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  • #167471
    Tiggerdyret
    Participant

    Since I only mentioned my top three I’d like to add TES:Oblivion to the mix. It’s probably my number 2 and IMO is much better than Skyrim and Fallout because of perfect hand models. It runs great even with 4k, Unique Landscapes mod and TES4LodGen on ultimate, which makes it look even better than Skyrim. I do admit I have a GTX 1080 TI, but I honestly think the game is bottled-necked by either the cpu or the engine itself and not the GPU. This is probably my favorite Bethesda game of all time and I’m happy to say it also runs just as good as Fallout NV and much better than Skyrim and Fallout 4 with Vorpx. If you liked SKyrim and never played Oblivion than there has never been a better time than now!

    Mods that enhance VR (all can be found on http://www.nexusmods.com/oblivion):
    – FOV Modifier (A must! For a constant FOV)
    – Oblivion Stutter Remover (Must for smooth framerate)
    – Enhanced Camera
    – Dot Crosshair
    – Darnified UI
    – Loot Menu (tweak the mod’s ini to fit inside the vorpx screen)
    – Hud and Camera Toggler (set hotkey in mod’s ini file. Google “oblivion key code” to find out the codes for different keys)

    Look through this list for Gameplay mods:
    http://demwaifus.blogspot.dk/2015/10/oblivion-modding-guide.html
    And this for graphic mods (be conservative):
    https://www.nexusmods.com/oblivion/mods/47591/?
    Be warned Oblivion is a crash fest compared to Skyrim, so don’t through to many big overhauls into the mix all at once!

    #167445

    In reply to: Support for X3 (TC/AP)

    tathunder
    Participant

    Is there anyway the head tracking could be changed, so it isn’t locked on the mouse but instead uses the range set by the numpad keys(the default keys used to look around the cockpit)?

    #167226
    RJK_
    Participant

    In Tombraider 1-5 (Opentomb, which is a free opengl renderer of the game series.) the headtracking works perfectly. The camera does not follow the mouse.The camera can be movend with left-right-up-down keys and also be headtracking of course. This is how it should be in a third person game.

    #167102
    ohgrant
    Participant

    I guess I’m as close to a VR pioneer as it comes. I’ve been experiencing 3D and VR for about 20 years now. My first HMD, which I still have and use, is a Emagin Z800. I’ve had the DK’s 1 and 2 and now the Oculus CV1 with touch. I’ve used VorpX for about a year now. Still surprising how some older games are so great in VR and some are still better just playing in 3D on my DLP projector. In my opinion, great games that are also great in VorpX VR, are few and far between. The ones that are real gems make it all worth while because they have so much more content and replay ability. A few games that are like that for me are. F.E.A.R. and the old opengl game Star Trek Elite force. Was a delightful surprise to get Elite Force to work, I have all the community mods for that game, and have been playing it in VR for many years on my old system. Crazy how that game is so wonderful in VR, the 3D is perfect and fully supported. There are so many games from back then that are better VR experiences than a lot of the made for VR games today. Many of those games are earlier versions of Direct X and not supported by the VorpX driver. Would be great to get support for older direct X games. I would even purchase as an in app add on. Another great in app purchase would be voice recognition with programmable keystroke replacement ability. For my old set-up I use my Microsoft Game Voice. Would be great to have a modern equivalent to that.

    #167013
    Yohaskan
    Participant

    I tried with another mode from the menu :
    “Vive hand Controler Settings”,
    – Controller Mode, set to “GamePad”
    But then, no buttons respond except the EdgePeek.
    the game does not see the Vive Controller at all as a “GamePad”, only Vorpx sees it.

    Other Adjustment Issues
    How to use “Crouch / Jump” feature?
    If enabled, the headset must start the command to lie down or raise up if it detects that the height has change no?
    I tested with the default values, and trying other but it does not react. even having put the right Keys

    #166949

    In reply to: VR Racing Games

    RJK_
    Participant

    Rolf wrote: switch to cinema mode (“Ambience” or “None” scene) and move the screen closer until it fills the entire view.

    I ve tried the options you have mentioned. There is a look around option with two keyboard keys i can route to a controller number but couldnt manage the vorpx ingame settings (controller). They are not very self explaining (for me).

    I finally (was not perfect, but at least i was able to move my head without moving the whole cokpit with it) by swithing over to cinema mode and pulling the screen a little closer. (i think i used screen offset set to -1.0).
    Not close enough, the slider was pulled all to the left, a thick black border was still seen.

    For such cases a lower value of may be -2.0 would be good. But the slider doesnt go so far down.

    If anyone manages to use “Opentrack” please report here.

    BTW: Ralf please dont remove any options in futher versions, i cant have enough of them, may be rather explain them extensively ;-)

    #166886
    Tiggerdyret
    Participant

    Yes, use xpadder or something similar. I use a paid app called Pinnacle, which is more flexible and powerful than the free solutions. How I set it up is a case by case basis. For New Vegas I setup the whole mapping through Pinnacle, while I only mapped edge peek and reset view on top the native controller mapping in Dishonored and Bioshock even though those buttons already did something else it worked like a charm. I changed Vorpx hotkeys for the edge peak and reset to Home and End instead of Mouse 3 and alt+space and then mapped the controller to End and Home.

    With Pinnacle you can do other cool stuff. Like having the whole button layout change, when you hold certain buttons, to make room for more hotkeys, or have the right stick only move the on X-axis, and much more.

    #166880
    Yohaskan
    Participant

    Same thing here, but for a sitting game who work better with a gamepad controller.
    In VR, is touchy to found the good key in blind
    If not, can it be via external software?

    Edit: I have already a software for remap keystroke with my Gamepad controller (Scp Toolkit Manager PS3 to Xbox) and it’s works now

    #166860
    Sleep
    Participant

    HERE are my logs
    vorpx

    INF: VorpControl: Starting (32bit, version 17.2.3).
    INF: VorpControl: Starting (64bit, version 17.2.3).

    INF: ********************************************************************

    INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
    INF: D3D11 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: HTCViveCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: Show Watermark: true
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Block Overlays: true
    INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
    INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: ViveCV1
    INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
    INF: DeviceSetting: Manufacturer: HTC
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 50
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 45
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 50
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: false
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: true
    INF: DeviceSetting: DM FSync Enable: false
    INF: DeviceSetting: Swap Buttons BY Enabled: false
    INF: TrackerSetting: Product Name: OpenVRTracker
    INF: TrackerSetting: Display Name: OpenVR Tracker
    INF: TrackerSetting: Manufacturer: Valve
    INF: TrackerSetting: Model Number:
    INF: TrackerSetting: Device Type: 50
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOpenVR: Init
    INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
    INF: OpenVRDevice: Display Resolution: 2160×1200
    INF: OpenVRDevice: Render Target Size: 6370×5409
    INF: OpenVRDevice: FOV: 95.744576
    INF: OpenVRDevice: Desired Framerate: 59.998844
    INF: OpenVRDevice: IPD: 0.063000
    INF: ExtraSetting: SceneEnv File Name:
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 0.995248
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.200000
    INF: ProgSetting User: Image Game Saturation: 1.110000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 100
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: -20.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: true
    INF: ProgSetting User: X-Input Override: 0
    INF: ProgSetting User: X-Input Override Left Stick: false
    INF: ProgSetting User: X-Input Override Right Stick: false
    INF: ProgSetting User: X-Input Override Buttons: true
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 32
    INF: ProgSetting User: Gamepad Keycode 1: 187
    INF: ProgSetting User: Gamepad Keycode 2: 189
    INF: ProgSetting User: Gamepad Keycode 3: 48
    INF: ProgSetting User: Gamepad Keycode 4: 80
    INF: ProgSetting User: Gamepad Keycode 5: 78
    INF: ProgSetting User: Gamepad Keycode 6: 70
    INF: ProgSetting User: Gamepad Keycode 7: 70
    INF: ProgSetting User: Gamepad Keycode 8: 550
    INF: ProgSetting User: Gamepad Keycode 9: 552
    INF: ProgSetting User: Gamepad Keycode 10: 549
    INF: ProgSetting User: Gamepad Keycode 11: 551
    INF: ProgSetting User: Gamepad Keycode 12: 66
    INF: ProgSetting User: Gamepad Keycode 13: 86
    INF: ProgSetting User: Gamepad Keycode 14: 46
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 80
    INF: ProgSetting User: VHK Keytext 2: PREV
    INF: ProgSetting User: VHK Keycode 3: 78
    INF: ProgSetting User: VHK Keytext 3: NEXT
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11:
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 69
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 70
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 2
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.020000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 0.980000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: false
    INF: ProgSetting User: Z-Far-Mult: 1.000000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 4
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: UIRendererDX11: Released
    INF: Vive Controller Manager: No controller found
    INF: Vive Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: ProgState: First Time Init 1
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (12740×10818). Multisampling off.
    WRN: OpenVRDirectModeManager Submit Error: 101 101 0
    INF: MessageWindow: Init
    INF: SettingsUI: Init
    INF: Engine3D: Scene Initialized: 100
    INF: Engine3D: Scene Initialized: 15
    INF: Engine3D: Scene Initialized: 11
    INF: Engine3D: Scene Initialized: 13

    INF: ********************************************************************

    INF: App: Attaching to vrstartup.exe (32bit, vorpX 17.2.3)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: D3D9 Base: Installing Main Hook
    INF: D3D10 Base: Installing Main Hook
    INF: D3D11 Base: Installing Main Hook
    INF: OpenGL Base: Installing Main Hook
    INF: DI8 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: vrstartup.exe (mode 1).
    INF: Main: Detaching from vrstartup.exe
    INF: Main: Graceful Exit
    INF: UI Manager: Released
    INF: Input Manager: Released
    INF: Sound Manager: Released
    INF: Resource Manager: Released
    INF: D3D9 Base: Removing Main Hook
    INF: D3D10 Base: Removing Main Hook
    INF: D3D11 Base: Removing Main Hook
    INF: OpenGL Main: Removing Main Hook
    INF: DI8 Base: Removing Main Hook
    INF: Mouse/Keyboard Base: Removing Main Hook
    INF: App: Released
    INF: Main: Graceful Exit Success

    INF: ********************************************************************

    INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
    INF: D3D11 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: HTCViveCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: Show Watermark: true
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Block Overlays: true
    INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
    INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: ViveCV1
    INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
    INF: DeviceSetting: Manufacturer: HTC
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 50
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 45
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 50
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: false
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: true
    INF: DeviceSetting: DM FSync Enable: false
    INF: DeviceSetting: Swap Buttons BY Enabled: false
    INF: TrackerSetting: Product Name: OpenVRTracker
    INF: TrackerSetting: Display Name: OpenVR Tracker
    INF: TrackerSetting: Manufacturer: Valve
    INF: TrackerSetting: Model Number:
    INF: TrackerSetting: Device Type: 50
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOpenVR: Init
    INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
    INF: OpenVRDevice: Display Resolution: 2160×1200
    INF: OpenVRDevice: Render Target Size: 6370×5409
    INF: OpenVRDevice: FOV: 95.744576
    INF: OpenVRDevice: Desired Framerate: 59.998844
    INF: OpenVRDevice: IPD: 0.063000
    INF: ExtraSetting: SceneEnv File Name: TychoSkymapII
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 0.995248
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.200000
    INF: ProgSetting User: Image Game Saturation: 1.110000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 11
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 0
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: -20.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: true
    INF: ProgSetting User: X-Input Override: 0
    INF: ProgSetting User: X-Input Override Left Stick: false
    INF: ProgSetting User: X-Input Override Right Stick: false
    INF: ProgSetting User: X-Input Override Buttons: true
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 32
    INF: ProgSetting User: Gamepad Keycode 1: 187
    INF: ProgSetting User: Gamepad Keycode 2: 189
    INF: ProgSetting User: Gamepad Keycode 3: 48
    INF: ProgSetting User: Gamepad Keycode 4: 80
    INF: ProgSetting User: Gamepad Keycode 5: 78
    INF: ProgSetting User: Gamepad Keycode 6: 70
    INF: ProgSetting User: Gamepad Keycode 7: 70
    INF: ProgSetting User: Gamepad Keycode 8: 550
    INF: ProgSetting User: Gamepad Keycode 9: 552
    INF: ProgSetting User: Gamepad Keycode 10: 549
    INF: ProgSetting User: Gamepad Keycode 11: 551
    INF: ProgSetting User: Gamepad Keycode 12: 66
    INF: ProgSetting User: Gamepad Keycode 13: 86
    INF: ProgSetting User: Gamepad Keycode 14: 46
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 80
    INF: ProgSetting User: VHK Keytext 2: PREV
    INF: ProgSetting User: VHK Keycode 3: 78
    INF: ProgSetting User: VHK Keytext 3: NEXT
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11:
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 69
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 70
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 2
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.020000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 0.980000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: false
    INF: ProgSetting User: Z-Far-Mult: 1.000000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 4
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: UIRendererDX11: Released
    INF: Vive Controller Manager: No controller found
    INF: Vive Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: ProgState: First Time Init 1
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (6370×5409). Multisampling off.
    WRN: OpenVRDirectModeManager Submit Error: 101 101 0
    INF: MessageWindow: Init
    INF: SettingsUI: Init

    #166848
    Paulob
    Participant

    Hey Nivarius,
    I have the same problem Skyrim looks great these days with Vorpx it is just a shame you can’t remap the keys of an Xbox controller it should function just as it does in Skyrim running without Vorpx I leave it set to keyboard and mouse so the Xbox controller works there is a way to remap the keys but I would be very careful doing this and back up your save files, I some how changed a key or something to using thumb moving to open the map so I had to restore my save files lucky steam keeps a backup so I did not lose any saves but it’s better to keep a backup on a separate USB HDD.
    There is a feature in the Vorpx menu you get to by pressing Del key to allow you to remap your keys but I would be extremely careful using this feature, the main thing I’m missing is the shortcut bar, shame it doesn’t work the same as in Skyrim.

    #166845
    prinyo
    Participant

    Cool, got it, everything works really well :-)

    I have a problem with the Vive’s controllers design and the trend to make the touchpad react to touch and not press. Because when hold normally the thumb wants to rest there and this produces effects in the game I was not expecting to happen. But I guess that’s what the touch pad is for and as more games adopt this control scheme I’ll need to get used to hold the wands in a specific way.
    But that’s not really VorpX related. The only thing I’m wondering is if I can make the pointer for the VorpX menu react to wasd so I can get rid of the arrow keys completely.

    Edit:
    After I posted this I realized it is not possible to remap the arrow keys. So I guess it is not possible to put key mappings on the right trackpad the way it is in Shift mode. There is only one button that can be mapped – by default Ctrl.

    #166840
    Ralf
    Keymaster

    You can either assign the according hotkeys to the controllers or open the vorpX menu and then click the according button. The latter probably makes more sense in most cases since it doesn’t waste buttons that are better used for actual game actions.

    #166494

    In reply to: Skyrim Special Edition

    SumTing2Wong
    Participant

    Brand new consumer Rift w/touch and newest vorpX, on I5-6600, 32GB, GTX1070. SkyrimSE looks about as I expected (I play 2d in 3840 res on HDTV so at 1920 I knew it would be not as sharp). It’s still awesome though except for one thing: no matter how mapped (either arrows nor wasd) the left joystick on the touch will not respond for run/walk, preventing any movement at all. I reset both SkyrimSE profile and vorpX profiles back to default several times, with the same result. Other “keys” work fine as mapped. My next step would be a re-install of vorpX but it’s basically a clean install basically to start with. I’m using arrow keys to move and mouse to look in 2D normally (left handed mousing). I don’t have an xbox controller to test with. Any ideas? The controller seems to be fine, works great in Oculous home screens. I did just try Oculous’ Robo Recall as a test also (wasn’t impressed) and both controls worked fine there. Also just tried one of the shared configs, no change.

    #166086
    Piraneous
    Participant

    I’m over this shit…

    trying to get ARMA 3 to be remotely usable with vorpx and my vive. I’ve managed to get it to load in using the headset by using the desktop shortcut (which I have to spam a few times before it actually loads). Cannot load at all through the usual steam launch method (yes I have added the 64 bit exe to an arma 3 profile in vorpx config).

    when I’m finally in game i’m getting no sterio at all. its just the standard screen showing through the headset which means everything skews in weird ways when you look around. I’ve tried all the in-game keystrokes to change 3d mode etc but achieved nothing except pulling out my compass, or taking a step forward etc.

    another major game breaking issue is my mouse does nothing except fire or zoom in (i.e. the buttons work but not the directional stuff). I have setup opentrack so that the headset tracks in the game as I want but without any mouse control, I can only walk forward, back, strafe left and right.

    I’ve tried googling but mainly come up with occulus SDK posts from 3 years ago which are absolutely no use to me.

    I’m running windows 10 on a I7-6400, with a GTX 1080, 16gb ram using a HTC vive.

    any help would be appreciated

    #165835
    Ralf
    Keymaster

    We have sent 8 messages to your G-Mail address (rya…@gmail.com), which is the one you activated vorpX with, between 7/14 and yesterday (7/19) incl. new download links and registration keys.

    Please check your spam folder, it’s extremely unlikely (read next to impossible) that mails to G-Mail just vanish.

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