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Viewing 15 results - 361 through 375 (of 2,149 total)
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  • Senan
    Participant

    I’d be interested to know how you even run the game acceptably in G3D. I just got an RTX 3080 12gb card, paired with an i9 9960X and 32gb of ram and I could barely ever get above 45-50 fps in busier areas (and sometimes lower than that, depending).

    (Sorry I’m not any help, but at least it’s a thread bump, heh.)

    #213015
    JackTrash
    Participant

    I’m having a heck of a time getting VorpX to hook the Steam version of RE2 Remake (with no mods). I’ve poured over the other forum posts and tried a myriad of things including:

    – Restore VorpX to factory defaults and import cloud profile
    – Reinstall the game
    – Windowed and Fullscreen mode
    – With and without SteamVR
    – With and without VorpX Desktop Viewer
    – Low Graphics Settings (without RayTracing, etc)
    – Closing all background apps that might interfere

    I’m on a relatively new and clean Windows 11 machine with only Windows Defender for virus protection. RTX 3070 graphics card. Oculus Rift S. I’ve played Batman Arkham Knight and Dragons Dogma with VorpX so far and everything worked great.

    If I run RE2r in windowed mode, there is a popup that VorpX is attaching to RE2 and that never goes away. I can still operate the game on the desktop even though this popup is present. What is strange is that if load up story mode, head tracking seems to be enabled because it causes the camera to pan around the character.

    In the Oculus headset, all I see is the game logo with “Loading…” below it.

    Running the game in full screen results in the same issue except the “attaching” popup is not present.

    Any suggestions would be appreciated. I’m out of ideas at this point.

    chrisj93
    Participant

    Installed vorpx, go to launch game it doesnt hook to game unless alternative hooking is ticked. Loads into the loading screen for game stalls then crashes. Also performance even if i do load in is horrendous, anyway to fix this? I expect I’ll have to go to low everything which is fine, but can’t even get to the settings.

    #212900

    In reply to: WoW refuses to hook

    BananaInc
    Participant

    Wanted to update and say that I found the (somewhat unexpected) issue! Unsure if it’s an issue with my personal laptop or a more general issue, but it seems that Fortnite will keep a background process of Easy Anti-Cheat running even after the game is closed. I have to manually end the background process through task manager regardless of how the game is closed. Was able to get it running and incredibly happy with the results. Thank you for your help!

    #212888
    Ralf
    Keymaster

    I uploaded a yet another build, which at least for now also works again on Windows 11. Please reinstall using your web installer to get it. Looks as if my earlier concern that this might be some new Windows 11 “feature” is correct… I’ll try to figure out the root cause.

    Just to be clear: absolutely nothing that vorpX does is even close to being “potentially unwanted”, malicious, harmful or anything else some AV program may come up with to frighten its users. All it does is injecting itself into other programs similar to many, many other programs, which obviously is necessary for vorpX to work.

    To avoid issues like this altogether add the vorpX program folder to the Defender exclusion list. Usually that would be: C:\Program Files (x86)\Animation Labs\vorpX

    #212852

    In reply to: Riders Republic

    BShred2
    Participant

    Are there any resources available for how to disable Battleye? I’ve been looking forward to getting a VR setup that’s able to handle this game for months and now the stupid Battleye app is blocking all attempts to even launch the game. Steam can’t launch it and it won’t launch when I use ReShade either. Any advice would be very very much appreciated.

    #212831
    BananaInc
    Participant

    Is anyone currently able to get VorpX to work as of patch 9.2.7? To clarify, I’m only stating the patch for timewise. Last time I played WoW was back in late 2020 and, although I wasn’t able to get full 3D to work, VorpX would at the very least hook. I resubscribed yesterday and cannot get VorpX to hook under any conditions. I’ve googled a bit and have tried a bunch of solutions that worked for others including:

    Using dx11 and dx11 (Legacy) instead of dx12, running windowed mode with each of the three dx levels, trying each of the options VorpX provides (Installing hook helper, alt hooker, administrator mode), restoring the WoW profile to factory settings, trying multiple cloud profiles, and making a VorpX shortcut to the Wow.exe. I have tested with other games and VorpX hooks like normal. I’ve read some of the common issues such as any overlays running or running on a notebook. Although I am using a notebook with a discrete GPU, VorpX was able to hook just fine last time I played in 2020 with the programs I always run. I even went into WoW and told it to only use the dedicated GPU.

    Anyone have other ideas on something I might be missing? Even a confirmation that someone else can run retail WoW currently would help show it’s likely something on my end.

    #212826

    In reply to: Stalker Anomaly

    rtoast
    Participant

    I tried it some time last year (beat SoC and clear sky back in the day) after having played theough Call of Pripyat in VR, was incredible, but yeah to my dismay the profile isn’t as compatible with Anomaly as one would assume with it being kind of a mod (I realize it is standalone)

    Vorpx always had such good support for the stalker games, I imagine Anomaly gets worked out eventually (at least i hope)

    #212783
    metzli
    Participant

    Every time I try to start vorpx I get a windows error message saying the Side by Side is not configured. Event Viewer says there is an xml error. Anyone know what to do here?

    #212772
    mr_spongeworthy
    Participant

    I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Sorry but I don’t believe it. I have all these games and a 3080 and I know there’s just no way. Maybe with reprojection. You only get smooth FPS in Alyx because it changes your resolution dynamically according to your performance so you’re not really running 100% SS there.

    It wasn’t necessarily easy to get there, but yes, I do indeed get those resolutions and frame-rates. My 3080 Ti is a factory OC model that stays right around 2ghz under heavy load. . Assuming you aren’t CPU bound, however, you may be able to do something similar. Note that at one point I had to do a complete clean reinstall. Old PiTool versions or possibly even Windows updates had messed things up so badly that it was killing my performance.

    Here are the titles I can run at Full FOV with no “Smart Smoothing” (I keep a spreadsheet of settings since getting this stuff all working right on Pimax equipment is such a PITA):

    Alyx runs at 109% Steam SS at 90 fps except in one single battle scene (Fred? What’s that things name?) That’s with the auto-resolution setting left on and (you can defeat it through an ini tweak). You can also tweak it so you can see which resolution-setting you are actually getting real-time in the HMD. If I run at 75hz or 60hz I get additional clarity, as the title can use the higher-resolution modes more often, but it will maintain 90fps if I prefer the smoothness. IMHO this title is the way all VR games should work. It’s simply amazing how smoothly it transitions up and down those 5(?) resolution modes. If you don’t have it, make sure you use the tweaks for Alyx that remove the PP requirement.

    TWDS&S runs at 90fps at 120% in-game SS, 75fps at 130%, and 60fps at 140% (resolution has a HUGE effect as you can see).

    AC runs at 60fps at 104% Steam SS, but I don’t need any more performance than that for a seated racing sim. That’s with SOL+CSP+Rain effects at night with tons of special effects. If I wasn’t using all that eye-candy AC would easily hit 90fps and stay there.

    Other titles I also run at Wide FOV at 100% or greater Steam SS with no smart smoothing are Dirt Rally 2 and Into the Radius. AFAIK you’ll never get *any* game that requires PP to run at Wide FOV at 90fps at 100% Steam SS. At least, nothing I’ve ever tried will do that. Dirt Rally 2 requires PP and I get 60fps at Wide FOV, 100% SS.

    In terms of vorpX performance, that wipe and completely clean reinstall did wonders. I had all kinds of performance issues creep into my rig over time, and they hit vorpX performance worst of all. If you have a second drive you can play with, you might try setting that up as a boot drive, doing a clean install of Windows with only the most basic software you need to get things working, and do a test run to see if you suddenly get a massive performance uplift.

    Also, Shadows are often a bigger performance hog than one might expect. In nearly all the title I’ve mentioned I probably have Shadows set to Medium or lower and I’ve also probably turned down particles, so it’s not like I’m getting that performance at Ultra settings across the board. I can usually get away with the highest quality textures and meshes however (if controls for such are available,) which I find very important.

    I do wonder, however, how in the world we are going to drive the 12K (if it even becomes a real thing). That’s so many more pixels, and I just can’t stand less than 100% Steam SS, even with something like the VRPERFKIT installed for upscaling. To my eyes the image just falls apart at anything less than that. Here is hoping a 4090 can actually drive a 12K at 100% SS.

    #212768
    Ralf
    Keymaster

    That’s weird. vorpX does make a few changes to the config file, but they (obviously) shouldn’t prevent the game from launching. Would be great if you could send me your vorpX-adjusted config files so I could check whether I can replicate the issue here.

    Please browse to [Documents]\My Games\FarmingSimulator2022. The files vorpX adjusts are game.xml, gameSettings.xml and inputBinding.xml. Please send these (after vorpX changed them!) as an e-mail attachment to support at vorpx com.

    What you can try yourself is disabling automatic resolution handling on the DirectVR page of the vorpX menu. With a bit of luck that resolves the issue. Let me know if it does.

    As a very last resort you can disable automatic settings changes there altogether. Only do that as a very last resort though. Some of the changes vorpX applies are vital for the profile to work as intended.

    #212756

    In reply to: Stray (UE4)

    mr_spongeworthy
    Participant

    Making your own vorpX profile is usually the better option and fairly easy if you know what engine a game uses, which is Unreal Engine 4 in case of Stray. Caveat: Some UE4 games are DX12 only these days. If there is no 3D with one of the many DX11 UE4 profiles try the Grounded profile as a base.

    I second this. Whenever possible it’s best to go the vorpX route – it’s simply faster than the other solutions. For example Witcher 3 (first person mod) pushed to 8K-X at 4K and every slider at max quality give a liquid smooth 60fps and can often maintain 75fps in vorpX Z3D. Virtual Desktop + SuperDepthVR can also be used, but even getting a solid 60fps requires quality concessions and a slightly lower resolution. So there is a substantial performance difference in many titles between vorpX and the alternatives.

    That said, I’ve been using SuperDepth3D (and now VR) almost since the initial release and they are a good alternative when vorpX doesn’t yet support a title. I hope Ralf, that you understand that we like to sometimes discuss alternatives for when vorpX doesn’t support a title yet? If you prefer not, then let us know and I expect most of us here will abide by your decision.

    Ralf
    Keymaster

    The DirectVR memory scan is only available in some games (indicated in the top/left corner of the game window if supported).

    However, if you are 100% sure that the game handles simultaneous controller and mouse input correctly, you can simply disable the ‘X-Box Gamepad Override’ option on the input page of the menu. If you don’t experience any input weirdness afterwards (e.g. head tracking dropouts, gamepad movement stutter or similarly odd things) all is well and the game in question does indeed correctly handle mouse and gamepad at the same time.

    BTW: the built-in gamepad to mouse/kb mapper that makes it possible to use your gamepad together with mouse based head tracking even in games that can’t handle both simultaneously is a fairly feature rich program in itself, the mapping can be fully configured to your liking (also on the input page of the menu).

    #212719
    lycansshadow
    Participant

    I literally just bought this after hearing all the reviews… especially for games like FS22… I’m running a 3080 and can not get fs22 to even get past load. I have tried everything posted in the troubleshooting topic and no luck and nothing I have read has even got close to fixing it

    I want to add: after vorpx has done its ‘altered settings’ the game will not boot even with vorpx turned off

    #212716
    Ralf
    Keymaster

    Just to get the obvious out of the way first: you have to type in the game name (a few letters should suffice) into the searchbox.

    If still nothing shows up, check whether maybe your firewall/av-program/router prevents vorpConfig.exe from accessing the internet.

Viewing 15 results - 361 through 375 (of 2,149 total)

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