I have very good luck with the SBS mode overall and pretty frequently switch to it for certain titles where 3D is really the entire point. I mean, there really isn’t any reason to play a title like Greedfall in a HMD and you’re just putting hours on an expensive piece of equipment.
Even though it’s just a good-faith add-on I’m very happy with it. Only downside is that I find Over/Under is FAR better on my display. I think that’s pretty common; something with the way our eyes perceive detail. I have to use massive amounts of downsampling to get a good result out of SBS mode; as in render the title at 4k and downsample to my 1080p display. In O/U mode it’s fine as low as 1080p native title rendering (although more is always better of course).
Hoping you someday add O/U mode; in theory it should be pretty easy to do.
I changed it to OpenXR, uninstalled SteamVR and that seemed to have some success. For once, I was able to play for longer than 10 minutes but this is only without FidelityFX or a custom resolution. With a high custom resolution the game runs smoothly for 4-5 minutes but then my headset/game crashes but honestly, I’m not sure which one is crashing, the headset just blacks out with a horizontal line in the center. One other problem that I’ve been facing from the start is that vorpX fails to hook most of the time and then gives me a blackscreen until I force close Metro by Task Manager (I can’t even tab out or see task manager. I just use the arrow keys and go to the top most executable and end tasks blindly) I could only really get vorpX to hook to Metro when it says that the last launch was unsuccessful (ending it via Task Manager) and it prompts me to use safe mode then after a few seconds I see vorpX saying that it is attaching to Metro while I’m still on that prompt, click no and then it finally works. I’ve also tried the alternative hooking method but it didn’t work
@Lewy1984 Good luck with this! I too still often play on a 3D monitor as it’s simply so much more relaxing than having to wear and HMD for games that you are really just wanting stereoscopy.
I have very good luck now with vorpX (wish there were more absolutely perfect G3D profiles, *hint* *hint*) and SuperDepth3D is probably your best bet for titles that don’t work with vorpX or for a few other valid reasons (for example if a title is so bad you simply *have* to run other ReShade shaders; that will generally be incompatible with vorpX).
For example, Detroit Become Human looks and runs fantastic on my 3D display using SuperDepth3D, but other titles look and run better using vorpX; especially any title with a working G3D profile (Fallout 3, FNV). It’s an unfortunate matter of trial-and-error, but in the end you can still get reasonably good results.
Tip: If you routinely switch between different techniques or devices you can make zipped backups of your critical settings files and then label the archives properly. I move between my 3D display and HMD for Greedfall, for example, so I have “GreedFallPrefs3D.zip” and “GreedFallPrefsHMD.zip” – that way I can just extract the correct prefs and move them into place rather than wasting time manually configuring settings whenever I change my display device.
What 4K 3D projector do you have? Does it support any 4K 3D modes? I’ve been stereoscopic gaming about 12 years also and had a 720p DLP (I used it in frame-packing-mode; so it looked very sharp even at 720p). I have 3 sets of Optima shutter glasses currently, but no 3D projector at this time. I’ve been holding-out for a new standard that supports actual 4K 3D; but most projectors seem to switch to 1080P for any form of 3D output? Even though frame-packing is a thing of the past except for Blu Rays, it would be nice to find a projector that could do, for example, SBS and Top/Bottom 3D modes at 4K rather than 1080p.
You are very welcome my friend, hopefully it can help people get an even better experience with RDR2 in VR than it is already.
I posted a link to this mod in another topic but i’ll post it here too as it is pretty handy: Skip legal screen mod – https://www.nexusmods.com/reddeadredemption2/mods/28?tab=description skips the shotgun Rockstar screen & the two legal screens before the main menu, helpful for cutting down the time it takes to get into the game especially if like me the game usually crashes 2-3 times before working properly.
Edit: In the first post i mentioned two mods Bounties expansion & Bounty hunting expanded & enhanced, you only need the Bounty hunting expanded & enhanced mod as that is basically an improved version of the Bounties expansion mod, no need for both.
Yeah it always works eventually, usually after 2-3 tries so it’s not a big problem & with the legal screen skip mod it cuts down on the time it takes to get into the game, your work is very much appreciated Ralf, cheers.
After some more testing i am still getting crashes at the main menu so it does not fix the crashing issue but it does cut down on the time i had to wait sitting through the shotgun screen then the legal screens so still worth installing if you want to save some time if your game crashes multiple times before eventually working.
Hey, so I thought I’d post since this is the only game that does this, but this might not be related to VorpX, hoping someone might have a solution here though. As soon as I put on the headset the fps drop – both the game on the PC screen and on the Rift S freeze(I get the hourglass on the Rift and nothing moves). That happens in game, not on the main menu.
I’m running on a GTX 1060 6GB, i7-12700K, 32GB RAM, playing with an xbox controller and I have 3 monitors connected to my PC. The one I’m running Elden Ring on is 3440×1440, the other 2 are 4K.
Now here’s the good part.
If I alt-tab out of the game or if I don’t move AT ALL, it shows up fine. If I alt-tab of course I can’t move in the game, and the slightest movement in game will make it freeze again. Now I’ve been having problems with Elden Ring and the mouse cursor in general, if I move it inside the window on any menu the game will do the same thing, even without the Rift. I’m suspecting the issue could be from the head-tracked “cursor” that pops up in the Rift when you use a controller. But I can’t play without a controller anyway because of the cursor freezing.
I’ve tried different resolutions, a different monitor, lowering graphics, Windowed mode(this one actually makes the game playable with the mouse but doesn’t fix the Rift freezing). I’ve disabled full-screen optimizations for elden ring. Tried different scaling options and resolutions for my monitor. Tried disconnecting the other two monitors as well. I’m all out of ideas at this point. It’s only Elden Ring T_T
Unless you’re planning to upgrade your entire system to something like 12th gen Intel for DDR5 use don’t bother, though if you can get a better cpu for your socket go for it, the i5 9400F has relatively low base core speed (2.9 GHz when most are already @ ~4.0 GHz) and while it may seem like an obvious upgrade, the differences in performance are minimal (the best cpu of your generation, the 9900KS has a performance of only 10% higher while having 8 cores).
You’re much better off upgrading your GPU, specially to something like a 3080TI/3090 as those are almost TWICE (75% according to benchmarks) as powerfull as their previous generation counterpart (specifically 2080 Super, half for the 2080Ti, unlike with cpus there is quite a difference between gpu models), and just as expensive. Which simply doesn’t happen with cpus as even the best and newest (i9 12900KF) is barely more powerful than your cpu (with an improvement of only 34% while being a 16 core cpu).
I have to constantly keep pressing the re-center screen button. I cant finish one race in f1 2021 without re-centering the screen atleast 100 times. I’m not sure how to correct this. The screen position will be bouncing around all over the place. Eventually the screen moves around so much the re-center button dosent even work anymore and I have to restart the game. Without getting this resolved I cant use vorpX. Frames usually always sit at 90 fps during gameplay. Any help or suggestions would be much appreciated.
Iv tried resetting everything to factory and reinstalling both Vorpx and Steam VR, no luck.
HP g2 Reverb
Steam VR
PC:
i7-8700k 4.7mhz
3080 TI gigabyte oc
16gb 3200 Ram
m.2 970 evo
Tried this mod, it looks great but im getting glitchy graphics, there is a ghost around objects that’s in really low resolution & pixelated. Only turning off the 3d gets rid of it. It seems worse on objects up close. Any suggestions?
Yeah, we commonly call those artifacts, or halos, or just distortion. It unfortunately turns out that even in AFR mode you’ll get them due to Cyberpunk using TAA for antialiasing, and there is no G3D mode (would probably be useless in this title anyway, as G3D reduces performance so much). So you have 2 choices, AFR or Z3D, both of which have drawbacks. I prefer the Z3D in Cyberpunk over AFR; fewer artifacts and slightly better performance; plus no AFR ‘flickering’ which happens at lower frame-rates.
After the latest Fallout 76 update I started getting random crashes while playing with VorpX.
It’s stable when played vanilla, but crashes within 2-3 minutes using VorpX.
Any other reports? Or any hints wheat I should look at?
I’m using the default VorpX profile.
No difference between Geometry or Normals, or with head tracking enabled or not.
Windows Event viewer reports:
Faulting application name: vorpControl64.dat, version: 21.3.2.0, time stamp: 0x6203f721
Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0xe2f8ca76
Exception code: 0xc0000005
Fault offset: 0x0000000000063416
Faulting process ID: 0x5498
Faulting application start time: 0x01d82f2044764d37
Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpControl64.dat
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report ID: 29ff171a-5a05-4aa5-afce-7449c1d2e660
Faulting package full name:
Faulting package-relative application ID:
After the latest Fallout 76 update I started getting random crashes while playing with VorpX.
It’s stable when played vanilla, but crashes within 2-3 minutes using VorpX.
Any other reports? Or any hints wheat I should look at?
I’m using the default VorpX profile.
No difference between Geometry or Normals, or with head tracking enabled or not.
Windows Event viewer reports:
Faulting application name: vorpControl64.dat, version: 21.3.2.0, time stamp: 0x6203f721
Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0xe2f8ca76
Exception code: 0xc0000005
Fault offset: 0x0000000000063416
Faulting process ID: 0x5498
Faulting application start time: 0x01d82f2044764d37
Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpControl64.dat
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report ID: 29ff171a-5a05-4aa5-afce-7449c1d2e660
Faulting package full name:
Faulting package-relative application ID:
is it the dum overlay? it’s this vorpx overlay… isn’t IT?! like if you ever needed proof that shameless advertising was indeed shameless. why? why do you make your paying customers look at your logo? i don’t get it… doesn’t seem very LITE, considering how resource intensive VR is in the first place, advertising your already indi software so aggressively at the expense of those who bought it… kinda wack. but it’s whatever… i actually don’t mind advertising, but… forced is kind of… idk man. my pc aint your cow.
is DLSS on pancake, but my card doesn’t even support that, so it doesn’t show up in the options… hmm.. dlssIndex value=”0″ in setting, but quality is set to 5… I’ll set it to 1 and see what happens… not holding my breath.
game doesn’t like overlays, i hear… and I’m always seeing the vorpx overly pop into the VR view (from inside the HMD) for some reason right before i get the eroor.
Ive tried cloud profile for the game, it hooks, it shows in headset, it even triggers depth in z3d which I know by 2 artifacts on edges of the screen, but there is no actual depth in game. What it looks like is vorpx doesnt get proper z-buffer depth info on the game, like when whole screen is just solid grey, so vorpx adds “depth” to whole game window which explains artifacts on the sides and thats it.
I’ve also tried reshade 3D z3d and that one with default settings does the same and since reshade has option to display depth buffer information I can see its solid grey, but reshade also offers to adjust it while looking at black and white feedback and therefore I could adjust it to work with visible actual depth present in game…vorpx though – no luck.
I just uploaded a profile that has good depth. check it out and let me know.
Elden Ring really Good Z-Normal Profile just uploaded
Ive tried cloud profile for the game, it hooks, it shows in headset, it even triggers depth in z3d which I know by 2 artifacts on edges of the screen, but there is no actual depth in game. What it looks like is vorpx doesnt get proper z-buffer depth info on the game, like when whole screen is just solid grey, so vorpx adds “depth” to whole game window which explains artifacts on the sides and thats it.
I’ve also tried reshade 3D z3d and that one with default settings does the same and since reshade has option to display depth buffer information I can see its solid grey, but reshade also offers to adjust it while looking at black and white feedback and therefore I could adjust it to work with visible actual depth present in game…vorpx though – no luck.