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Search Results
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Topic: Idea for VorpX
Hello, Ralf!
First of all, thank you for creating VorpX, to be honest, it was quite difficult to use it at first, every game was complicated to set up, but with each new try I learned new things about VorpX that I applied and eventually I came to know how to use it and appreciate its full potential in my games. I was able to discover my favorite game (Dishonored) in a completely new light thanks to you, so thank you for all your work, you have created an incredible software!I’m writing this post to suggest you to add a new feature that will easily improve the appearance of games in VorpX: “Color Filters”.
To be more precise, I am thinking about integrating a LUT system into VorpX because it is very easy to customize for users and it will take almost no space in the VorpX interface!I will explain what it is, ReShade or ENB users often use it, in fact a LUT is a png image that can be easily manipulated in Photoshop, Gimp or even ReShade and allows to apply important color changes to any game. Everything can be modified for example : invert colors, put black and white, add contrast, remove a color too present (less yellow in “Two Ex HR” or “Vampire Bloodlines” for example) it also allows to adapt colors with specific palettes to help color blind people to better distinguish some colors for example. In short, a LUT can change everything and in a quite easy way for the users, you just have to modify an image!
Here are some tutorials on how to create one for use in ReShade :
https://reshade.me/forum/shader-discussion/3179-luts-powerful-color-correction-the-guide
https://framedsc.github.io/ReshadeGuides/lutgenguide.htmThis is what the png of an LUT looks like:

Just take a picture of a game, add the png of a blank LUT over it and make the changes you want on any image editing software or with ReShade. The LUT will also take its modifications and transcribe them into a color filter in the game (thanks to ReShade or ENB).
In VorpX, I imagine a new “Color Filter” menu in the “Image Settings” tab where you can choose to apply a predefined LUT or a custom LUT. The png’s of the LUT’s are all stored in “My Documents” in the VorpX folder where they can be modified by users or left as is if they wish.

If you want to see a more concrete example, I invite you to use ReShade to try the MultilUT effect to see the different possibilities and why not let you create such an effect to see how easy it is to do (there is LUT.fx in the ReShade shaders if you want to see what the code looks like and a blank LUT png in the textures called “lut.png”).
Here are many examples of color palettes created and usable in games using LUTs:
https://www.nexusmods.com/fallout76/mods/114 (my favorite palettes)
https://www.nexusmods.com/stardewvalley/mods/1213
https://www.nexusmods.com/witcher3/mods/1498Voila, I know you probably have a lot of other more important things to do to improve VorpX (I’m the first to look forward to them) but I think the easily customizable color filters would be a really interesting addition, it can really improve the look and feel of a game and even more in virtual reality!
Don’t hesitate to ask me questions, all this text has been translated with “Google translate” because I don’t speak English (I’m French) so it may not be very understandable.
I can also create LUTs for VorpX if you need them of course!
EDIT: If you don’t have the time or desire to create a LUT system there is also an alternative solution, it would be enough to allow to use ReShade with VorpX (VorpX would use the game image already modified by Reshade before applying its own modification for the VR) it would allow to use all the color effects you want (be careful, the effects that need to use the “Z-Buffer” like Ray Tracing or MXAO probably won’t work, you’ll have to limit yourself to simpler effects).
Hi Ralph
I am not sure of the problem. Might not even be vorpX related. just covering the bases. For the last month or so, when using vorpX with Star Citizen, When ever you open the mobiglass the monitor and Oculus rift S white screens. Only does this in geometry. Z normal and Z adaptive do not do this. Other than that it works great as always. Now both Oculus and Nvidia have had driver updates since it started. CIG has also introduced several game patches.
Might you have any ideas? I have tried rolling back what drivers I have been able to. Have also played with every setting under the sun that I could possibly imagine might have eny affect on this. so far I have had no luck. The White screen on the mobglass is the only issue as far as I can tell. Every thing else works as always. As I said, no idea if it is even vorpx related. I really can not see how anything vorpx would do would cause the monitor white screen. My HMD yes. Might just be some code in the game they added that does not like what vorpX is asking for.Not a big issue, as both the other modes work just fine, but I do love being able to make the 3d awesome when not streaming. Maybe even some one else using vorpX for Star Citizen can tell me if this is even an issue for other HMD’s beside the Oculus Rift S.
Okay – so this is a fluff post but i just enjoy sharing the ‘good’ experiences I find in Vorpx and I think some, not all, but some of us come here for ideas on fun experiences.
So Forza has a mode in it called Eliminator – now this post isnt purely about that mode, but, its why im pointing this out as an exceptionally fun experience.
So Forza is on Xbox Game Pass on PC and therefore can be played in Vorpx Desktop Viewer. I recommend you aim for a high resolution rather than graphics on this one so you can see the edges of the roads/obstacles as clearly as possible.
But anyhow, the game has a first person mode that doesnt work perfectly by any means – youre just plastering the game to your face with immersive screen mode.. but the game mode Eliminator is just such a thrill in first person immersive screen I had to point it out. You dont have control of the camera, youre just surrounding youreself (partially) in the driver seat of your car, but this Eliminator mode is immensely fun to play this way, I just had to point it out to anyone who had GamePass and Vorpx.
Basically in Eliminator youre 1 car in 50-70 fighting to survive to the end (like any battle royale) with cars level 1-10; you can level up your car by winning a race you instigate by honking your horn at someone close to you (like within 30 feet); then a random spot is decided and you race. You win, you get to level up your car, you lose, youre out, like any battle royale.
But the races in first person in this are like speeding thru trees like a Speeder bike in Return of the jedi lol. You just have got to play it to see if its your thing, but get some spotify going or something and just drive along, challenge players, race thru trees and stuff like madmen in first person (kinda vr) lol.
Just wanted to point it out to anyone into driving games and looking for a fun game mode. Hoping they add a team mode to it cause its alot of fun just in solo
Hello RJK :)
I just wanted to ask, if we can get back your great Site, where you can really see, which Game supports G3D and Z3D ?
I saw, that you realeased the inofficial List, but im really interested to see, which Game Engine the Games have and so on :)
Because i only see the Duck on your Homepage at the moment :)Thanks in Advance.
I have a question if you don’t mind, what units (or similar) correspond to the G3D scale/strength and FOV enhancement sliders? I’m asking this because I’m having trouble converting for example 0.01 in the slider numbers to actual FOV degrees for precise adjusting, same with the G3D scale. Thanks for reading.
