If you mean DirectVR, that’s actually a lot more than AFR 3D. DirectVR is a term I introduced some years ago for various techniques vorpX can use in more complex game profiles that do more than ‘just’ stereo 3d and head tracking.
In more than 150 games for example vorpX can automatically adjust FOV, resolution and other settings for a streamlined VR experience. Also there is the DirectVR memory scanner that provides direct access to a game’s internal camera for low latency 1:1 head tracking as in native games. That’t available for two or three dozen games. And so on. There even is an API for modders.
As far as the games in your list are concerned, those are extra special in that they come with game specific mods that do even more than ‘normal’ DirectVR games. E.g. automatically switching to EdgePeek in cutscenes, optimizing camera positions in vehicles for VR and so on.
TLDR: There’s A LOT more to vorpX than meets the casual observer’s eye. ;) I’m confident to say that it’s by a huge margin the most feature packed, advanced and versatile toolkit for bringing flat games to VR. A bit of a challenge to get that message across sometimes since what vorpX can do varies so heavily from game to game, but true nonetheless.
I just installed this,set my Valve Index to Steam VR in settings and when i launch games i get an “Oculus runtime init failed,vorpx will not work correctly Swicthing vorpx to Steam VR mode”
I dont even have an Oculus anymore….How do i stop this error? I have reinstalled Steam VR as well and still get this error
None of the cloud profiles I tried allow G3D even if they say they do, are there any options for G3D with current versions?
VRG, the native VR mod for DRG, is not crossplay compatible while DRG+Vorpx is, so how can I get G3D working?
Do you guys have internet access and if so, are you familiar with http://www.google.com?
Sorry for being as ass again, but it took me exactly a few seconds to find the appropriate info on where to get the pc version of “MorphX” and even how to get it to work with a xbox360 emulator along with where to get the appropriate xbox360-file.
On the other hand “X-MORPH” has nothing to do with “MorphX” and is a completely different game, so starting an own “X-MORPH”-Thread would give better results probably.
So anyway, “X-MORPH” is using the “Schmetterling”-Engine which is also used for “RIFTBREAKER”, so if there ain´t no profile for “RIFTBREAKER”, chances are high there ain´t no profile for it at all since there are exactly 2 games using that sad indie-engine.
So if you want to find a probably working profile, you should do all the hard work yourself and try all kinds of profiles for games being similiar to riftbreaker/x-morph and with great luck you could get it to work with 3d-effects.
Hi all,
I am really hoping someone may be able to offer me some trouble shooting suggestions as I am really tearing my hair out with this problem at the moment and have spent hours trying to resolve it without success. I have previously used VorpX reasonably successfully with a handful of titles when I first got my VR Headset a couple of years ago – at the time I had a 1080 Ti.
I have had a bit of a break from VR, but was getting back into it over Christmas, and I now have a 3080 and a Reverb G2 headset. This should be able to run most titles very effectively with VorpX, but I am having massive performance issues in just about every title, and especially in Cyberpunk 2077, which is the main title I wanted to run VorpX for. Most titles I am getting FPSs in the region of 20 – 40, even at very low resolutions. With Cyberpunk 2077 the situation is even worse, the displayed FPS is in the mid-20s, but the actual display is far worse – if I move my head it can take several seconds before the rendered view updates to the new position (although animations, etc. can still be seen running in the background presumably at the displayed FPS).
Things I have tried without seeing much of a difference:
- The regular version of VorpX
- The new beta version of VorpX (and using the option to fully reset everything to factory defaults)
- The standalone Cyberpunk 2077 mod
- Both OpenXR and SteamVR modes (little difference between them)
- Install of the latest NVIDIA driver with clean install selected (even though this means I am going to need to set up all the custom resolutions again :( )
- Using Task manager to disable every non-essential program that could conceivably be interfering (the only thing still running was GOG Galaxy as it is needed to launch Cyberpunk, but I have disabled the overlay)
Is there anything else that I can possibly try in order to resolve this problem, or at least narrow down what might be causing it?
Thanks,
Alex
Great! Assuming the auto weapon hide feature set includes stereo separation.
If it can also adjust position like Titanfall 2 – even better.
Thanks for getting this in.
I’ve been testing out this new headset (coming from a Quest 2) and I’m running into strange problems that I can’t figure out. For instance, I just tried playing Half-Life 2, which always ran near perfectly on the quest (even with Airlink), and I’m getting constant de-syncing and lag, and also some weird issue where I’m seeing flashing mirror images of my weapons at times. I have no idea what could be causing this behavior. It was pretty bad in Fallout 76 as well, to the point I couldn’t really play it.
I know this isn’t a PC spec issue (running a 3080 OC, with a more than capable CPU) and again, these games ran fine on the Quest 2.
Any idea of what could be causing a wired headset have lag and desync issues like this? Thanks in advance.
(For the record, I’ve been using it to play Everquest (one of the main reasons I bought the reverb since only WMR headsets will work with this game for some reasons) and apart from some gamma issues and needing to use a gamepad to bring up and use the Vorpx menu, it’s been working fine for that.)
Had to try that right away. Technically worked, BUT: full 8K seem to be too much for 32bit games, which can only address 2GB of GPU memory. vorpX creates two extra copies of the backbuffer to send it to the headset efficiently, and with G3D also many of the game’s rendertarget textures have to be held in memory twice. Switching to Z3D and then back to G3D freed some resources and improved the situation, but still:
Each 8K full size backbuffer/rendertarget alone has roughly 125MB.
7680 * 4320 * 4 (BytesPerPixel) / 1024 / 1024.
Not hard to imagine how even older games in 8K can eat up 2GB of GPU memory fast, especially with G3D, where rendertargets and backbuffers get duplicated.
No such issues with newer 64bit games, of course. There GPU performance and the actual amount of GPU memory are the only limits.
Hey there, I’m trying to get GTA IV working in VorpX in 2023 with the first person mod but I can’t seem to get decent 3d in VR because VorpX have taken all R.A.G.E engine game profiles away (both local and cloud profiles)
If anyone could link me to their GTA IV profile (or to a profile for a different R.A.G.E game that would work for GTA IV) g3d or even z3d, you would wholeheartedly make my (and I’m sure many other peoples) days to come!
Thank you, I await your response with the upmost hope and anticipation.
Has anyone had luck running Black Mesa with VorpX? I’m using the default profile, have set a 4:3 resolution and have tinkered with pretty much all the settings. Yet still I get stuttering whenever I move my head and look around. Is there any way to prevent this? Using a Quest 2 with Virtual desktop, 3080ti, capable pc etc.
Vorpx was working for me, but after I reinstalled it I now get this error for any game I try to run with it. I’m using the Valve Index and I did switch the Device Selection to SteamVR, yet I still get that error message, even though I’ve never used or owned an Occulus.
Can anyone help with this?
I think you should also check headsets with a smaller resolution and see if it’s not a better choice than the Reverb G2.
Real 3D in VR needs about double performances, as it will render twice (once for each eye). Meaning, if you get to run a game at 4k with steady 60 FPS, you will get round 30 fps in VR and it could be uncomfortable to watch as low fps could resulte as motion sickess for you.
I would like to point 2 important things :
First, resolution on your screen and it’s display in VR can look different; a 1080p on a 1080p screen can look clean, but inside the headset, it will look more blury and aliasez.
1440p looks OK in the G2, and 4k is nice.
Even with my 3090, i couldn’t run most games at 4K with high FPS and high graphics settings.
Second, concerning Fallout 4, this game does not have DLSS; wich is bad for VR as it help having a higher frame rate without loosing too much quality. I couldn’t run Fallout 4 at decent display and graphics with my 3090, so in the end, i bought Fallout 4 VR.
So if you want to run Fallout 4 in VR, be ready to reduce the graphic quality enough to get smooth FPS.
The good news is, Fallout 4 will have a free update from Bethesda this year, so let’s hope that they will include DLSS.
Is there any other games you would like to play with VorpX ?
Outside of Fallout 4, the original Mass Effect trilogie is one of my favorite experience; i wouldn’t be able to play this games flat anymore.
If vorpX can’t hook into anyting, there is almost certainly something interfering.
First wait a minute or so when you see the ‘Attaching To’ dialog. The dialog will then display various trouble shooting options. Try to install a hook helper, which can solve many injection conflicts without figuring out the root cause.
If that doesn’t help or you don’t even see the ‘Attaching To’ dialog:
If you use any other AV program than Windows Defender, first and foremost get rid of that. Windows Defender will kick in automatically. Some of the more annyoing ones are really hard to disable, so the only way to ensure they don’t interfere may be uninstalling.
Secondly disable/uninstall *every* tool you may have running in the background. That’s the best and actually only viable way to troubleshoot issues like this.
Hey Guys, I have gone through the basic trouble shooting faq and can’t get anything but vorpx desktop working. I have tried multiple games including: Forza Horizon 5 (saw a vorpx video of it so it works for someone), Need for Speed Unbound, Marvel Spiderman remastered.
Every time I launch a game, it starts and the sound plays through my vr headset. Then the oculus loading screen tells me the game is loading. The game loads on my desktop monitor but the oculus screen loads infinitely and doesn’t start, or eventually freezes. The alternative hooking method does nothing, the oculus app loading screen doesn’t even open.
It’s such a joke the developers want to raise the price before fixing the bugs, greedy as fuck.
Thats an interesting find however I also like playing without any 3d reconstruction at all.
Maybe its possible to at least add dlss 3 support for plain 2d and geometric 3d mode.
According to this post by Ralf (https://www.vorpx.com/forums/topic/vorpx-is-it-worth-it/#post-104956) geometric 3d uses 2 individual cameras so if Im not mistaken a depth buffer is not needed.
That would indeed be great. If that’s true, the DLSS3 frame generation would help offset the performance hit that comes with G3D. Downside, however, might be that the vast majority of modern titles just don’t work in any meaningful way with G3D. (Many rendering issues with shadows and lighting, other effects, even ambient occlusion. I’ve seen only a tiny selection of mostly-older titles that work well enough with G3D to use, and even those have some issues to surmount. This was true for other G3D solutions like TriDef towards the end. I think most modern game engines simply use rendering methods for eye-candy that makes them woefully difficult to produce good G3D profiles.)
I would be all for it if Ralf has magic he can work, but I get the feeling it’s an extremely difficult thing.