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  • vrmax
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Absolutely there are pros and cons to each. Which is why I think it would be great if it was possible to combine elements of each, and to hopefully do the same when Skyrim VR gets an official PC release.

    Your post does bring up several good points of each of them.

    To me I strongly prefer to use a normal controller as that is what I’m just used to, especially for a game like Fallout.

    In my experience trying to give a game a more robust controller system actually limits what the game can accomplish.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    Good points all around.

    End yes, I would also gladly pay for the official VR version of Fallout 4. Just not $60.

    Grumdark
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    #168673
    lipplog
    Participant

    That sounds rather odd, never heard of that before. A reinstall might make sense.

    If you have Windows system restore points enabled, it’s probably also a good idea to go back to a restore point from before the issue occured. That may save you some trouble shooting.

    I was due for a clean install anyway, so I erased my hard drive, and reinstalled Windows 10, Steam, SteamVR, latest Nvidia drivers, and VorpX. The first time I opened VorpX, the configuration window was fine. But the first time I opened it from inside the SteamVR Desktop, it was blank again!

    Could this be a GPU driver thing? I switched the Windows Desktop resolution, but the window stayed blank.

    Any ideas?

    steph12
    Participant

    there is NO alternative to vorpx, vorpx is the only software allowing us to play lots of regular game in VR.

    the other software i dont recall the name suckkkkkkkkkkkks so much, it just cant compare to vorpx.

    you cant compare vorpx to virtual desktop neither, vorpx allow you to be inside games, in VR, it’s day and night compared to virtual desktop, the latter is just good to watch movies, but vorpx does that too so.

    #168462
    morbidexpression
    Participant

    Ralf, godspeed on the last leg of this update — the new features sound tasty and I can only imagine what a frustrating, maddening endeavor trying to remove the optimizer and make that stuff automatic for everyone with SO many different profiles to sort through must have been. All for a feature that new users won’t even notice despite years of complaints previously hahaha — well thanks!

    Your product really added so much value to these early days of consumer headsets and DKs and was worth the $ several times over, I hope as it evolves you get a little more recognition and reward for all this work. The sneers about it on reddit are so obnoxious to me, “it HAS to be native support!” is very grating to hear in this era of little content and shallow shooting galleries. Giving us a way to experience a decent slice of our old game library in a new, surreal, and sometimes damn intoxicating way has a lot of value if you don’t turn blue at FPS locomotion. Especially with older titles you remember fondly, being inside these bizarre worlds of primitive 3D is such a potent nostalgia cocktail.

    Any other profiles you managed geometry 3d support with? Witcher 3 and WoW sound absolutely perfect. Restoring it to ESO would be brilliant.

    #168376
    krogan
    Participant

    YAY its working with steam vive, the only thing left is this artifact when im using cinema mode is the avatars face or head gear sitting in the theatre is partly noticable like my fov is like im almost inside his head and can notice the polygons at the edge of my vision. its barely noticeable but still annoying. So thick8 when ur making your boundary using the controller where do u have your headset? Since you cant leave it in the middle since the controller looses tracking if you go behind it or to the side of it?

    #168315
    prinyo
    Participant

    Disable the Theater mode – when in the game press DEL and it is one of the first options you see. This will take you inside the game.

    vorpxusername
    Participant

    With mods like Console Port…

    I think WoW could be very playable inside of VR, but when I tried it awhile back I noticed the UI layer wasn’t being rendered properly. Has this been fixed in recent versions of VorpX?

    #167946
    TheEnygma
    Participant

    I just downloaded vorpx installed it and configured it with the configurator.
    When trying to start vorpxcontrol via the desktop shortcut it simply “dies” and doesn’t start.
    Looking inside my application event log I find an (application) error 1000 in conjunction with the vorpxcontrol.exe and the shell32.dll.
    Unfortunately error code 1000 is a generic code that’s not very specific.
    Digging around in the net and the forum doesn’t provide me any usefull hint, so I’m starting this thread here.

    OS: Windows 10
    3D device: Oculus Rift
    I’m using BitDefender as an AV (“snakeoil” ;-), don’t start that discussion with me), no errors inside and I even moved the vorpx programs inside the trusted apps.

    Any advice, hints or even a solution?

    Just be aware, I’m not having any issue with a game. I’m stranded before I can even get a shot at a try. :-(

    Best regards
    Tim

    #167765
    rosieox
    Participant

    I recently purchased Vorpx and it works well except I cannot change the FOV. I am playing Skyrim and the arms are way too big.
    I tried changing the FOV in the config screen for Vorpx and every time I change it, hit save and close, when I reopen the config screen, it reverts back to the default whether I check the FOV box or not. It does not change in game play.
    I’ve tried changing it in the game .ini file and it does not change the effect.
    I’ve tried changing it in the in-game menu for Vorpx using the delete key. I see the FOV settings and change them drastically in both directions and it does not affect the FOV at all.
    I’ve tried changing it inside the game play opening the menu using ~, typing FOV 120, (or 170 for that matter) and it changes nothing.
    Nothing I do seems to change the FOV. Am I missing something?

    #167736

    In reply to: Pimax 4K VR gta v ?

    Karlor
    Participant

    The increased FOV wont magically fix your issues with not seeing HUD elements in non VR games inside of vorpX. FOV doesn’t usually have much to do with the actual HUD layer. So opening up your FOV wont make the HUD change. The biggest changes to HUD come from changing the resolution or using vorpX’s HUD adjust options if available. I would bet that the Pimax wide FOV will still hide a lot of the HUD due to it being still a flat image wrapped around you and the edges of the screen not being easily seen. Edge peek and adjusting the HUD will still be a thing inside the Pimax I have no doubt. Maybe even more in some cases as you may need to kick your game into some funky resolutions to try and use up those Pimax stretched screens.

    #167471
    Tiggerdyret
    Participant

    Since I only mentioned my top three I’d like to add TES:Oblivion to the mix. It’s probably my number 2 and IMO is much better than Skyrim and Fallout because of perfect hand models. It runs great even with 4k, Unique Landscapes mod and TES4LodGen on ultimate, which makes it look even better than Skyrim. I do admit I have a GTX 1080 TI, but I honestly think the game is bottled-necked by either the cpu or the engine itself and not the GPU. This is probably my favorite Bethesda game of all time and I’m happy to say it also runs just as good as Fallout NV and much better than Skyrim and Fallout 4 with Vorpx. If you liked SKyrim and never played Oblivion than there has never been a better time than now!

    Mods that enhance VR (all can be found on http://www.nexusmods.com/oblivion):
    – FOV Modifier (A must! For a constant FOV)
    – Oblivion Stutter Remover (Must for smooth framerate)
    – Enhanced Camera
    – Dot Crosshair
    – Darnified UI
    – Loot Menu (tweak the mod’s ini to fit inside the vorpx screen)
    – Hud and Camera Toggler (set hotkey in mod’s ini file. Google “oblivion key code” to find out the codes for different keys)

    Look through this list for Gameplay mods:
    http://demwaifus.blogspot.dk/2015/10/oblivion-modding-guide.html
    And this for graphic mods (be conservative):
    https://www.nexusmods.com/oblivion/mods/47591/?
    Be warned Oblivion is a crash fest compared to Skyrim, so don’t through to many big overhauls into the mix all at once!

    #167252
    Hikari
    Participant

    For some reason, in Outlast the game inside Virtual Cinema is having big black areas on its right and bottom. That makes the game be centered on top left. On monitor window that doesn’t happen.

    I believed it was the high resolution I used so I turned it back, but issue remained. I also increases textures (MaxProcBuildingLODColorTextureSize and MaxProcBuildingLODLightingTextureSize), so I brought it back. No luck either.

    I didn’t change any other config, so I have no idea what’s causing it :(

    Hikari
    Participant

    Hello guys.

    I just bought my Oculus Rift, and the bought vorpx. I did Oculus’ tutorial, SteamVR tutorial, played a bit of Lucky’s Tale and The Lab.

    On all these tests, VR graph was great. Almost as great as in my monitor. Indeed, in some The Lab environments I really felt I was inside it, given the quality of texture and lighting.

    Then I went to vorpx, and graphics are bad. And very very bad. I first tried Outlast (coincidently, it’s for free on Humblebundle!). Used 1920×1440 with no performance issues, but graph was very ugly, much worse than monitor. It seems the game is in 8bit color…

    Maybe it was because the game is very dark, so I tried Oblivion. But again, very ugly graphics, as if in 8bit color. I made some tweaks changing its fov, its resolution, no luck.

    In both games I applied Optimize Settings.

    Also, sometimes menu texts are almost unreadable, in both immersive and EdgePeek modes. Even vorpx ingame menu is very hard to read.

    I started to believe it was Rift’s lack of quality, but I went back to Lucky’s Tale and its graph is great.

    Considering that monitor graph is 100%, I’d give The Lab a 95%, Lucky’s Tale a 85%, and both Outlast and Oblivion not even 20%.

    Really, it’s so bad that games are unplayable. It’s not a matter of resolution, headache, disorientation. I’m feeling no sickness at all and my GTX 1070 is easily running these games. It’s that colors are very very bad, even worse than old Quake colors.

    Anything I can try? This is very frustrating because I really wanted to play horror and TES games on VR. I wasn’t expecting to have the dame image quality of my monitor, but I can’t play games this ugly.

    #167069
    RJK_
    Participant

    ok,this is not VorpX concerned, but worth to mention.

    Since i ve been forced through HTC to become a steam member, i ran into a free VR experience called “Allumette”.

    A a very sad puppet story, but if your VR room is big enough you can walk around in this scene, even look inside of thinks, observe everything from distant to very close by simply stepping closer. A must see (at least for VR beginners).

    No motion sickness guaranteed, possible tears from your eyes though.

    RJ

Viewing 15 results - 361 through 375 (of 535 total)

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