only part that feels like 480p content due to how blurry it looks, but everything else looks fantastic and the perceived resolution looks better than 480p. And headset resolution is only getting better with models like the HP Reverb2.
Sanctum 2 (G3D/Z3D)
This profile fixes a bunch of HUD issues. Great S3D, disable Motion Blur, Set FOV to 110.
– Full VR with Headtracking
– Scalable HUD
– Set Game FOV tp 110
– Disable Motion Blur
– Profile available at the cloud


Z3D does seem to be glitching out at times (this is probably the “glitchy depth layers” that someone referred to earlier). The way I can describe it is that the entire screen gets covered with blur (like the outlines you normally see around objects in Z3D mode) and the 3d depth effect disappears. Didn’t run into this issue until I got into the first firefight in “The Rescue” mission for street thug start, but its happening there consistently. I think its related to the lighting in one of the rooms…
Thanks for the quick profile, the z3d implementation looks pretty good for this game in immersive screen. G3D would be nice, but it would probably be impossible to play at a non-blurry resolution with current GPUs anyway.
That’s what I used incidentally. I didn’t change anything from what the game chose as default for my PC except for disabling motion blur and film grain, which should be done automatically by vorpX now. In general try to find something that provides a stable framerate above half your headset’s refresh rate. Best thing to get some extra FPS will probably be disabling raytracing, which seems to be on per default with a 3080.
What might make sense on the vorpX side is enabling FluidSync to cap the game frame rate at half the headset refresh rate. Worked fine for me without, but I didn’t check on a more ‘normal’ PC yet, where that might definitely be a good idea for a game as demanding as this.
Okay, I can confirm FC4 doesn’t work out of the box.
I’m trying to play it on WMR (Samsung Odyssey+), and I was unfortunate enough to buy the game on Steam, not knowing it required Ubisoft Connect–which means it has to fire up both clients at the start. Maybe that’s part of the problem.
Anyway, I can only get into the main menu by using the old trick from this forum: pause the Watcher, start the game, wait for the loading screen, resume the Watcher. However, after that, the picture appears blurry as sh*t, zoomed (I can’t see the HUD), and there’s no G3D. It’s absolutely flat.
All the other games I play with Vorpx hook perfectly (NFS Rivals, NFS Shift 2, Half-Life 2, Rage with the unofficial profile, albeit the latter, being OpenGL, doesn’t have G3D either). I’ve tried shutting down all the non-essential Windows processes–including the antivirus–rebooting the PC, reinstalling the game and Vorpx itself etc. etc. etc.
Another thing I’ve noticed is that Vorpx adds the following element to the game’s profile:
<CustomQuality>
<quality ResolutionX=”1280″ ResolutionY=”720″ OtherQuality=”low” EnvironmentQuality=”low” AntiPortalQuality=”default” PortalQuality=”default” PostFxQuality=”low” TextureQuality=”low” WaterQuality=”low” DepthPassQuality=”low” VegetationQuality=”low” TerrainQuality=”low” GeometryQuality=”low” LightingQuality=”high” ShadowQuality=”low” ShadowCinematicQuality=”low” EditorQuality=”default” Hdr=”1″ HdrFP32=”0″ ReflectionHdr=”1″ EnableVertexBinding=”1″ id=”custom”/>
</CustomQuality>
Would really appreciate some support here!
Okay, I figured out audio. However, when in game the edges of the screen are too far out of my field of vision. For example, the quest tracker is on the top right.
But, if I look that direction I really can’t see it well and it’s very blurry. What setting do I need to adjust to correct this?
hey,
profile shared in cloud, G3D.
dont use volumetric fog in game option.
you can add those settings in engine.ini for better experience (Users\username\AppData\Local\PumpkinJack\Saved\Config\WindowsNoEditor\engine.ini)
[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=6
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.Bloom=0
r.BloomQuality=0
for fov you can use unreal engine unlocker tool.
enjoy.
Go to %AppData%\Local\Transient\Saved\Config\WindowsNoEditor
Find Engine.ini and add these
It will disable some options from game video settings, but will make game look less irritating especially in vr and with better fov
I prefer to play with immersive screen and edge peek on so I set immersive screen to fit me, change it if needed
I fixed a couple of visual glitches with shader authoring, but Im no expert. Some shaders(and therefore things like pages, graffities) only render for 1 eye. Z3D seems not to work.
[SystemSettings]
r.MaxAnisotropy=16
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=6
r.DefaultFeature.AntiAliasing=2
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.Shadow.MaxResolution=704
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Hey,
i did a benchmark in G3D and the result are average 50 fps !
One Eye was black, but the rendering was G3D, that’s what I’m expecting.
My Settings:
Profile by MrUnboxerMan
DX11
Borderless Window
Resolution 2880×1620
Vsync off
FOV 110
Graphics Quality Medium
DoF + Blur off
DLSS Performance
Direct Mode Async off
My PC:
RTX 3080
Ryzen 7 2700x
16GB DDR4 3000Mhz
Samsung Evo 970
To start the game with vorpx, you have to uninstall Battleye:
1. set launch parameter in uplay -BattlEyeLauncher
2. navigate to <path-to-game>\bin\battleye
3. uninstall_BattlEye.bat
4. set SilentInstall to 0 in the BELauncher.ini
5. turn down any prompt to install BattleEye again.
Need for Speed: Shift (G3D)
Nice graphics racing game from 2009.
– Optimized for Cinema Modes
– Full VR not recommended
– Turn Off Motion Blur and Bloom
– Profile available at the cloud


Go to C:\Users\<USERNAME>\AppData\Local\Raji\Saved\Config\WindowsNoEditor and add these lines to Engine.ini or game will look bad in vr
Engine.ini :
[code]
[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.Shadow.MaxResolution=704
[/code]
you can adjust AA if you dont like dem pixels, but other things just look bad in vr



1080 is way too low to enjoy vorpx on current gen HMDs, 1st gen maybe, but on index 1080p game looks very blurry