Archives

Homepage Forums Search Search Results for 'Get Even'

Viewing 15 results - 646 through 660 (of 2,129 total)
  • Author
    Search Results
  • #201916

    In reply to: Outer Worlds Problem

    Ralf
    Keymaster

    The G3D performance impact is fairly huge in this game unfortunately. Will be a bit better with next vorpX, but even then you might want to switch to Z3D at high resolutions.

    I’m not really sure if I understand the mouse problem. You don’t have to play with mouse and keyboard. For games like this, which can’t handle simultaneous mouse and gamepad input, vorpX comes with a reasonably sophistcated gamepad to mouse/kb mapper that is freely configurable. Should be enabled per default. If you disabled it accidentally, try to reset the profile to default in the config app.

    There always is a chance that the scanner may fail unfortunataly. Hence the message in that regard that is shown during each scan. If you happen to use any other anitvirus program than Windows Defender, get rid of that. Some more invasive ones may prevent the scanner from working.

    #201895
    ethyr2000
    Participant

    Ralf, after examining the options- SBS is probably the best option for 3d TV/Projectors. Of the HDMI 3d formats, Frame Packed for resolution is the best – but one is stuck at 24 fps. Ok for movies and maybe relatively low action experiences. SBS gets up to the more satisfactory 60 fps, but often drops to 720p per eye.

    What’s annoying is with 4k Projectors- even passive projectors could theoretically support full 1080p for both eyes. I hope projectors hold their 3d ground and not get dismissed as a fad. Full SBS (1080p per eye) may be worth exploring – but so much of the display hardware must have software that supports these features. It seems to be more of a player issue – which vorpX could resolve.

    #201885

    In reply to: F1 2020 low fps

    Ralf
    Keymaster

    If you haven’t done that already, please first try setting the game’s graphics details to low or medium like suggested by the hint shown in the top left corner of the game window. 45fps are perfectly fine though, in that case every other frame gets interpolated either by vorpX or SteamVR, so the headset still displays 90 in the end.

    The important resolution with a high impact on performance is the resolution the game runs with, not the SteamVR resolution. SteamVR resolution and game resolution are not the same thing with vorpX. It handles the SteamVR resolution on its own, you don’t have to care about that.

    BTW: Currently getting more than 45fps with a WMR headset would require steady 90fps since with SteamVR WMR headsets can’t really handle uneven framerate ratios. Hence vorpX caps the framerate to 45fps unless it’s sure that full 90fps are possible. That will change shortly with the next vorpX version, which gets rid of SteamVR for WMR headsets by supporting the OpenXR VR runtime.

    TheBalt
    Participant

    Hey everyone,

    So I have a CV1 and don’t plan on upgrading to anything else in the near future. Not a Facebook user and Oculus was eventually going to force an update for even CV1 users to have Facebook accounts (which, if you have researched, even if you make one, they might still brick your Rift or Quest due to ‘inactivity’ and other trivial stuff)

    So; I used Windows Firewall to block -everything- Oculus has when actively running to not allow any of the apps to connect to the internet to avoid the future scenario, which I believe is coming in about 8 months, to force every Oculus Rift user to have an active Facebook Account.

    So my issue is this, to the community and to Ralf;

    Can we ensure that Vorpx updates won’t ‘require’ future Oculus Updates for CV1 users? Is there any chance I might get into a situation where Vorpx is looking for certain Rift updates, which I won’t be getting since I’ve blocked everything, or will future Vorpx updates work even if I’m using “old” Oculus drivers?

    If anyone else has a CV1 and is worried about running into this same issue with them potentially bricking your Rift in a future update, here is a Youtube video on how to block programs with your Windows Firewall. You need to start Oculus and go into your Task Manager – then go to Details and look at every Oculus related program and block each individual .exe to avoid Oculus from going online whatsoever in the future, to hopefully avoid the -forced- Facebook update coming in a few months.

    For me, the apps I blocked were:
    OVRServiceLauncher.exe
    OculusDash.exe
    OculusClient.exe
    OVRServiceLauncher.exe
    OVRServer_x64.exe
    OVRRedir.exe

    Here is the youtube link to show you how to do it; just go to the Oculus folder when you are selecting a program and then the search bar and make sure every .exe running when you have Oculus ‘on’ is blocked. I do not know if other users may need to block more or other .exes than I had to, but those are the ones that I used and now the headset and PC dont recognize an internet connection at all.

    So – was wondering if we had any potential issues that may arise with future Oculus driver updates vs Vorpx updates. And if there is that possibility, if we could get some sort of ‘restore’ Vorpx to previous state option if we are not going to be using new Oculus drivers anymore.

    Thanks for your time and take care, everyone!

    #201760
    ToxicMike
    Participant

    Reddit is the worst with their vote system.

    I could write pages regarding on how lame, stupid but most of all way overrated reddit has become, calling itself “The Frontpage of the Internet” while it is actually more like the ugly mirror of it, let alone that weird and mostly negative voting-behaviour of its users (while actually completely boring and pretty dull stuff is getting upvoted to a point where i actually think it must be bots or bought upvotes coz no real person would upvote that useless crap) along with that stupid “karma system”.

    Regarding vorpX I just read a few comments there but i noticed it´s just the usual useless negativity, spread by dorks who think they´d be smarter than they actually are so i skipped reading even further.

    In order to make redditors actually “like” something, it either has to be a meme and/or easy to understand, nothing sort of “complicated” coz people there don´t like to use their brains a lot, that is why you find “great” stuff on the frontpage with 80k upvotes….great stuff like that one video showing a car hitting another one (being as original and interesting as the average car-crash-vid on youtube) or those memes where you can´t be sure if everyone loves it there coz it is so friggin simple and stupid or those morons probably only hittin the upvote button so much coz 100 redditors before hit it too, without actually being aware of what is behind it let alone understanding the upvoted meme at all.

    The worst thing of all within reddit, is the community there decides what is good and what is bad, completely regardless of how the same thing is seen by others everywhere else, even inside reddit´s different subs there are submissions getting submitted in two rather similiar subs, getting 5k upvotes in one sub while getting downvoted mostly in the other one, and no common sense of this world could probably understand why that is happening.

    MrSweggers
    Participant

    Hi!

    I’m looking for a way to unlink a process from an official profile.

    I am currently trying a bunch of things to get Gothic 2 (absolute nostalgia bomb for me) to run in 3D, with no luck. The only way I’ve managed to get VorpX to even hook into G2 is by running a D3D11 renderer mod, which does not, however, output 3D.

    I noticed that the official dgVoodoo2 profile is currently listing the Gothic2.exe process, essentially preventing me from playing around with other profiles. Is there any way to unlink a process from an official profile? Any help would be much appreciated. I’m aware that even if I can manage to do that, the chances of it actually working are slim, but damn me to hell if I won’t try everything possible before giving up. ;)

    Thanks in advance!

    #201689
    moarveer
    Participant

    Hey Ralf today I tried Vorpx using Oculus instead of SteamVR and indeed it worked great. ESO worked like a charm with flawless performance at 1080p, I even managed to get it quite playable at 1440p with some AA and looked great, the two bars really kill a lot of the immersion, but I’ve to admit that scale is spot on that way.

    Also tried Bioshock Infinite and it was buttery smooth and looked great too, so mistery solved, thanks for the suggestion, I don’t know what was the problem with SteamVR, but I won’t be using it much from now on.

    Ralf
    Keymaster

    Many shooters always show a weapon on screen without an option to holster it, especially in FullVR mode it can become quite annoying to have a weapon glued to the view all the time.

    With the new auto weapon hide feature weapons are only in view while shooting, reloading etc., otherwise they are automatically moved out of sight by vorpX, even if a game does not provide the means to do that at all. Won’t be possible for all games, but for those that do work with it, it’s frankly just awesome. One of those little things you might never have thought about, but don’t want to miss again once you have them. Most useful in FullVR mode, but also working in cinema/immersive mode, of course.

    For the time being the feature will come to a few select G3D games, more will be added soon. When it has matured a bit the feature will also be made available as authoring option for your own user profiles.

    #201609
    Ralf
    Keymaster

    While indeed each headset is different, the way vorpX handles FOV does not depend on the headset. For official FullVR profiles things are always dialed in so that the default profile settings and the recommended (or automatically set if possible) game FOV result in matching game/headset FOVs. That’s the most crucial thing to get right for FullVR mode since even small differences between game and headset FOV are fairly noticable in FullVR mode. So typically you don’t want to change anything here from the default values, at least not in FullVR mode. Cinema and immersive screen mode are way less critical in that regard.

    Scale is best adjusted with the 3D-Strength option, you can imagine the 3D-Strengh as the distance between your virtual eyes. Lower 3D-Strength values make the world appear larger, higher 3D-Strength values make the world appear smaller. Defaults in official FullVR profiles are supposed to provide a realistic 3D effect normally. Without (rarely available) information about a game’s coordinate system scale what is right here has to be guessed though and obviously I’m not perfect, so some small 3D-Strength adjustments may occasionally make sense to get things right for you.

    senoctar
    Participant

    Hmm, so maybe bigscreen improved a bit since I tried it. I stopped using it altogether after they started geo-blocking all content.

    In vorpX Cinema mode you can adjust the distance to the screen but not it’s size. A closer screen take up more of your FOV but might not give the impression of a big screen. There is however “Immersive Screen” in which the screen should be bigger by default and it also has a “screen scale” setting.

    Personally I find the default screen size to be OK. I generally use cinema for top-down or side-scroller games which are usually called 2.5D, whereas for first/third person games I use immersive.

    But there is an item for the next release of vorpx:
    Improved immersive screen size default and range. The default values now provide a more natural world scale at typical game FOVs while at the same time you can adjust the screen size/distance even more to your own liking than before.

    https://www.vorpx.com/forums/topic/vorpx-21-2-0-preliminary-changelog

    ToxicMike
    Participant

    I am totally with you senoctar and i actually already hook onto every game i am playing with vorpX, regardless what features i am using or how i configurate it.

    I was a little stressed when i bought vorpX, with being well aware of this nice piece of software probably being a little “stressful” to configurate for beginners, so since i already had my fun with “theater-screens” i just felt for using vorpX for nothing else than that at this moment, until i felt like having enough time to dig into the other aspects of it and finding out things for myself.

    On the subject of other software, in my opinion steam´s virtual desktop had several flaws with certain games stuttering on it while bigscreen beta was much better but also suffering flaws vorpX doesn´t, most of all the fact bigscreen is much more demanding on hardware and some games even stuttering as well or constantly crash as soon you jump from the menu into the game.

    Still talking bigscreen beta, i have to say there is also some major “flaw” who is actually somehow slight “positive”. I am talkin about its general picture quality, for example if you pull the screen real close, you have a pretty unsharp picture quality compared to that great one you have with vorpX, now when you get the right distance inside bigscreen beta, the overal picture quality gets that slight “washed out” look, in my opinion making pixel-sidescrollers look a little better than on vorpX or any other monitor, but that again is “useless” once you add the 3d-effect with vorpx.

    There is only ONE real big PLUS side with bigscreen beta, and that is the option of making the virtual-desktop-screen alot bigger than currently available with vorpX, but that feature is useless with bigscreen beta and certain games who stutter or refuse to run at all, so i´d love to see this “bigger” feature on vorpX too one day.

    #201479

    In reply to: Resolution question

    moadepth
    Participant

    Welcome to the Fam,
    personally I hate it if Vorpx tries to do that, you can turn it off and Im not sure sometimes it asks ? :)
    I have a powerfull pc but Ralf wants to make sure it also runs on the low end and -other hardware, makes totally sense.
    You can turn it off on the general settings page.
    Ingame wise I would say the higher the resolution the better. There is only one rule, if u can play the game with constantly over 90fps(better over 100) in 2d it should be smooth in G3D . If you are a lucky owner of a Nvidia GPU you can set custom resolutions, even you only have a 1080p device u can use downsampling. 1080p in your HMD will look crap lots of jaggies, 1440p hmm yes my old WMR headset has this as nativ resolution performance goes down, 2160p looks beautiful in older or not so demanding games . You can also use own ratios like 4:3 so on.. to save rendertime. If you hooked into some game dont forget to press Del key and surf the Vorpx menu for Image settings , play around with the sliders to get the max out of it.

    senoctar
    Participant

    Ignoring the 3D part, my experience with hooking was better than desktop viewer.
    Most of the issues have to do with G3D/Z3D not working or causing artifacts, with hooking the biggest issue is, well, not being able to hook.

    When using a VR desktop app it’s difficult to sync the frames. Depending on whether the game is configured in windowed/borderless/exclusive or has vsync on/off, the frame rate is either matched to your monitor or is unbounded. When it is lower than your HMD refresh you will usually experience blurr, when it is higher it can either be OK or take up so much GPU that the VR rendering stutters.
    For best results you will have to use a frame rate limiter. But even so there won’t be a perfect sync and will get the occasional stutter.

    When hooking vorpX will automatically sync the game with the HMD. Even if the automatic part doesn’t work, there are settings within vorpX so no need for an additional tool.

    As for VR desktop apps the best one in terms of performance overhead is Virtual Desktop. I checked bigscreen, vorpX desktop viewer and Depth3D VR companion app. vorpX is the next one so if you really want the ambience mode it should be ok. The Depth3D app is decent, it stands out with the reshade integration, but if you don’t care about 3D there should be no reason to use it over VD or vorpX. I wouldn’t touch bigscreen, unless it improved in the last months since I used it.

    The performance overhead when hooking is about the same as with the viewer, but the syncing makes games so much smoother than even Virtual Desktop.
    To reiterate, even for plain 2D viewing, not “as intended” :), I find hooking to be easier and better performing than the desktop viewer for me.

    #201436
    senoctar
    Participant

    I tried making this work with DX12 but with no luck.
    The profile for RDR2 installs the hook and works with Shadow of the Tomb Raider on DX12 but of course isn’t SBS. Even if the dxgi hook is installed switching back to the SOTR SBS profile won’t hook into DX12.

    I don’t think there is any DX12 game with a SBS profile in the official list and it’s probably not possible to create a custom one. It would be nice to have one so it can be used as base for other games (even if native SBS support in games is scarce).

    SOTR is probably intentionally nuking DX11 performance for marketing. There should be no reason to get 1.5-2.5x more FPS by switching to DX12, but that’s how this game behaves.

    (I’m aware this is an old thread :)

    Michelangel0
    Participant

    “Is it difficult to create hand models and tracking for these? ”

    Well you have to be a developer of each game to answer that, it depends also on how much the engine the game is using that can assist you on developing it.
    So I should say in general to be …yes… VERY DIFFICULT.

    If the game allows mods, great, but the tracking of the VR controllers has to be supported in advance and other factors be ready before the modder can even think of modifying the control scheme or even adding models or interactions between models, etc.

    So basically in general: forget it, is out of your reach as a player to add these.

Viewing 15 results - 646 through 660 (of 2,129 total)

Spread the word. Share this post!