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  • #23714

    In reply to: Help with Skyrim

    seelenmord1986
    Participant

    So first off let me start by saying, when I got the rift a week ago, I didn’t know ANYTHING about resolutions and monitors, or what most of the settings meant. I got some games working by google and “What does this button do? Oops” I still don’t know very much and have ALOT to learn. After being frustrated and buying this program or downloading and injecting that mod, and almost regretting buying the Rift because I didn’t know what I was doing, I finally found a setup that works for me.

    I decided that maybe I could help some poor soul out there that’s in my same shoes, kind of get going with Skyrim. So I decided to post this “in no way official, but hopefully at a little helpful to someone guide” This worked for me, but may not work for you. I am literally just listing what I did, and my results. That being said Follow AT YOUR OWN RISK.

    I guess it should be noted that I have NVidia (couldn’t tell you the model or if the settings are the same as your Nvidia) and the settings below are for that graphics card. I’m using Windows 8.1. I have 2 DVI ports on my computer and have the Rift plugged into my left port (if I’m facing the back of the computer) and my Computer monitor plugged into the right one. Also I am not using any visual mods for Skyrim (that I am aware of) Only Skyrim (with all the DLC), Oculus software, and VorpX.

    First open Skyrim without Oculus attached, load a saved game.

    This is important: Change Fov (Field of View) by doing the following:
    -While in loaded game hit the ~ on keyboard. This will open a command screen (I guess that’s what it’s called)
    – Type the following (without the quotes) “fov 120” and then hit enter
    – Hit the ~ again to close the command thingy
    – Save a new file

    The screen will look stretchy without the rift on. You want this because things will be too close while in the Rift if this is left to the games default FOV. This can easily be change back for play without the Rift by following the steps above and changing the FOV back to 65 (the original FOV).

    — I freaked when I first did this because VorpX did it for me. I didn’t know the term “FOV” and I didn’t understand why Skyrim looked stretched when I didn’t have the Rift on. I deleted and re-installed my Skyrim like 3 times, thinking that I broke something, before I researched and figured this out. Whatever, I learned something new.

    Quit Skyrim

    Now, Make sure Oculus is connected, on, and the Oculus Utility and appropriate are drivers installed (not trying to be a smart ass. I’m stating this with the assumption that you’re a complete newbie like me)

    In Oculus Vr Utility, set Display mode to “Extended”
    -Tools -> Display Mode -> “Extended Desktop to the HMD”
    Minimize Oculus Utility

    Then on Desktop, Left Click On Desktop to Open the following Applications:

    *NVidia Control Panel: (Make sure to hit apply and yes after changing each setting) Also make sure that you are changing the following settings for the Rift (not the computer monitor)
    -Resolution set to 948×1080 (Display->Change Resolution)
    -Rift should be to the Left (Display->Set up Multiple Displays)
    Then Drag Rift to left of Computer monitor
    -Make Sure Rift is in Portrait Mode (Display-> Rotate Display)
    AND

    * Screen Resolution: (also found by Right Clicking Desktop)
    -Resolution set to 948×1080
    -Rift should be to the Left
    -Rift should be in Portrait Mode
    – It’s weird, I’ve seen NVidia tell me Rift is in portrait, while Screen Resolution gives me a different orientation. Maybe I’m just crazy but make sure the settings in both Display Applications match)

    Side Note: I find that setting Rift to 948×1080 while it’s in portrait mode allows me to see most of what’s on desktop screen. I don’t understand this because I thought Rift’s native res is 1920×1080 but whatever, it worked. (Maybe someone can explain because again, this is completely foreign to me)

    Launch VorpX
    I have the following settings checked for Skyrim: See “VorpXSkyrimConfig” picture in link below
    https://dl.dropboxusercontent.com/u/22546240/VorpXSkyrimConfig.jpg

    -Disconnect Xbox Controller (this will be reconnected after initially setup)
    -Make launching the game easier by creating a Skyrim shortcut on desktop and putting it in the center

    After Verifying settings in VorpX, and that both Display Applications settings match, go back to NVidia Control panel and do the following

    -Make rift primary display
    -Uncheck Computer monitor from the list of checked devices (this should turn off computer monitor forcing VorpX aided game to open in rift)

    Your computer monitor should turn off and your Rift should be the monitor. Make sure to click yes to Keep Changes as the settings will revert if this is not done in a timely manner. Hopefully the desktop doesn’t look flipped or weird in the rift. I struggled with this for a while and finally got this sorted out with above settings. Again this may be different for you.

    Next Launch Skyrim
    -On the load screen click Ok with mouse for the health warning and then hit shift+space bar (I found that I have to hit the 2 buttons together and rapidly a few times to get the box to go away. You’ll see what I mean) This may also load your last save, (you probably won’t be able to see the options to the right)

    -Once game has loaded, hit the ‘Del button’. This will pull up VorpX settings. At the top there is an arrow that lets you switch pages of the VorpX settings. I have tweaked VorpX settings on these pages and have left the other pages alone.

    -Click “VorpX In Game Settings 1 and 2” pictures in link below to see settings I used.

    VorpX In Game Settings 1

    VorpX In Game Settings 2

    -Make sure to click “Ok and Save” in VorpX settings menu once finished

    -After filling in settings, Hit “Del” to exit out of VorpX settings

    If you hit the middle wheel of the mouse, it will show you more of the screen (menus and such), click it again to zoom back in.

    -Save game and Exit to desktop.

    -Now plug in Xbox Controller (or not), re-launch game, and it should work. The graphics are not the best but they’re not terrible (in my opinion)

    Sometimes I find that I have to exit and re-launch game if head-tracking stops working.

    Sorry if this post is unprofessional, if I’ve made some grammatical errors, or if I’m hard to follow. This is my first time doing this and was a completely impulsive post. But I hope this helps someone….

    deezdrama
    Participant

    Its in 1080 and setting IPD to 64 fixed the blurry problem though I dont know why this happened since I had vorpx and oculus config set to 67mm and bf4 in vorpx was fine. I tried in all the different modes… geometry, zadaptive,etc

    Fov is set in morrowind graphics extender to 120 as I read in several guides that this is the fov needed.

    tried with morrowind + 3.0 overhaul and all i got was either all red or all white textureless scenes.
    I tried turning “distant lands” option off because i heard it can cause this but no luck turning it off.

    I then tried changing the morrowind graphics extender from mge xe to the older version 186 but kept getting errors from the overhaul installer.

    I then did a fresh install with morrowind 3.0 but this time used the older v 186 graphics extender and distant lands shutoff…. still got the textureless mess.

    By the end of the night I had reinstalled it 4 times and couldnt get any combo of settings to run with the overhaul,
    I ended up doing a fresh install with just the mge xe graphics extender installed and finally got it to work….
    its pretty cool but is way too glitchy still, now instead of the whole world being white and textureless, things look fine but every couple of seconds whole walls and buildings will glitch out and disappear leaving blue textureless voids where they were.
    Also i noticed scale seemed weird like all npc’s looks huge and when looking at there feet it looked like looking down from a mile high canyon. I have fov set to 120 and played around with the vorpx settings but never got it to feel quite right.

    I could of lived with it but the buildings and walls glitching away every other second just made it unplayable so I gave up.

    I read that ralph used the morrowind overhaul 2.0 for vorpx but I cannot find anything but version 3.0.

    I dont know what the deal is. Ive tried 2 different versions of the main game files, made sure all drivers and dx are up to date. Tried all different co figurations of overhaul.

    I also noticed i was only getting fps in 30’s and 40’s….
    this shouldnt be the case as its just vanilla morrowind with the graphics extender installed….no other mods.
    battlefield 4 was running fine in vorpx off the bat so i dont know what the deal is but spent a whole day trying to play morrowind with no luck.

    #20983
    Thilus
    Participant

    Seems like a great candidate for VorpX, but I’m of course having problems.
    When I run the game, it pops up on my main monitor (and I’m still trying to figure out how to fix that). The “VorpX” splash is on it, but it’s rendered completely normal. If I can get the image on my DK2 (I have to make it my main display and then move the window over), of course it’s just the usual uncorrected gibberish.
    The reason this is frustrating is because once, just once, I saw the game come up correctly for the rift, but on my main screen. It was distorting the way Rift games do and looked to me like I’d finally done it, but I can’t make it happen again. I’d been experimenting with a whole bunch of different things like main screen on/off, using the dedicated VorpX shortcut or not, running from Steam or the exe…
    Has anyone else made this work reliably?

    #19452

    In reply to: Alien Isolation

    Trancer Spacey
    Participant

    Ralf, do you still working on a vorpX-implementation for Alien? Because I think this would still make sense anyway. In native VR mode the game is very flickering, I think the games AA doesn’t work in this mode. Also I recognized, that the FOV settings named above work only in 2d mode. And the games positional tracking is ok, but the possible area is to small.

    Personally I would still love to see a vorpX solution for edge peek, ipd adjusting to let everything look more natural sized and forcing the game to better AA-settings with the nvidia-panel.

    #18608
    LifePeace
    Participant

    I am also getting both of these issues. First off, for me the vorpx settings menu randomly goes into this inaccessible state where when I press the del key, the screen slightly begins to edge peak (just before the menu would normal pop up) and then resets back to gameplay. I press it again and it subtle edge peaks and goes back to the gameplay. I can’t seem to figure out what causes this as it just randomly starts. Mainly after a scene change or as soon as I load my game. Any ideas on how I can fix this other than rebooting VorpX every time it happens?

    Secondly, Portal 2 loads, plays the valve portal ominous intro music and then crashes. It gets stuck on the load after the above mentioned intro. Which is weird because it was working decent, I quit out to set up my mouse, and when I came back it wouldn’t load anymore. Like it broke lol. Any ideas of that also? Thanks for everything. :)

    Ken
    DK2

    #18585
    Thilus
    Participant

    I’ve seen videos of people playing this on the Rift with VorpX, and there is a decent FOV fix for it
    https://www.youtube.com/watch?v=mX6IPZRn-po

    But every time I try to run the game with VorpX, I get “Please start VorpX Control before using VorpX shortcuts.”

    This is immensely frustrating, because VorpX Control is already running and in fact other games are hooking into it just fine. After 2 hours of flailing at it (and yes, I’ve heard the litany about not running conflicting programs) I am completely out of ideas. Anyone?

    Sweet game, BTW, and I think the DK2 would make it a lot of fun.

    #18474
    LifePeace
    Participant

    I’d just like to start a thread for users to post suggestions for future updates of vorpx as I have not seen an official thread for this yet. :)

    I’ll start.

    1 – Would like to be able to set up the gamepad bindings outside of the game. Perhaps in the vorpx config menu inside the game optimization menu for each game there could be a button to go into the gamepad bindings menu. I like to program the game bindings with the help of a quick and convenient google search, which can’t be done within some games because they crash when I minimize them. Even if they didn’t, its still annoying to constantly be switching back and forth between the two or even using the in-game controls list is awkward to use cause the vorpx menu and the game menu don’t overlap well. (Perhaps being able to change the transparency would help that)

    2 – That leads into my second suggestion. Eventually it would be nice if players could trade gamepad configs or download pre-set up configs for their games. (I found the default one is not set up properly in skyrim)

    3 – This one has already been brought up but lets put it here too. It would be great to be able to change the Vorpx default key mappings for recentering the positional tracking as this conflicts with some games. Skyrim for sure. Although Ralph has already stated it is going to be dealt with.

    4 – I would like to be able to set the 3d depth higher than 2.5 in Z-Buffer 3d mode. Is this possible? Also convergence settings, are they possible too? Is there a difference between convergence and the IPD? Either way, if it’s possible a little more flexibility in Z-Buffer would make it better in my opinion. Not that I’m complaining, the fps is great for what you get as is. Just wondering if it can be made better.

    Okay, those are the main things I’ve been thinking about when I’m play with VorpX but don’t get me wrong! I’m still blown away and love every second of it! The idea of this thread is to offer ideas and suggestions that may or may not make their way into future updates down the line. Just a place for us to talk about what we would like to see in future updates. Near or far. :)

    Thank you to the VorpX team for making our VR dreams come true! :D

    #18103

    In reply to: Morrowind Help

    Trancer Spacey
    Participant

    By the way, what graphic card do you have? Do you use g3d-mode or z-mode? I’m asking because you wrote you always have smooth 75fps. I’m running the game on a GTX660, no problem in interiors, but outside it’s a bit to slow for smooth g3d. (Using only 5 cells distand land, 2x AA, no fancy shader settings, just sunrays and hdr.)

    #18075
    Divenity
    Participant

    Interesting development…

    Ok so, context first: I forgot to mention in my first post, the mouse worked fine the first time I started Planetside 2 in Vorpx, but upon closing and starting again later, it ceased to function properly, no settings changed that I was aware of, but it had been a day since I first played it.

    Now fast forward to today, when I just remembered that Planetside 2 has a 64 bit and 32 bit client… I had forgotten because well, the 64bit use to be disabled, now it just auto chooses one based on your OS. It’s a bit of a pain to get PS2 to start using the other client, but it can be done, so I went and tried the 32 bit client.

    Lo and behold, the mouse worked! I thought I had it fixed, and then I remembered that this is what it did last time… So, for the sake of a controlled experiment, I shut the game off and then started it again immediately, changing no settings anywhere. Mouse doesn’t work.

    Somewhere, somehow, something is making Vorpx and Planetside 2 hate each other after the first run, and I am lost, just so damn lost… I have no idea what the hell would do this… Even tried doing a clean reinstall of the game, no dice.

    AntDX316
    Participant

    I find with just using SBS and 3D geometry would work as Tridef 3D makes all games work its just you can’t stretch the image out so its like stuck at 4:3 instead of 16:9 no matter what settings

    it’s weird but I think the 3D of Tridef is superior than Vorpx

    The FOV 3D adjust is great as the positioning is correct instead of zoomed in

    having 3D disabled completely because Vorpx doesn’t “know the game” when it’s exactly the same game like Garrys mod and L4D 2 which works but Garrys mod doesn’t

    Trancer Spacey
    Participant

    Hi there,

    today I made a kind of “experiment” with vorpX. As you all know you have to find out the correct eye position in oculus’ configuration window, where you have to look at these greens lines, dissapearing in the side of the screen. Then the setting is fixed.

    With vorpX it’s possible to change this position ingame on the fly and see the results directly. So I’m a bit unsure now what is the correct method to find out your real eye distance. Because when I did it via vorpX, the result increased immersion totally, which was pretty impressive.

    What I did: I put the rift on, started Skyrim and tried not to focus my view on the pixels in front of me. Instead I focused my view relaxed at a imagined point in the far distance which – of course -causes loosing focus of the near oled display in front of me. Then I opened vorpX-menue and on page 2 I changed the eye position data. While I did this,I let my focus stay at this far imagined point. So I increased the eye-value until the doubled pictures get together into one stereo-matching view.

    So I increased my eye position from oculus detected 60.80 to about 63 in the vorpX menue, matching with the new focus in the distance. The initial reason for this was to find out, if his farer way focus is more comfortable for my eyes.

    But I was quite surprised how the new picture was soaking me into the game. The only downside was the field of view seemed smaller and a bit of sickness was here again (After my first week with the rift this sickness was totally gone – till today) But I think this is perhaps just of the new focus and I my body will adapt to this new setting after a while and will loose simulator sickness again.

    So my question: what is the best method to detect the real, healthy eye position? Because of this impressive effect in vorpX I’m not sure if I did Oculus calibration correct.

    #17966

    In reply to: Arma 3 – Help needed

    BentoFox
    Participant

    Duplicate doesn’t work because of the portrait mode. Our monitors are all landscape, when you duplicate to oculus it becomes a portrait screen which is plain wrong. (and you have only half the res on monitor).

    It’s odd though, for me OpenTrack works just fine with it being in either extended OR direct mode. (I use direct mode when I just want the headtracking bit).
    My oculus has the newer firmware 2.12 though! That is currently the only difference I can see between us.
    http://puu.sh/bJjUv/8f9e25552e.png

    I also only have the standard Oculus Tasks running in background, which don’t seem to conflict with the tracking.

    Try this:
    Uninstall the Rift drivers and software and download the new, up to date one
    https://developer.oculusvr.com/?action=dl

    it should include the 2.12 firmware as well (if not, google may know).
    Be sure to restart your PC afterwards just for the sake of having done it.

    I really hope you can resolve your issue :(

    #17964
    BentoFox
    Participant

    Yeah, but the new GPUs cost a crapload of money, so its another huge investment.
    I’m currently using a GTX680 and I don’t intend to replace it any time soon
    (which is why I’m VERY careful with driver updates from nVidia… my GTX295 died to the 2XX driver series update :| google around, that update broke a whole bunch of GTX280s and 295s)

    Anyway, I’m very much looking forward to native support for that stuff :)
    I just don’t have the funds to actually afford it, because they always make it an requirement that you “get something” in order to use “something else”. :/
    (3D Monitor and 3D ready card and 3D Vision for Stereo 3D)

    Also: 3D Vision WAS nice – until they changed the driver in that way that you had no longer an option to NOT enable stereo on startup of games…
    Every damn time you alt+tabbed it’d enable it – no matter if you were using it or not.
    Also, 3D vision has very horrid ghosting effects

    #17958
    deathadda88
    Participant

    Hey Mike, I still have not managed to get one game working. I am sure the problem is with these 3rd party drivers. I downloaded Digital Combat Simulator which has native DK2 support, and even though the menu looks incredibly messed up like the games in VorpX do, once I enter the game it works perfectly.

    Bento, I agree. The only responses I seem to get is to check the FOV and bring up the in-game options which I can’t, because the game is so screwed up I can’t even see the in-game menu of VorpX. I am constantly referred to the in game documentation that is simplistic at best.

    Not to worry though guys, Nvidia has just announced native VR support with its new GTX900 series, so I am done with this 3rd party crap. Going to wait for Nvidia drivers and just buy a 900series card and be done with it. It is called VR Direct- part of 3D vision native support, that will not activate any anti-cheat system online and also support thousand upon thousands of games, even ones that aren’t meant for VR!!!! So happy…

    #17937
    jcmike
    Participant

    I’ve been having very similar problems… probably put 10+ hours trying every possible vorpx, dk2 and game setting combination on Skyrim & Bioshock Infinite, and the image is always messed up on the rift. Skyrim did load for me one time, but I have been unable to replicate it (super weird). It seems like something just isn’t right (I don’t think it’s a hardware issue, because I can get other demos working fine).

    I read one post by someone who was having lots of similar issues who reformatted his PC and that seemed to do the trick… so just been waiting for enough time to take that on. I’ve made a few driver tweaks to my system over the years for 3d vision… so wondering if it’s something like that.

    I’ll definitely reply to this thread when I get to if with results, and keep us posted if you find a solution.

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