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Search Results
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Topic: Very low FPS
I was trying to get vorpx to work on Fallout 4, but when I am on the main screen I am averaging about 42 game fps according to the Alt+f statistics that vorpx provides. But when I run the game outside of the rift I average well over 2100 fps on the main screen. I have everything optimized from the config file and have tried changing and lowering the resolution but I just cannot seem to get it to go above the 40 range. I can tell the fps is low because it makes you deathly ill very fast from the jagged head movement. I have tried changing the geometry to z-adaptive but the fps remains the exact same. I tried saving the settings and restarting and it has not helped.
I also tried it with oblivion and I cannot get oblivion to go above around 50fps ingame while in vorpx, but then I get around 410 fps ingame without the rift and tried changing the modes as mentioned before as well.
Both games are 100% vanilla, fresh install.
Using Vorpx 16.1.2. Oculus SK 1.3.1
Specs:
GPU : GTX 980
CPU : i7-3930k overclocked to 4.5ghz
Mem : 64gb
OS : Win 10 64bitI like your product, I want to like it even more though!
I own and have gifted many copies to friends.
But! dun dun dun!
It seems like many many many many games just do not work with this thing ; /
I wanna play ESO with all the shinies on in dx11 T_T I have no idea what my pet goat Nipples looks like outside of low res and DX9 >.<
I want to poke baddies with my bullets in Neocron!
I want Dying Light to render properly T_T its pitch black except for light sources like lamps n stoof!
I want true 3D not fake to work on every game : 3
I want a profile sharing system >,…,> please please please : 3
I want the ability to revoke my license from a pc by logging into the website and clicking a button instead of having to send a slow email and wait on support to do it for me O_O
I want the ability to select, drag and place individual UI elements in my games through VORPX, This would be a HUGE game changer and would be a massive quality of life improvement!
I know Vorpx can grab the virtual surface that the Ui elements rest on and shrink it, ok thats the first step, consider this though, what if you wrote a system for this where Vorpx would put a virtual camera that would look only in a user selected space for ui elements, then create a movable copy that is updated in real time so the user can put it where he or she wants and make it resizable too. Then when they move it just alpha out the original to the user and that way only Vorpx can see it and the user only sees one element instead of two, The user would need to be able to create any number of these selections of varying sizes and shapes.
Can you do this? Please say it is possible, My Gawd this would put you guys over the top! because I mean >.> Every game would become vr compatible essentially!
Will there be Direct x 12 support?
WIll there be / is there SLI support?
I am sure there’s more stuff I wanna ask!
but… I forgot o.o so I will add more later if my memory remembers :3
I remember now, will you Support CV1, if so will it be day one?
Topic: CV1 and future vorpx
I’m looking at the current situation with dk2 vorpx, and analyzing some aspect, quite worrying for the future cv1 with vorpx.
The vast majority of “recent” games current,with vorpx support,are only support with 3d z buffer or just are fully represented in 2D.
Apparently, they are not supposed 3d geometry because these games can not maintain 75 fps despite the availability of high-end PC.It makes me wonder what next for cv1:
If present, this problem occurs to 75fps, which we expect to support cv1 considering their higher overall resolution and also 90Hz/90fps??
¿Does this mean that we can only play 2d?
¿only games with 3d-z buffer except some particular case?¿What kind of support can we expect for the commercial versions (VR headset) with vorpx?









