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Bit of a weird one:
The standalone mod (latest version for 1.5 hotfix) works beautifully and smoothly when I install it, except for the fact that Vorpx still needs to adjust resolution / FOV / whatever else it changes (according to the message on screen). So I restart… and the game locks up at the first CDPR logo after the first title, with the Vorpx “beach and sky” backdrop still visible, before it can go fullscreen. I then need to kill it with the Task Manager.
After that, the only way to make the game playable again is to uninstall the mod. I thought maybe Vorpx was making a change to the configuration that causes the game to immediately lock up, but once the mod is uninstalled, the game starts fine with all the changes (resolution, FOV) applied.
Playing on RTX 3080, Threadripper 1950X, Oculus Quest 1 via Air Link (but the same happens with or without any headset connected). Clean install, no mods whatsoever, no overlays, disabled real-time protection.
Hello Ralf!
I’m pretty sure you get asked this often but… I haven’t seen (or being able to find on the forums) you answering to this question post 2017, so I’m going to here!
But, since I know how annoying this kinds of questions are, specifically because they kind of force you to commit to features and timetables that in the end will just stress and constrict you and your creativity… I want to frame it a bit differently in a way that will allow you to answer without committing to anything really, but that probably will give us a very general idea as to what to expect.
What is your Wishlist of features/things VorpX will do in the future?
I installed the stand-alone VR Mod for LiS-BTS recently and it’s 99% perfect, with the only issue being the lack of 3D in cutscenes (a fairly small price to pay considering how good the rest of it plays).
So it’s an instance of a pancake game being forced into VR with zero performance issues, zero shadow issues, zero light issues, zero Z3D artifacts, no need for PP on my Pimax; it’s just straight-up excellent. I’m running it in Wide FOV, 75hz, 1.5 PiTool quality, and it’s flawless. Index controller support is also zero-config perfection.
Ralf: I *think* the methods used in that mod are based on open-source projects. Is there any chance you might be able to incorporate any of those methods into vorpX in titles where they would work? It’s so great being able to play a game without any of the small problems that so often crop-up. LiS2, for example, I played through vorpX, and it worked great, but I had to keep switching to Z3D flipping between G3D and Z3D because nothing I could do would eliminate shadow-rendering issues that showed up in G3D in some scenes.
