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  • #215317
    GhostRider087
    Participant

    I dont really understand, why PSVR 2 is so much hyped, because there is so much lesser Content than PCVR, no 3D BluRay Support, you can only play games in a 2D Cinema Screen without any Zoom Option.
    And this costs 600 Euros for an Headset, which cant used as Standalone Headset, the Controllers work only for 4 Hours.. There is only Gran Turismo 7 on PSVR2, i can play more than 10 Racing Sims on PC right now with better Graphics, thanks to Vorpx and i dont have to pay for Online Gaming ;)

    With PCVR and Pico 4 (Just 430 Euros) you can play via Vorpx so many games in really great VR, there are so much more possibilities.

    With Virtual Desktop or the Vorpx Desktop Viewer and the right Software, which shows the 3D Blu Rays Movie in SBS, you are able to watch them on your PC Headset easily in SBS Mode.
    Or you could rip your own BluRays as SBS Movies and put them on your Standalone PCVR Headset and watch them, without any Console or PC.

    PCVR is the future, PSVR2 is just for user, who just own a PS5 and dont like to play with anything else on PC or just want an Plug an Play Experience.

    I think it wouldn’t have been difficult to add 3D BluRay support on the PS5…

    But :)

    #215273

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    OK, I think I have the 3D Display loss of depth / sync figured out in the beta. It appears to be an additional symptom of Cyberpunk’s long-standing issue of losing performance over time (until you fix it with a restart, or if you are lucky by just loading a save). In the HMD this has just been a minor annoyance. Start out easily maintaining 45fps and 10 minutes later you’ll get 40fps in exactly that same scene (unrelated to GPU temp/throttling.) But when that gets bad enough it causes additional issues on my 3D display. Anyway, that what seems to be currently going on.

    #215265

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    I’ve played with the beta quite a bit now, with the following results:

    Cyberpunk: AFR works on my 3D Display! That’s fantastic! I’m having a few issues where the depth will flatten out and then turn back on a frame or two later, but this does not appear to be performance related, or at least not entirely. I can sit there with settings that cause a scene to run at, say, 57fps, or 55fps instead of 60, and all is good. But other times the stereoscopy will flip off very briefly. I think it may be micro-stutters on texture loading. If this can be fixed then this is a fantastic solution for those with 3D Displays as AFR looks fantastic at only 60hz/fps on such a display, whereas AFR is almost unusable (to me, anyway) below 90hz/fps on an HMD. I have tried HAGS both ON and OFF to try and resolve the micro-flattening issue, but without success.

    Universal: Neither Z3D solutions work on my 3D display with the beta, in any title. It’s just completely flat and Z3D does absolutely nothing. Bummer. Sure hope that can be fixed before the final release as I use vorpX with my 3D display almost as often as I use it with my HMD.

    Cyberpunk: Running the HMD sync mode as follows for my Pimax 8k-x seems to provide the most consistent experience (and also provides the highest in-game fps): Sync method: Slow, HMD Multithreading: ON, vorpX frame-rate limiter: 50%, HMD refresh 90. (That is with the standard beta vorpX, not the Cyberpunk-specific mod.)

    #215232
    Senan
    Participant

    I’d like to second the request to enable dx9 support for WoW. I found what seems like the exact WoW experience I’ve been looking for and I was really sad to find out I couldn’t hook the game because it uses the older client with dx9. I was under the impression that most dx9 games worked with Vorpx. Is there any reason it won’t work for older versions of WoW? I’m thinking of trying out tridef just to see if I can get a similar stereo 3D effect but I’ve heard it’s not near as polished/good as vorpx.

    #215201
    Retroactive
    Participant

    So I have vorpx, just bought it today. I have tried it with games and 1 everything locks up where on the desktop it’s fine but in the headset it’s frozen. This is so far for ALL games I load except fallout 3. Im about to try cyberpunk with the mod here soon. 2, I cant get into any in game menus for vorpx cause it locks up.

    ToxicMike
    Participant

    The vorpX profiles are stored in a database, so usually there is nothing to remove.

    There is no way of making it possible for users to make vorpX restricting itself from making use of certain profiles or i better say “making use of certain game exe files which are linked to profiles”?

    In certain cases (like the RESIDENT EVIL 2 remake) i had to use the profile from another game (official RE2 profiles werent working anmyore due to that crappy dx12 update) but there was the problem of being unable to add the resident evil 2 exe file because the official profiles already used it.

    Now it wasn´t that much of a problem since i just renmaed the original resident evil 2 exe file and happily no other process was using the original exe file of the game.

    But when some other process would need the original exe file to work with the game, this would be bad news and i would have to play the game on the desktop viewer instead of making vorpX hook to it.

    #215122

    In reply to: Red Dead Redemption 2

    celticspike
    Participant

    Not really same, reshade even in 4k looks worse than vorpx and I can never adjust 3d as good and as comfy to the eyes as vorpx has. There are games that vorpx wont work with that I tried to use reshade, but eventually went to just playing in vr with a flat screen because half resolution of reshade solution just wasnt good enough.

    dude I specifically said its not the same in my post, that Raif has since deleted, that its not the same as native Vorpx. but its the only option left now so was worth me pointing it out.
    I would however recommend you checking out Paradidse Decays latest video on Hogwarts Legacy as he explains how to configure the shader in reshade to get the best 3d effect.
    hopefully you see this before Raif deletes this one too.

    #215093
    mr_spongeworthy
    Participant

    @sympathetic Don’t forget that Full VR mode is only one of the options. It’s a lot of fun when it works pretty well ‘out of the box’ with a title, but there are a lot of titles built around standard controllers or keyboard and mouse where the controls just don’t translate well at all into anything particularly usable on VR motion controllers. I love playing standing FO3 in ‘full vr’ mode, I just stand and use my XBox controller though, because no combination of controls I’ve ever been able to come up with on my Index controllers really works well.
    For most titles I’m absolutely happy running in virtual cinema mode also.
    If your goal is to truly go full-VR mode with all your old game, I mean, that would be so, so much work. Try going a half-step instead and you’ll save yourself a lot of heartache and still have a great time. (I also use vorpX on both my HMD and a 3D display – it’s great to be able to switch back and forth as per my desired usage scenario.)

    #215056

    In reply to: Red Dead Redemption 2

    Smoils
    Participant

    Not really same, reshade even in 4k looks worse than vorpx and I can never adjust 3d as good and as comfy to the eyes as vorpx has. There are games that vorpx wont work with that I tried to use reshade, but eventually went to just playing in vr with a flat screen because half resolution of reshade solution just wasnt good enough.

    #215043
    petey53
    Participant

    Yeah it doesn’t work and never has for me, I have different images in both eyes, the controller doesn’t seem to know which one it wants to use, I get a warning message saying I am on a higher version than 1.61, I give up.. I initially bought this vorpX to play my games in 3d on my projector and it did okay with that, but since getting my VR headset all I have had is issue after issue trying to play games in VR, if I only much as look at my VR controllers it screws up my inputs on pretty much anything I have tried, I have just spent a week trying out all my games and have come to the conclusion that this vorpX is only suitable for 3d on a big screen if you are lucky enough that it works, TitanFall 2 is the only game that was almost playable in almost VR without too many issues as long as I didn’t look at my vr controllers or bump the floor to hard that would screw up my gamepad, so I think from now on it’ll just be I will buy native VR games from now on and hope they make native VR support one day for these games, because I haven’t got the time anymore to mess around with this.

    #215022

    In reply to: vorpX 23.1.0 BETA

    dellrifter22
    Participant

    Virtual monitor seems to be working pretty well. Nice work.

    It kicks on automatically when I turn off my physical monitor as you designed, but if I turn my monitor back on during gameplay it causes conflicts. So I learned not to do that :)

    The only problem I encountered is that you can’t alt tab to desktop view to enable fov mods or reset sound devices if needed. Fortunately my Varjo software can bring up the desktop view in my headset at the push of a button on the hmd, but there should probably be a similar vorpX solution.

    Also, when I turn the virtual monitor back off, it resets my sound device to the system default instead of my headset, so I need to manually switch it back. It’s possible that is my audio software’s fault, but I just thought I’d mention it.

    Testing 8K super-sampled visuals for the first time in vorpX (Z3D) has given me a pleasant glimpse into the future. It is making it difficult to resist grabbing a scalped 4090 now. I thought I would have to buy a 4k monitor to test this out, but with the virtual monitor, now I don’t need to :)

    I do hope that in the future we will be able to customize our own resolutions for the Vmonitor, even if by some cfg edits. I know the purpose is to prevent people from needing to do any setup, but I often like to find the best resolution fit for fov/aspect ratio/performance on a game by game basis. If it’s not much trouble, that would be nice to have.

    Oh, and the viewmodel tool seems to be working easy enough, although I’m not sure the hide positioning part is functional yet. Or at least I don’t know how to trigger it in gameplay. But honestly it was mainly just the position and scaling of the viewmodel that I wanted most, and it’s working as expected. It’s just a shame that in some games scaling these models can effect other props or structures in the game. So it has limited use cases, but I’m very glad it is now among the tool set. Thanks.

    phat4l
    Participant

    Hi Ralf or anyone else, does no one have any suggestions of anything I could possibly do to try and narrow down what the cause of this might be? I have just updated to the latest beta release of VorpX (I did a full uninstall and reinstall), which may have improved things very marginally, but nowhere near the point of it being playable. Displayed frame rate in Cyberpunk 2077 is now around 30 for the game and around 70 – 80 for the headset, but the same problem persists that the actual update rate from turning the headset appears below 1 fps. Note that the game was started from within the virtual desktop with my main monitor turned off. Turning the 3D mode to Z3D or to Off has no noticeable impact and changing the game graphics settings between low and ultra also has very little impact.
    In case it helps to isolate the problem, the poor performance is present to some extent even in the main menu of the game before a level is loaded.

    #214972
    bjr84
    Participant

    Also, and PLEASE!! not to detract from this discussion, as the Vorpx solution is ultimately the best and we need this, I have this running OK with ReShade*.

    *Install with ReShade.exe installer from product website (free); run Virtual Desktop; use ‘Half SBS’ (under ‘3D Options’); then run the game (!!be sure to turn off ‘Enable the steam overlay while in-game, and ‘Use desktop game theatre while SteamVR is active’ by right clicking on game in steam left panel prior to running). It looks great – while there is ‘no profile’ it looks pretty 3d to me in that screen. Problem I’m running into is CRAZY CHOPPINESS in some parts of the game – my system spikes for a long period of time and sometimes gives a video card driver version error message. I’m thinking its video card driver and dx12 compatibility issue. Had same issue with Cyber Punk 2077 and Vorpx when it first launched, but when a native profile came out, all was fixed by just running Vorpx, as Vorpx changed the settings appropriately. Hence, the note above saying Vorpx with native support will be best option!!!!

    I share this because I have the same concern as your initial comment – i only want to game in 3d as well. I have settled for a screen in VR headset for some titles. The smoothness is nice, but no 3d. This ReShade is a good option. IT WORKED BEAUTIFULLY (as of yesterday) WITH THE CALLISTO PROTOCOL!

    Just sharing this other option for when Vorpx doesnt work at the time.

    Ben

    #214919
    Ralf
    Keymaster

    ME1 LE has an official profile since release, which made most sense because of the gameplay changes/modernization it came with. Just works without having to jump through any hoops at all. ME2 LE also is covered, just works too. Dan’t recall currently why ME3 isn’t, or whether there was an actual reason in the first place. I’ll check it again before the final 23.1.0 release.

    On a sidenote: ME2 and M3 LE are pretty much the exact same games as before with a texture mod and worse performance. Mainly because of that I’d consider the original ME2 and ME3 versions the better choice for VR.

    #214885
    Ralf
    Keymaster

    Because that menu entry simply stands for every out-of-the-ordinary 3D method that may potentially be available in a profile. Like said above: there is a lot more to vorpX than meets the casual (or in rare occasions malevolent) observer’s eye. ;) By no means vorpX is “just” an S3D solution.

Viewing 15 results - 136 through 150 (of 1,018 total)

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