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Topic: Just Cause 2
Seems like a great candidate for VorpX, but I’m of course having problems.
When I run the game, it pops up on my main monitor (and I’m still trying to figure out how to fix that). The “VorpX” splash is on it, but it’s rendered completely normal. If I can get the image on my DK2 (I have to make it my main display and then move the window over), of course it’s just the usual uncorrected gibberish.
The reason this is frustrating is because once, just once, I saw the game come up correctly for the rift, but on my main screen. It was distorting the way Rift games do and looked to me like I’d finally done it, but I can’t make it happen again. I’d been experimenting with a whole bunch of different things like main screen on/off, using the dedicated VorpX shortcut or not, running from Steam or the exe…
Has anyone else made this work reliably?Topic: Shadow of Mordor
I’ve seen videos of people playing this on the Rift with VorpX, and there is a decent FOV fix for it
https://www.youtube.com/watch?v=mX6IPZRn-poBut every time I try to run the game with VorpX, I get “Please start VorpX Control before using VorpX shortcuts.”
This is immensely frustrating, because VorpX Control is already running and in fact other games are hooking into it just fine. After 2 hours of flailing at it (and yes, I’ve heard the litany about not running conflicting programs) I am completely out of ideas. Anyone?
Sweet game, BTW, and I think the DK2 would make it a lot of fun.
I’d just like to start a thread for users to post suggestions for future updates of vorpx as I have not seen an official thread for this yet. :)
I’ll start.
1 – Would like to be able to set up the gamepad bindings outside of the game. Perhaps in the vorpx config menu inside the game optimization menu for each game there could be a button to go into the gamepad bindings menu. I like to program the game bindings with the help of a quick and convenient google search, which can’t be done within some games because they crash when I minimize them. Even if they didn’t, its still annoying to constantly be switching back and forth between the two or even using the in-game controls list is awkward to use cause the vorpx menu and the game menu don’t overlap well. (Perhaps being able to change the transparency would help that)
2 – That leads into my second suggestion. Eventually it would be nice if players could trade gamepad configs or download pre-set up configs for their games. (I found the default one is not set up properly in skyrim)
3 – This one has already been brought up but lets put it here too. It would be great to be able to change the Vorpx default key mappings for recentering the positional tracking as this conflicts with some games. Skyrim for sure. Although Ralph has already stated it is going to be dealt with.
4 – I would like to be able to set the 3d depth higher than 2.5 in Z-Buffer 3d mode. Is this possible? Also convergence settings, are they possible too? Is there a difference between convergence and the IPD? Either way, if it’s possible a little more flexibility in Z-Buffer would make it better in my opinion. Not that I’m complaining, the fps is great for what you get as is. Just wondering if it can be made better.
Okay, those are the main things I’ve been thinking about when I’m play with VorpX but don’t get me wrong! I’m still blown away and love every second of it! The idea of this thread is to offer ideas and suggestions that may or may not make their way into future updates down the line. Just a place for us to talk about what we would like to see in future updates. Near or far. :)
Thank you to the VorpX team for making our VR dreams come true! :D
I find with just using SBS and 3D geometry would work as Tridef 3D makes all games work its just you can’t stretch the image out so its like stuck at 4:3 instead of 16:9 no matter what settings
it’s weird but I think the 3D of Tridef is superior than Vorpx
The FOV 3D adjust is great as the positioning is correct instead of zoomed in
having 3D disabled completely because Vorpx doesn’t “know the game” when it’s exactly the same game like Garrys mod and L4D 2 which works but Garrys mod doesn’t
Hi there,
today I made a kind of “experiment” with vorpX. As you all know you have to find out the correct eye position in oculus’ configuration window, where you have to look at these greens lines, dissapearing in the side of the screen. Then the setting is fixed.
With vorpX it’s possible to change this position ingame on the fly and see the results directly. So I’m a bit unsure now what is the correct method to find out your real eye distance. Because when I did it via vorpX, the result increased immersion totally, which was pretty impressive.
What I did: I put the rift on, started Skyrim and tried not to focus my view on the pixels in front of me. Instead I focused my view relaxed at a imagined point in the far distance which – of course -causes loosing focus of the near oled display in front of me. Then I opened vorpX-menue and on page 2 I changed the eye position data. While I did this,I let my focus stay at this far imagined point. So I increased the eye-value until the doubled pictures get together into one stereo-matching view.
So I increased my eye position from oculus detected 60.80 to about 63 in the vorpX menue, matching with the new focus in the distance. The initial reason for this was to find out, if his farer way focus is more comfortable for my eyes.
But I was quite surprised how the new picture was soaking me into the game. The only downside was the field of view seemed smaller and a bit of sickness was here again (After my first week with the rift this sickness was totally gone – till today) But I think this is perhaps just of the new focus and I my body will adapt to this new setting after a while and will loose simulator sickness again.
So my question: what is the best method to detect the real, healthy eye position? Because of this impressive effect in vorpX I’m not sure if I did Oculus calibration correct.


