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Hello.
I have tried for hours to get Skyrim running. Have managed it twice. Though sheer luck, even though it was really low res.
My specks are.
GTX 980ti 6gb.
16 gig 2400 DDR3.
i5 4690k
Win 10
etc.The problems I am having.
All the native VR games work on the Vive. But when trying to use VorpX.1, When I try to put Vive into “direct Mode” it just keeps going round and round telling me that “Steam VR is in extended mode. And Extended mode is not recomended, please switch to Direct mode?”
So I click on “Enable Direct mode>” it then restarts dierct mode, cancelling the game launcher in the process. And then the popup appears again, above the SteamVR box saying the exact same thing,
“Steam VR is in extended mode. And Extended mode is not recommended, please switch to Direct mode?”
What am I doing wrong?2, Ralf in another thread mentioned that “vorpX only works in direct mode, extended mode pretty much is a thing of the past. I’m a bit surprised even that it is still available in SteamVR.”
But I dont see an alternative, in display settings there are only 2 choices for the monitor, and the Vive, Extended. or Duplicate? so which should I set it to.
And again why is the direct mode not coming on? is it because I have the wrong mode selected.I have also looks at the FAQ on “what is wrong before you post. And it says to clone the monitors not extend. But when I duplicate, (Which I assume is Windows 10s clone)
Steam wont launch any games, even native VR gamess, as it says, “I need to enable extended display.”I then get a series of other popups, and crashes, than seem to be random. The most common is “Failed to initialize render, unknown error creating the renderer.
Popup appears, and I have no idea what to do here.I have tried selecting Vive as main display.
But that opens a whole bunch of new issues.
1, That I cant access my main screen on the monitor.
And in the Vive, when I click, or hold, or scroll middle mouse wheel I cant get the “edge peek to work.” So I cant read most of the text in popups, or instructions.
So do I need to have Vive as primary display? to get Skyrim working?And other times the Vive screen just goes red, and I have to reboot the whole thing.
I have tried to Google Guide to VIVE skyrim play / setup / launch etc. But what there is are for the Rift.
I assume I am doing something fundamentally wrong, I just dont know what.
I am not trying to be awkward, I just want get it working, as I know it will with the right information.
Please., can anyone help.
A step by step guild to starting Skyrim on the Vive please.
Thank you for any help.
Andy.
Topic: Ingame fps always < 75
What exactly is (technically in Vorpx) limiting the games’ fps ?
I’m always getting 73-74 fps with rare Jumps to 75 … Ok, my machine sucks you’ll say but this is very unlikely because it doesn’t matter if I run Max or low Detail in e.g. Doom or Witcher 3. Even low resolutions dont help. It seems like “my” Vorpx fps Limit is 74 … not 75. This produces stutter of course. I don’t use vsync or other limiters of course. Doom runs ~200 maxed out … Even old Games with 500+++ fps are bound to 74 … not 75 …
Thanks in advance…
A lot of games require either a mouse+keyboard input or just a controller. Since vorpx uses the headtracking by default as mouse input, sometimes the software needs manual configuration to get looking around in games to work with a controller. I believe there are 3 distinct categories :
1) The “clever” games that can deal with the problem themselves (example:DOOM)
– No problem, just looking around and playing with zombies.2) The games that can only deal with one input device at a time. (Example: Far Cry 3)
– These games need some configuration in vorpx. Usually setting the gamepad override to NO, and changing the “headtracking as gamepad” to RELATIVE fixes the problem. Finally adjust settings on the gamepad tab in vorpx to finetune sensitivity of the “right stick” (which is now actually the headtracking).3) Then there is EA, and I guess some other developers, who actually shouldn’t be allowed near a computer. Their ways of coding creates problems which I haven’t been able to solve with any configuration of vorpx just yet. (Example : Battlefield 4) In this game you can change at any given moment between the kb+mouse or controller, but don’t try to use them at the same time. All kind of weird things happen to your playing character, spinning like a toll most likely. Even configuring vorpx headtracking as if it were a gamepad doesn’t solve the problem. This is where you, my fellow vorpx user friends, come into play. I have seen people play it on YouTube with vorpx and a controller. In a sitting position that is. If you’ve got it up and running with a controller right from your lazy comfy chair, please do share your wealthy knowledge, for it’ll bring peace to a lot of us.
To be honest I’m finding Vorpx to be extremely limited use right now, I’m sure that will improve but I do think you need to be a little more honest with potential buyers.
You have a Supported games list that frankly is very misleading, the key phrase that is missing is…
“This is a list of games that are supported by Vorpx but at this point in time not necessarily all brands or versions of VR Headsets.”
The issue is you’ve very impressively done all of the work to get a lot of titles working but unfortunately most of it back when the Oculus Rift DK1 and DK2 were about. Now the CV1 has launched with new runtimes and you’ve added in HTC Vive Support that list is almost useless.
A hell of a lot of titles won’t even launch with the Watcher enabled let alone let us tweak the settings.
It would be great if someone could mark next to each title confirmation of support, something like…
DK1, DK2, Vive, Oculus Rift CV1. Then we can know whether or not to waste time and potentially money trying to get something to run,
Again…I appreciate your work but at the end of day it’s not a cheap piece of software and at present the CV1 is largely unsupported.
