The performance warning may just flicker in occasionally because of loading hiccups or similar things. Just briefly checked the game start here on a 3080 and in the start location I get fairly solid 80/80 with default graphics settings at 1440p with occasional dips below that. You can check with ALT+F whether the warning is maybe just shown because of short hiccups.
Normally vorpX should indeed set the FOV automatically. Plrease try to reset the the profile to default in the config app and check whether you see the game listed under ‘Restore Game Settings’. In case of the Metro games vorpX adjusts the FOV by changing .ini values. If that worked as intended, you should see the game listed there.
If you still have access the the original Metro, it might be worth to check that out, probably runs better and IIRC DirectVR support also is a bit better.
BTW: In general keep in mind that with Geometry 3D everything has to be rendered twice, which typically costs about half the FPS, sometimes even more. On top of that there is a small additional overhead for rendering the final image to the headset. As long as you can keep up half the headset refresh rate all is well. GPU performance isn’t always the limiting factor, due to the twice as many draw calls that have to be submitted to DirectX, you can easily run in situations where a game’s main render thread saturates a CPU core. At that point a faster GPU doesn’t do anything.
Apparently Zwift has had a VR mode since 2013, but they refuse to enable it because “VR headsets are not common enough devices.” Whatever the popularity of the Quest is, they don’t consider it enough to justify turning it back on. Their loss.
i’m new to vorpX, watched a couple of guides on how to set it up and now i decided to try Metro 2033. I was curious how the original would run compared to the Redux version so i installed both. I understand that both games have “official” vorpX profiles localy available.
The original was running like a charm but Redux gave me some headache. After tinkering with the settings i lost track of what i did and came to a conclusion that i need some basic profile which doesn’t alternate in-game settings and that will be my basic setup to start with.
Doing so in-game though isn’t the quickest way as many changes do need restarting of the game or just crashes/showes black screen in VR.
So my question is – is there a way to edit vorpX Profile settings outside of the game itself? If there isn’t, how can i switch off or check at least some of the profile’s settings before i launch the game? I don’t want to let vorpX to change my graphics settings or the input settings (i was not able to edit gamepad settings on Metro Redux for example, because the game thought it was disconnected, while without vorpX it was working fine).
Btw. i bought my G2 just 2-3 weeks ago and after playing few games in it and trying vorpX, i just can’t go back playing them on flat screen :D. I’m really thankfull for this software as it’s really a gam changer for me. Thumbs up to everyone involved in the developement. Keep up the good work lads!
Needless to say i was almost about to abandon VR because the exclusive VR games just really didn´t do it for me, i am still more for a relaxed way of gaming and not really having fun with jumping around while swinging arms in a almost hysterical way while trying to hit and dodge enemies.
But there are native VR games to play seated …and I have to say that there are a LOT of those.
You just need to get those types of controls, and you will get full VR around you with the way to control as you want.
Check The Persistence to give an example, it uses a normal gamepad:
Yeah. I was thinking about about the left and right side, and agree I was probably seeing the headset because when zoomed out using edge peak the screen is massive either side.
I have a 3080 strix oc, I managed to get cyberpunk working at 40**x20**, it was quite jittery so I moved it back +50% of 3440×1440. Its super smooth and I even had all raytracing on and dlss set to pref.
Is there no way to make custom profiles? I noticed theres ways to import other profiles in vorpx.
I suppose im just being impatient; I look forward to an updated profile. Im going to velcro a smaller cover onto my headset which will probably stop me from seeing the gap anyway.
Thanks for your hard work, it really looks great in the headset, Im blown away and thinking about restarting the whole game again to play like this once Im done tweaking the settings. The 3d looks great to me, even though its not g3d…Ive not used vorpx for a year or so until recently and do notice theres a lot that has been updated.
Another thing I noticed that with the head tracking on small movements would cause small amounts of jitter and also my headset would shift a little as I moved my head so I turned it off in this game and used the mouse and keyboard this helped also to keep my eyes deadon in the sweet-spot.
Sometimes things appear on the extreme periphery of my vision. Usually this is menus of some sort. Anyway, what happens is I can’t tell what I’m clicking. I know you can click the middle mouse button to edge peak, but I’d like a way to adjust this a bit better.
This is most apparent in a game like Fallout 76. I can’t see like half the pipboy when I bring it up. You tend to use pipboy quite often in that game, so I’m looking for what settings I need to change to be able to see it better. It really isn’t optimal to use the edge peak button every time I open the pipboy.
I bought VorpX to use with Fallout 76, I’ve had 3 diffarent results, 1st result was great, could read everything, move quite smoothly ect, nothing bad to say but I had the chatmod installed and it caused a conflict with the enter key so I removed that mod, also, as I was testing things, I tried a 2nd profile for Fallout 76, this wasn’t so great even though I’m no longer using the chat mod, so I reverted back to the 1st profile I tried.
everything was better again… except now a 5th of the pipboy doesn’t show on screen and the text… normal loot text looked like it was too small and unable to render properly, used the edge peak and it all became readable, so at this point, I took of the head set (oculus Rift S btw) and looked at my monitor… Fallout 76 was only half my screen rez and looked horrid, I reset the screen res but got distracted by my team mates and ended up playing back at my normal 1920×1080 rez but to FOV was still set to the VR (not really a issue once I got used to it lol) and then it was too late to hook in the VorpX to retest but I did notice that my pipboy and text was again all on screen and also readable when I was playing with out the VR hooked in, I’ll test later with VorpX hooked in but I’m hoping this will help figure out why your game looked the way it did :) I will also update this with my findings later
I think this basics will be read by a lot of people in the future when considering the WoW experience in VR.
Honestly, I didn’t expect anything from Vorpx. I bought it on the principle that I would probably lose a few bucks, but whatever.
Overall I don’t have a very powerful PC, just a gtx 1660ti.
WoW from Vorpx works extremely well. I am very positively surprised. I’m talking about imersiv mode, because full 3d is not suitable for this game, or I can’t turn it on on my PC.
The experience is great. I not lie that it is better than 90% of the games I have played in full VR so far on the oculus rift s.
So in case you’re wondering if it’s worth buying Vorpx, for WoW VR. In my opinion, absolutely yes.
For this I also tried Ori and the Blind Forest. It looks great! My wife approve.
The only thing I miss is the cervical spine, because I have a discopathy and it is difficult for me to play with the headset on my head for longer
I have wanted to play some games without 3D in VorpX just because of the great performance and ambient lighting.
Please use vorpX the way it is supposed to be used and don´t alter the experience into something less immersive! You either go highest immersion possible, or don´t go at all!!!
….LOL sorry i just couldn´t resist this, after my latest discussion went a little out of hand, hehe. Well Ralf was anyway answering you in the meantime.
That´s why i pulled my games into the exception-list for the time i am only playing them in desktop mode where no hooking is needed, but for some weird reason some people did not understand my point as to why i would do such a thing when using vorpX with a game, at least i remember some user bringing it up questioning and i still wonder what kind of missunderstanding there could have been.
Now this is entertainment. Thank you for the rollercoaster of a read.
On a serious note. I have wanted to play some games without 3D in VorpX just because of the great performance and ambient lighting. Do you mean it’s possible to get games to show up in vr without hooking into them? (I’m not talking about VorpX desktop viewer)
Does the game require a profile and then you just disable the 3D mode? If not, how do you do it? I would love to play some games in VorpX without hooking into them.
You’re not using vorpx for anything other than a desktop viewer.
I am actually using bigscreen beta and bought vorpX because it gives me additional screen-modes being better than those in bsbeta or not even existing there. Now along with vorpX´s full-vr and that 3D feature i had no doubts to buy a great piece of software, even when i am actually not even using half of its potential at this moment.
If you´re having more questions regarding the question why i am even using vorpX or how i am using it and/or probably how i am living my life in general, just ask.
you could have saved yourself some money and bought Virtual Desktop.
Saving money? Excuse me, but you already worry so much about why and how i am using vorpX, i really don´t want you to worry about my finances too.
Regarding Virtual Desktop, hope you´re not shocked when you read this, but i got bigscreen beta and other virtual desktops for free and bought vorpX afterwards!
Whatever. This started out as an interesting topic but it’s degraded into a wtf sort of thing. You can call it an immersive screen if you want, but if it’s flat it’s not very immersive, imo.
You just said “whatever” and then you just go on, so what now? If this topic has in your opinion “degraded” and you think “whatever” then there is no further reason in replying, let alone explaining things coz….well…..whatever!
Hello Ralf and Nightmare. I take the opportunity of this post, to share my problems and tips on Dishonored as well!
– I also have a game crash after 2 or 3 VorpX Scans each time.
– Sometimes after a scan the camera seems to be reversed, you just have to point the right stick up to put it back.
– During the dialog with merchant NPCs I also have a crash, the cause of this problem comes from the change of the FOV by the memory, switching it to a change of FOV by modifying the ini file solved this problem.
– The thumbnail effect that appears (when you are crouched) has not been completely removed, it sometimes disappears on some maps and reappears on others.
I volunteer to do further testing on this game with VorpX if needed ;)
(The game is running in windowed mode with the same resolution as my screen, I have a RTX 2060 on Windows 10, I don’t have Antivirus, only Defender and no software running in the background. Excuse my bad english)
to the op, you wont have graphics quality just like you have on regular screen, the purpose of Vorpx is IMMERSION.
even on my old hardware gtx 1080, 5820k and htc vive, i had a lot of fun using vorpx, obviously, some fullVR demanding games had low performance in G3D example is dishonor 1 but Vorpx motion smoothing works quiet well, so i had a blast.
now i upgraded to valve index and more recent hardware and i’m stunned by the graphics quality while using vorpx, atm i’m playing borderlands 3 and it looks real good and i’m using 1920*1440 res and ultra settings in fullVr with fov 125 (with unreal engine unlocker which i highly recommand for the UE4 supported games).
the most important thing for vorpx is how powerful your computer is, the better it is the better your vorpx experience will be.
and vorpx is light years ahead of any others 3D software including that reshade 3Ddepth, because of headtracking, directVR, full VR, G3D, Z3D, flexibility of the software, the ability to create custom users profiles for new games (when it works) in a easy way, highly tweakable settings for all modes (fullVR, cinematic mode, immersive mod).
I’m obviously biased, but still hugely puzzled about comparisons with a depth shader that does maybe 10% of what vorpX does, if at all. For one for DX9-11 (and older OpenGL) games vorpX provides “true” Geometry 3D instead of doing post process depth based 3D, which in itself is something entirely different, including the general option to have positonal tracking in every G3D game (provided that doesn’t cause too many glitches).
Even more puzzling is leaving out the whole DirectVR complex. By now there are more than 150 games for which vorpX adjusts everything automatically for a decent FullVR experience largely out of the box. Usually at least covering FOV and resolution, plus setting up the head tracking sensitivity. These games are typically plug & play except for graphics options/performance adjustments. In more than 50 games there is even more than that in the form always perfect 1:1, low latency head tracking via directly accessing a game’s memory locations for camera rotation (and sometimes position).
Not to mention the recently introduced TrackIR handling for games with TrackIR support, scalable HUDs with 3D depth, VR controller support, a gaze based visual hotkey menu and quite a bit more…
Because Microsoft is Microsoft, they’ve made the file system handling for their Microsoft Store/Xbox for PC games extremely locked down and cryptic. Local administrators don’t even have permission to READ the files and if you take ownership, the games stop working. Because of this, I had little hope of VorpX working, but decided to try anyway.
Lo and behold, it works… sometimes. I decided to test games with official local profiles, but since you can’t add processes/files to the official profiles, I had to make a copy of each profile and add the process to the copy while the game was running. (Adding files doesn’t work because you, the owner of your computer, don’t have permission to access the files on it that are installed using the Microsoft Store.)
FALLOUT 76
Works 100%. VorpX seems to detect it correctly and both Geometry 3D and Z3D work. Process name is “Project76_GamePass.exe”.
ORI AND THE BLIND FOREST – DEF EDIT
Doesn’t work. I’ve tried the alternative hooking method and running VorpX as admin. VorpX just doesn’t detect it. Process name is “Ori And The Blind Forest Definitive Edition.exe”, but it’s a suspiciously small exe file.
DEEP ROCK GALACTIC
Semi-works. I’m using Paradise Decay’s profile and I’ve tested it on the Steam version, where it works pretty well. VorpX detects the Xbox Game Pass version and I’m able to play it on immersive screen, but 3D doesn’t work. Geometry is not available and Z3D is no different from 2D. Process name is “FSD-WinGDK-Shipping.exe”.
In Bioshock Infinite per default the FOV is handled via an .ini edit, not with the memory scanner. Please reset the profile to default in the config app and afterwards make sure to follow the hint shown in the top left corner of the game window regarding setting the FOV slider in the game’s options to max. Without that the .ini edit DirectVR does has no effect.
Halo 4 doesn’t have an official vorpX profile. If there happens to be a user profile with supposed memory scanner functionality it’s unlikely to fully work, if at all. The scanner configuration is fairly game specific. Also scanner profiles don’t always include FOV. You can see what the scanner does and what it doesn’t in a game on the DirectVR page of the vorpX menu.
The G3D FOV Enhancement option can be found under “More 3D Settings” on the main page of the vorpX menu. Be aware though that in most newer games it causes too many visual glitches to be of much use.
BTW: A general way how to handle FullVR for games without automatic FOV adjustment is explained in the “1-2-3 Game Setup” guide in the vorpX help. The method described there isn’t always 100% perfect, but it always works. Additional information regarding FOV can be found in the “Essential Hints” guide in the help.
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