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  • #210575
    vertixh
    Participant

    Seems to be doing the same thing on Genshin Impact now. Immersive mode with 3840×2400 custom res that works fine for 10-15 mins but then WMR blacks out from what I can tell

    #210174

    In reply to: pinball FX3 anytime?

    Laser
    Participant

    Im hoping that with the new Pinball FX using unreal engine we can get it to work with Vorpx. RJK¨s profile for FX2 is pretty damn good but obviously its allready been abandoned for a long time and I only play it for the tables that aren´t ported to FX3.

    Not a fan of the idea to buy tables again since none of the tables carry over from FX3… But I still have bunch of tables that I don´t have in any previous FX games (mainly williams tables) and with the possibility to play them in VR with vorpx I might buy some tables again if the price is reasonable.
    But if pricing of the new Indiana Jones table is any indication of future Im not optimistic at the moment.

    #209898
    Lawrence1962
    Participant

    @Ralf

    Since Update 1.5 is DLSS much better than before, and with completely low settings and a manual resolution setting of 3840×2880 i get 60fps and more, with my RTX 3080 Ti.

    Can you add a resolution option above “ultra” in a “????x2880” resolution to your mod for use with DLSS ?

    I would suggest to call it the “Psycho” Resolution.

    #209751
    Demuse
    Participant

    I’ve been reading online about a few more people (without vorpX) having severe FPS drops for several seconds related to the inventory and map, specifically. Lots of unconfirmed theories about it being related to GPU, video memory, DLSS, etc, but a recurring comment is the problem gets worse at higher graphics settings and resolutions. My guess is there’s an existing issue with v1.5 that only affects a few people, and normally just causes a 5-second lag spike, but it interacts with the VR mod in a bad way. The fix might have to come from CD Projekt Red? That said, I only ever crash out with the VR mod installed, not once while playing pancake.

    I started clean, again: removed CET and the mod, and checked integrity of the game files in Steam. (Every time I do that after installing-and-removing CET and the mod, one or two small files fail integrity and get re-downloaded?) Then I got the latest CET and installed it manually (instead of using Vortex, thanks for the link above, Ralf!) and then the latest VR mod. Then I played for 2 hours with no crashes. (On my saved game with 100 hours played.) I completed several gigs, drove all around town, checked the map, looked at my inventory a few times. Then back to V’s apartment to change my loadout from my stash, and the crashes are back, every time. It seems worse in the apartment… or maybe that’s just where I usually change my loadout, from my stash?

    So clean install again and tried to start a new game, but it always crashes — I’ve tried four times — right after character creation, before the game starts, 3/4 through the loading progress bar. I can’t start a new game with the VR mod installed. Maybe that’s related? I hope Jools92 and xt4k can confirm.

    Then I removed the VR mod and started new and played through the intro until the first mission (The Rescue) where I could save and also change my inventory. Before exiting I open inventory several times with no problem. Then I re-installed VR, changed no settings at all, opened that saved game, and immediately crashed when exiting inventory. That’s with a new character, no mods except CET, all default settings.

    Since then I’ve just been opening my same old saved game and trying everything to turn the problem on or off. It’s maddeningly inconsistent. I open the save (in V’s apartment) and just open and close the inventory screen, and crash out, 3 times in a row. But when I open that save then walk out into the hallway and back in, then it doesn’t crash no matter what I do. Then for a while I can open that save and I can’t make it crash. Later I open that same save and reliably crash again, every time. A few more times I’ve removed the VR mod and then no matter what I do it never crashes. Reinstall the VR mod and it starts crashing again. I even tried using SteamVR instead of OpenXR but it still crashed.

    I have confirmed that I can crash just by opening and exiting the inventory, map, or crafting screens; I don’t need to actually change my loadout. And it never crashes from the journal or character screens, or just the game menu, even though they all toggle edge-peek — it must be related to the 3D rendering of V or the city map or the weapons and armor. Also, when I change the in-game resolution up to 3840×2160 then I’m almost certain to crash every time. But I have also kept the resolution at the VR mod default or even lowered it to 1280×720 and still crashed there too, but it seems less often at lower res.

    It feels to me like there’s, I dunno, a graphics memory leak or bad address? Related to the 3D rendering of objects in those menus, and maybe only with certain hardware? The game gets into a state where exiting inventory is the trigger, and the VR mod makes it worse, but neither is the root cause, something else happens first. And that state can sometimes be changed by just walking around.

    #209580

    I get three events triggered from launching vorpConfig. Seems to be a .net runtime exception?

    Source: .NET Runtime. Level: Error
    Application: vorpConfig.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0000005, exception address 665362F1

    Source: Application Error. Level: Error
    Faulting application name: vorpConfig.exe, version: 21.3.2.0, time stamp: 0x6203f585
    Faulting module name: amdxn32.dll, version: 8.14.10.171, time stamp: 0x61f0b1f7
    Exception code: 0xc0000005
    Fault offset: 0x001462f1
    Faulting process id: 0x2458
    Faulting application start time: 0x01d8227aff96ce46
    Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpConfig.exe
    Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\u0376255.inf_amd64_b67dbc7531b4ea7c\B376137\amdxn32.dll
    Report Id: c25c89bc-f524-4660-81d6-7f8c17636c68
    Faulting package full name:
    Faulting package-relative application ID:

    Source: Windows Error Reporting. Level: Information
    Fault bucket 2078721561616297287, type 1
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: vorpConfig.exe
    P2: 21.3.2.0
    P3: 6203f585
    P4: amdxn32.dll
    P5: 8.14.10.171
    P6: 61f0b1f7
    P7: c0000005
    P8: 001462f1
    P9:
    P10:

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER109A.tmp.dmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1185.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1196.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1194.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER11E3.tmp.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_vorpConfig.exe_6a709b6d58e159821d3dd8e1a8403db230532e21_bb949080_01e2c762-90d2-4223-9716-f80af8fb19d0

    Analysis symbol:
    Rechecking for solution: 0
    Report Id: c25c89bc-f524-4660-81d6-7f8c17636c68
    Report Status: 268435456
    Hashed bucket: 41031bbcab477acf4cd91a3f2b15ad47
    Cab Guid: 0

    #209330
    Lawrence1962
    Participant

    It’s a first Person Game, if it’s possible set a 4:3 Resolution in 2560×1920 or 2880×2160, and set the graphic details to lower or medium to get 40fps or 45fps ,with fluidsync setting on in vorpx in game menu, to upscale it to 80hz or 90hz of your headset. Use the FullVR Setting in vorpx in game menu and a FOV mod to feel more comfortable.

    Try both Z3D and G3D in vorpx in game menu !

    #209289
    Ralf
    Keymaster

    If you have an nVidia GPU, you can add resolutions larger than your monitor supports in the nVidia control panel. For AMD your are limited to some preconfigured ones unfortunately.

    The ‘Custom Resolutions’ section in the vorpX help explains step-by-step how to do that. In case of Portal 2 you normally should see an according hint in the vorpX menu whenever you try to change the resolution there to one that isn’t supported.

    A typical FullVR resolution would e.g. be 1920×1440, but for older and less demanding games like Portal 2 even super crisp 3200×2400 are possible without any problems.

    #209197

    Topic: The Crew (G3D)

    in forum User Profiles
    dellrifter22
    Participant

    The Crew – G3D

    G3D added 1/2022 – cloud profile: The Crew (G3D) [dellrifter22]
    **for best FOV ratio compatible with this profile, create one of the following custom resolutions to apply in game:

    Performance: 1390×1440, 1668×1728
    Balanced: 2085×2160
    Quality: 2224×2304, 2780×2880

    Recommended game settings:
    -turn off Vsync and set max framerate to 60
    -turn off motion blur and depth of field
    -set shadows to Low and AA on FXAA
    -Geometry on High and Textures on High/Ultra

    *HUD and notifications can be turned off in game settings
    *vorpX Shadow Treatment can toggle off global illumination for a more realistic overcast lighting
    *try Immersive Screen if the fullVR mouse-based headtracking delay bothers you. Hood and bumper cams recommended for fullVR mode.
    *tested on HP Reverb with xbox one controller

    Unfortunately The Crew 2 forces an always online BattleEye anti-cheat that wont allow vorpX to work. Otherwise that would be a fun one to try too.

    #209110
    Demuse
    Participant

    With RTX3080 I use 3840×2160 resolution (graphics settings mostly “medium”) with DLSS turned on, set to “performance”. DLSS does introduce some visual glitches, mostly noticeable as fuzziness around moving NPC’s, but it makes a huge improvement to my frame rate (compared to “off”) and it’s the only way I can run the higher resolution. DLSS to “ultra performance” is even smoother frame rate, but the visual glitches become unbearable.

    I also use FSR set to “full” with max sharpening 2.0.

    yonkiman
    Participant

    OK, we’re getting there, thank you both.

    The reason I initially strayed from the Vorpx defaults was that the rendered width was so wide I couldn’t even see the left and right sides of the HUD.

    So I reset everything to the defaults as you recommended, and VorpX changed the game resolution to 3000×2400, and the display basically looked pretty good…but as before, I couldn’t see the sides of the HUD. Now I have a 3440×1440 21:9 monitor. So on a hunch I changed my desktop resolution to 2560×1440 (16:9), and when I launched again the HUD sides were a little closer. I tried 1920×1440 (4:3), and the HUD was almost perfect.

    This is why I get confused. Why does my desktop resolution affect the in-game resolution? Why is desktop resolution never mentioned when I try to get this working? (I’ve had vorpX for about 4 years and tried off and on to get it working well.) I believe I understand that vorpX must render two 3000×2400 images to get the stereo image, but why is it also rendering a 3440/2560/1920×1440 image on my screen – doesn’t that eat up GPU bandwidth?

    Anyway, is adjusting the desktop resolution the correct way to control the aspect ratio of the rendered image or am I still doing something wrong?

    At least I’m making progress – thanks again!

    Lawrence1962
    Participant

    Im my opinion are in games with FullVR support resolutions in a aspect ratio of 10:9 or 10:8 the best solution, because you will get a decent performance. But many other vorpx user prefer 4:3 Resolutions in first person games with FullVR support, because it’s a little bit wider. Turn off the vorpx option to change the resolution, and try to get the highest resolution which reaches 60fps. In G3D you can’t get very high resolutions, try for example 1620×1440 or 1920×1620, but i guess in Z3D you will be able to play in 2160×1920 or 2400×2160 with your RTX 2080 Super. The HUD is customizable in vorpx in game menu in the second page, but the the square resolutions lets the HUD be bigger, too !

    But you can use mods instead of these settings, have a look here:
    Most of the mods can be easy modified by yourself for your needs.

    https://www.nexusmods.com/newvegas/mods/categories/63/?BH=1

    #208907
    Demuse
    Participant

    With any melee weapon or fists equipped, there should be no ADS, only blocking. ADS doesn’t exist for melee weapons, the blocking mechanic replaces it.

    Some data points for future testing: I’ve had the feeling that something doesn’t look as smooth as it should, even taking account of framerate and AER. Today I did testing at resolution of 1280×1024, low graphics, turned off vsync and framerate cap. The game looks smooth as silk (albeit blurry and pixelated). Looking around and walking is very smooth.

    Observation #1: Using the gamepad thumbstick to rotate, at a slow smooth rate. When I stop rotating, the view appears to snap back several degrees in the opposite direction. The faster I’m turning, the greater the snap back. Happens with one eye closed, so not AER. I get the feeling that the perspective shifts somehow, like the view is calculated differently when in motion or standing still. No such issue when turning my head while walking and strafing, only when turning with the thumbstick.

    Observation #2: Got on a bike, pulsing the throttle as if I’m revving the engine, as gently as possible, nudging forward just a few inches each time, starting and stopping. The view looks very jittery, not just bobbing up and down with the motion of the bike, but jumping around, even with one eye closed. Checked the view on my monitor and it looks steady and smooth. Then I switched back to 3840×2160 and tried again, and the jittery problem seemed to go away?

    #208882
    Demuse
    Participant

    Thanks Ralf, the pitch auto-levelling works great with a controller, very helpful. It’s getting more and more comfortable to play this game completely in VR. I’m 40 hours in so far. I’m running 3840×2160 (so my inventory works properly), with DLSS turned on and all graphics options set to “low” to maintain steady framerates. It would be nice to use a 4:3 resolution, but I guess that’s the game’s fault and out of your control. Anyway, it’s fantastic, I’m loving the experience.

    The “HUDitor” mod works great to resize and reposition the minimap and other HUD elements, and the “Limited HUD” mod turns off the loot icons that are annoying when the HUD scale is not 100%. I’ve concluded that it’s the fault of my Reverb G2 that all the HUD elements around the periphery are nigh unreadable, so I have to use guns instead of netrunning.

    The ADS works great for shooting now. But I find melee combat to be disorienting, with the FOV change when fighting and blocking. It would be nice if the view stayed exactly the same in and out of combat, for blocking or swinging or aiming, with guns or melee. Is that something that can be fixed? There are some mods but I’m sure they don’t play nicely with vorpX since they move the camera.

    I struggle to avoid conflicts while assigning buttons for my gamepad. In vorpX there’s a choice between using the menu buttons, or the thumbstick buttons, then a choice to turn each one on or off. Both menu buttons are essential to access the game menus, so I have to use thumbstick buttons for vorpX: right for edge peek, left turned off so I can sprint, and I open the vorpX menu with “del” when necessary. No other combination really seems viable?

    Also I noticed a minor glitch while scanning and looking around. It seems while scanning when I highlight an interactable object, particularly while looking at an angle — for example, looking down at a computer on a desk while standing over it — the camera shifts a bit, as if my head has suddenly dipped by several inches. It’s a bit jarring to be scanning around a room to have the view make little jumps as my eyes pass over different objects. Could this be vorpX related?

    #208810
    luka2099
    Participant

    The Praydog release seems decent for an alpha.. but yeah, that requires a MASSIVE system to run currently.. my 2080/reverb g2 requires some loooooow settings to run decent.. glad to see people enthusiastic about the scene though.. ralf is a god, praydog is a demigod

    i love vorpx. it was a real revolution for me, it made me play wonderful games in vr. Vorpx is a software, its development cannot be compared to a Mod. Having said that, we really need to congratulate Praydog, the Mods for the various Resident evil are fantastic !!!!! Playing Re8 with motion controllers is very cool. In my case, I have an Oculus Quest 2 and an Rtx3060ti and the game runs great, smooth and with great performance at 2340×2320 resolution at high settings. With Vorpx, on the other hand, after a few minutes the game has an absurd frame drop that I have never been able to solve and I have to keep the settings very low.

    #208753
    CrackerBrand00
    Participant

    I don’t have software to specifically measure, but I purchased the following two: items


    Can’t figure out why my links aren’t working, but it’s
    Field of View Mod Gasket for HP Reverb G2 through Brand: 3Dward Printing via amazon
    and VR Cover Foam Replacement Slim for Meta/Oculus™ Quest 1 (2 pcs) through the VR Cover store also on amazon

    I don’t have the software to give you an extact measurement of my fov increase, but it is significant. Took all of 60 seconds to figure out how to install.
    Not a paid statement.
    Do recommend!

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