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  • RigmarDrake
    Participant

    I was able to set it to 3840×2160. Looks fantastic, and the inventory menu works properly.

    It took me dramatically longer than expected to actually accomplish this because the option in Nvidia Control Panel to customize resolutions was greyed out for me. I tried messing around with virtual monitors and all kinds of other things without success. In case anyone comes across this post and has similar issues, for me the problem was that my Samsung G9 monitor was set to 240hz. Apparently you cannot set custom resolutions at 240hz, and you cannot solve this problem by just switching the refresh rate in the Nvidia control panel to 120hz or 60z. You need to physically hit the menu button on the monitor and drop the refresh rate from 240hz to 120hz. At that point Nvidia Control Panel will allow customized resolutions. And then I went to Geforce Experience to change the settings for Cyberpunk to launch with my 3840×2160 custom resolution.

    Cheers!

    RigmarDrake
    Participant

    Actually, spoke to soon. The menu box with weapon details now pups up and stays around around for the first equipped weapon, which was not happening before. But there is still nothing when the cursor goes over the second and third weapons, unequipped weapons in the backpack, weapon stat comparisons, etc.

    So a wider resolution may be necessary after all. Would be great to be able to try 3840×2160. Is there some easy way to do that through the mod that the others have figured out? Typing 3840×2160 into the UserSettings text file does not work because immediately upon closing the file it reverts to the lowest resolution. And the customize resolution option is greyed out in Nvidia control panel, possibly because of my monitor. But anyway I’m sure I could figure this one out on my own with just a bit more research if it needs to be done externally from the mod.

    brown66
    Participant

    I wanted to try the 2013 Tomb Raider with VorpX and I applied the VorpX profile.

    Then I wanted to revert to the original settings and I did it through VorpX’s restore game settings option. The problem is that when I went to run the game, I forgot that VorpX was on and it changed the original game settings back to the VorpX profile.

    I want to go back to the original game settings and I can’t, because the change game settings option in VorpX is now empty for this game. I’ve even uninstalled and reinstalled the game, but the available game settings are just what vorpX allows, not the originals. How do I remove VorpX settings for this game?

    #213285
    Smoils
    Participant

    An issue with vorpx Im having very often is trying to make profiles for games and cycling through all kinds of other profiles with half of them hooking but not even having z3d working because depth buffer is plain.

    Now if I was only trying vorpx I would think that “oh well I guess game cant work in 3d with any profile”, but trying some other unnamed software I can see that same problem persist – with everything on default game shows empty depth buffer, but a certain application has this amazing feature:

    Basically you can cycle through all suspected data in memory that appears to be depth buffer and usually it just works if you switch through those suspects. Plus there are further sliders that can help fish depth buffer data out if it appears empty.

    What Im trying to say is G3D in vorpx has cool shader adjustment menu as advanced setting, for Z3D we have nothing but I just know a working Z3D profile is often 1 step away and I dont want to use other software since vorpx is much better in so many aspects. It feels like such a wasted opportunity for Z3D, instead of trying a million other profiles it should be finding just 1 that hooks and then have some advanced options to fish out the depth buffer.

    Im at a point where its starting to become an issue since more and more games I try to make work with simple z3d solution have none working.

    #213279
    Jarilo
    Participant

    I doubt this Stanley guy ever resolved his issue? I’m having it and I don’t think anyone else here seems to be understanding it? I’m using a gamepad, alt-F fps/refresh rate is 75-90 / second number is 90 just like my HMD is set to. Valve Index and using a wireless xbox 360 gamepad controller. Looking around and moving forward is fine but the moment I smooth turn with the stick left/right all hell breaks loose, it’s like it loses 3d randomly with certain frames and going close up to certain characters and during melee combat it loses randomly 3d and gets really disorienting, so something is wrong because I have some fantastic VR legs and that’s not playable by any standard.

    #213202
    mr_spongeworthy
    Participant

    @matteo39: You can switch z-normal in the stand-alone, just access the menu and look for it, you’ll see it there.

    That does bring me to another question however; Is there now compatibility with normal vorpX again? I ask because I sometimes just prefer to play on my 3D display, and historically I’ve switched back and forth between HMD and 3D display modes when playing vorpX titles.

    #213090
    CyberJ
    Participant

    Hi folks,
    Long time lurker here even longer user.
    Ralf, you’re a genius and indeed the cause of me purchasing games I wouldn’t have even humored .. so thanks for that haha =)

    Anywho, ..
    I have tried a plethora of profiles with the steam game Indutria and simply can not get any “3d depth” or “FOV” to work at all. There are a few profiles that give the geometry options but the FOV slider doesn’t change the image.

    I have read on reddit and YT that either Half-Life 2 or the Bioshock Infinite works but I couldn’t get HL2 to hook at all and Bioshock profile doesn’t exist anymore so no joy there.
    I have also tried Control, Medieval Dynasty (or something like that), Get Even, A Hat in Time, Ace Combat, … well lets just say I have tried a few lol.

    Has anyone played this game at all and can help a poor guy out, no hair left to pull out.
    Or anyone have an Unreal 4 profile I can try with ?

    I wouldn’t normally beg like this but I don’t really want to go through every profile (although I will if I have too lmao).

    Any help would be greatly appreciated.

    #213029
    malstrom82
    Participant

    So i’ve been using vorpX for a few weeks, and at the moment it can be summed up to 30% fun experience, 70% problem solving/game crashing/reinstalling/trying whatever i can try to get it working. I’m at a point where i feel i spent WAY too much time trying to keep it working, relative to the time i actually enjoyed my lil virtual world. Basically i just want to get this working, since when i does, it is a lot of fun, but i am really close to packing my optimism in. (i do want to state i am no tech wiz, im sure many of the issues could be rooted in my own doing/not doing, but i really feel i put the effort and time in to try all i could think of..)

    I have had many different issues to get it started in the first place (game would crash before loading at all). this was sorted by reinstalling FS22.

    then i updated to latest nvidia drivers, after which vorpx stopped working again (crashes before startup, not solved by fs22-reinstall). had to manually install oooold drivers, and got it working again. played for several days without major issues.

    then installed a w11 update after being prompted, which again caused vorpx to stop working. tried reinstalling fs22, changed to different vorpx profiles etc, no luck. i was able to load an fs22 map, but it froze after a few seconds – game crash. was one time able to load a different map, which made me think of possible performance issues (heavy loads on the other map). but this didnt work either after.

    tried installing the latest nvidia drivers, which actually made it work!?…of course after several complete reinstalls of fs22 in between.

    since the image looked wonky/askew, i made a few settings adjustments in the in-game vorpx settings, restarted fs22 as per the instructions, and was not able to start the game once more (load screen shows, but crashes immediately). so what now? another fs22 reinstall? some old nvidia drivers again? rollback w11?

    ———————–

    I left out a lot of tweaking/reinstalling/fiddling in between, there has been days of work with this, reading forum posts, instructions etc etc. from my perspective (which im sure is incorrect), vorpX seem to work one moment, causing crashes/forcing reinstall the next, and if that will solve issues seem purely on chance. i know this post does not include a lot of hard info on my system/settings etc. but i really couldn’t tell what anyone would need to help sort this out. so please guide me, i will happily provide further info. i REALLY hope i won’t just give up being disappointed with the whole thing, regretting my purchase, i just want this thing to work!

    (i did read whatever i could find on this forum and elsewhere, instructions etc. i did have it working for several days, in between periods of mess..)

    appreciate any assistance, Magnus

    #212837

    In reply to: Bankruptcy

    Davros
    Participant

    I’m not trolling I was one of the people who got caught out by IZ3D I have the software but I cant install it all because some company didnt care enough or hated the thought that if they release a final driver that didnt have to authorise someone may install it who didnt pay (the now non existent company)
    It’s not just bankruptcy if in future companies build vorpx functionality into their software for their next generation of vr devices or someone releases a freeware or opensource program with the same functionality, vorpx’s income will go to zero. Will the server still be funded.

    If the worst comes, it should work for as long as you have your current PC main hardware.

    And if have to reinstall windows for some reason or get a new pc?
    ps: I take it from your answer vorpx will do exactly the same as IZ3D

    #212772
    mr_spongeworthy
    Participant

    I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Sorry but I don’t believe it. I have all these games and a 3080 and I know there’s just no way. Maybe with reprojection. You only get smooth FPS in Alyx because it changes your resolution dynamically according to your performance so you’re not really running 100% SS there.

    It wasn’t necessarily easy to get there, but yes, I do indeed get those resolutions and frame-rates. My 3080 Ti is a factory OC model that stays right around 2ghz under heavy load. . Assuming you aren’t CPU bound, however, you may be able to do something similar. Note that at one point I had to do a complete clean reinstall. Old PiTool versions or possibly even Windows updates had messed things up so badly that it was killing my performance.

    Here are the titles I can run at Full FOV with no “Smart Smoothing” (I keep a spreadsheet of settings since getting this stuff all working right on Pimax equipment is such a PITA):

    Alyx runs at 109% Steam SS at 90 fps except in one single battle scene (Fred? What’s that things name?) That’s with the auto-resolution setting left on and (you can defeat it through an ini tweak). You can also tweak it so you can see which resolution-setting you are actually getting real-time in the HMD. If I run at 75hz or 60hz I get additional clarity, as the title can use the higher-resolution modes more often, but it will maintain 90fps if I prefer the smoothness. IMHO this title is the way all VR games should work. It’s simply amazing how smoothly it transitions up and down those 5(?) resolution modes. If you don’t have it, make sure you use the tweaks for Alyx that remove the PP requirement.

    TWDS&S runs at 90fps at 120% in-game SS, 75fps at 130%, and 60fps at 140% (resolution has a HUGE effect as you can see).

    AC runs at 60fps at 104% Steam SS, but I don’t need any more performance than that for a seated racing sim. That’s with SOL+CSP+Rain effects at night with tons of special effects. If I wasn’t using all that eye-candy AC would easily hit 90fps and stay there.

    Other titles I also run at Wide FOV at 100% or greater Steam SS with no smart smoothing are Dirt Rally 2 and Into the Radius. AFAIK you’ll never get *any* game that requires PP to run at Wide FOV at 90fps at 100% Steam SS. At least, nothing I’ve ever tried will do that. Dirt Rally 2 requires PP and I get 60fps at Wide FOV, 100% SS.

    In terms of vorpX performance, that wipe and completely clean reinstall did wonders. I had all kinds of performance issues creep into my rig over time, and they hit vorpX performance worst of all. If you have a second drive you can play with, you might try setting that up as a boot drive, doing a clean install of Windows with only the most basic software you need to get things working, and do a test run to see if you suddenly get a massive performance uplift.

    Also, Shadows are often a bigger performance hog than one might expect. In nearly all the title I’ve mentioned I probably have Shadows set to Medium or lower and I’ve also probably turned down particles, so it’s not like I’m getting that performance at Ultra settings across the board. I can usually get away with the highest quality textures and meshes however (if controls for such are available,) which I find very important.

    I do wonder, however, how in the world we are going to drive the 12K (if it even becomes a real thing). That’s so many more pixels, and I just can’t stand less than 100% Steam SS, even with something like the VRPERFKIT installed for upscaling. To my eyes the image just falls apart at anything less than that. Here is hoping a 4090 can actually drive a 12K at 100% SS.

    #212737
    fubar
    Participant

    I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Sorry but I don’t believe it. I have all these games and a 3080 and I know there’s just no way. Maybe with reprojection. You only get smooth FPS in Alyx because it changes your resolution dynamically according to your performance so you’re not really running 100% SS there.

    mr_spongeworthy
    Participant

    A couple things I’ve noticed:

    1) We are really close to a ‘full VR conversion’ already with this mod.
    2) Primary issues are G3D shadow issues. The game runs well enough a lot of people could probably hit 60fps in G3D mode, but the profile is not good enough to use.
    3) Z3D does work reasonably well however; just play with the setting a lot as the title provides less depth than most in Z3D (I have to push it to max depth in order to get enough to be acceptable)
    4) Head tracking works pretty well, my only issue being that it causes momentary instabilities when in mouse mode and I absolutely can’t get the Y Axis to invert (to normal since I play with the stick ‘inverted’)
    6) Use it with Post Processing AA, Motion Blur and Blur. I don’t generally like those, but with anything else, and any sharpening at all (either vorpX on in-game), this game gets very shimmery very quickly.

    #212684

    In reply to: Dream Cycle AWSOME!

    Smoils
    Participant

    the problem is essentially their game design, not a version – randomly generated levels are completely random with enemies and items spawning inside walls, and since they cant have ai pathfinding in a random mess they generate enemies have to teleport in a crow particles to you and then try to fight in a prefab mess they scattered. Animations and movement is not polished in themselves since its not a big aaa studio and combined with random placement map part jank it just multiplies.

    I managed to get it to run at 90 with some ue tweaks in config files and it runs in dx11, well Im using launch parameters to make sure it does because there are only 2 dx12 profiles: cyberpunk and game-that-we-cant-speak-of so essentially just cyberpunk and it doesnt have g3d or z3d in dream cycle even though it hooks.

    Ralf
    Keymaster

    Most of you who know me a bit probably noticed already that contrary to how „good“ advertising works I don’t really like to promise the moon, so just to keep expectations in check a bit:

    1. This would only with with G3D profiles except for games with positional tracking via game specific DirectVR magic.
    2. When done via G3D moving the camera over larger distances causes visual glitches in games with more complex deferred renderers.
    3. May mess up mouse/gamepad rotation in some games.
    4. Head/face geometry will probably flicker in occasionally when the camera is moved inside/in front of the head.

    That said: I will definitely check whether it works well enough in a variety of games and depending on how much of an actual issue the points above turn out to be actually, decide whether it‘s worth it or not.

    #212430
    thomas3d
    Participant

    Hello Ghost75757

    I use the HP Reverb G2, Pimax 8KX and the Quest 2…I still have the Index and the old Vive…but they’re gathering dust…

    I had created a VorpX profile for Outriders, which only works in Z3D…then I reshade Deptht
    Tried 3D where I liked the 3D much better…almost like real G3D…
    Same goes for Days Gone…
    There is also a helix mod for both of them that enables real G3D with perfectly corrected shadows…!!

    http://helixmod.blogspot.com/2021/06/days-gone.html

    http://helixmod.blogspot.com/2021/06/outriders-eac-free-singleplayer-v-100.html

    Days gone even now with geo-11 support, which then runs great with the current Nvidia driver…!!

    Days gone just looks fantastic again with the helixmod geo-11…!!…There’s nothing like real geometric 3D with perfect shadows and spatial depth…especially at close range…because of the weapon…

    I only got Deathloop to work with Reshade Depth3D…also with top 3D depth…!!…madness…!!…it’s so much more fun in 3D…!!!

    Just like Evil Dead…doesn’t work with VorpX only with Reshade Depth3D…unfortunately the 3D mode will probably become 2D due to anticheat in multiplayer…Flat…
    Once it worked against the AI ​​and in the single player anyway everything was great in 3D…!!!

    VorpX Viewer also works well for me… only with some games the performance breaks down to such an extent… that I can only play side by side with a 3D projector..

Viewing 15 results - 166 through 180 (of 1,018 total)

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