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  • #175283

    In reply to: far cry 5

    dirtythekid
    Participant

    I contacted the Easy Anti-cheat folks and they replied the following:

    [removed, see below]

    Hope this gets the ball rolling on supporting a few more games.

    #175065
    RJK_
    Participant

    Game No.400 of the inofficial list

    Ultimate Pinball Challenge (2005) (G3D)

    Who said we cant play pinball with VorpX ?

    These pinball tables look so huge in VR. You can choose beetween 6 different tables. Resolution is not very high but game looks great in cinema mode. (Theres a registry setting under [HKEY_CURRENT_USER\Software\Reactor\Pinball]).

    – Optimized for Cinema Mode
    – Turn OFF reflections
    – Change 3D Strength to resize table
    – Profile availiable from the Cloud

    #174842
    Ralf
    Keymaster

    One other thing: please check whether you maybe inadvertantly checked the “Never change any game settings” option in the config app.

    This option is meant for trouble shooting only and should never be checked under normal circumstances. Doing so globally disables most DirectVR functionality.

    Ralf
    Keymaster

    Did you actually read my first reply? vorpX does not work like native VR apps, it has to open games on the monitor. There also is a reason why games are not set to windowed mode automatically except for a few cases where that brings advantages.

    You should really fix your dysfunctional DIY display or contact the vendor of its driver board for a fix. It very clearly does not work correctly if it reports resolutions to the PC as supported that don’t actually work. If your display only supports a single resolution, it (obviously) should only report that resolution as supported to the PC.

    If you can’t fix your DIY display, you can – as suggested above – run games windowed if possible or alternatively globally disable all vorpX auto settings in the config app. Just keep in mind that you will lose automatic FOV in many games and other useful functions in that case, which is why it makes more sense to use a working monitor instead.

    Noone with a correctly working monitor built in the last 25 years could ever encounter your “problem”, which solely is a problem of your DIY display.

    Thanks for your understanding.

    #172401

    Topic: Sacred 2

    in forum User Profiles
    RJK_
    Participant

    Sacred 2 (G3D)

    This is a game that may take your attention for months. One of my favorite 3D Vision games where i partly rewrote the music and modded around a little, i was surprised myself that i got it to work so fast with vorpX in Geometry Mode tonight.

    -Get the profile from the cloud.

    This profile is using Cinema Mode (G3D) so headtracking can be used. FullVR works also, but not recommended because headtracking sticks to screen.
    -Exclude S2gs.exe. from VorpX.
    Sacred 2 may disappear on start when clicking mouse too much. Get it back with ALT+TAB.
    -use the advanced camera and FOV settings (search google please) for more zoom.

    (German users only)
    If you are a fan of the Searphim, but rather want to play the Highelve (with fireballs and stuff) but her voice annoys you, i have made a mod where you can swap these 2 chars voices. Follow this link .

    Sacred 2 VR

    Sacred 2 VR

    RJK_
    Participant

    Oh i understand. For a cinema theater size feeling you would probably need a different environment with a larger room. For my taste putting the cinema screen into the “space” setting looks even larger, like a football field size screen in space. May be you try that one.

    #171355
    morbidexpression
    Participant

    For 1, it’s definitely the current beta “Enhanced Edition” Beamdog is working on with improved rendering/shaders/etc, I wasn’t able to get Diamond Edition from GOG to hook. Probably for the best, I get way better performance in the EE anyway.

    2 from GOG works off a copy of The Witcher profile in quite good Geometry 3D in the game itself if you turn off bloom in the settings. Otherwise you get quite wild visual distortions if you move the camera. Once bloom is turned off, pretty playable except for annoying flickering loading menus and there’s some oddball shadow artifacting.

    Would be great if you could spot anything that would help. Great base to start from tho, very encouraging. Thanks!

    #170114
    prinyo
    Participant

    Ok, so here is how I understand the situation.

    Disabling the auto changes globally does revert to the old way but as the game optimization screen is gone from the VorpX Config any new game you try will not be optimized. It is like running the old version without optimizing the game first. Which is definitely a bad idea. And disabling the global setting is indeed a bad idea and a last resort temporary measure only.

    There is a similar option – per game. However in order to get to it you need to start the game as it is located in the in-game menu.
    If the game wont start with the new version – disable the global auto config option and try to start it again. If(!) it starts press Dell, find the option to not auto configure the game, turn it on, close the game and return the global option to it’s default status.

    All this makes sense if you already have optimized ini files for the game. So for example it should work if you want to recover a Skyrim setup that was working before and doesn’t work now.

    The global auto config needs to stay on and the only time it makes sense to temporary disable it is if a game is not starting at all with a hope to recover it.

    About the in-game auto config option – it is also a good idea to keep it on. There is an additional option – only about the resolution. If you, like me, find the resolution VorpX chooses to be too low and have the stomach to handle higher reprojections, keep the auto config on, but the auto resolution off and set your preferred resolution in the ini.

    About the MO problems, two general ideas that might help – install MO again on top of itself. Nothing in you setup will change but the registry values will be recreated. If you for some reason have 2 MO instalations make sure the MO you start the game with VorpX is the last installed one. Not sure how this will affect people who have MO and MO2 installed at the same time.
    You can also try and create a new profile – just copy the one you want to use. Maybe there is a problem with the current profile.

    Also – if you do not know what MO is then nothing in this thread is relevant to you.

    Added: Curious if people who have problem with MO + Oldrim also use MO2 with SSE.

    #170070
    Ralf
    Keymaster

    If you want to disable auto settings, please do it per game in the vorpX menu. Do not use the global override in the config app for anything else than trouble shooting.

    Disabling auto settings globally can and will screw up some games completely and even if it doesn’t, will usually do a lot more harm than good. If you disable it globally, you will encounter severe problems with some games and miss a lot of useful tweaks in most others. So if there is one game where you think it’s better to turn auto settings off for some reason, do it only for that game in the vorpX ingame menu.

    #169758

    In reply to: Fallout 4 issues

    Ralf
    Keymaster

    I would highly advise against setting the resolution manually when vorpX can do it. vorpX chooses a 4:3 res for the game on purpose. It always selects best possible aspect ratio for a game that has auto resolution support. Widescreen resolutions are a waste of processing power and should be avoided whenever possible for vorpX.

    You probably should select a lower resolution quality in the vorpX menu though. 1680p is borderline even for a 1080ti in Fallout4, 1280p or 1140p are the better choices.

    If you still want to disable the vorpX auto resolution for some reason, you can do that either per game in the vorpX menu (Direct VR page) or globally in the config app. There is no reason to do that though, on the contrary. vorpX is aware which resolutions work with a game and which do not and selects the best possible one.

    #169506

    In reply to: Outlast 2… holy wow

    baylor703
    Participant

    can you please let me know how you have set yours up as it does not look good for me, lots of warping etc ?

    Yes, playing in the beginning, even the school scene is wrong. Play until you get to the crashed helicopter at night and it should be fine. Also, I got the crystal ball effect unless I set the resolution to 4:3 (1920×1440, 1600×1200 etc). I’m not sure if fov didn’t auto correct at other ratios or what, but a 4:3 made it perfect.

    The lighting was perfect if you keep gamma perfectly in the middle in the game options, and set it to about .7 gamma in vorpx settings. Hope this helps!

    #169415
    PhoenixSpyder
    Participant

    Satya: I first had to go to global settings in the Nvidia control panel to enable Anti-aliasing Globally and for Skyrim. Then I went to Skyrim profile in Nvidia control panel and set it accordingly. It unfortunately had no effect though…no matter what I set it at. It’s really not needed at that high of resolution though. The Skyrim start menu AA does it’s job.

    Yes, I agree about z-buffer…but I’ve gotten use to it. I’m currently at 194hrs in Skyrim VR using z-buffer and the other settings listed. I have to say playing with this much clarity and fps is well worth it for me. I can’t go back to a lower resolution and G3D now…it’s just to smooth and clear. Setting AA now in Skyrim menu is definitely icing on the cake. It’s been incredible walking through the forests and mountains…I could just stay there…LOL!!! Oh yes, I completed the main quest line and went to Sovngarde and defeated Alduin…was an awesome experience in VR. I’m just wandering around now doing the odd quest here and there. Still lots of fun…and lots to do.

    #169402
    Ralf
    Keymaster

    I’m not Satya and not at a PC ATM, but there should be an option to override ingame AA settings. When that is enabled, you can choose between 2x, 4x, 8x. There also is a Transparency AA setting which helps a lot with aliased trees, shrubs etc. in DX9 Skyrim.

    Be aware though that forcing AA can cause issues in some games with vorpX (e.g. Bioshock running at 5fps), so it’s better to do that per game in the nVidia control panel instead of globally.

    Another thing to consider is that MSAA costs a certain amount of performance. But since it would allow you to reduce resolution for comparable image quality, that would still almost certainly be a net win performance wise.

    #169322
    Ralf
    Keymaster

    The release blog post and the short video in it answers your questions about the optimizer. Nothing is messed up, settings optimizing is now built into the core app and “just happens” when you start a game with optimizer support. FOV is dynamically adjusted according to the chosen play style, i.e. full VR FOV/resolution is different than the cinema mode FOV/resolution etc.

    That is meant for those who prefer things just working. You and all others who like to tweak themselves were not forgotten though, of course. You can disable all auto-configuration either globally in the config app (“Never change any game settings” or on a game per game basis in the vorpX menu (“Direct VR” page).

    #169212
    Ralf
    Keymaster

    Merry X-mas to you too.

    The main goal of this update was to make things more accessible for those who don’t want to tweak, but prefer to have things just working.

    That said, having been an avid Morrowind/Oblivion modder/tweaker myself back in the day, those who like to tweak themselves were not forgotten. You can disable all auto configuration globally in the config app (“General” page, “Never change any game settings”), or on a game to game basis in the vorpX ingame menu (“Direct VR” page).

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