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Hey everyone,
So I have a CV1 and don’t plan on upgrading to anything else in the near future. Not a Facebook user and Oculus was eventually going to force an update for even CV1 users to have Facebook accounts (which, if you have researched, even if you make one, they might still brick your Rift or Quest due to ‘inactivity’ and other trivial stuff)
So; I used Windows Firewall to block -everything- Oculus has when actively running to not allow any of the apps to connect to the internet to avoid the future scenario, which I believe is coming in about 8 months, to force every Oculus Rift user to have an active Facebook Account.
So my issue is this, to the community and to Ralf;
Can we ensure that Vorpx updates won’t ‘require’ future Oculus Updates for CV1 users? Is there any chance I might get into a situation where Vorpx is looking for certain Rift updates, which I won’t be getting since I’ve blocked everything, or will future Vorpx updates work even if I’m using “old” Oculus drivers?
If anyone else has a CV1 and is worried about running into this same issue with them potentially bricking your Rift in a future update, here is a Youtube video on how to block programs with your Windows Firewall. You need to start Oculus and go into your Task Manager – then go to Details and look at every Oculus related program and block each individual .exe to avoid Oculus from going online whatsoever in the future, to hopefully avoid the -forced- Facebook update coming in a few months.
For me, the apps I blocked were:
OVRServiceLauncher.exe
OculusDash.exe
OculusClient.exe
OVRServiceLauncher.exe
OVRServer_x64.exe
OVRRedir.exeHere is the youtube link to show you how to do it; just go to the Oculus folder when you are selecting a program and then the search bar and make sure every .exe running when you have Oculus ‘on’ is blocked. I do not know if other users may need to block more or other .exes than I had to, but those are the ones that I used and now the headset and PC dont recognize an internet connection at all.
So – was wondering if we had any potential issues that may arise with future Oculus driver updates vs Vorpx updates. And if there is that possibility, if we could get some sort of ‘restore’ Vorpx to previous state option if we are not going to be using new Oculus drivers anymore.
Thanks for your time and take care, everyone!
Hi!
I’m looking for a way to unlink a process from an official profile.
I am currently trying a bunch of things to get Gothic 2 (absolute nostalgia bomb for me) to run in 3D, with no luck. The only way I’ve managed to get VorpX to even hook into G2 is by running a D3D11 renderer mod, which does not, however, output 3D.
I noticed that the official dgVoodoo2 profile is currently listing the Gothic2.exe process, essentially preventing me from playing around with other profiles. Is there any way to unlink a process from an official profile? Any help would be much appreciated. I’m aware that even if I can manage to do that, the chances of it actually working are slim, but damn me to hell if I won’t try everything possible before giving up. ;)
Thanks in advance!
Many shooters always show a weapon on screen without an option to holster it, especially in FullVR mode it can become quite annoying to have a weapon glued to the view all the time.
With the new auto weapon hide feature weapons are only in view while shooting, reloading etc., otherwise they are automatically moved out of sight by vorpX, even if a game does not provide the means to do that at all. Won’t be possible for all games, but for those that do work with it, it’s frankly just awesome. One of those little things you might never have thought about, but don’t want to miss again once you have them. Most useful in FullVR mode, but also working in cinema/immersive mode, of course.
For the time being the feature will come to a few select G3D games, more will be added soon. When it has matured a bit the feature will also be made available as authoring option for your own user profiles.
