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  • #205019
    Tonezone7
    Participant

    I find that this update with the Mass Effect Legendary 1 profile works really well with both #1 and 2, but does not want to hook into #3 so far- is this a known issue?
    [the supported games list does not yet show this new profile, but is in the menu]

    Is the Direct Vr utility still present but does not work for ME LE ?
    [really secretly hoped to play it in full direct VR]

    Great job as always, playing the remaster in VR is just wonderful, they’ve upgraded the character models in high res and the locations and weather, and lighting etc., just makes it so beautiful to be “inside” that world.

    Thanks again!

    #204950

    In reply to: Feature request

    onetoo
    Participant

    I tried the Generic 3D Display option with Virtual Desktop (PC version). The Virtual Desktop screen is so much more flexible. So far, i’ve finished INSIDE with that method. Too bad it’s not an officially supported mode.

    #204921

    In reply to: Aliens vs. Predator 2

    MetaMind09
    Participant

    Hallo Kole,
    I m using the All in One Installer Version from this site here: https://avpunknown.com/avp2aio/
    In taskmanager it says: “Client MFC Application”…but the icon is the same as lithtech icon inside avp2 dir.
    Anyway thanks for your help so far…will test some things out.

    -={ AVP2 WILL NEVER DIE }=-

    mariametro
    Participant

    Hi team,

    I’ve been using vorpx for a few years now across a variety of different machines and headsets and have never had any issue. Within the last couple of days I have been plagued by some oddball behaviour on games that have always been working fine for me.

    Fallout New Vegas:
    DirectVR scan causes freeze and crash to desktop.

    Metro 2033 / Last Light Redux:
    About 1 in 3 game startups won’t crash. Once in game, everything looks fine but DirectVR scan crashes to desktop.

    Some other titles work perfectly fine (Mirror’s Edge / Dishonored) and DirectVR scan as intended. I use windows defender as my AV and have changed no settings on that side of things. I also added vorpx to its exclusions just in case some windows update made it overzealous.

    I went the nuclear option and did a fresh install of win10 and the issues persists. I have also tried doing clean re-installs of vorpx inside and outside of the c: programs folder. No difference was discovered.

    I’m using a valve index on a AMD 5950x, 64gb RAM and a RTX 3090 on Win10 64bit (21H1 OS Build 19043.1052)

    I’m curious if anyone else has encountered similiar issues.

    #204834
    Ralf
    Keymaster

    How exactly the glitch manifests itself may indeed depend on the resolution, with the suggested 4:3 res and the HUD scale at default the minimap should just be a bit wider than it is supposed to be.

    Normally you should be able to set the resolution in the vorpX menu (‘DirectVR’). If that doesn’t work, please make sure that your normal Windows user account has write access to the commandline.txt file inside your GTA V install folder. Alternatively launching both the game and vorpX as admin would also ensure that vorpX can write to the file.

    On a sidenote: currently the game looks best with vorpX with a higher actual resolution instead of using the game’s resolution scaling option for upping the internal res.

    #204635
    Eola667
    Participant

    Thank you for all your work on this excellent piece of software. At this point I seriously feel like there would be an empty crater inside my PC and mind if I somehow lost VorpX.

    #204377

    In reply to: Final Fantasy XIV

    Kaaliba
    Participant

    OMG OMG OMG it works!!!

    After a few hours of tinkering, I think I’ve got a consistently working solution for Final Fantasy XIV. For me, the game needs the Hook Helper. Unfortunately, vorpX never prompts to install the Hook Helper. Here’s what I did:

    – Install the Hook Helper on a DIFFERENT game. For me, I used Destiny 2.
    – Navigate to the game folder for the game you just configured the Hook Helper. Inside this folder, you should see something like “version.dll”. This is the vorpX Hook Helper. You can confirm this by going to Properties->Details for the file. You’ll see that the “File descripion” is “vorpX VR Driver”. Note that from my research, this file may also be named “d3d9.dll”, “Dxgi.dll”, or possibly “vorpWrap.dll”.
    – One you’ve found the Hook Helper DLL, copy this to the Final Fantasy XIV game folder. For me, the path is “C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV – A Realm Reborn\game”.

    After this, vorpX should have no problem hooking into Final Fantasy XIV.

    I used the NieR: Automata profile for Final Fantasy XIV. So far, it seems to work well using Z3D-Normal. I recommend cranking up the 3D Strength all the way (3.0) and also increasing the Depth Weighting (I’m testing with 1.0 here). The 3D isn’t very strong without these settings.

    I just got this to work a moment ago, so I’m very much so still testing. So far, so good, though! =)

    Michelangel0
    Participant

    Hi there Ralf and players.

    How about a simple idea to show which profiles level of 3D depth have included inside to avoid having to download and check in-game blindly?
    I would love to have a classification or a way to filter when searching, for example: searching specifically for G3D profiles

    Thanks!

    #204239
    TheBalt
    Participant

    Okay, this is going to sound ridiculous – but hear me out.

    Tried launching the game inside the Oculus Dashboard in the headset (usually just launch in Steam and then put headset on) and now the headtracking and ‘edge peek’ modes are working just fine! And game is still running far better!

    Thanks ralf, this is awesome! To anyone else trying this, if you run into the issue i described – dont wait for the game to attach and launch, put the headset on ASAP or launch from within Oculus Dashboard in the headset

    papakapp
    Participant

    So, Skyrim, use the Vorpix configure screen to reset skyrim to default. Start a new game. I tend to use the mousewheel a lot to switch form first to third person view on. But it seems like every time I use the mousewheel to zoom in to first person the camera moves position.

    First, when I look down I see my feet (as I would expect) then after a while, when I zoom in the camera is in my head, and I am looking through the inside of my body to the grass under my feet. Then next time I zoom in the camera seems to treat my body as an object that the camera has to snap in front of, so then the camera snaps to directly under my feet when I look down. Then the fifth time that I zoom in, the camera might place itself like 4 feet in front of my head.

    I can usually use the in game menu to move the camera to a good position, but that number keeps creeping up. So say I had to move the camera to .80… then when the camera position changed I have to go to 1.20 to correct it. then the third time it happens I have to to 1.5 to correct it. After that it gets too far out of tolerance and it becomes pretty much impossible to correct.

    Some times I can see my head. Some times my head is gone. (not the the camera is clipping through it. I mean the head is totally gone even though the camera is in a position that it ought to be able to see it.) Other times my torso is enormous even though I didn’t mess with FOV.

    Anyway, just wondering how I can force the camera to stay put when I use the mousewheel to zoom in and out.

    #203883
    VRified Games
    Participant

    @vran

    For the controller it sounds like your dead zone is too large,

    This can be adjusted inside vorpx on the input page/button binding page

    Just choose a lower value for the dead zone and see how that feels

    #203758
    TheBalt
    Participant

    I think when I’m inside the menu in game and I move the cursor out, it’ll be back out to Windows on my other monitor. (Not 100% positive, but i’ll test it out and let you know)
    One in game issue, when I use the Scope Aim with the sniper rifle, the game will act very weird. It’ll kick me out of the aim sequence and then kinda mess up the aiming movement. Just wondering if other people are experiencing it? I tried using flat mode and it doesn’t act this way.

    I dont have the game yet but that -may- all be caused by having two monitors running. I hope the scope thing isnt just inherent to the game tho, thatd be a bummer. Thanks for bringing it up to get feedback; but when you unplug your second monitor, can you post here whether the scoping problem went away?

    Thanks for your time, hope you enjoy the game. I saw you having trouble with vorpx the other day – it really is an amazing tool, just a little complex at first but eventually youll understand what 95% of the options do and what you need to set up to make a game work for you.

    But as someone mentioned, even if you gotta turn the graphics down, get to 2560x1440p. If youre on an AMD card you need to go into the AMD settings (right click desktop) and then click the ‘gear’ icon on the upper right. Once youve clicked that, click Display.

    Next part, in the list of options for ‘display’ – do this in this exact order cause ive had it bug out when I didnt.

    Enable GPU Scaling.
    After that, enable “Virtual super resolution”

    Then turn you desktop to 2560x1440p just in case theres conflicts with the game, put it on borderless windowed, or just try them all and see what runs best. But playing 1080p in a headset vs. 2560×1440 is night and day, even if you need to tone down some graphics, its worth it

    good luck

    #203752
    frenchiebong
    Participant

    I think when I’m inside the menu in game and I move the cursor out, it’ll be back out to Windows on my other monitor. (Not 100% positive, but i’ll test it out and let you know)
    One in game issue, when I use the Scope Aim with the sniper rifle, the game will act very weird. It’ll kick me out of the aim sequence and then kinda mess up the aiming movement. Just wondering if other people are experiencing it? I tried using flat mode and it doesn’t act this way.

    #203751
    Ralf
    Keymaster

    @ frenchiebong

    Normally vorpX keeps the cursor inside the game window. If that doesn’t work in this case, your best bet is probably disabling your second monitor temporarily.

    @ VRan

    You can ignore the mouse acceleration setting in the vorpX menu for newer games. It’s only relevant for older games that use the default Windows mouse input pipeline. It’s safe to assume that almost all games newer than five years or so use the so called ‘raw input’ pipeline, which is not affected by the Windows mouse acceleration.

    #202762
    ToxicMike
    Participant

    Good call on the Batman Arkham series, those are some of my favorites and will definitely be checking those out

    Despite i am not that much of a first-person-vr-immersion-enthusiast and more a bigass-theatre-wide-screen-addict, i am very much interested in how the ARKHAM SERIES could be played in vorpX full-vr.

    @ToxicMike: You are so right. The vast majority of VR titles are poor in detail and boring. Only titles like skyrim that have been ported from flat to vr or flat games with VR mods available like Valheim, are great. I’ve been using vorpx since my DK2 (2015). Now with my Reverb G2 and the current Vorpx I’ve reached what I dreamed of.

    LOL my oculus-rift-s wasn´t used for about a year, giving it one last shot with playing a game for the first time on a theatre-screen with bigscreen-beta (i never thought about it coz it didn´t made much sense to me, let alone that i had doubts about the experience being THAT great), before i was about to sell my vr-gear cheap, but from that moment on, i was never playing any game on my regular flat-monitor again and jacked myself into the vr-goggles with EVERY game i was playing EVERY TIME i played it. All of the sudden i was aware that i can´t ever enjoy any game without vr-goggles ever again LOL.

    My best vr-experiences were SUPERHOT VR followed by HELLBLADE (interesting how absolutely great this 3rd-person game was in vr and that its vr-mode was actually coming more as a late add-on rather than an exclusive vr-game, wishing myself for even more 3rd-person games in vr!) and last but not least THE TALOS PRINCIPLE VR…and i actually loved DOOM VR, a title often downvoted negative by many users, to my surprise.

    …and then there were, also to my surprise, many vr-titles preached by users in all positive ways but for me being the absolute “nightmare” in vr-games, horrifying in every negative way someone could imagine a vr-title to be. Now you might think i am talkin about vr-sickness, but that never was a big problem since i got adapted to it pretty fast, there were other major problems:

    .) SERIOUS SAM VR: WTF?!?!? What do people love with this crap of a vr-game??? I love all the regular versions of SSAM but this?! Standing still while shooting into all directions, being so stressful and hectic that i actually lost every immersion from all the concentration it took for me to hit and dodge, almost getting sick from all the stress, so i tried on easier difficulty settings but then the game was too easy and boring, putting it away after 30 minutes and never loaded it up ever again.

    .) Those “Bow”-Titles: What in gods name were they thinking???? The technique of shooting arrows with moving my hands in a similiar way was fun, but really….shooting more arrows at waves of enemies, than Robin Hood shot in all of his movies together, was more of a “stressful” experience rather than a joyful one, i also got that feeling (again) of losing every immersion coz the game itself took far too much of my concentration in order to hit all those enemies…..let alone that my shoulder still hurts by just thinking about those 30 minutes where i probably shot a million of virtual arrows.

    .) Other more or less “mediocre” experiences/titles weren´t that great coz they were probably first generation vr-titles and only “great” on their release but i guess they´re not the titles these days to show off with, most of all coz some of those graphics are kinda like walking between “cardboard walls” rather than a “real” environment, but at least i was having the immersion of really walking inside another world…even if it was a “cardboard-world”.

    …oh my..the size of this article again, sorry fellas i know i get carried away with writing way too much at times lol.

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