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  • #105174
    Ralf
    Keymaster

    I have a 1080 here and would say it’s absolutely the right graphics card for vorpX. Compared to a Rift/Vive minimum specs GPU (GTX970) you get a healthy performance boost of about 60-90% depending on the game. Some games lean more towards being limited by CPU speed with vorpX, others are purely GPU bound, hence the varying performance gain.

    With a 1080 even recent games are comfortably playable in Geometry 3D. Fallout 4 for example mostly runs at a framerate I would consider playable with only slightly reduced graphics settings (“High” instead of “Ultra”) at a good looking resolution (1600×1200). Pretty much the same for Skyrim.

    Don’t expect wonders (i.e. every latest game running at full 90fps with G3D), but a 1080 definitely helps tremendously.

    #105029

    In reply to: Vive Skyrim issues

    Ralf
    Keymaster

    That is indeed unusual. With medium to high settings you normally should get 40fps+ with your system in most parts of the map with a few dips below that (~30) here and there in towns and areas with dense vegetation. Everything below that is definitely not normal.

    If you use an older Skyrim install, please first and foremost follow the above advice and try a fresh install without mods. Also semi popular graphics enhancing ini-tweaks (uGridsToLoad etc.) reduce performance severely. So make sure you don’t use anything like that.

    Also don’t use the “Ultra” graphics preset in the Skyrim options. Try “High” or even “Medium”. The latter shouldn’t be necessary though.

    Dayn
    Participant

    Hello.

    I have tried for hours to get Skyrim running. Have managed it twice. Though sheer luck, even though it was really low res.

    My specks are.
    GTX 980ti 6gb.
    16 gig 2400 DDR3.
    i5 4690k
    Win 10
    etc.

    The problems I am having.
    All the native VR games work on the Vive. But when trying to use VorpX.

    1, When I try to put Vive into “direct Mode” it just keeps going round and round telling me that “Steam VR is in extended mode. And Extended mode is not recomended, please switch to Direct mode?”
    So I click on “Enable Direct mode>” it then restarts dierct mode, cancelling the game launcher in the process. And then the popup appears again, above the SteamVR box saying the exact same thing,
    “Steam VR is in extended mode. And Extended mode is not recommended, please switch to Direct mode?”
    What am I doing wrong?

    2, Ralf in another thread mentioned that “vorpX only works in direct mode, extended mode pretty much is a thing of the past. I’m a bit surprised even that it is still available in SteamVR.”
    But I dont see an alternative, in display settings there are only 2 choices for the monitor, and the Vive, Extended. or Duplicate? so which should I set it to.
    And again why is the direct mode not coming on? is it because I have the wrong mode selected.

    I have also looks at the FAQ on “what is wrong before you post. And it says to clone the monitors not extend. But when I duplicate, (Which I assume is Windows 10s clone)
    Steam wont launch any games, even native VR gamess, as it says, “I need to enable extended display.”

    I then get a series of other popups, and crashes, than seem to be random. The most common is “Failed to initialize render, unknown error creating the renderer.
    Popup appears, and I have no idea what to do here.

    I have tried selecting Vive as main display.
    But that opens a whole bunch of new issues.
    1, That I cant access my main screen on the monitor.
    And in the Vive, when I click, or hold, or scroll middle mouse wheel I cant get the “edge peek to work.” So I cant read most of the text in popups, or instructions.
    So do I need to have Vive as primary display? to get Skyrim working?

    And other times the Vive screen just goes red, and I have to reboot the whole thing.

    I have tried to Google Guide to VIVE skyrim play / setup / launch etc. But what there is are for the Rift.

    I assume I am doing something fundamentally wrong, I just dont know what.

    I am not trying to be awkward, I just want get it working, as I know it will with the right information.

    Please., can anyone help.

    A step by step guild to starting Skyrim on the Vive please.

    Thank you for any help.

    Andy.

    #104886

    In reply to: Arma 3 – Help needed

    rwb_01
    Participant

    Hi TNO, Did you get this to work eventually with VBS3? Looking at doing this myself.

    #104872
    Dayn
    Participant

    Hey Ralf, thanks for the reply.

    I did look at the VorpX settings before, and will be having a good read through in a little.

    There were 3 issues. With your help, 2 are solved.
    1, Vive is now chosen.
    2, I will ignore the “run Skyrim in both HMD and monitor” popup.

    But I cannot got into Skyrim because it keeps saying..
    ““Failed to initialize renderer.
    Unknown error creating the renderer.”

    I have set the Vive extended desktop.
    And set the Vive to primary display.
    I have also gone into VorpX and in the profile for Skyrim, have ticked use 1280×1024 resolution.
    I still get the render error popup.
    I have also then, gone into Skyrim startup options and selected 1080×1920. Still the popup.
    I even tried flipping the landscape screen, (I read a post somewhere saying something about this.) But all that did was turn my Vive environment upside down.

    Any help please.

    And sorry for all the questions, but Skyrim is THE game I want to work.
    And this is also great learning for other games.

    Thanks Ralf.

    #104794
    Vpxvoxer
    Participant

    What exactly is (technically in Vorpx) limiting the games’ fps ?

    I’m always getting 73-74 fps with rare Jumps to 75 … Ok, my machine sucks you’ll say but this is very unlikely because it doesn’t matter if I run Max or low Detail in e.g. Doom or Witcher 3. Even low resolutions dont help. It seems like “my” Vorpx fps Limit is 74 … not 75. This produces stutter of course. I don’t use vsync or other limiters of course. Doom runs ~200 maxed out … Even old Games with 500+++ fps are bound to 74 … not 75 …

    Thanks in advance…

    #104793
    grflhuf
    Participant

    I agree with OP.

    The list is *very* misleading.

    As there is no way to test VorpX before buying like with TriDef for example, all you have is this list and some internet chatter.

    After buying VorpX it was like a kick in the nuts. Even a game is on the list the VorpX driver itself shows me on the rift that this game is not supported and all I get is a 2D “experience”. If you call that supported… no thank you.

    But yes, it has to do something with my steam, steam overlay, ShadowPlay, Virus Scan, (insert random name here) and so on.

    Selling the software as “beta” doesn’t help at all, well maybe the author as an excuse.

    Some games like Amnesia are unplayable as the refresh rate is tied to your monitor. So if it’s 60 Hz you’ll get a 30 FPS “experience” in VR. *slowclap*

    Some games’ physics is tied to 60 Hz refresh rate and here again it’s pretty much useless.

    And even the game which run pretty well still have glitches with shadows or reflections.

    I tried TriDef and it works and much better for games like Guild Wars 2, Tera, Life is Strange, Trine, Bioshock Infinite and so on. No headtracking, but playing first person VR with VorpX and not being do decouple head movement from mouse movement makes me wanna hit something really hard. The latter not being an issue of VorpX, it’s just the way it is and for me it sucks big time.

    The most enjoyable way is really to play on a virtual screen in stereoscopic 3D and for that TriDef is far superior to VorpX.

    #104724
    Ralf
    Keymaster

    The sync options are related to how the actual game render thread and the direct mode render thread, which does async timewarp and sends the final image to the headset, work together.

    In the majority of games “Fast” or “Safer” will cause issues like dropped frames and other even more undesirable artifacts. There are a few exceptions, so you may experiment. But only “Safe” ensures that everything is synced correctly at any time.

    Tummie555
    Participant

    A lot of games require either a mouse+keyboard input or just a controller. Since vorpx uses the headtracking by default as mouse input, sometimes the software needs manual configuration to get looking around in games to work with a controller. I believe there are 3 distinct categories :

    1) The “clever” games that can deal with the problem themselves (example:DOOM)
    – No problem, just looking around and playing with zombies.

    2) The games that can only deal with one input device at a time. (Example: Far Cry 3)
    – These games need some configuration in vorpx. Usually setting the gamepad override to NO, and changing the “headtracking as gamepad” to RELATIVE fixes the problem. Finally adjust settings on the gamepad tab in vorpx to finetune sensitivity of the “right stick” (which is now actually the headtracking).

    3) Then there is EA, and I guess some other developers, who actually shouldn’t be allowed near a computer. Their ways of coding creates problems which I haven’t been able to solve with any configuration of vorpx just yet. (Example : Battlefield 4) In this game you can change at any given moment between the kb+mouse or controller, but don’t try to use them at the same time. All kind of weird things happen to your playing character, spinning like a toll most likely. Even configuring vorpx headtracking as if it were a gamepad doesn’t solve the problem. This is where you, my fellow vorpx user friends, come into play. I have seen people play it on YouTube with vorpx and a controller. In a sitting position that is. If you’ve got it up and running with a controller right from your lazy comfy chair, please do share your wealthy knowledge, for it’ll bring peace to a lot of us.

    #104633
    kurry
    Participant

    I’ve reset the game a couple of times, change resolutions, turned different graphic settings on and off. I even downloaded the non directors cut version (which has the same fps issue)
    I also get low fps in z-buffer mode after 10min of playing, when using DX11.
    I’ll probably just play using in DX9, even though it’s not 3d.

    #104614
    Pudsley
    Participant

    You might be right in some respects…I seem to have some other issue at the moment it seems.

    I seem to be getting black screens even in games that previously worked (Fallout 4 for instance)

    Pudsley
    Participant

    To be honest I’m finding Vorpx to be extremely limited use right now, I’m sure that will improve but I do think you need to be a little more honest with potential buyers.

    You have a Supported games list that frankly is very misleading, the key phrase that is missing is…

    “This is a list of games that are supported by Vorpx but at this point in time not necessarily all brands or versions of VR Headsets.”

    The issue is you’ve very impressively done all of the work to get a lot of titles working but unfortunately most of it back when the Oculus Rift DK1 and DK2 were about. Now the CV1 has launched with new runtimes and you’ve added in HTC Vive Support that list is almost useless.

    A hell of a lot of titles won’t even launch with the Watcher enabled let alone let us tweak the settings.

    It would be great if someone could mark next to each title confirmation of support, something like…

    DK1, DK2, Vive, Oculus Rift CV1. Then we can know whether or not to waste time and potentially money trying to get something to run,

    Again…I appreciate your work but at the end of day it’s not a cheap piece of software and at present the CV1 is largely unsupported.

    #104605

    In reply to: Arma 3 and CV1

    Yoong
    Participant

    Hello smithers

    Do you mean this Opentrack?
    The problem as I said in the first message is the stereoscopy, not the “360” degrees vision. I could even play with my head completly stuck, but not without a good 3D perception. I haven’t seen this solved in this thread you posted.

    Thank you by the way, I believe there is no way to get what I want, at least until the same Bohemia gives support to it.

    #104567
    Sandermander
    Participant

    I noticed something else also. I cannot seem to create profiles under “Local Profiles”. When i click “Create now profile based on this one”, the dialogue pops up to name the new profile, but after that, the profile never pops up in the list. Also, the “Add” and “Remove” buttons for the .exe files in the existing profiles are greyed out.
    If i “Reset profile to factory defaults” on any local profile, i get an error, saying if it keeps happening, i should reinstall Vorpx.
    Having done that 4 times now, i dont think it helps.
    Also, even when i run Vorpx Desktop Viewer, i get the “This game is not supported” dialogue box. I think something is wrong with the profiles and Vorpx is not detecting the .exe files. The “This game is not supported” box shows up in everything i run.
    I have looked in my documents and settings folder and there is a Vorpx folder with all the settings and profile info, so i have no idea what is going on.

    Note: If i look in my Vorpx.ini file, the:

    sOculusProfile=

    is empty. I dont know if this could be the problem.

    I looked in the vorpx.log after running Borderlands Presequel and Fallout 4 and both says settings not available.

    INF: App: Attaching to borderlandspresequel.exe (32bit)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: VorpControl Injector InjectVorpDll1: C:\Users\ALEXAN~1\AppData\Local\Temp\vorpX\78380cec-0.tmp injected (mode 1), reason: 1
    ———————————————–

    INF: App: Attaching to fallout4.exe (64bit)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: VorpControl Injector InjectVorpDll1: C:\Users\ALEXAN~1\AppData\Local\Temp\vorpX\3547f567-0.tmp injected (mode 1), reason: 2
    ———————————————–

    Here is my full log for you, Ralf: https://www.dropbox.com/s/fvyd5cd7djl9l36/vorpx.log?dl=0

    Halp.

    #104566
    prinyo
    Participant

    I see, the flickering starts when the game fps drops below 30.
    What is the difference between Normal and Adaptive Z mode?

    I managed to make Skyrim “look good” by doing those things. By looking good I mean it looks the same way good when I run it on the TV screen (I use a TV as a monitor).
    1. 1920×1440
    2. 120 FOV
    3. SMIM (mesh replacer) Important as it fixes lots of the vanilla meshes and textures shortcomings.
    4. Image zoom – 75-80%. More than that and the problems with textures are more visible. And I feel most comfortable with this level.
    5. Body, clothing and face replacers – vanilla NPCs are quite ugly and when you get to look at them in real life proportions…
    6. ETAC – Expanded towns and cities – the buildings added by the mod are quite well made. Wasn’t sure if I should add this to the list, but someone mentioned earlier that cities are important.
    The only few mods I had to get rid of are HD textures and I’m planning to make a small selection of HD textures that can be used without harming the performance (like the snow cover). In this regard the fact that the game has to run on Z3D actually helps make it more beautiful because it can handle more upgraded textures.

    From what I understand Oculus will not flicker when the frame rate falls below 30. And that is the difference between the two systems. But the question is – do you really want to play at 15 – 20 fps? Even if you don’t get motion sickness it is still annoying.

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