Archives

Homepage Forums Search Search Results for 'Get Even'

Viewing 15 results - 286 through 300 (of 2,149 total)
  • Author
    Search Results
  • Heon_X
    Participant

    Hello everyone!

    I recently upgraded my Oculus Rift CV1 to a Quest 2, used with Link cable for PCVR. I’m trying to fully utilize the 120 Hz refresh rate of the headset as I’m really sensitive to low frame rates (I play Rocket League competitively on an eSports monitor in 240 Hz).

    The fact is that I can’t quite reach 120 FPS in game despite using Z3D on default settings. The game I tested deeply so far is Forza Horizon 4: keeping the same exact settings, in the same exact spot I get 185 FPS without VorpX and 105 with VorpX.

    All settings are on max except the ones that impact CPU, which are set at minimum (1080p in game res, 3200×1632 on Quest 2). My CPU is a Core i7-9700KF @4.7 GHz, GPU is 3070Ti.

    Normally the game is clearly CPU-bound, as my GPU utilization never even reaches 80%. Likewise with VorpX enabled. I read somewhere that VorpX mostly increases the workload of the CPU, so I guess it’s normal to see a performance degradation in a CPU-bound environment like Forza.

    My question is, though: is a 43% decrease in FPS normal in Z3D?
    I know G3D has to basically produce 2 different images so your framerate is pretty much cut in half compared to VorpX off, but isn’t -43% a lot for Z3D?

    I also tried decreasing various settings like render resolution in the headset and resolution in game but the performance remains fairly similar when using VorpX (I suppose resolution is mostly a GPU / VRAM thing).

    If this is not a normal behavior, my follow up question would be: is the encoding done from my GPU somehow reducing the performance in game?
    Theoretically it shouldn’t, as RTX cards have their own dedicated piece of hardware for encoding, but the encoding process (OVRserver_x64.exe) usually eats around 13% of CPU despite this fact, so there might be some kind of setting I can tweak that regards encoding in order to squeeze out those last 10 FPS I need to fully enjoy the game in 120 Hz.

    In Rocket League I manage to get 120 constant FPS in G3D but the game is not fully stable: despite the graph in game shows no dips from 120 FPS, I get basically the same thing as an FPS drop when my GPU stat goes from “Green” to “Red”. This is why I thought about the encoding problem.

    Sorry for the long post, but I searched around and I couldn’t find any precise tests on the matter so I need to go to the source to know more about the various mechanics that lie behind the scenes ;)

    #215371
    jokester_J
    Participant

    I’m having a similar issue. I also switched the setting to Keyboard/mouse however I read in another post it should be set to gamepad. When I switched it to keyboard/mouse I could get into the game. I also have a weird “drift” issue with the mouse cursor in the Vorpx Menu, it makes changing the setting take twice as long, anyone else have this problem.

    Curious if there was a general setting for Cyberpunk to use? like input method, stereo eye/depth setting, etc…Or even better if anyone has made a video walking though the general steps. I see the potential here, but there no direction.

    #215356
    ToxicMike
    Participant

    https://store.steampowered.com/app/1611600/WARNO/

    Forget about the screens, watch that vid!

    No one ever tried that one with vorpX?

    I thought i am looking at cutscenes but those are actually in-game scenes, so i am afraid this would be too much for my graphic-card in VR, let alone with 3D, in case that even works with the game.

    #215345

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    All I can tell you is what I told you above anyway. The virtual display driver does not hook into a game’s graphics pipeline. If it would tax your GPU in any way, it would do so outside of games in the exact same way as in games.

    So whatever your further tests may show, you have to look somewhere else to find what causes your issue. Also, as said above, if your ‘issue’ is in the range of 5% or so, you have to run a reasonable amount of tests to determine what you see is not just random fluctuation.

    As much as I’d like to get to the bottom of stuff you report here, when it is neither replicable nor even sounds technically plausible, I have to prioritize other things.

    Let me know if you experience any increased GPU usage outside of games with the virtual display enabled. Not being able to replicate your issue here aside, that would be the only valid indication the virtual display could be the cause for what you see. Until then I consider this matter closed.

    #215323
    Ralf
    Keymaster

    Just a head-up that the next beta will be out towards the end of the week.

    After some of you made me aware that not every monitor gets detected as off by Windows automatically, I had to come up with something better in terms of switching between the physical and virtual monitor. After all the virtual monitor is intended to make things easier, having to physically disconnect a monitor, turning it off in the Windows settings manually, or fumbling around with the quirks an invisible secondary screen implies very clearly is not.

    So I pretty much spent the last four weeks honing a mechanism that let’s you super easily switch between the virtual and physical display on the fly via software. Also the desktop viewer and the virtual display are a true power couple now. Provided your headset is able to detect whether it is in use or not (most are), for example the desktop viewer can switch between the virtual and the physical display automatically when you put the headset on or take it off. Won’t get easier than that.

    Having a super high res monitor that runs at exact the same refresh rate as your headset makes desktop capturing a much, much more desirable option for playing games in VR than it was ever before. And even if you don’t really want to use the desktop viewer itself much, you still should use it as a launchpad for hooking into games. Firing up the desktop viewer automatically gives you all the benefits of the virtual display without having to care about anything else.

    Switching monitors via software sounded simple enough and was in general. But as usual the devil was in the details. Changing the display configuration is not to be taken lightly, so an unhealthy amount of time had to be spent ensuring that under (hopefully) no circumstances – not even in case of a hard system crash – you could end up with a broken display config. Not exacly fun sinking about 100 hours into stuff that noone will ever notice, but better than you potentially being greeted with a black screen after a system crash, or a messed up multi-monitor configuration, or even just displaced desktop icons for that matter – something Windows loves to do when switching displays.

    On a more interesting note from a user’s perspective: during the process the desktop viewer learned a few new tricks, reflecting the greater importance it will have from now on. E.g. it can now display UAC prompts (the thing Windows displays whenever an app needs admin rights), super useful for older games that may require admin rights, as well as for doing general work with the desktop viewer.

    Release of the new beta will probably be on Friday. Time for some fun stuff until then, most importantly a buch of new gestures some of you had suggested.

    #215292
    mr_spongeworthy
    Participant

    @Tophness I found that Steam itself was crashing during Cyberpunk (only, all other titles were fine.) Try the Steam beta version, which resolved that issue completely for me. Also try this SYNC method: Slow + Multithreaded. Works very well for me on my 8K-X.

    (Note and digression; I’m getting considerably better performance using the vorpX beta than I do using the stand-alone mod. But I’m only shooting for cinema mode, not full VR. Not a problem with vorpX, but rather a problem with the Cyberpunk engine being incredibly soft-focus. A title like FO3 looks incredibly crisp and detailed at full VR even clear down to around 2880×1600 pixels, and looks glorious at 4K. Cyberpunk looks eye-wateringly crappy at anything below 4K with DLSS OFF once blown up to full VR size. It’s probably that shit TAA. You can force that off but then it’s got all kinds of other issues because the devs appear to have used TAA to hide other issues. That’s happening with other Devs also at this point (Hubris comes to mind immediately). Running at 4K no DLSS to my HMD is 30fps for me, even on a 4090. I’ll need at least 60fps, or maybe 45 with Brainwarp – if Pimax ever fixes that (nope, not gonna happen), so maybe I’ll get to try Cyberpunk in full VR if Ralf gets DLSS3 Frame Gen working, or when the 6000 series cards become available (2030?)

    #215289

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    I have finally resolved the AFR issue I was having with Cyberpunk (at least, now I can play for over an hour without needing to restart the game or simple load a save.) The Steam client (not the Steam VR client) was crashing in the background ONLY while playing Cyberpunk. This was greatly exacerbating the long-standing ‘slow degradation of performance’ which has plagued Cyberpunk, causing it to kick-in the moment the Steam client crashed, instead of taking an hour+. This then caused significant spikes in CPU usage, which was causing the AFR sync to drop out momentarily. As Steam was only crashing during Cyberpunk, I had not put 2-and-2 together. Reinstalling Steam did not fix the problem. Neither did a clean install of Cyberpunk. Turning on the Steam beta fixed the issue immediately.

    So, here are my actual findings with the Beta 23.1.0 now that I have that not-vorpX related issue fixed:
    1) Performance in Cyberpunk is better with the 23.1.0 beta than it is with the stand-alone mod. It is very easy to hit 60fps at insane quality settings on my 3D display. It remains tantalizingly out of reach to hit 45/90 at sufficient quality in this particular title on my HMD however, so I’m stuck at 37.5/75 when playing in on my HMD. Ultimately I think DLSS3 Frame Generation is the going to be the killer feature to get such demanding titles to play well. Using Z3D to my HMD, not AFR. Note that normal things like turning off RT do not resolve this issue; it seems very-specifically related to the rendering resolution. Even when I turn quality lower Cyberpunk will cause the HMD-refresh to drop below 90, causing the in-game rendering to also drop and stutter to begin. I have to reduce quality by truly *massive* amounts to maintain 45/90 in that particular title.
    2) AFR works on my 3D Display in Cyberpunk, but Z3D solutions are broken in all titles.
    3) Performance in other titles seems very good. For example I am able to play Hogwarts at 4K, RT High, DLSS Off with nearly all quality settings maxed (lower quality on Fog and post-proccessing at this time) at 45/90.
    4) The following vorpX sync setting work FAR far (far, you get the idea) better than any other combination on my Pimax 8k-x. You might consider making this setting combo the default for Pimax HMDs: Sync method: Slow, HMD Multithreading: ON (this provides not only the highest in-game rendering rates compared with the other methods, it also creates the lowest-judder experience.)

    #215279

    In reply to: Hogwarts Legacy

    mr_spongeworthy
    Participant

    I too have been unable to get Hogwarts to launch with the available cloud profiles unfortunately. The profile that says it was created with the beta will not even download. I expect these may be beta issues (Ralf did very clearly warn us that his beta is really a beta.)

    #215215
    Retroactive
    Participant

    Windows 11
    Intel i7-9700 3ghz
    32gb DDR4
    GTX 1060 3gb

    Standard Windows defender

    So far the only games I can get to run is fallout 3 and oblivion everything else, even cyberpunk with and with out the mod you guys have on your page I get a white hourglass icon that spins and you here the music.

    I have even tried lowering the graphics to the lowest settings available (which of course make the games look like trash) and still the same thing. I can watch 3d SBS movies find in it but I was able to do that in Bigscreen VR. and I can run VR games like skyrim VR and Fallout 4 VR on high settings no issues.

    #215158
    MarcDwonn
    Participant

    Would be nice to have some info on this. I played DL2 on flatscreen last year, and at first i thought that it’s not as good as the first one. Then i replayed DL1 and clearly my memory was better of it than it was in reality.

    What i’m saying is that it’s a great game with much future potential. If it gets the same treatment from Techland as the DL1, DL2 could even surpass it in the end.

    I’ll definitely would love to replay it with vorpX sometime later this year.

    #215122

    In reply to: Red Dead Redemption 2

    celticspike
    Participant

    Not really same, reshade even in 4k looks worse than vorpx and I can never adjust 3d as good and as comfy to the eyes as vorpx has. There are games that vorpx wont work with that I tried to use reshade, but eventually went to just playing in vr with a flat screen because half resolution of reshade solution just wasnt good enough.

    dude I specifically said its not the same in my post, that Raif has since deleted, that its not the same as native Vorpx. but its the only option left now so was worth me pointing it out.
    I would however recommend you checking out Paradidse Decays latest video on Hogwarts Legacy as he explains how to configure the shader in reshade to get the best 3d effect.
    hopefully you see this before Raif deletes this one too.

    #215114
    geogan
    Participant

    I just tried running latest Cyberpunk on Pico 4 over Virtual Desktop and I also can’t get the full 3D mode working – it only displays as flat screen in VR headset. I can see the VORPX menu and did change back and forth from the Cinema mode to the VR mode.

    Also since it is not working is there some way of just running standard monitor mode Cyberpunk i.e disable VORPX completely or do I have to uninstall it somehow? Is it even possible to uninstall itself cleanly from the Cyberpunk install? I would prefer not to have to uninstall, but some disable method.

    EDIT: Actually I see there is a new Cyberengine tweak for Game version 1.61 DLSS – not sure how to install/update it though

    rasen66
    Participant

    I just installed this,set my Valve Index to Steam VR in settings and when i launch games i get an “Oculus runtime init failed,vorpx will not work correctly Swicthing vorpx to Steam VR mode”

    I dont even have an Oculus anymore….How do i stop this error? I have reinstalled Steam VR as well and still get this error

    #215107
    dlee
    Participant

    A few tips:

    Don’t like the extreme, crawly aliasing? You can force sparse-grid supersampling (SGSSAA) and it works with Vorpx. There is a performance hit but it’s less than I imagined it would be. It is extremely good at cleaning up aliasing. I would just disable the game’s ineffective anti-aliasing in the game’s menu.
    https://www.pcgamingwiki.com/wiki/Dishonored#Anti-aliasing_.28AA.29

    Eventually you will get to a NPC dialog that will not work properly in DirectVR mode. The dialog options will not appear. Disabling DirectVR for that conversation is a fix.

    Also, after a successful DirectVR scan you may still not be able to look around. Try climbing an in game object to fix that.

    #215103
    ToxicMike
    Participant

    Once a title stops earning the big bucks support usually goes away. It’s without any doubt incredibly frustrating.

    Oh of course sooner or later every title will not get supported anymore, but there is a huge difference in not supporting a single player game or making it impossible for OWNERS (who paid money for it) to play it since those fu**tards shut down its servers to save money.

    There are probably people who claim “Doesn´t matters, thoaw are old games anyway” and well i say FU** THOSE MORONS! If i paid for a game i want to be able to play it no matter when.

    For example, i just installed VELVET ASSASSIN today (looks great on vorpX´s huge theaters-screen by the way! there are games being not that old and they doesn´t look that good), so i am currently enjoying a 14 years old game from 2009 and this one also runs flawlessly well!

    If VELVET ASSASSIN would require servers, chances are high i couldn´t enjoy it today, even that i paid for it 14 years ago.

Viewing 15 results - 286 through 300 (of 2,149 total)

Spread the word. Share this post!