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  • #187034

    In reply to: Resident Evil 2 Remake

    d0kt0r
    Participant

    @ Du1g0 : That hint was pure gold! I spent hours with this thing shortly after release without getting anywhere…

    Don’t get overly excited yet, but if all goes well I *might* have a working profile later today.

    Hahaha. It is always great that credits goes to someone else :-D

    By the way Ralf, this line of configuration edit should be the same for another RE Engine title : Devil May Cry 5.
    As far as I know, you have to write the line inside the config file (it is not even there in the ini file). But after writing it, it should be fixed.

    I will try it with the same RE 2 cloud profile and the change in the ini file.

    Cheers,

    #186945

    In reply to: Resident Evil 2 Remake

    d0kt0r
    Participant

    It is not z3d or g3d. Only certain effects have 3D, like the rain or sparks in the air.

    Anyway, Im enjoying it. It is better than the normal experience due to inmersion inside the HMD.

    jjensson
    Participant

    I’m currently playing The Witcher (and it works practically perfectly, i’m very happy).

    Though, there are some little things that can be annoying. The worst offender is the subtitles and quest related messages, which seem to have the wrong depth and are practically unreadable (with one eye closed i can read, but slower, and it’s tiring :)

    Is it possible to fix this interface element without breaking something else (text messages inside the interface/menus are readable, strangely). And which setting would control this?

    #186736
    steph12
    Participant

    i think vulcan is still a very long way to go to see vorpx supporting it. but i’m not an insider, only Ralf knows ^^

    steph12
    Participant

    sorry i dont know for samsung odyssey VR but you can tweak FoV inside the game when the tool is launched (just alt+tab when game is in windowed mode to bring the tool window), or if it doesnt work for you, log out, change values in the ini and log back in, you have different FoV to set for first person mode and third person mode, but i’m sure you noticed that already ^^

    Grumdark
    Participant

    here you go

    https://www.gamemodi.net/#hook64

    i’ve been using it for teso for months and never been banned, i use it for FoV, tweaking rendering distances etc.

    works great with vorpx.

    Ok,I just tried this mod and it can work, even with Vorpx.

    My question is, what value for FOV with TESO is it advisable to write inside this MOD to use with a Samsung Odyssey VR headset?

    If I get this correctly…TESO would be working on FullVR with Vorpx and headset for the first time, without the need to use immersive mode.
    Otherwise, I prefer traditional 3D screen or immersive mode for Vorpx and VR headset with this title specifically.

    #186565
    VRified Games
    Participant

    Profile on the cloud

    The intro is especially graphic in positional 3d….not for the faint hearted

    #186523
    dellrifter22
    Participant

    Found a few horror game demos on steam with nice Unreal4 and Cryengine graphics. Good for a night of free quality entertainment. Profiles are on the cloud.

    Gray Dawn Demo (G3D)

    -FOV setup: open C:\Users\….\AppData\Local\GrayDawn\Saved\Config\WindowsNoEditor… Engine.ini
    At bottom add:
    [/script/engine.localplayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    -use a 16:9 resolution (2560×1440)
    -use Epic settings

    *cinema mode best for Pimax8k, fullVR/immersive best for Rift

    The Cursed Forest Demo (G3D)

    -use a 16:9 resolution (2560×1440)
    -use Ultra settings
    -set fov to max 80 in advanced game settings

    *cinema mode best for Pimax8k, fullvr/immersive best for Rift

    The Beast Inside Demo

    -FOV setup: open C:\Users\….\AppData\Local\TheBeastInside\Saved\Config\WindowsNoEditor… Engine.ini.
    Add at bottom:
    [/script/engine.localplayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    -use a 16:9 resolution (2560×1440)
    -set Shadows to Medium
    -set AA to Low
    -set Blur to NO
    -set all else to Ultra

    *cinema mode best for Pimax8k, fullVR/immersive best for Rift

    #186396
    hemingwaysghost
    Participant

    Update: It wasn’t freezing after all, just needed to hit alt tab… but inside the game I can’t turn my head. View is fixed on what’s right in front of me. And right thumb stick will not rotate on the touch controller, but the buttons work. Tried a direct VR scan but it keeps failing. Any ideas? I’ve uninstalled and reinstalled both Vorpx and fallout. No mods. Using the Vorpx cloud profile.

    #186075
    bcozier
    Participant

    Ralph, I ran the Vorpx Web Setup manually and installed and I can’t thank you enough for your quick fix…now both grip buttons engage at about 95% but not requiring the exact 100% (or felt like 100-101% before) which is absolutely perfect! You are definitely one of my personal saviors and for many of us VR enthusiasts allowing us to play many favorite games in 3D cinema like Sonic Racing and Trine and Inside and Unravel, you are doing God’s work making us happier than we would have otherwise been without you! As a token of my gratitude for *your* talents, I share with you some of mine tinyurl.com/Victories-for-Jacob like everything else take what you find beneficial, ignore whatever isn’t. Looking forward to the eventual Swap B and Y OFF working after your restful weekend.

    #185607
    Ticklywizard
    Participant

    Holy Shit! I just tried ME:Andromeda with the 1st person mod… is it just me or is the “VR scale” on this better than a native VR title?!

    I’m not kidding… I wonder if the modder has stumbled onto something here..

    I remember being on the Discord server when this mod was developed.. He moved the camera inside the character’s head and then made it transparent. A side-effect is that the camera bobs and sways in the same way the character animations did. I’m hoping he disables that when he releases the new version.

    Maybe something about the way Frostbite calculates fov along with VorpX fov calcs when set to 4:3 aspect… but seriously.. I’m floored.

    The modder is a perfectionist – he’s serious about making ME:A a playable fps (hence why he’s taken the original down)

    He keeps saying he’s on the verge of releasing the new version, but the modding tool itself is giving him problems.

    ….can’t wait till it comes out. This could be one to watch for VorpX if it works out

    #185389
    DreadedKane
    Participant

    you can tweak official profiles, or i dont get what you want to do.

    press DEL key inside game, and tweak profile.

    Hi Steph,

    I’m referring to G3D shader authoring official profiles (CTRL+END).

    It tells me to copy the profile but I can’t do that because the exe is already assigned to the official profile.

    #185388
    steph12
    Participant

    you can tweak official profiles, or i dont get what you want to do.

    press DEL key inside game, and tweak profile.

    #185207
    moarveer
    Participant

    Well FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.

    However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.

    The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.

    However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.

    Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.

    In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.

    However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.

    So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.

    Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.

    That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.

    So for me, I’d put it like this:
    1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
    2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
    3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
    4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
    5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
    6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.

    #185177

    Topic: Dirt 1

    in forum User Profiles
    RJK_
    Participant

    Dirt (G3D)

    To fill the gap in the VorpX Dirt collection, ive created this profile today.
    IMPORTANT: the following steps are required to get the game running with vorpX !

    – Required: Patch 1.21 + Patch 1.22
    – Required: Replace system/workerMap8Core.xml with system/workerMap4Core.xml
    – Scalable HUD
    – Headtracking inside drivers cabin in Immersive Screen Mode
    – Profile available at the cloud

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