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  • #197794
    seb22
    Participant

    Hello, I am looking for 2D and 2.5D games that can be easily adjusted with Vorpx. Often these are independent games like (limbo, ori, inside, darq …). Here are 2 youtube links where we can find cool games, and I would like to play them with Vorpx !! Ori, Inside, darq is fabulous for example.

    Here are the links:
    https://www.youtube.com/watch?v=MtIQeXQoD1g
    https://www.youtube.com/watch?v=irSuXvFB5ig

    Thanks !!

    what595654
    Participant

    Well, Oculus Link currently looks terrible on my system. Virtual Desktop is crystal clear, and wireless. The latency is 30ms, so it’s good enough.

    It appears the Virtual Desktop is somehow overtaking Vorpx. Because the games load, and say that Vorpx is enabled, but instead of displaying in Vorpx, the game displays on Virtual Desktop. It’s like the game is still mirroring Virtual Desktop, because the Vorpx logo appears inside the headset, instead of the Vorpx.

    Regular SteamVR games work, so there is something different from how your software is accessing SteamVR versus regular games.

    Is there an update you can do, so the correct output goes to the headset?

    #197692
    dborosev
    Participant

    Anyone have inside knowledge if this will work out of the box with one of the existing profiles (ie. Odyssey)?

    #197659

    In reply to: Devil May Cry 5

    senoctar
    Participant

    Finally got Z3D to work. It works only in Full Screen with the profile based on RE7.

    Now, I’ve tried full screen before, the culprit was actually Steam, sort of. I know the vorpx troubleshooting guide mentions running the game directly, but if Steam is not open the game will refuse to start so I abandoned that approach.
    When launching from Steam everything seems fine. It starts in full screen, you put on the headset, and it seems to hook OK just without Z3D. What happens though is the game switches to windowed shortly after, you just can’t see this inside the headset.

    So, to get Z3D working I had to
    – copy the game executable and assign a custom profile based on RE7
    – launch the copied game executable directly, but have steam open at the same time

    After all this you need to go to Input Settings and turn off xBox controller override (if you are using one), otherwise the controls are messed up.

    FPS will still drop during cutscenes but I can live with that, this is an issue in multiple games.

    #197551
    Minabe
    Participant

    WMR user here, never had to do anything other than starting vorpX, you can start it before or after the WMR Portal, should make no difference whatsoever.

    The only thing is to choose SteamVR inside vorpX, with that you’re golden.

    #197339

    In reply to: So SW: Squadrons Sucks

    TheLastStarfighter
    Participant

    Not in my book. Freespace 1 and 2 are closer to Xwing. This is more like… ugly ass 3-D outside of the ship… inside it looks somehow unreal. I dunno. When compared with the likes of Subnautica, this game’s VR sucks balls. It looks like that cheap, flat 3-D that early games used. I can’t quite put my finger on it, but it doesn’t look 3 dimensional. The cockpits are decent but XWA in VR and Rogue Squadron for Dolphin VR,set my bar extremely high. After playing that and seeing 3-D moving objects and then looking at this garbage and thinking (they had MILLIONS to work with), I’m super disappointed. Games made on the Gamecube 15 years ago work better than this pile of junk. If any of you have played Starfox for the GC in VR, you’ll know exactly what I mean. There are 3-D objects and there faux 3-D objects…this is the latter.

    #197314
    steph12
    Participant

    today i did a new profile with Z3D/G3D working. looks for The Beast Inside Z3D/G3D steph09.

    open engine.ini located here C:\Users\yourusername\AppData\Local\TheBeastInside\Saved\Config\WindowsNoEditor

    and add to the end the following adds (just copy/paste the content i provide here)

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=4
    foliage.LODDistanceScale=10
    grass.DensityScale=1.0
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.01
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=3
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=10
    r.Shadow.CSM.TransitionScale=3.0
    r.MipMapLODBias=-2
    r.Shadow.CSMDepthBias=5

    i highly recommand to play this game in Z3D if you dont have an ampere card else be ready for slideshow with anything higher than 1080p and even with that res performance in g3D is abysmal.

    Z3D looks decently good tho !

    for fov, use unreal engine unlocker, amazing little tool which allow many tweak for ue4 games !

    enjoy !

    #197207
    mrphilipjoel
    Participant

    I’m a bit confused by this part here:
    —————–
    Then you ve to fix the resolution. Go to: http://www.wsgf.org/dr/star-trek-voyager-elite-force and download the “1_20_StarTrek_Voyager_Elite_Force_Centred_HUD.7z”.
    Unzip it in your base directory(for expl.:1920x1080p folder) and go to “BaseEF” folder.
    —————–
    Do I drag all the folders from the download into the main Elite Force folder? Or do I drag them into the BaseEF folder? Or do I just grab what is inside the 1920×1080 folder and drag into the Elite Force main folder? But, if I do that, won’t it overwrite all the HD textures I added in your previous step?
    Inside open the autoexec.cfg and change resolution as you prefer (for me

    #196994
    JochenH
    Participant

    I have bought TOW from Epic Store and it runs fine. When I start it with VorPx it seems there is no profile attached. Starting other games I see a small window popping up saying “attached to …”. With TOW it does not happen. Maybe my problems follow already from this because I never play games without profiles.

    The game starts up, head tracking is working and I choose the full VR option. But it still looks like I watch a close 3D screen I seem not be inside the world.

    When I move my head in other games I watch around in the environment, but not with TOW. The whole 3D screen moves with me a bit and head tracking does not change what I see on the screen. This only works as usual with the rithg stick from XBox controller.

    I guess attaching the profile would solve some issues. So pleas someone give me a hint how to do this!

    I also read all previous information here in the forum, there were people with the same problems, but I still did not find out how to connect the profile.

    #196837

    In reply to: A word of thanks

    sandspiegel
    Participant

    I have played through Bioshock (the original) and Bioshock Infinite in VR and it was one of the best VR experiences I had. It’s actually up there with Half Life Alyx for me. Being inside these worlds was something really special and I actually enjoy that it’s a seated experience. I’m playing through the Bioshock Infinite DLCs right now and Rapture looks amazing with the newer Engine and in VR. I honestly don’t know why some people give VorpX a bad name since especially with direct vr it’s pretty easy to set up. I will probably buy the new Geforce 3080 just for VorpX since I really want to enjoy all of these great games with maximum visuals and great performance since VorpX really brings my 2070 Super to its knees on higher resolutions in games like Crysis.

    moadepth
    Participant

    … this prog is really small
    here is how to use.

    Start Steam.
    Browse to your local folder of your game and find the exe of that game.
    Then make a copy and rename the copy to i.e. gamename2.
    Startup Steamedit and make sure that the little game controller icon is shimmering green.
    Now select your game from the list to the left (It will show all your steam games) and click the Edit Launch button left below. Put into the tab “Executable” the name of your copied exe. Press Ok. Do a Save and refresh with the button right, it will restart steam. Now important only start the game(your new exe) from the folder not from the steamlibary. I’m also a bit new to it so still in testing. But I got “Gattling Gears” running dispite its game.exe and managed to trick Vorpx to think INSIDE has no profile.

    moadepth
    Participant

    Hi guys had the same problem over a year because I have 3 games with the name game.exe on my vorpx tryout list (Its reserved for a other game). Also I wanted to give Inside a deeper look in exchange for switching off some shaders ;) . But as you know in official profiles you cannot use the shadertool. The only way to achieve this would be to rename the exe file of the game. But here is the problem gaming clients such as steam prevent you from doing so…
    One option would be looking for the cracked.exe to get rid of steam but Dont do that !
    For Steam I found a working program which is able to rename your exe and save it to your local steam configuration.
    https://steamedit.tg-software.com

    Make yourself a picture all I know Ive tried and it worked :)

    #196606
    jeq
    Participant

    Yes i have focal at zero. Not sure why it feels that Infinity distance is changed on two other modes than fullVR, and If look at edges of those modes you can see that game Infinity stops to screen edge distance, which is inside of that virtual room where your couch is. Right when change to fullVR whole scene goes back of that screen, objects which goes to infinity distance and planet feels huge.

    And yes kerbal is Unity 5 game, gameprofile is near perfect now.

    customerhenry
    Participant

    Hello.
    I was using the two profiles that are in cloud for this game but both are not working good.
    One of them don’t do anything and the other produce so many flashes and sparkles annoying to the eye.
    When you are inside many rooms it’s horrible but outdoors sometimes works better in some places but usually are bad.
    I was trying to modify the parameters but is the same because when some parameters are working well in some screens in another screens are horrible.

    I will be very grateful if someone that have advanced knowledge about how to configure vorpx can do a better profile for the game in G3D.

    But I suppose that it’s impossible to do a well G3D to Octopath Traveler maybe for the way that the programmers create the graphics and it’s a pity because in Cinema mode looks amazing.

    Thank you so much.

    #196225

    In reply to: OCTOPATH TRAVELER

    customerhenry
    Participant

    Hello and thanks for the profile.
    I was using the two profiles that are in cloud for this game but both are not working good.
    The produce so many glitches,sparkles and flashes to the eye but not every time.
    When you are inside some rooms it’s horrible but outdoors sometimes works good.
    I was trying to modify the parameters but is the same because when some parameters are working well in some screens in another screens are horrible.
    I suppose that it’s impossible to do a well G3D to Octopath Traveler and it’s a pity because in Cinema mode looks amazing.
    Thanks.

Viewing 15 results - 196 through 210 (of 535 total)

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