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  • #202190
    6xes
    Participant

    Hi, Ralf
    i use the Vorpx on occasions for gaming, and have brought many games on sale to enjoy them in VR, i have since developed an interest in music creation, using maschine software alongside my hardware..
    im looking for a way to work with the software i have inside a VR enviroment using a remote VR desktop to essentially have someone else within my VR enviroment to mix&make music.. with the software i currently work with

    im wondering is there going to be any move toward some form of VR remote desktop functionality in the future

    also does anyone know of any Good VR remote desktop apps that would allow me&someone else to essentially control my software whilst in VR??

    stonivr
    Participant

    It seems to be there is no vorpx positional tracking, when i use my quest 2. I was playing much san anderas dispite the glitches in cutscenes on my old Rift and a big part was always vorpx positional tracking so i can look out a car window and stuff this option is crucial for me to count that as VR experince. Now its like qear VR oculus go no real tracking. I can only look around with my Head. Will this a feature in future vorpx positional tracking with inside out tracking ?

    greets StoniVR

    tonto-
    Participant

    Hi.

    I’m trying to find the best options for Arma 3 with Vorpx and the resolution and fov is causing some issues.

    the vorpx seems to work almost plug and play with arma 3, but the problem is the vision is too round if i can describe it right. as if the player was inside a bubble. second problem is that the fov or the resolution is off which makes the realistic vr option feel more like a screen than vr. for example you can see how characters and vehicles next to you appear to be larger at the edge of the field of view.

    i use vorpx profile and have reseted it multiple times.
    i guess im looking for a example of settings that work with you.

    my desktop is 3440×1440 21:9 ultrawide. could this cause problems?

    thank you for the answers.

    tauronux
    Participant

    It seems like this will be a headache for more games. Metro Redux, LL and Exodus are affected also. I didn’t pay attention to it and just played through the first two games with mouse and keyboard. But now i’m going to play Exodus for my very first time and really want to make XBOX One game pad working. So let me elaborate first …

    The game is working with the controller without a problem on flatscreen without VorpX. Once i start it with VorpX attached, the in-game prompts are showing keyboard prompts instead of controller ones. This would be not an issue on it’s own, but sometimes the game refuses to register gamepad inputs.

    For example – the very first door in the game which you need to open to progress further .. when i stop ahead of the doors, it shows me to press E on the keyboard. Alternative controller key is X. The game refuses to register the controller input UNTIL i hold left stick in a direction. Then and only then the prompt on the HUD changes to X and i’m able to open the door. You could say, this is a workaround and it should be fine … UNTIL you encounter a QTE just few moments later and the game won’t register your input and you’re killed. This is not an annoyance anymore but it effectively stops the player from progressing through the game.

    Ralf, you said that after the DirectVR scanner is done, the gamepad-to-mouse/keyboard should be turned off automatically and it should be OK. I made sure to have the autosettings feature turned ON right from the start. Started a new game and Head Tracking worked out of the box even without the scan. HUD was showing keyboard prompts.

    Now i did a scan which was unsuccessfull. So i repeated it a few times without luck. I decided to continue just to learn the head tracking stopped working AND the HUD prompts were showing controller’s buttons.

    So i restarted the game and the same happened as before – head tracking is working but the game shows keyboard prompts. So i tried the Scan again and this time it was successful. But the head-tracking stopped working again and the HUD prompts were showing the controller’s buttons.

    Restarted the game again just to find out, the controller is not working in the game at all, but when i press DEL to show VorpX menu, it does work inside that menu.

    So i restarted it again and i’m back to “normal” (headtracking works with keyboard prompts, until i do a scan after which the HT stops working and the prompts are showing controller buttons).

    I also tried turning off HT while it was working. I have the Reverb G2 controllers turned off, tried changing them from Auto to Oculus Touch. But i can’t seem to find a way to keep working HT while having the game showing controller buttons instead of keyboard ones.

    Now i’m really out of ideas how to proceed.

    #201846
    ToxicMike
    Participant

    I subscribe to this, I’d like to know at least that Vorpx is doing fine, because it’s a fantastic piece of software and I’d like to use it all my life

    LOL if there wouldn´t be vorpX, i actually would have sold my VR-Gear months ago and that is in my opinion coz VR-exclusives still leave a lot to be desired, let alone certain of those really do suck, so i had hard times to really get myself into VR to begin with, if i wouldn´t have realized how much of a fantastic difference it makes to play non-vr games on huge screens inside VR!

    …oh and once again, those free vr-desktop programs ARE NOT the same as vorpX´s vr-desktop, first of all it´s vorpX far better quality but most of all there are too many games not running (or stuttering too much, besides drawing lots of power from hardware) on those free programs.

    So much for those users saying “You could have just get yourself virtual desktops for free instead buying vorpX and using it as virtual desktop only.”

    The list of games not running on free virtual desktop software has pretty increased since i started to play all my non-vr games with my vr-gear, while they all run on vorpX´s, except certain dx12 games for now.

    #201809
    tauronux
    Participant

    Metro has a pre-defined controller presets which can’t be customised. I thought it would be great to do that in VorpX, but it’s not a big deal.

    I’m still learning to use VorpX on-the-fly. I turned the auto-settings OFF before starting Metro LL Redux for the first time and i was wondering why is the image inside the headset stretched only to find out, the auto-settings were tunring on Windowed mode in the .CFG files, which solved the problem. But it was also changing my mouse sensitivity and audio levels for example. Hence i turned it off after it did it’s job (changing settings in .cfg files). But i’m aware that if it causes problems with the game, that’s the first thing to try and i turn it back ON. I promise :)

    #201760
    ToxicMike
    Participant

    Reddit is the worst with their vote system.

    I could write pages regarding on how lame, stupid but most of all way overrated reddit has become, calling itself “The Frontpage of the Internet” while it is actually more like the ugly mirror of it, let alone that weird and mostly negative voting-behaviour of its users (while actually completely boring and pretty dull stuff is getting upvoted to a point where i actually think it must be bots or bought upvotes coz no real person would upvote that useless crap) along with that stupid “karma system”.

    Regarding vorpX I just read a few comments there but i noticed it´s just the usual useless negativity, spread by dorks who think they´d be smarter than they actually are so i skipped reading even further.

    In order to make redditors actually “like” something, it either has to be a meme and/or easy to understand, nothing sort of “complicated” coz people there don´t like to use their brains a lot, that is why you find “great” stuff on the frontpage with 80k upvotes….great stuff like that one video showing a car hitting another one (being as original and interesting as the average car-crash-vid on youtube) or those memes where you can´t be sure if everyone loves it there coz it is so friggin simple and stupid or those morons probably only hittin the upvote button so much coz 100 redditors before hit it too, without actually being aware of what is behind it let alone understanding the upvoted meme at all.

    The worst thing of all within reddit, is the community there decides what is good and what is bad, completely regardless of how the same thing is seen by others everywhere else, even inside reddit´s different subs there are submissions getting submitted in two rather similiar subs, getting 5k upvotes in one sub while getting downvoted mostly in the other one, and no common sense of this world could probably understand why that is happening.

    Ralf
    Keymaster

    You can pretty much ignore that. When you copy a profile it originally still has the old version since nothing has changed yet. There is indeed a glitch though where confusingly even after making changes the old version is still shown in the config app.

    That‘s largely a cosmetic issue though, in the actual settings inside the profile vorpX stores the version that was used on last save, so vorpX itself knows how to handle potentially version sensitive stuff like deprecated settings. The only ill effect of the glitch is that it confuses the cloud search version management, so that users with an older vorpX version might see the profile when doing a cloud search although they aren‘t supposed to because it is too new. I‘ll check that on occasion.

    #201646
    tauronux
    Participant

    I finished the Redux version of Metro 2033 and there might be a bug which might have something to do with the FOV set to 90. I’ll try without spoilers but be aware

    *** POSSIBLE SPOILERS BELOW ***

    At the last chapter, after you set up the tracking device on the top of the tower, your mind is taken by the dark ones into these “enlightening” scenes, after which you start to run away from the dark one inside a maze. The maze gameplay starts with 4 doors around you and the game saves.

    The problem starts here, because the game changes the FOV in this part to something bigger. My game froze during the FOV change while the game saved. I loaded the save after game restart and it loaded freezed. I had to start the chapter from the start but i played it on Flat screen with FOV set to 60. This way i was able to finish it.

    I still need to confirm it by playing again with VorpX though.

    ToxicMike
    Participant

    I am totally with you senoctar and i actually already hook onto every game i am playing with vorpX, regardless what features i am using or how i configurate it.

    I was a little stressed when i bought vorpX, with being well aware of this nice piece of software probably being a little “stressful” to configurate for beginners, so since i already had my fun with “theater-screens” i just felt for using vorpX for nothing else than that at this moment, until i felt like having enough time to dig into the other aspects of it and finding out things for myself.

    On the subject of other software, in my opinion steam´s virtual desktop had several flaws with certain games stuttering on it while bigscreen beta was much better but also suffering flaws vorpX doesn´t, most of all the fact bigscreen is much more demanding on hardware and some games even stuttering as well or constantly crash as soon you jump from the menu into the game.

    Still talking bigscreen beta, i have to say there is also some major “flaw” who is actually somehow slight “positive”. I am talkin about its general picture quality, for example if you pull the screen real close, you have a pretty unsharp picture quality compared to that great one you have with vorpX, now when you get the right distance inside bigscreen beta, the overal picture quality gets that slight “washed out” look, in my opinion making pixel-sidescrollers look a little better than on vorpX or any other monitor, but that again is “useless” once you add the 3d-effect with vorpx.

    There is only ONE real big PLUS side with bigscreen beta, and that is the option of making the virtual-desktop-screen alot bigger than currently available with vorpX, but that feature is useless with bigscreen beta and certain games who stutter or refuse to run at all, so i´d love to see this “bigger” feature on vorpX too one day.

    #201463
    Bulletpup
    Participant

    So I am trying to make WRC 9 work with my VR headset I dont want it to look like I am just looking at a big screen while the headset is on, is it possible to actually look around the cockpit and look behind you etc. With this software?

    Could it be compared to dirt rally/DR 2.0 Oculus VR versions?

    To clarify, I am wanting it to look 3d, as in you are there and have depth perception and look around inside the car freely. Im also wondering if there is any perceivable latency whrn you turn your head? I use my VR headset almost exclusively for sim racing.

    Im hoping someone can help me figure out if this is possible.

    #201419
    Adam
    Participant

    I want ask for help with sims 4.

    Sims 4 throws me on some huge cinema screen instead of a game.

    How to turn on the game inside Oculus rift S?

    How does this stupid cinema turn off?

    I play from Origin.TS4_x64

    #201387
    Daggett
    Participant

    Hello Ralf, do you know when the news release will be published and what is inside ?

    Regards

    #201276

    In reply to: add any game

    ikolloki
    Participant

    I just try TESO, its AWESOME, its a little dream to be inside this game.
    I search to try THE SECRET WORLD, Start trek online and SWTOR is it possible?

    #201025
    Smoils
    Participant

    I remember there were complaints people couldnt fix visuals with reshade because vorpx was overaking it, somebody made a mod for it to work inside steamvr on reddit

    [WIP] Reshade for SteamVR games
    byu/fholger inSteamVR

    Ive tested it with mirrors edge catalyst and it seems to be working as in injecting (vorpx is warning about conflicts) but Ive chosen most obvious shader to see if it works while forgetting to test if it kills vorpx z3d.

    Anyways, you can try it with different games and see how it goes.
    Here is mirrors edge screenshot

    View post on imgur.com

Viewing 15 results - 151 through 165 (of 535 total)

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