Big city, though I have a strange bug with the camera when leaving vehicules, otherwise it is working quite good with vorpx DirectVR. Other mods are crashing or working very bad.
About the Virtual Desktop Oculus feature, maybe I’m wrong yes. I could run some of my Oculus games in PICO 4 thanks to it, but I don’t know how it works internally.
I also tried the Virtual Desktop “Launch Game” on some flat game while using Vorpx in “Oculus” mode and with my PICO 4, it launched them but inside steam VR so not sure it would help for games that don’t work with Steam VR.
I tried OpenXR, and Win+Y didn’t help. But thanks anyway!
In all modes (Oculus/OpenXR/Steam) the game doesn’t launch inside HMD. And the keyboard/controller don’t work in desktop game window.
Also, I have this error in log file:
[2023-01-10 20:58:50 UTC+01:00] [21832] [ASSERT] [EquipmentSystem::GetPlayerData] Unable to find player data!
The game launches, but I can’t use the cursor to start the game. It is also not working with the controller. It just flies in the opposite direction. Also, I see game menu on PC screen, but not inside my VR glasses.
So I can’t start the game because of that. Does anyone know how to fix that?
I play the 1.61 version of game, with the latest vorpx cyberpunk mod.
– I tried to run the game with the full version of vorpX
– I tried to reinstall the game
Win10,rtx4090,i9-13900k,Quest Pro
I think you should also check headsets with a smaller resolution and see if it’s not a better choice than the Reverb G2.
Real 3D in VR needs about double performances, as it will render twice (once for each eye). Meaning, if you get to run a game at 4k with steady 60 FPS, you will get round 30 fps in VR and it could be uncomfortable to watch as low fps could resulte as motion sickess for you.
I would like to point 2 important things :
First, resolution on your screen and it’s display in VR can look different; a 1080p on a 1080p screen can look clean, but inside the headset, it will look more blury and aliasez.
1440p looks OK in the G2, and 4k is nice.
Even with my 3090, i couldn’t run most games at 4K with high FPS and high graphics settings.
Second, concerning Fallout 4, this game does not have DLSS; wich is bad for VR as it help having a higher frame rate without loosing too much quality. I couldn’t run Fallout 4 at decent display and graphics with my 3090, so in the end, i bought Fallout 4 VR.
So if you want to run Fallout 4 in VR, be ready to reduce the graphic quality enough to get smooth FPS.
The good news is, Fallout 4 will have a free update from Bethesda this year, so let’s hope that they will include DLSS.
Is there any other games you would like to play with VorpX ?
Outside of Fallout 4, the original Mass Effect trilogie is one of my favorite experience; i wouldn’t be able to play this games flat anymore.
Fixed it:
For some reason the MVC 3D decoder wasnt activated/checked in the mpc-be options–> internal filters.
Also I had to go fullscreen mode to allign the picture inside hmd correctly. Now its all workin fine.
Hi i’m a owner of HP G2, and i think it is a good headset to beging with VR IF your main concern is quality display for medium price over everything else.
His display is 2160×2160 for each eye, so if you want to take full advantage of his resolution in game, you need a biffy computer.
His field of view is in the average-low compared to other headsets today, and his sweet spot his pretty narrow.
His refresh rate in only 90hz but with 2160×2160*2 it was not shocking (2 years ago).
The G2 use Fresnel lens and there is no eye tracking, meaning that when you wear the headset, you look at the world by moving your head, not your eyes. If you move your eyes inside the headset, everything outside of the sweetspot will be blury.
About 2 years ago when the G2 was new to the market, i would have recommanded it for any people looking for a great display.
But today i would not recommande the G2 brand new; there is new headsets on the way that are better at everything, but if you can get a second hand in good condition at cheap price, it is not a bad choice to begin with.
If you have a high end computer (4090 owner), i would recommand waiting few weeks for the Pimax Crystal instead.
Since i upgraded my GPU, the “narrow” field of view and 90hz refresh rate of the G2 is the main reason why i will change for a better headset.
Long story short, i would not recommand the G2 at all if your hardware and GPU are above 3090TI.
I used mpc-be with “enhanced video renderer (custom presenter)” as videorenderer and hat no problems playing 3D Blueray in full over/under 3d format.
But for some reason it does not work anymore despite having changed anything to MPC-BE settings etc.
If Vorpx hooker is disabled and run mpc-be and open the dvd everything looks fine and the video is correctly shown in full over/under but when vorpx hooker is active and I try to open the dvd it only shows the top view (over) and also just 1/2 of it (zoomed in). Inside my headset everything looks like kind of low resolution (vorpx headset menue) and the the image is totally messed up (like using side by side format for a over/under video).
Did the recent Vorpx update break mpc-be? @Ralf
Does anyone else run into these issues?
Plz help!
So this move by Steam lately, obviously shows that they´re probably ready to dump VR after all.
May that fat fu**tard rot in hell.
I am aware this is not really a vorpX-exclusive related thread, but this may be of interest to some people here and if not, feel free to erase it, no problem.
No way.
Valve is working on a new headset.
What you see there is SIMPLIFICATION.
There is no need to mention the Trademarks of supported hardware, as if games will tell trademarks for other hardware on the descriptions. In any case the headset trademarks can be mentioned in the required hardware as there is already happening with other hardwares.
So VR supported or VR only is the feature of the game, simply to read and understand.
You worry too much.
About the numbers, Quest 2 has it’s own market and is the leader in VR and keeps growing, Pico 4 is the same, PSVR is already the same and now is reaching a 2nd Generation with PSVR2.
So…. instead of seing only steam, there are plenty of markets now that keep growing.
VR is unique, right now is like a PREMIUM GAMING SOLUTION. You pay an additional hardware in your gaming rig, for a PREMIUM “BE INSIDE GAMES” EXPERIENCE. (ok, maybe not all games are premium sure, but my point is that nothing beats the same premium game with VR than without VR)
I don’t blame Sony anything, if the PSVR 2 will show the Quest 2 fans how ugly and simple their mobile game are, than that will be the last chance for a comeback of PC-VR, for the upcoming years.
The Quest 2 killed the development of many PC-VR games, and the prices of the other Headsets with a HDMI or Displayport were a way to high.
Also that you can’t play many games with Mid-End-PCs in VR was a big problem. If the company’s integrated eye tracking like tobii and we get a frame boost of 30% performance, then we will be able to play the most of the games with a mid-end-pc.
Microsoft started to sell crap WMR Headsets in 2017 and withdraws offended, and did the same with Reverb G2 for now, because of the high price of the Reverb G2.
But it’s still my favorite headset.
Valve with Index did the mistake to use 3K Displays instead of 4K, and because of the missing inside out tracking the price was a way to high. But the Fov and the quality of the Headset is great.
Meta wasn’t interested in vr gaming, Mark Zuckerberg is interested in an metaverse, like Facebook 2.0. The reason why he hyped and invested billions of dollars in VR games is a Facebook 2.0 on not VR gaming.
The prestigious of our tools like vorpx and the other is not good enough. We have to get much louder and more aggressive to the native vr gamer. The experience in the games with a VR headset does matter, and not the use of motion controllers, only. The beautiful 3D graphics and the Full-VR in First Person games of vorpx and the depth and complexity of realy good 2D Triple A games are at least as good as Half Life Alyx, which is the best native VR game in my opinion.
Everyone of us can try to convince our whole family to try Vorpx with a xbox controller on Christmas days for example with a a racing game seated on a chair or couch, and try to convince that they talk about that to their friends.
The default folder for Windows apps is C:\Program Files\WindowsApps. It’s hidden per default, so you have to enable ‘Show hidden files’ in the Explorer options. Caveat: It’s also access restricted to protect apps installed there. Whether you want to change that or not is up to you.
BTW: If you want to access the folder to add the .exe to a vorpX profile: that is not necessary. Instead simply use the ‘Add Process’ button in the config app while the game is running. Doing so opens a list of currently running processes, so you don’t have to browse to the file location at all to add it to a profile.
BTW2: Some Game Pass games aren’t hookable either way though since they might be compiled in a way that makes them run inside a sandbox. That only affects a minority of Game Pass games though. Not sure whether that’s the case for Crackdown 3 or not.
BTW3: For most Game Pass games you can select a different folder since quite a while, Microsoft at some point realized that many PC gamers expect their games to be moddable. Apparently that’s not the case for Crackdown 3 though.
Until some days ago, I was very happy with my RTX 4090 purchase, to play Skyrim LE at 4K, on a Pimax 8KX, as I already showed on a YouTube video posted on another topic.
And suddenly, with almost no warning, the performance inside Skyrim LE in VR, with Vorpx, became horrible, wait worst I got before with my RTX 3090. There was a delay and a warp on the image, when I looked around, inside the game. I was as if some function supposed to be made by the graphics card, it was now made by the processor.
Short story, I found that a very recent Windows update change the way the hardware accelerated GPU scheduling works. Now, there is also an option for windowed games, but the most important was that a had this option set to off, because sometimes there was a tremendous ghosting on the vertical white lines and letters in the game’s menus (you must use the mod SkyUI to see this problem), but now accelerated GPU scheduling must be on, or you will see a tremendous drag and ripple effect of the image when you look around, inside the game. As for the ghosting on the game’s menu, using SkyUI, the problem seems not entirely resolved, but I didn’t play long enough to confirm this.
Sounds as if your Windows is messed up somehow. Since several years the profile database is stored in a shared ProgramData folder (usually C:\ProgramData) that is shared across all accounts. Both the config app and the actual vorpX request the actual location via built in Windows functions. If these functions point to the virtual store in your user folder when requesting the shared ProgramData folder, something is seriously wrong.
If I had to guess, I’d say for some reason there might be no write access to C:\ProgramData for the user in question. Just a guess though. Either way, under normal circumstances the database would definitely not be inside the virtual store.
This never happened yet to any game on vorpX and i´ve played a lot to this point.
Problem is “black pencil lines and circles” appearing slightly in cut-scenes (mostly on character faces), also in the menu but mostly and heavily during gameplay, starting to show right at the beginning of the game where everything looks fine except when looking up the nightskies:
In almost all gaps between clouds are those pencil-lines appearing, with smaller circles in the middle.
Any idea WTF is causing this or if someone had such a similiar issue with other games?
Oh and well, yes of course those glitches only appear inside my VR-goggles while they are non-existent on my monitor.
The best case (except from it working, but somehow never interfering, which would of course be the very best case) would be the upscaling happening inside the game like current DLSS, but the frame interpolation within the GPU driver after vorpX grabbed the image. I that case it would pretty much work like DLSS 2.0 does as far as vorpX is concerned, plus potential improvements they might have in store for the AI upscaling.
Hi
I am trying to use vorpX (paying customer) with F1 2021. I load the default profile but when the game starts, there is no motion tracking. Instead, the picture just moves with the headset, a bit slower than the head movement. I.e. it looks as if the picture is hunting my head movement but inside the game my view is always straight ahead. I tried to import another profile for F1 2021 but it is forbidden for games with an official profile, so I cannot test with anything else.
What can I do to use vorpX with F1 2021? Any guidelines?
Thank you for your support.