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Hoping someone can explain to me the sequences by which things are generated by the graphics card. I would like to know so i can determine which is more important in attempt to optimize for my preference (seem I need higher refresh so greater then image quality).
More specifically, how are rendering resolution settings (found in the Quest desktop app), and game resolution settings different. Or, how do they impact they tend to impact performance.
I have two possibly thoughts:
(1) Game (virtual monitor) and virtual environment are rendered independently. And combined right before forming a final image (rasterization). In this thought, Rendering Resolution has no effect on the virtual monitor, only the environment. I image being in mindcraft world, and looking through a portal/mirror to Cyberpunk 2077. Therefore, 0.7x vs. 1.3x has little effect on the quality of the virtual monitor/game image.(2) Game (virtual monitor) and virtual environment are rendered on top of another (like the game monitor is a texture). Assuming the game is rendered at a lower resolution, and the game would be scaled to the Rendering Resolution. Stretching the image and making it look fuzzy. I guess this would be like looking at a low resolution texture/posture in a game running 4k. The text would be all blurry. In this case, i’m not sure where to start to find optimal balance, Rendering Resolution or Game Resolution. Although Rendering Resolution would be the max, for game. It’s effectively the monitor resolution.
Topic: Assassin’s Creed Mirage
To play Assassin’s Creed Mirage with Vorpx, please follow these steps:
1. Install the Vorpx Beta and the Vorpx (DX10,11,12) hook helper if prompted. Before installing the Vorpx hook helper, make sure to rename any existing “dxgi.dll” file in the Game Folder of Assassin’s Creed Mirage to “d3d12.dll.”
Import my user profile Assassin’s Creed Mirage (VR-Punk) in the cloud section of the vorpx-config-tool to your local profiles section in vorpx.
Make sure, that all “game”.exe files of Assassin’s Creed Mirage are associated with my profile in the local profile section.
2. Resolution
In most cases, your GPU driver will automatically suggest a suitable resolution for Assassin’s Creed Mirage.
For the best gaming experience, I recommend the following resolution settings:
Aspect Ratio: 16:10
Resolution: 3456×2160Optionally, you can use Vorpx’s virtual monitor:
1. Right-click on the Vorpx-config-tool icon in the tray and open configure
2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
3. Create a custom resolution, such as 3456×2160 or 3840×2400.
4. Minimize it to the tray again.
5. Right-click on the Vorpx-config-tool icon in the tray.
6. In the menu that appears, select the option to enable the virtual monitor manually.Now, open the Windows System settings and go to the display and resolution settings:
You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the 16:10 resolution you created, such as 3840×2400, select the Vorpx virtual monitor and change the resolution to your custom 16:10 setting.
3. Game settings
You can find your game settings in the following location:
%USERPROFILE%\Documents\Assassin’s Creed Mirage\ACMirage.ini
After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)
In the INI file, you can adjust various settings, including language, graphics, input, and more to suit your preferences. Feel free to customize your game settings as needed
Motion Blur, Depth of Field and Film Grain have to be deactivated. I recommend to use DLSS in combination with Adaptive Quality to 60 FPS.
One of the most interesting settings is:
FOVScale=2.13000
This Super Third-Person FOV allows you to zoom very high in the Cinema Screen in your Headset while maintaining a reasonable distance from your player character
My game settings are looking like this, but feel free to customize it for your needs, Assassin’s Creed Mirage allows many different settings and still works well in vorpx.
[Language]
Client=de-DE
Text=en-US
Sound=en-US
Subtitles=en-US
[Graphics]
AdapterVendorID=4318
AdapterDeviceID=8712
MonitorDesc=
DisplayIndex=0
WindowPosX=0
WindowPosY=0
FullscreenWidth=3456
FullscreenHeight=2160
WindowedWidth=3456
WindowedHeight=2160
WindowMaximised=0
RefreshRate=0
WindowMode=1
VSyncMode=0
MaxFPS=50
IsFpsLimitEnabled=0
PixelDensity=1.00000
LastUsedFullscreenMode=1
KeepStandardAspect=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
UpsampleQualityMode=0
UpsampleSharpenStrength=0.60000
UpsampleUseSharpen=1
AdaptiveQuality=3
Antialiasing=2
Bloom=1
Character=2
CharacterTexture=2
Cloud=3
Clutter=3
CrowdDensity=0
Culling=0
DOF=2
Environment=4
Fog=2
Lighting=0
MotionBlur=1
Rain=3
Reflection=1
Shadow=4
SSAO=3
Terrain=1
Tessellation=3
Texture=4
TextureFiltering=2
Water=2
[LightingDevices]
Config=[{“id”:”MSI MysticLight SDK”,”enabled”:true,”config”:{“ip”:”localhost”,”port”:1462,”ambientPort”:14621,”authToken”:””}}]
Enabled=0
[Input]
InputSourcesSelectorMode=0
ActiveSourceIndex=2
[Options]
Controller Feedback=4294967295
WideAspectStretchedHUDMode=1
KeyboardHighlightingMode=dynamic
FOVScale=2.13000
AutoFOV=0
LockCursorToTheWindow=0
AlwaysShowCursor=0
LODDissolve=1
[Startup]
StickyKeys=2
ToggleKeys=2
FilterKeys=2Because you have to restart the game many times to make changes to the settings and the vorpx profile, i recommend you to skip the intro videos
Delete or rename the video files
Go to <path-to-game>\videos\.
– Rename, move or delete ANVIL_Logo.webm, Intel_Logo.webm, AC15th_Logo.webm and
UbisoftLogo.webm.Go to <path-to-game>\videos\en\, or the folder that corresponds to the currently set text language in game.
– Rename, move or delete Epilepsy.webm, PC_WarningSaving.webm, and
warning_disclaimer.webm.Topic: Witcher 3 Script errors
Hello all,
when i try to install the witcher 3 latest Beta branch mod, it tels me i need to install extra componants, i click yes on the message
then when i load the game i get the following
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function ‘ShouldAutoApplyOil’
Error [content0]game\gui\main_menu\ingamemenu.ws(1516): Could not find function ‘SetAutoApplyOils’
Error [content0]game\gui\main_menu\ingamemenu.ws(1518): Could not find function ‘SetAutoApplyOils’
Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function ‘ShouldAutoApplyOil’Warning [content0]engine\environment.ws(30): Global native function ‘EnableDebugOverlayFilter’ was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function ‘EnableDebugPostProcess’ was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function ‘DebugSetEShowFlag’ was not exported from C++ code.any Ideas would be very welcome
kind regards,
Duigo/Vrified Games
Topic: Virtual Monitor
Hi
I’m struggling to get the virtual monitor to work.
The issue, I think, is that I’m using a laptop so the main display is on the intel GPU not the Nvidia GPU.
Annoyingly I can’t seem to turn off the integrated graphics in the BIOS.
So I’m kind of stuck.
I (briefly) managed to get it working by disabling the graphics card in the device manager, but it was extremely laggy on the vm and then reverted back to just a black screen when windows figured out what I was trying to do and forced the integrated monitor onto the basic display driver.
Anyone found a workaround for this?
Long story short, I’m trying to get Ryujinx into a 360 vr environment so I can use reshade with superdepth3d and SBS view.
Ryujinx doesn’t seem to hook natively to Vorpx which I guess would have been the most efficient scenario. Not entirely sure why it doesn’t hook – but potentially because it runs on vulkan and/or OpenGL
Anyway, any tips from anyone?
Hello I’m a total Vorpx noob who purchased the program just a couple days ago. For my first game I want to play Fallout 3 GOTY (which I last played way back in 2009 on PS3) with a bunch of mods (through Vortex) that hopefully will make the experience better in VR.
I finally got the game running pretty well on my new 4080 PC (Quest 2 through Virtual Desktop) in 90hz which seems to get rid of most of the weird warp stutter I experienced on 120hz. Playing in Full VR G3D on Phenomenal graphic setting.
Now I’m looking for advice on the best mods for playing the game in VR, and perhaps also advice on what mods to avoid in case they should be game-breaking in Vorpx. That’s where you experienced Vorpx Vault Hunters hopefully enter the equation!
I’ve been looking at Nexus collections like “Rebirth+” and “Vanilla But Kinda Better” and just taking whatever mods I feel like from there. I think I’ll avoid TTW for now. Nexus collections are here:
https://next.nexusmods.com/fallout3/collections
Mods I’ve installed so far: FOSE, Command Extender, ArchiveInvalidation Invalidated, Updated Unofficial F3 Patch, F3 Tic Fix… just basic stuff to get it running. I tried RH Iron Sights but didn’t like how gigantic the weapons became while aiming and the annoying swaying.
I would greatly appreciate any help! Thank you.
