Archives

Homepage Forums Search Search Results for 'The Witcher 2'

Viewing 15 results - 151 through 165 (of 261 total)
  • Author
    Search Results
  • #184388
    dellrifter22
    Participant

    Yes, the shadows fix for Exodus does indeed help. I’m now able to keep a mostly stable 36fps needed for smart smoothing. Nice! Looks better too imo.

    I also picked up Mordhau this weekend and am having a great time. Excellent first person animations! It’s also one of the few games we get to play online with vorpX lately, so good choice. Thanks for the profile.

    It has me hoping we will see EAC support, as there are several on that list I am much eager to try :) (Hell Let Loose, Battalion 1944, Insurgency Sandstorm, Rising Storm Vietnam, Hunt Showdown, World War 3, Miscreated, Division 2 … just to name a few ;) )

    I really like how G3D looks in cinema full zoom on the Pimax8K. It covers almost 98% of the Pimax fov and feels pretty natural with the right settings. Now that immersive screen nearly matches that too, I can get similar results for cutscene games like Witcher3/ACOdyssey.

    Just saying I am quit enjoying the new update. Cheers.

    jjensson
    Participant

    I finally tried VorpX with Rift S and the current Oculus drivers, and tested the Desktop Viewer first. I can’t see anything because the screen is spinning all over my view. The same thing happens with Witcher 2 and 3 (first one doesn’t hook, but that’s for another thread).

    My install is fresh. I ran everything in the proper order. I don’t have any of those nasty utilities that interfere with injection. But VorpX still doesn’t want to work properly.

    I’ve been trying many many workarounds and ideas for hours now, to no avail, and i’m very frustrated and depressed.

    Please help me.

    #183490

    In reply to: W3 glitches

    steph12
    Participant
    #183466

    Topic: W3 glitches

    nieda113
    Participant

    @ralph,, can u give an advice. In witcher 3 with g3d, 1920X1440, i have a problem with this. Looking at a fire place for example the light disappears if slightly moving the head or walking forward.The same is when moving the sky is getting black, for a few seconds , and looking at the ground puddles appear or disappear , at the slightest movement .If switching to immersive or cinema mode its not.
    Changing resolution, fov or whatever disabling, shadows doesnt help either.

    #180815
    jjensson
    Participant

    Sounds good.

    BTW, this immersive screen mode would apply to Witcher 1 and 2 as well, right?

    #180688
    jjensson
    Participant

    Havoc is the physics engine those games use.

    Wikipedia is a good source for this info if one has a bit previous knowledge of game engines.

    The Witcher 2 is 100% RedEngine, so i thought it would be useful to add the entry. It was the very first iteration of this engine, before it was upgraded for The Witcher 3.

    A new version of RedEngine is used for Cyberpunk 2077.

    #180684
    jjensson
    Participant

    @RJK_
    That list of yours is excellent. Bookmarked!

    Quick question though:
    Why does the engine entry say “Havoc” on many titles, like Witcher 2 (Red Engine) or Watch_Dogs (Disrupt Engine)?

    #180634

    In reply to: SSAO and VR

    jjensson
    Participant

    Ralf, thanks for the fast reply. How about a more concrete inquiry: My main wish is to play the Witcher Trilogy in “VR”. Maybe you could elaborate quickly how the issue lies with these 3 games (or probably Witcher 2 and 3, because the 1st one doesn’t have AO, AFAIR). TW2 has SSAO, TW3 has HBAO. Any insights how they work in Geometry 3D with enabled ambient occlusion?

    Performace is really secondary for me. In the past i’ve played games with under 20fps and i’m still alive. :) If needed i’ll buy the fastest VGA card available just to be able to play the Witcher Trilogy in “VR”.

    Grieg
    Participant

    I have just bought VorpX and every time when head tracking is turned on, random input to the head tracking is made so it spins like crazy (even when my headset lays on the ground). It seems as everything else works fine – vorpx logo is visible, even headtracking moves mouse/gamepad correctly, other options works as well.

    I literally can’t see screen nor in-game menu (can anyone just show me how it looks like, when turned on? So I can perhaps gropingly reduce sensitivity), although to be honest I don’t believe it’s the case, since it doesn’t seem to be correlated with tracking of Oculus Sensors.

    I have Oculus Rift, also using SteamVR, Win10, GPU: GeForce 1060M, MSI notebook, if that makes any difference I have Steam Controller as well, although tried with Controller turned off

    Anyone knows, what could cause it?

    What I have already tried:
    – Clean installation of drivers (no Experience) (installed couple days ago)
    – The game on which I have tried was Witcher 3, Kindgdom Come, Syberia 3, Half Life 2, Age of Empires HD (in the last one I have noticed that head tracking transfers all vectors to the game, but still random ones, as view has moved to random location in the map)
    – running game directly from within the installation directory and with Galaxy Client turned off
    – run Oculus and Steam VR in VorpX
    – Forcibly closed all background applications that I could and uninstalled whatever I could including MSI overlay
    – Antivirus switched off
    – Anti-Aliasing in Oculus settings
    – Overlay in Oculus settings (tuned off, but also double checked if turning on happens to help)
    – Steam VR, GOG Galaxy turned on and off, also if one of those works seprately
    – even tried in windows (10) settings – mouse pointer speed reduction and increased precision setting turned on and off

    Vorpx settings checked, each time I have changed a setting, I tried turning Head tracking in in-game menu (Oculus Rift device hookup):
    – alternative hooking method
    – tries of blocking game overlays
    – running as an admin
    – no optimization of game settings
    – head tracking roll
    In-game settings (it only works, when I first turn the head tracking off, modify certain setup and then try to turn on head tracking – spins every time, no matter what I have tried):
    Main Settings:
    – Play Style – all settings available
    – Head tracking multiplier set to 0.01 (and the same for other PLay Styles)
    – Device Selection Oculus Rift/SteamVR

    Image Settings:
    – Crystal image (all settings)
    Display Settings:
    – Direct Mode Async Render (all)
    – Direct Mode FluidSync
    – Direct Mode GPU Sync (all)
    – Tracking Prediction
    – Edge Peek Disable Stereo
    – Edge Peek Scale (min/max)
    Head Tracking Settings:
    – As I can’t see anything after turning Head Tracking On, I don’t know if there are any settings inside, except of course turn head tracking on and off
    Oculus Touch Settings
    – controller mode (all)
    Input Settings:
    – Disable Mouse Acceleration
    – Try Pitch
    – Lock Cursor (min/max)
    – vorpx menu
    – edge peek key override
    – alt key override
    – head tracking as gamepad (all)

    #180047

    Topic: FpsVR

    tonka
    Participant

    I have started playing Witcher 3 in immersive mode with sharpening set to 2.0. When I start the game Vorpx warns me with a red message for too low FPS but when I am in the game and look at the FPS using FpsVR I see almost a constant 90 FPS.

    What is going on here Ralf?

    #180006
    ac
    Participant

    Hi Ralf, I have written earlier but no answer yet. Big thank you for this program.

    All games work perfectly Witcher3, Mass Effect’s and other.

    But I won’t play in HL2,ep1,ep2, black mesa source and I read on the forum what other people can play in it but not me. What is my problem?

    Vorpx is injected and on the monitor display – I see logo Vorpx but in Oculus headset I see only logo HL2 and text “loading”. Cursor follow by my headset.

    I use a cloud setting. Trying with steam VR and without – with steam and no steam – hl2 update, hl2 classic, ep1, ep2, black mesa – result only one – “loading” text and game logo in the white room in Oculus headset.

    Windowed, fullscreen, 4:3, 16:9 and other resolution… no matter.

    Windows 7 x64. Oculus Rift CV1. Last update for Oculus and Vorpx.

    Please help me if you can, I’m waiting for your answer. Thank you, regards.

    hankybanister
    Participant

    Hi there,

    I must say, I’m pretty frustrated and disappointed. First of all, the hard facts: Win10, i5-6500, GTX 980, 16 GB RAM, Oculus Rift, Witcher 3 (GOG Version) installed (not on OS HD). vorpX does not attach to Witcher 3 after starting it. vorpX config is set, I created a desktop shortcut attached to witcher3.exe, I disabled (shut down) my Comodo Security Software completely, no other tasks concerning graphics is running (apart from Oculus App), but still: Witcher 3 starts in “normal” 2D mode, the Rift stays black when starting witcher3.exe, nothing happens when starting Witcher 3 via the desktop shortcut.

    What am I doing wrong? Do I need to install anything else? Mods, Patches, Updates for Witcher3? Do I need to deactivate the Oculus App that starts automatically when putting on the Rift? I see vorpX control work in the background with 15% CPU load without starting any app or game, but I can’t really figure out what’s doing.

    Please, I paid for this software and I don’t want to spend money for frustration… Thanks a lot in advance!

    #178023

    Topic: No video

    woodco
    Participant

    Just bought Vorpx, and trying to get it working. I am testing it out on Witcher since it is a supported game. I have it on steam. I tried the config to occulous first, but switched it to Steam VR mode after it didnt load. The audio switched right over to the VR set, and there is a flicker of the screen once in a while on the headset. When I launch vorpx it says “attaching to vorpx desktop” and steam VR launches.

    The Vorpx icon shows a small black screen when I hover. When I launch the game, the audio switches to the headset but the video wont show, aside form the occasional flicker.

    I turned off Bitdefender, and read the FAQ.

    Windows 10 12G ram, intel quad core I5-2400 3.10 GHz.
    Occulous Rift

    Nvidia Gforce gtx 1060 3 gb

    #177456
    Ralf
    Keymaster

    vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.

    In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.

    Changes/Fixes:

    • SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
    • SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
    • SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
    • Oculus: Crystal Image setting takes user set super sampling into account.
    • D3D11: several multithreading fixes and improvements
    • The Witcher: better Geometry 3D profile, Z3D parameters tweaked
    • The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
    • GTA V: scalable HUD added
    #177403
    dust1n
    Participant

    mVR apps at a Supersampling factor of 1 (that means without real supersampling at the center of the display), the app will render in 1512 x 1680 for each eye!

    I know its more then a year ago, but I have a question regarding your post. When I’m searching for the witcher 3 profiles, I only see one and thats not the one you talked about.

Viewing 15 results - 151 through 165 (of 261 total)

Spread the word. Share this post!