LOL, I’ve just tried it without VorpX. Does crash at the exact same point.
In case it is related to recent Win 10 update: Are you in the insider program? Because I am, which means I get some buggy Windows 10 updates very now and then.
Currently I am running Version 1903 / Build 18362.535
This profile was made with the demo, I still haven’t gotten around to purchasing the full release,
Some things to try,
Increase fov
Use image zoom to zoom out
I’ll update this profile when I get the full release of the beast inside
Hey,
Any chance on support for Vive Cosmos controllers? The Headset works fine, but the controllers do not work at all (given the architecture of the cosmos, I think… inside tracking).
Thanks,
Ben
If no other vorpX games hook, you may have anti virus blocking injection, or some other overlay program (fraps).
If you haven’t already, you’ll need to assign a profile to Jedi, as it doesn’t yet have a default one listed in local library.
There are two user profiles on the cloud you can import from for Z3D. Find these inside the vorpX Config app by logging in and search the word Jedi in the top bar.
It sounds like some are getting forms of G3D to work by copying profiles for Abzu and other Unreal 4 based games. You can copy Abzu from your local list and see how that works also.
The earlier discussion posted here, also mentions to disable Origin’s in game overlay, if you are playing through Origin.
It’s a bit overwhelming but the dev included so many options to tailor each game to your preference.I never managed to figure out controller binding but I have done it before.Sometimes inside vr when vorpx is activated I think the program gets mixed up thinking the hmd, gamepad and motion controller are all the mouse cursor.
Just tried to run new ver of Vorpx
AVG stopped it and said that IDP.Alexa virus was found inside.
Hi there,
tried Batlefield 3 everxthings works fine except the arrow of the vorpx menue is always visible dispite the vorpx menue is closed…plz help!
Tried disabling the complete hud inside bf3 but arrow still visible.
The game allows you to capture the mouse pointer inside the window. Has to enabled in the options somewhere. Should help with losing focus in windowed mode.
I had this set automatically via DirectVR at first, but then decided against that since less experienced PC users might get trapped if they don’t know how to free the cursor again without exiting the game.
Short update:
I have identified the issue and will get another hotfix out later. It’s probably not a SteamVR issue, but an issue inside the WMR headset drivers that was introduced recently. At least that sounds like the most reasonable guess to me. Hard to tell exactly, but doesn’t really matter anyway.
This is what’s going on: vorpX checks whether a headset is currently active before rendering to the headset and doesn’t when a headset isn’t active. This activity state is provided by SteamVR, but sometimes does not get reported correctly with WMR headsets, so vorpX doesn’t render to the headset although theoretically all is fine except the wrong activity state.
I’ll probably just skip the activity test for WMR headsets, which should suffice to fix the issue.
An update with this workaround will be made available later today.
Hi Ralf,
Forgive me if I’m posting this in the wrong section. I recently bought vorpx in order to play theouterworlds on vr. Frankly, I’m not very happy with my purchase. I believe that I may be doing something wrong as well, so my opinion can easily change. I have a couple of problems that I hope can be resolved.
1. It seems like this is not really VR. It appears as if a big screen is placed in front of my screen and I am given head tracking. I do not feel like I am actually inside of the environment. Also The gun looks very 2d. I am in full VR mode.
2. This is similar to number 1. Around the big screen that is placed in front of me, there is a black border. This takes away from immersion a lot.
3. My hud is really off scale. I attempted to follow your directions above, but I was not successful. I have an AMD video card. In the link above you posted that AMD can only go up to 1440×1080 or 1024×1080. Are these resolutions 16:9? I also attempted to disable automatic settings like you suggested, but I was not able to find it in the VR Settings category of the vorpx menu.
Forgive my ignorance on these matters, i’m pretty new to VR modding. Can you please offer some assistance.
Here are my specs
ryzen 5 2600
rx580
16gb ram
oculus rift s
Hi everybody,
After a long fight against my computer (and BitDefender), I was able to launch my Sims 4 game on my Oculus Rift.
I was very excited but when I’ve seen the screen, desillusion was mine…
Check this, did you have a hint or a solution ?
I’ve download a profile from the cloud.
Thx in advance !


P.s. : It’s work inside my rift by I have the same screen…
hi, it’s because the cloud profile is set in immersive screen mode or cinematic mode.
press DEL key inside a game to bring up vorpx settings window and switch to full Vr mode, but keep in mind that you will need to be able to tweak FoV and ideally be able to scale the HUD else you will experiment fisheye display and wont be able to see the whole HUD.
btw i dont know if this game has official profile, i didnt try this game yet.
Hi,
After some progress made in the RE Engine thanks to Ralph, I’ve tested a few things with another RE Engine title , DmC5 , with some results to share.
Prerequisites :
First of all, you need to change in the game folder, the dmc5config.ini, and modify the [Render] part to this :
[Render]
PCTargetAPIFallback=Enable
Capability=DirectX12
TargetPlatform=DirectX11
UseVendorExtention=Disable
UseOptimizeShader=Enable
LastCrashReport=
Second, if you get a d3d fatal error application, you need to delete in the same file dmc5config.ini all the [RenderConfig] part. The game will recreate it from default, and vorpx profile will hook.
Being able to hook, I’ve tested 2 vorpx profiles :
1) Recent RE Remake Geometry Profile : It doesnt have any 3D at all, but no issues related to strange effects (like the original issues in RE Remake with some objects in one eye only).
2) Original RE7 profile : There are some results with this profile. Even if inside the vorpx menu, it says that there is no 3d reconstruction, SEEMS to be some 3D.
The bad part, is that in one eye you get some reflections and you dont have on the other eye, and it is quite disgusting, but the 3D part is nice.
The game is graphically pretty impressive.
@Ralf, Yes I tried all the usual suspects, even tried creating a VorpX shortcut.
I’ll play around with it some more this weekend to see what else it could be. If I’m the odd man out, then it must be something in my environment causing it. But at least you have one non-working sample, in case anyone else reports the same. I’ll report back later if I figure it out. Thx.
@doktor, I noticed he credited the wrong person too. 😉
Headtracking in inmersive is working fine here. There are a few tips to enable/disable headtracking based on gamepad (vorpx menu inside the game). You should try it. If you dont get it done, Ill check my config.
Tested the new RE2 geometry profile and it is GORGEOUS. Tweak the graphics menu based on your graphic card performance, but with a good light quality, the environment on the darkness is absolute jaw-breaking.
About DmC5 :
I’ve tried the new geometry RE2 Remake and the older RE7 profile. None of them works, the game throws a Fatal exit application in a D3D dll.
About the fix line, you have to create it inside “dmc5config.ini”. If you dont have this ini file, you will have to run the game at least one time.
Special careful with the DX12. You dont have the option inside the game to change Directx, and you have to do it here on the config file aditional to the mentioned “UseVendorExtention”.
dmc5config.ini
[Render]
PCTargetAPIFallback=Enable
Capability=DirectX12
TargetPlatform=DirectX11
UseVendorExtention=Disable
UseOptimizeShader=Enable
LastCrashReport=